0
USD
EUR USD GBP
+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
Sale

Virtual Reality in eLearning Market by End User, Component, Technology, Device Type, Deployment Model - Global Forecast to 2030

  • PDF Icon

    Report

  • 197 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 5146245
UP TO EUR$697USDGBP OFF until Dec 31st 2025
1h Free Analyst Time
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

The Virtual Reality in eLearning Market grew from USD 446.33 million in 2024 to USD 654.36 million in 2025. It is expected to continue growing at a CAGR of 44.50%, reaching USD 4.06 billion by 2030.

Exploring the Evolution of Virtual Reality in eLearning

Virtual reality has transitioned from a novel entertainment medium to a transformative tool in the learning ecosystem. As organizations and institutions seek more engaging, effective, and scalable training solutions, VR’s capacity to simulate real-world scenarios, capture learner attention, and deliver measurable outcomes positions it at the forefront of the eLearning revolution. This introduction explores how immersive environments are redefining instructional design, bridging gaps between theoretical knowledge and hands-on practice.

Early adopters in corporate training leveraged VR to reduce onboarding time, while defense and security agencies adopted simulation-based drills to maintain readiness without logistical burdens. In parallel, educators have piloted VR in classrooms to spark curiosity and deepen comprehension of complex subjects, and healthcare professionals have used virtual scenarios to refine procedural skills in risk-free settings. These varied applications showcase the versatile nature of VR, not only as a supplemental tool but as an integral component of comprehensive learning strategies.

As we embark on this executive summary, we will examine critical shifts reshaping the VR eLearning terrain, assess regulatory headwinds, uncover market segmentation patterns, and highlight actionable insights for stakeholders to navigate the path ahead with confidence.

How VR is Redefining the eLearning Landscape

The eLearning landscape is undergoing profound transformation as immersive technologies redefine learner engagement and educational efficacy. Advances in fully immersive environments now allow trainees to perform complex tasks in virtual labs, while semi-immersive solutions blend real-world elements with digital overlays to reinforce contextual learning. Even non-immersive applications, accessible via smartphones or web browsers, harness 3D modeling and gamified interactions to sustain motivation and retention.

Emerging haptic feedback systems and motion-tracking sensors enhance the sense of presence, enabling learners to experience tangible force and precise spatial orientation. Meanwhile, content authoring platforms have evolved, offering no-code interfaces that empower subject-matter experts to generate VR modules without extensive programming expertise. Integration tools now seamlessly link learning management systems with VR platforms, ensuring holistic tracking of learner progress and performance.

Collectively, these technical and pedagogical innovations are shifting the VR eLearning narrative from trial implementations to mission-critical deployments. Institutions across sectors are recalibrating budgets and talent pipelines to harness immersive learning’s full potential, laying the groundwork for sustained growth and deeper collaboration between technology vendors, instructional designers, and organizational leaders.

Analyzing the Ripple Effects of 2025 US Tariffs on VR Markets

The imposition of additional duties on virtual reality imports in 2025 has introduced new complexities into global supply chains and cost structures. As tariffs have increased the landed cost of hardware components, manufacturers and system integrators have adjusted sourcing strategies, with some redirecting orders to domestic suppliers where feasible, while others have negotiated volume discounts overseas to offset the financial burden.

In the software domain, licensing fees and platform subscriptions have remained relatively insulated, yet service providers are adapting pricing models to help clients manage total cost of ownership amid fluctuating hardware expenses. This dynamic has encouraged partnerships across borders, as technology vendors collaborate with local distributors to streamline compliance and reduce customs delays. Nevertheless, some learning and development budgets have been constrained, prompting organizations to prioritize modular deployments and phased rollouts rather than enterprise-wide VR adoption in a single fiscal cycle.

Looking ahead, the cumulative impact of these tariffs underscores the need for supply chain diversification, proactive regulatory monitoring, and cost-effective design innovation. Stakeholders that anticipate tariff adjustments and integrate flexibility into procurement and product roadmaps will be better positioned to maintain competitive pricing, ensure uninterrupted delivery, and capitalize on the burgeoning demand for immersive training solutions.

Unveiling Critical Segmentation Trends Shaping VR in Education

A nuanced understanding of end-user adoption patterns reveals distinct drivers across corporate, defense and security, education, and healthcare segments. In corporate environments, VR serves as a catalyst for reducing training downtime and improving knowledge retention, while defense agencies prioritize hyper-realistic simulations to refine mission-critical procedures. Educational institutions focus on immersive labs that foster experiential learning, and healthcare providers emphasize scenario-based practice to enhance clinical competencies with zero patient risk.

