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Virtual Reality in eLearning Market - Global Forecast 2026-2032

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    Report

  • 199 Pages
  • January 2026
  • Region: Global
  • 360iResearch™
  • ID: 5146245
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The Virtual Reality in eLearning Market is undergoing rapid transformation as immersive technologies become a core enabler of next-generation organizational training and learning systems. Senior leaders must now navigate evolving technology, regulatory, and procurement landscapes to unlock measurable learning value.

Market Snapshot

The Virtual Reality in eLearning Market grew from USD 654.36 million in 2025 to USD 960.63 million in 2026, and is projected to expand at a CAGR of 46.60%, reaching USD 9.52 billion by 2032.

Scope & Segmentation of the Virtual Reality in eLearning Market

This report delivers detailed analysis of immersive learning adoption across regions and industry verticals, structured to support senior decision-making and investment planning.

  • End Users: Corporate, Defense & Security, Education, Healthcare. Each segment confronts unique fidelity, compliance, and lifecycle needs shaping technology choices and deployment timelines.
  • Component: Hardware (Controllers, Haptic Devices, Head-Mounted Displays, Motion Sensors & Trackers), with Head-Mounted Displays including Standalone and Tethered variants. Software (Analytics & Assessment, Content Authoring Tools, Platform & Integration) influences learning return on investment and instructional workflow adaptability.
  • Technology Types: Fully Immersive, Non-Immersive, Semi-Immersive solutions, each with specific trade-offs regarding realism, resource requirements, and accessibility in enterprise environments.
  • Device Types: Smartphone-Based, Standalone, and Tethered, impacting deployment flexibility and user experience.
  • Deployment Models: Cloud and On-Premise, offering varying degrees of data governance, latency, and scale.
  • Regional Coverage: Americas (enterprise and higher-education focus), Europe, Middle East & Africa (regulatory-driven selection and public sector emphasis), Asia-Pacific (scalable experimentation and localized development).

Key Takeaways for Senior Leaders

  • Advances in immersive hardware, software platforms, and analytics are lowering the barrier to adoption, transitioning VR from experimental projects to structured enterprise learning programs.
  • Increasing learner expectations are driving demand for realistic, scenario-based and psychomotor skills training, supported by interoperable platforms able to deliver consistent experiences across distributed teams.
  • Procurement and IT strategies are adapting to support newer device types, requiring revised approaches to hygiene protocols, data management, and policy governance in learning environments.
  • Regional regulations influence platform selection, with organizations balancing global standards with local compliance, language, and infrastructure requirements to ensure program success.
  • The competitive landscape currently favors vendors able to offer robust integration, assessment-driven analytics, and ongoing support for content and platform updates, boosting long-term program sustainability.

Tariff Impact on Hardware Sourcing and Procurement

Recent tariff changes in 2025 have directly influenced procurement and supply chain strategies within immersive learning. Leaders are adopting component diversification, regional sourcing, and revised supplier agreements to mitigate risk and maintain device affordability. These shifts prompted organizations to lengthen purchasing cycles but also to explore alternative device configurations and software investments that optimize total cost of ownership. Increased collaboration between procurement, legal, and instructional stakeholders is building resilience against ongoing supply-chain uncertainty and vendor dependency.

Methodology & Data Sources

The report employs a transparent mixed-methods approach, including interviews with procurement leaders, instructional designers, and IT managers; ethnographic observations of pilot deployments; and thorough analysis of vendor documentation. Comparative device assessments and scenario-based analyses inform the precise and actionable recommendations for senior decision-makers. Ethical safeguards for learner privacy, accessibility, and safety guide the evaluation process.

Why This Report Matters

  • Provides a clear roadmap for aligning immersive learning investments with institutional goals and compliance demands, ensuring your initiatives deliver measurable and sustainable returns.
  • Enables data-informed vendor selection, procurement strategy, and platform integration to minimize operational risk and maximize instructional value.

