Quick Summary:
Unleash the potential of your venture in the vibrant world of video games with this comprehensive market research report. Covering the dynamic global video gaming market, the insights in this report span across various genres, modes, platforms, and geographies. The report provides you with meticulous estimations and revenue forecasts, anchored in the base year data, segmented by genre, mode, platform, and end user. It brings to light the various monetization methods employed by video game publishers, a critical exploration that serves to broaden your understanding and augment your strategies.
Such an understanding is crucial as the video gaming market continually evolves, reflecting transformations in technology and end-user preferences. The report also offers an updated state of affairs of different regions and their respective user bases, underlining the major market trends and challenges, as well as the competitive landscape. Regardless of the market's size, size projections or new opportunities, this market research report serves as your indispensable guide to navigating the planetary space of video gaming.
In this report, the market has been segmented based on genre, mode, platform, and geography. The report provides an overview of the global video gaming market and analyzes market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period, 2022-2027. Revenue forecasts for this period are segmented based on genre, mode, platform, end user, and geography. Market values have been estimated based on the total revenue of video game developers. Video gaming publishers can earn revenue from games through various processes. The methods of monetizing games vary, especially between different genres or platforms. Revenues benefit developers, copyright owners, and other stakeholders. Some important revenue streams for video game publishers include retail purchases, digital distribution, subscription models, microtransactions, downloadable content, player trading, and advertising.
The report covers the market for video games regarding the end user base, and provides updated data of different regions. It also highlights major trends and challenges that affect the market and the vendor landscape. The report estimates the global market for video games in 2021 and provides projections for the expected market size through 2027.
Report Includes
- 38 data tables and 35 additional tables
- An overview of the global video gaming market and discussion on its key market developments
- Estimation of the market size and analyses of global market trends, with data from 2021, estimates for 2022 and projections of compound annual growth rates (CAGRs) through 2027
- Analysis of market trends and identification of new opportunities, challenges, and technological changes within the industry
- A look into the development of augmented reality (AR) and virtual reality (VR) in the video gaming industry and discussion on educational applications of video games
- Highlights of current and future market potential, market size, and market share analysis based on genre, mode, type, platform and region
- Company profiles of major players within the industry, including Apple Inc., Microsoft Corp., Nintendo Co. Ltd., Sony Corp., Tencent Holdings Ltd., and Warner Bros. Entertainment Inc.
What is the estimated value of the Global Video Games Market?
What is the growth rate of the Global Video Games Market?
What is the forecasted size of the Global Video Games Market?
Who are the key companies in the Global Video Games Market?
Report Attribute | Details |
---|---|
No. of Pages | 132 |
Published | December 2022 |
Forecast Period | 2022 - 2027 |
Estimated Market Value ( USD | $ 244 Billion |
Forecasted Market Value ( USD | $ 473.7 Billion |
Compound Annual Growth Rate | 14.2% |
Regions Covered | Global |
No. of Companies Mentioned | 16 |
Table of Contents
Executive Summary
The video gaming industry is currently among the fastest-growing segments in the entertainment business. The gaming market is dominated by world-famous consoles and brands from reputable game development companies such as Sony PlayStation, Nintendo, Xbox, etc. The sector is characterized by a tremendous amount of innovation and dynamics, not just growth. More than one billion video game consoles have been sold, worldwide, over the last decade. Marketing executives are turning to video games in a wide variety of industries to market goods, through movie tie-ins and in-game promotion. One of the important factors that influences the video game industry is the availability of platform and game distribution technologies globally. The rising demand for video games has opened up new avenues for the industry.
Some of the major factors driving growth in the video gaming market include steady rise in the number of gamers, increased innovation in game design, increased interest in eSports, the advancement of augmented reality (AR) and virtual reality (VR), and future turning towards the Metaverse. Nevertheless, video gaming market growth is being hampered by factors such as piracy concerns and game addiction regulations.
In this report, the video gaming market was segmented, based on genre, into action games, shooting, sports, role-playing, adventure, racing, strategy, and others. Games like puzzles, skill & chance, simulation etc., which are segmented together in the others category, are the most popular as they are effective in having fun, comfort, and enjoying with friends as well as family. The next most popular genre is action games which test the reflexes, reaction speed, and hand-eye coordination of players. The video gaming industry is classified by platform: console games, mobile games, PC games, and others. Mobile gaming is the largest contributor to the ever-expanding demand for video games today. This is almost one-third of the global population.
Companies Mentioned
- Activision Blizzard, Inc.
- Apple Inc.
- Bandai Namco Games Inc.
- Capcom Co. Ltd.
- Cyberagent, Inc.
- Electronic Arts Inc.
- Epic Games Inc.
- Konami Holdings Corp.
- Microsoft Corp.
- Nintendo Co. Ltd.
- Sony Corp.
- Square Enix Co. Ltd.
- Take-Two Interactive Software, Inc.
- Tencent Holdings Ltd.
- Ubisoft Entertainment Sa
- Warner Bros. Entertainment Inc.