From a component standpoint, hardware investments center on controllers and haptic devices that deliver precise tactile feedback, head-mounted displays-both tethered and standalone versions-designed for portability and fidelity, as well as motion sensors and tracking arrays that ensure accurate user motion capture. Software platforms are evolving in tandem, with analytics and assessment tools for real-time performance metrics, content authoring suites that streamline instructional design, and integration modules that connect VR experiences to broader digital ecosystems.

Technology preferences also vary, with fully immersive solutions dominating high-stakes training, semi-immersive setups facilitating blended learning experiences, and non-immersive options scaling broadly via web-based or mobile interfaces. Device type selection further influences deployment strategy: organizations balancing cost and performance turn to smartphone-based VR, while those seeking standalone agility or advanced graphics opt for dedicated headsets. Finally, deployment models span cloud-hosted environments offering scalable access and on-premise installations that address stringent data security requirements.

Regional Dynamics Driving VR Adoption Across the Globe

Geographical dynamics are shaping the trajectory of VR adoption in distinctive ways across major regions. In the Americas, robust corporate training budgets and early innovation hubs are driving high penetration rates, supported by research-oriented initiatives in North America and burgeoning edtech ventures throughout Latin America. Transitioning to Europe, Middle East & Africa, regulatory frameworks and funding mechanisms vary widely, yet collaborative consortia and public-private partnerships are accelerating VR pilots in vocational training and healthcare simulations across diverse economies.

Meanwhile, Asia-Pacific markets are characterized by rapid technology diffusion and large-scale government programs aimed at digital education transformation. From Australia’s emphasis on medical and mining applications to Southeast Asia’s focus on language learning and soft skills development, demand patterns reflect both skill shortages and innovation incentives. Moreover, localized content adaptations and multilingual interfaces are becoming critical differentiators in regions with complex cultural and linguistic landscapes.

Overall, each region presents unique opportunities and obstacles: infrastructure readiness, policy alignment, and talent availability influence how swiftly organizations can integrate immersive learning solutions. A comprehensive regional strategy that addresses these variables will be essential for vendors and end-users looking to capitalize on global VR eLearning growth.

Profiling Leading Innovators Steering VR Growth

The competitive landscape of VR in eLearning is led by technology pioneers and specialized innovators alike. Global giants have leveraged deep pockets to develop comprehensive hardware portfolios and end-to-end software platforms, while agile start-ups focus on niche applications, from advanced haptics to AI-driven content customization. Collaborative alliances between established electronics manufacturers and learning-technology firms have accelerated the pace of product enhancements, enabling plug-and-play VR systems that require minimal technical overhead.

Strategic acquisitions have further consolidated market positions, as software firms integrate analytics and authoring capabilities into immersive platforms, and hardware developers expand into service-oriented offerings. Industry consortia and standardization bodies continue to advocate open architecture, fostering interoperability and reducing vendor lock-in. Meanwhile, venture capital inflows remain strong, underwriting research into next-generation displays, ultra-low-latency networking, and contextual AI to adapt VR scenarios in real time.

As the ecosystem matures, differentiation will hinge on proven learning outcomes, seamless enterprise integration, and the scalability of content libraries. Companies that can demonstrate measurable ROI through rigorous validation studies and robust support models will gain preferential access to large corporate and institutional contracts, solidifying their leadership in the rapidly evolving VR eLearning arena.

Strategic Roadmap for VR eLearning Stakeholders

To navigate the complexities of VR eLearning, industry leaders should prioritize interoperability, user experience, and long-term partnership models. First, adopting open standards and modular architectures will reduce integration costs and future-proof investments as technologies evolve. Second, iterative pilot programs with a clear focus on learner outcomes will generate critical feedback loops, enabling continuous improvement and justifying further scale-up.

Third, forging strategic alliances with content creators, instructional designers, and system integrators will ensure access to high-quality, pedagogically sound modules that align with organizational objectives. Fourth, incorporating robust analytics and assessment frameworks from the outset will provide transparent metrics for measuring engagement, skill acquisition, and performance improvement. Fifth, investing in change management and learner support initiatives will accelerate adoption, alleviating resistance and fostering digital fluency across all user groups.

By executing this multifaceted approach, decision-makers can mitigate risks associated with emerging technologies, optimize resource allocation, and unlock the full potential of immersive learning to drive workforce productivity and competitive advantage.