Conclusion

Senior leaders positioned at the intersection of learning, IT, and procurement can use this report to drive disciplined, outcomes-driven adoption of VR in eLearning. A strategic, cross-functional approach will foster sustainable organizational results.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Definition
1.3. Market Segmentation & Coverage
1.4. Years Considered for the Study
1.5. Currency Considered for the Study
1.6. Language Considered for the Study
1.7. Key Stakeholders
2. Research Methodology
2.1. Introduction
2.2. Research Design
2.2.1. Primary Research
2.2.2. Secondary Research
2.3. Research Framework
2.3.1. Qualitative Analysis
2.3.2. Quantitative Analysis
2.4. Market Size Estimation
2.4.1. Top-Down Approach
2.4.2. Bottom-Up Approach
2.5. Data Triangulation
2.6. Research Outcomes
2.7. Research Assumptions
2.8. Research Limitations
3. Executive Summary
3.1. Introduction
3.2. CXO Perspective
3.3. Market Size & Growth Trends
3.4. Market Share Analysis, 2025
3.5. FPNV Positioning Matrix, 2025
3.6. New Revenue Opportunities
3.7. Next-Generation Business Models
3.8. Industry Roadmap
4. Market Overview
4.1. Introduction
4.2. Industry Ecosystem & Value Chain Analysis
4.2.1. Supply-Side Analysis
4.2.2. Demand-Side Analysis
4.2.3. Stakeholder Analysis
4.3. Porter’s Five Forces Analysis
4.4. PESTLE Analysis
4.5. Market Outlook
4.5.1. Near-Term Market Outlook (0-2 Years)
4.5.2. Medium-Term Market Outlook (3-5 Years)
4.5.3. Long-Term Market Outlook (5-10 Years)
4.6. Go-to-Market Strategy
5. Market Insights
5.1. Consumer Insights & End-User Perspective
5.2. Consumer Experience Benchmarking
5.3. Opportunity Mapping
5.4. Distribution Channel Analysis
5.5. Pricing Trend Analysis
5.6. Regulatory Compliance & Standards Framework
5.7. ESG & Sustainability Analysis
5.8. Disruption & Risk Scenarios
5.9. Return on Investment & Cost-Benefit Analysis
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Virtual Reality in eLearning Market, by Component
8.1. Hardware
8.1.1. Controllers
8.1.2. Haptic Devices
8.1.3. Head-Mounted Displays
8.1.3.1. Standalone Head-Mounted Displays
8.1.3.2. Tethered Head-Mounted Displays
8.1.4. Motion Sensors & Trackers
8.2. Software
8.2.1. Analytics & Assessment
8.2.2. Content Authoring Tools
8.2.3. Platform & Integration
9. Virtual Reality in eLearning Market, by Technology
9.1. Fully Immersive
9.2. Non-Immersive
9.3. Semi-Immersive
10. Virtual Reality in eLearning Market, by Device Type
10.1. Smartphone-Based
10.2. Standalone
10.3. Tethered
11. Virtual Reality in eLearning Market, by End User
11.1. Corporate
11.2. Defense & Security
11.3. Education
11.4. Healthcare
12. Virtual Reality in eLearning Market, by Deployment Model
12.1. Cloud
12.2. On-Premise
13. Virtual Reality in eLearning Market, by Region
13.1. Americas
13.1.1. North America
13.1.2. Latin America
13.2. Europe, Middle East & Africa
13.2.1. Europe
13.2.2. Middle East
13.2.3. Africa
13.3. Asia-Pacific
14. Virtual Reality in eLearning Market, by Group
14.1. ASEAN
14.2. GCC
14.3. European Union
14.4. BRICS
14.5. G7
14.6. NATO
15. Virtual Reality in eLearning Market, by Country
15.1. United States
15.2. Canada
15.3. Mexico
15.4. Brazil
15.5. United Kingdom
15.6. Germany
15.7. France
15.8. Russia
15.9. Italy
15.10. Spain
15.11. China
15.12. India
15.13. Japan
15.14. Australia
15.15. South Korea
16. United States Virtual Reality in eLearning Market
17. China Virtual Reality in eLearning Market
18. Competitive Landscape
18.1. Market Concentration Analysis, 2025
18.1.1. Concentration Ratio (CR)
18.1.2. Herfindahl Hirschman Index (HHI)
18.2. Recent Developments & Impact Analysis, 2025
18.3. Product Portfolio Analysis, 2025
18.4. Benchmarking Analysis, 2025
18.5. Avantis Systems Ltd.
18.6. EON Reality, Inc.
18.7. Google LLC by Alphabet Inc.
18.8. HTC Corporation
18.9. Immersive VR Education Ltd.
18.10. Labster ApS
18.11. Meta Platforms, Inc.
18.12. Microsoft Corporation
18.13. Mursion, Inc.
18.14. Nearpod, Inc.
18.15. Strivr Labs, Inc.
18.16. Talespin Reality Labs, Inc.
18.17. Unity Technologies, Inc.
18.18. VictoryXR, Inc.
18.19. zSpace, Inc.
List of Figures
FIGURE 1. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 2. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SHARE, BY KEY PLAYER, 2025
FIGURE 3. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET, FPNV POSITIONING MATRIX, 2025
FIGURE 4. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 5. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 6. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 7. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 8. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 9. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY REGION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 10. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY GROUP, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 11. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 12. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 13. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, 2018-2032 (USD MILLION)
List of Tables
TABLE 1. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 2. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 3. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, BY REGION, 2018-2032 (USD MILLION)
TABLE 4. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 5. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 6. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 7. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CONTROLLERS, BY REGION, 2018-2032 (USD MILLION)
TABLE 8. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CONTROLLERS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 9. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CONTROLLERS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 10. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HAPTIC DEVICES, BY REGION, 2018-2032 (USD MILLION)
TABLE 11. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HAPTIC DEVICES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 12. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HAPTIC DEVICES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 13. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2032 (USD MILLION)
TABLE 14. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 15. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 16. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 17. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY STANDALONE HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2032 (USD MILLION)
TABLE 18. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY STANDALONE HEAD-MOUNTED DISPLAYS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 19. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY STANDALONE HEAD-MOUNTED DISPLAYS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 20. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TETHERED HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2032 (USD MILLION)
TABLE 21. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TETHERED HEAD-MOUNTED DISPLAYS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 22. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TETHERED HEAD-MOUNTED DISPLAYS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 23. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY MOTION SENSORS & TRACKERS, BY REGION, 2018-2032 (USD MILLION)
TABLE 24. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY MOTION SENSORS & TRACKERS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 25. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY MOTION SENSORS & TRACKERS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 26. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2032 (USD MILLION)