Methodological Blueprint Underpinning the VR eLearning Study

This study integrates both primary and secondary research methodologies to ensure a comprehensive, authoritative perspective on VR eLearning. Secondary data sources include peer-reviewed journals, industry whitepapers, corporate filings, and regulatory publications to map historical trends and validate technology trajectories. Primary research entailed in-depth interviews with thought leaders, instructional designers, procurement officers, and end-users across corporate, defense, education, and healthcare sectors, providing qualitative insights into adoption drivers, deployment challenges, and desired feature sets.

Quantitative surveys captured budget allocations, purchasing criteria, and technology maturity levels across a broad respondent base, enabling us to identify statistically significant correlations between organizational attributes and VR use cases. Data triangulation and cross-validation techniques were employed to reconcile discrepancies and enhance reliability. Advanced analytics, including sentiment analysis on user feedback and scenario-based ROI modeling, underpin our findings.

The combination of these rigorous research protocols delivers a nuanced understanding of market dynamics, empowering stakeholders with actionable intelligence on segmentation, competitive positioning, and strategic imperatives.

Synthesizing Core Takeaways and Future Outlook

Virtual reality is poised to become an indispensable pillar of modern learning strategies, offering immersive experiences that drive higher engagement and more effective skill development. The convergence of advanced head-mounted displays, intuitive authoring tools, and real-time analytics has elevated VR from a peripheral novelty to a core competency for organizations committed to agile, scalable training.

Despite headwinds such as import tariffs and integration hurdles, forward-looking stakeholders are capitalizing on modular deployments and collaborative partnerships to navigate complexity and sustain momentum. Regional variations present both challenges and opportunities, reinforcing the need for localized approaches that align with policy frameworks and cultural nuances.

As the VR eLearning ecosystem continues to expand, vendors and end-users who emphasize measurable outcomes, seamless interoperability, and user-centric design will lead the next wave of innovation. The insights and strategies presented herein offer a strategic foundation for decision-makers to harness the full potential of immersive learning and maintain a competitive edge.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • End User
    • Corporate
    • Defense & Security
    • Education
    • Healthcare
  • Component
    • Hardware
      • Controllers
      • Haptic Devices
      • Head-Mounted Displays
        • Standalone Head-Mounted Displays
        • Tethered Head-Mounted Displays
      • Motion Sensors & Trackers
    • Software
      • Analytics & Assessment
      • Content Authoring Tools
      • Platform & Integration
  • Technology
    • Fully Immersive
    • Non-Immersive
    • Semi-Immersive
  • Device Type
    • Smartphone-Based
    • Standalone
    • Tethered
  • Deployment Model
    • Cloud
    • On-Premise
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • Meta Platforms, Inc.
  • HTC Corporation
  • Sony Group Corporation
  • Microsoft Corporation
  • Google LLC
  • Pico Interactive Inc.
  • EON Reality Inc.
  • Strivr Labs, Inc.
  • Talespin Inc.
  • Immersive VR Education PLC