TABLE 27. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 28. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 29. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 30. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY ANALYTICS & ASSESSMENT, BY REGION, 2018-2032 (USD MILLION)
TABLE 31. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY ANALYTICS & ASSESSMENT, BY GROUP, 2018-2032 (USD MILLION)
TABLE 32. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY ANALYTICS & ASSESSMENT, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 33. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CONTENT AUTHORING TOOLS, BY REGION, 2018-2032 (USD MILLION)
TABLE 34. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CONTENT AUTHORING TOOLS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 35. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CONTENT AUTHORING TOOLS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 36. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY PLATFORM & INTEGRATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 37. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY PLATFORM & INTEGRATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 38. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY PLATFORM & INTEGRATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 39. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 40. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY FULLY IMMERSIVE, BY REGION, 2018-2032 (USD MILLION)
TABLE 41. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY FULLY IMMERSIVE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 42. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY FULLY IMMERSIVE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 43. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY NON-IMMERSIVE, BY REGION, 2018-2032 (USD MILLION)
TABLE 44. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY NON-IMMERSIVE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 45. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY NON-IMMERSIVE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 46. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SEMI-IMMERSIVE, BY REGION, 2018-2032 (USD MILLION)
TABLE 47. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SEMI-IMMERSIVE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 48. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SEMI-IMMERSIVE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 49. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 50. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SMARTPHONE-BASED, BY REGION, 2018-2032 (USD MILLION)
TABLE 51. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SMARTPHONE-BASED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 52. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SMARTPHONE-BASED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 53. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY STANDALONE, BY REGION, 2018-2032 (USD MILLION)
TABLE 54. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY STANDALONE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 55. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY STANDALONE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 56. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TETHERED, BY REGION, 2018-2032 (USD MILLION)
TABLE 57. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TETHERED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 58. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TETHERED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 59. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 60. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CORPORATE, BY REGION, 2018-2032 (USD MILLION)
TABLE 61. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CORPORATE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 62. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CORPORATE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 63. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEFENSE & SECURITY, BY REGION, 2018-2032 (USD MILLION)
TABLE 64. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEFENSE & SECURITY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 65. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEFENSE & SECURITY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 66. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY EDUCATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 67. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY EDUCATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 68. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY EDUCATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 69. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2032 (USD MILLION)
TABLE 70. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEALTHCARE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 71. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEALTHCARE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 72. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 73. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CLOUD, BY REGION, 2018-2032 (USD MILLION)
TABLE 74. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CLOUD, BY GROUP, 2018-2032 (USD MILLION)
TABLE 75. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CLOUD, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 76. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISE, BY REGION, 2018-2032 (USD MILLION)
TABLE 77. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 78. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 79. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY REGION, 2018-2032 (USD MILLION)
TABLE 80. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 81. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 82. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 83. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 84. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 85. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 86. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 87. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 88. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 89. NORTH AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 90. NORTH AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 91. NORTH AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 92. NORTH AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 93. NORTH AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 94. NORTH AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 95. NORTH AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 96. NORTH AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 97. NORTH AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 98. LATIN AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 99. LATIN AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 100. LATIN AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 101. LATIN AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 102. LATIN AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 103. LATIN AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 104. LATIN AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 105. LATIN AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 106. LATIN AMERICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 107. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 108. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 109. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 110. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 111. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 112. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 113. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 114. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 115. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 116. EUROPE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 117. EUROPE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 118. EUROPE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 119. EUROPE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 120. EUROPE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 121. EUROPE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 122. EUROPE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 123. EUROPE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 124. EUROPE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 125. MIDDLE EAST VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 126. MIDDLE EAST VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 127. MIDDLE EAST VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 128. MIDDLE EAST VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 129. MIDDLE EAST VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 130. MIDDLE EAST VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 131. MIDDLE EAST VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 132. MIDDLE EAST VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 133. MIDDLE EAST VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 134. AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 135. AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 136. AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 137. AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 138. AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 139. AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 140. AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 141. AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 142. AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 143. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 144. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 145. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 146. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 147. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 148. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 149. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 150. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 151. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 152. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 153. ASEAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 154. ASEAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 155. ASEAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 156. ASEAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 157. ASEAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 158. ASEAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 159. ASEAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 160. ASEAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 161. ASEAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 162. GCC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 163. GCC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 164. GCC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 165. GCC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 166. GCC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 167. GCC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 168. GCC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 169. GCC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 170. GCC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 171. EUROPEAN UNION VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 172. EUROPEAN UNION VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 173. EUROPEAN UNION VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 174. EUROPEAN UNION VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 175. EUROPEAN UNION VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 176. EUROPEAN UNION VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 177. EUROPEAN UNION VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 178. EUROPEAN UNION VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 179. EUROPEAN UNION VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 180. BRICS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 181. BRICS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 182. BRICS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 183. BRICS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 184. BRICS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 185. BRICS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 186. BRICS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 187. BRICS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 188. BRICS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 189. G7 VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 190. G7 VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 191. G7 VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 192. G7 VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 193. G7 VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 194. G7 VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 195. G7 VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 196. G7 VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 197. G7 VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 198. NATO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 199. NATO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 200. NATO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 201. NATO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 202. NATO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 203. NATO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 204. NATO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 205. NATO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 206. NATO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 207. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 208. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 209. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 210. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 211. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 212. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 213. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 214. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 215. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 216. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)
TABLE 217. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 218. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2032 (USD MILLION)
TABLE 219. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 220. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2032 (USD MILLION)
TABLE 221. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 222. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 223. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 224. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 225. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2032 (USD MILLION)

Companies Mentioned

The key companies profiled in this Virtual Reality in eLearning market report include:
  • Avantis Systems Ltd.
  • EON Reality, Inc.
  • Google LLC by Alphabet Inc.
  • HTC Corporation
  • Immersive VR Education Ltd.
  • Labster ApS
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Mursion, Inc.
  • Nearpod, Inc.
  • Strivr Labs, Inc.
  • Talespin Reality Labs, Inc.
  • Unity Technologies, Inc.
  • VictoryXR, Inc.
  • zSpace, Inc.

Table Information