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Virtual Reality in eLearning Market, by End User
8.1. Introduction
8.2. Corporate
8.3. Defense & Security
8.4. Education
8.5. Healthcare
9. Virtual Reality in eLearning Market, by Component
9.1. Introduction
9.2. Hardware
9.2.1. Controllers
9.2.2. Haptic Devices
9.2.3. Head-Mounted Displays
9.2.3.1. Standalone Head-Mounted Displays
9.2.3.2. Tethered Head-Mounted Displays
9.2.4. Motion Sensors & Trackers
9.3. Software
9.3.1. Analytics & Assessment
9.3.2. Content Authoring Tools
9.3.3. Platform & Integration
10. Virtual Reality in eLearning Market, by Technology
10.1. Introduction
10.2. Fully Immersive
10.3. Non-Immersive
10.4. Semi-Immersive
11. Virtual Reality in eLearning Market, by Device Type
11.1. Introduction
11.2. Smartphone-Based
11.3. Standalone
11.4. Tethered
12. Virtual Reality in eLearning Market, by Deployment Model
12.1. Introduction
12.2. Cloud
12.3. On-Premise
13. Americas Virtual Reality in eLearning Market
13.1. Introduction
13.2. United States
13.3. Canada
13.4. Mexico
13.5. Brazil
13.6. Argentina
14. Europe, Middle East & Africa Virtual Reality in eLearning Market
14.1. Introduction
14.2. United Kingdom
14.3. Germany
14.4. France
14.5. Russia
14.6. Italy
14.7. Spain
14.8. United Arab Emirates
14.9. Saudi Arabia
14.10. South Africa
14.11. Denmark
14.12. Netherlands
14.13. Qatar
14.14. Finland
14.15. Sweden
14.16. Nigeria
14.17. Egypt
14.18. Turkey
14.19. Israel
14.20. Norway
14.21. Poland
14.22. Switzerland
15. Asia-Pacific Virtual Reality in eLearning Market
15.1. Introduction
15.2. China
15.3. India
15.4. Japan
15.5. Australia
15.6. South Korea
15.7. Indonesia
15.8. Thailand
15.9. Philippines
15.10. Malaysia
15.11. Singapore
15.12. Vietnam
15.13. Taiwan
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. Meta Platforms, Inc.
16.3.2. HTC Corporation
16.3.3. Sony Group Corporation
16.3.4. Microsoft Corporation
16.3.5. Google LLC
16.3.6. Pico Interactive Inc.
16.3.7. EON Reality Inc.
16.3.8. Strivr Labs, Inc.
16.3.9. Talespin Inc.
16.3.10. Immersive VR Education PLC
17. ResearchAI
18. ResearchStatistics
19. ResearchContacts
20. ResearchArticles
21. Appendix
List of Figures
FIGURE 1. VIRTUAL REALITY IN ELEARNING MARKET MULTI-CURRENCY
FIGURE 2. VIRTUAL REALITY IN ELEARNING MARKET MULTI-LANGUAGE
FIGURE 3. VIRTUAL REALITY IN ELEARNING MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 8. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2024 VS 2030 (%)
FIGURE 10. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
FIGURE 12. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2024 VS 2030 (%)
FIGURE 16. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 20. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. VIRTUAL REALITY IN ELEARNING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 26. VIRTUAL REALITY IN ELEARNING MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. VIRTUAL REALITY IN ELEARNING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CORPORATE, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEFENSE & SECURITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CONTROLLERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HAPTIC DEVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY STANDALONE HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TETHERED HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY MOTION SENSORS & TRACKERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY ANALYTICS & ASSESSMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CONTENT AUTHORING TOOLS, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY PLATFORM & INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY FULLY IMMERSIVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY NON-IMMERSIVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SEMI-IMMERSIVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SMARTPHONE-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY STANDALONE, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TETHERED, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY CLOUD, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISE, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 38. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 39. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 40. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 41. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 42. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 43. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 44. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 45. AMERICAS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 46. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 47. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 48. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 49. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 50. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 51. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 52. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 53. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 54. UNITED STATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 55. CANADA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 56. CANADA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 57. CANADA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 58. CANADA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 59. CANADA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 60. CANADA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 61. CANADA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 62. CANADA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 63. MEXICO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 64. MEXICO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 65. MEXICO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 66. MEXICO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 67. MEXICO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 68. MEXICO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 69. MEXICO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 70. MEXICO VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 71. BRAZIL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 72. BRAZIL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 73. BRAZIL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 74. BRAZIL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 75. BRAZIL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 76. BRAZIL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 77. BRAZIL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 78. BRAZIL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 79. ARGENTINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 80. ARGENTINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 81. ARGENTINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 82. ARGENTINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 83. ARGENTINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 84. ARGENTINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 85. ARGENTINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 86. ARGENTINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 87. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 88. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 89. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 90. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 91. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 92. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 93. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 94. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 95. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 96. UNITED KINGDOM VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 97. UNITED KINGDOM VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 98. UNITED KINGDOM VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 99. UNITED KINGDOM VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 100. UNITED KINGDOM VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 101. UNITED KINGDOM VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 102. UNITED KINGDOM VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 103. UNITED KINGDOM VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 104. GERMANY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 105. GERMANY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 106. GERMANY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 107. GERMANY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 108. GERMANY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 109. GERMANY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 110. GERMANY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 111. GERMANY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 112. FRANCE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 113. FRANCE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 114. FRANCE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 115. FRANCE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 116. FRANCE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 117. FRANCE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 118. FRANCE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 119. FRANCE VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 120. RUSSIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 121. RUSSIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 122. RUSSIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 123. RUSSIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 124. RUSSIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 125. RUSSIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 126. RUSSIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 127. RUSSIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 128. ITALY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 129. ITALY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 130. ITALY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 131. ITALY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 132. ITALY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 133. ITALY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 134. ITALY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 135. ITALY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 136. SPAIN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 137. SPAIN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 138. SPAIN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 139. SPAIN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 140. SPAIN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 141. SPAIN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 142. SPAIN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 143. SPAIN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 144. UNITED ARAB EMIRATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 145. UNITED ARAB EMIRATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 146. UNITED ARAB EMIRATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 147. UNITED ARAB EMIRATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 148. UNITED ARAB EMIRATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 149. UNITED ARAB EMIRATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 150. UNITED ARAB EMIRATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 151. UNITED ARAB EMIRATES VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 152. SAUDI ARABIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 153. SAUDI ARABIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 154. SAUDI ARABIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 155. SAUDI ARABIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 156. SAUDI ARABIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 157. SAUDI ARABIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 158. SAUDI ARABIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 159. SAUDI ARABIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 160. SOUTH AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 161. SOUTH AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 162. SOUTH AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 163. SOUTH AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 164. SOUTH AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 165. SOUTH AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 166. SOUTH AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 167. SOUTH AFRICA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 168. DENMARK VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 169. DENMARK VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 170. DENMARK VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 171. DENMARK VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 172. DENMARK VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 173. DENMARK VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 174. DENMARK VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 175. DENMARK VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 176. NETHERLANDS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 177. NETHERLANDS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 178. NETHERLANDS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 179. NETHERLANDS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 180. NETHERLANDS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 181. NETHERLANDS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 182. NETHERLANDS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 183. NETHERLANDS VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 184. QATAR VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 185. QATAR VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 186. QATAR VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 187. QATAR VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 188. QATAR VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 189. QATAR VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 190. QATAR VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 191. QATAR VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 192. FINLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 193. FINLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 194. FINLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 195. FINLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 196. FINLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 197. FINLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 198. FINLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 199. FINLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 200. SWEDEN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 201. SWEDEN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 202. SWEDEN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 203. SWEDEN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 204. SWEDEN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 205. SWEDEN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 206. SWEDEN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 207. SWEDEN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 208. NIGERIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 209. NIGERIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 210. NIGERIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 211. NIGERIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 212. NIGERIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 213. NIGERIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 214. NIGERIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 215. NIGERIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 216. EGYPT VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 217. EGYPT VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 218. EGYPT VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 219. EGYPT VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 220. EGYPT VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 221. EGYPT VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 222. EGYPT VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 223. EGYPT VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 224. TURKEY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 225. TURKEY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 226. TURKEY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 227. TURKEY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 228. TURKEY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 229. TURKEY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 230. TURKEY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 231. TURKEY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 232. ISRAEL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 233. ISRAEL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 234. ISRAEL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 235. ISRAEL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 236. ISRAEL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 237. ISRAEL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 238. ISRAEL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 239. ISRAEL VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 240. NORWAY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 241. NORWAY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 242. NORWAY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 243. NORWAY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 244. NORWAY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 245. NORWAY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 246. NORWAY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 247. NORWAY VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 248. POLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 249. POLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 250. POLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 251. POLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 252. POLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 253. POLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 254. POLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 255. POLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 256. SWITZERLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 257. SWITZERLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 258. SWITZERLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 259. SWITZERLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 260. SWITZERLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 261. SWITZERLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 262. SWITZERLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 263. SWITZERLAND VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 264. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 265. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 266. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 267. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 268. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 269. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 270. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 271. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 272. ASIA-PACIFIC VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 273. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 274. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 275. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 276. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 277. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 278. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 279. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 280. CHINA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 281. INDIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 282. INDIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 283. INDIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 284. INDIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 285. INDIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 286. INDIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 287. INDIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 288. INDIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 289. JAPAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 290. JAPAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 291. JAPAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 292. JAPAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 293. JAPAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 294. JAPAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 295. JAPAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 296. JAPAN VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 297. AUSTRALIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 298. AUSTRALIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 299. AUSTRALIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 300. AUSTRALIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 301. AUSTRALIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 302. AUSTRALIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 303. AUSTRALIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 304. AUSTRALIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 305. SOUTH KOREA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 306. SOUTH KOREA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 307. SOUTH KOREA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 308. SOUTH KOREA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 309. SOUTH KOREA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 310. SOUTH KOREA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 311. SOUTH KOREA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 312. SOUTH KOREA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT MODEL, 2018-2030 (USD MILLION)
TABLE 313. INDONESIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 314. INDONESIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 315. INDONESIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 316. INDONESIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 317. INDONESIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 318. INDONESIA VIRTUAL REALITY IN ELEARNING MARKET SIZE, BY T

Samples

Companies Mentioned

The companies profiled in this Virtual Reality in eLearning market report include:
  • Meta Platforms, Inc.
  • HTC Corporation
  • Sony Group Corporation
  • Microsoft Corporation
  • Google LLC
  • Pico Interactive Inc.
  • EON Reality Inc.
  • Strivr Labs, Inc.
  • Talespin Inc.
  • Immersive VR Education PLC

Table Information

This website uses cookies to ensure you get the best experience. Learn more