The Europe Gaming Peripheral Market is expected to witness market growth of 12.3% CAGR during the forecast period (2020-2026).
Gamers are now ready to spend heavily on peripherals and consoles because gaming has become a conventional market due to the foundation of social apps this helped the gamers to create social groups in order to improve the experience. The increasing popularity of e-sports and several gaming tournaments like PUBG Global Championship, League of Legends World Championship, and Call of Duty World League (CWL) are additional factors that are boosting the demand for advanced peripherals, this, in turn, help gamers to expand their gaming skills. In addition to it, hardware developments are also gaining the attention of the gamers because presently, 8th Gen Consoles has acquired popularity in the market due to t its upgradable hardware that supports games up to 4K resolution. The availability of a huge range of entertainment options allows new opportunities for the growth of the market over the foreseeable period.
Prominent companies allot a more or less sizeable budget for advertising and marketing campaigns to promote gaming products and platforms that allow the companies to create more awareness among gamers for gaming peripherals. These approaches help companies with admittance to an extensive reach of the audience with possible opportunities. In addition to it, the introduction of virtual reality headsets and high-end displays is helpful in augmenting gaming experience and increasing demand for improved gaming experience is boosting the key players to improve and advance the products. For example, Valve Corporation that is a developer of games and gaming peripherals, in June 2019, has launched the Valve Index which is a virtual reality headset for gamers. This virtual headset exploits 1440×1600 LCD panels that have a resolution of 2880×1600, which offers an improved gaming experience.
Based on Device, the market is segmented into PC and Gaming Consoles. Based on Product, the market is segmented into Headset, Controller, Keyboard, Mice and Others. Based on Distribution Channel, the market is segmented into Offline and Online. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Logitech International S.A., Razer, Inc., Cooler Master Technology, Inc., Eastern Times Technology Co., Ltd. (Redragon), Thermaltake Technology Co., Ltd., Guillemot Corporation S.A., Shenzhen Rapoo Technology Co., Ltd., Sennheiser Electronic GmbH & Co. KG, Anker Innovations Limited, and Kingston Technology Company, Inc.
Scope of the Study
Market Segmentation:
By Device
By Product
By Distribution Channel
By Country
Companies Profiled
Unique Offerings from the Publisher
Gamers are now ready to spend heavily on peripherals and consoles because gaming has become a conventional market due to the foundation of social apps this helped the gamers to create social groups in order to improve the experience. The increasing popularity of e-sports and several gaming tournaments like PUBG Global Championship, League of Legends World Championship, and Call of Duty World League (CWL) are additional factors that are boosting the demand for advanced peripherals, this, in turn, help gamers to expand their gaming skills. In addition to it, hardware developments are also gaining the attention of the gamers because presently, 8th Gen Consoles has acquired popularity in the market due to t its upgradable hardware that supports games up to 4K resolution. The availability of a huge range of entertainment options allows new opportunities for the growth of the market over the foreseeable period.
Prominent companies allot a more or less sizeable budget for advertising and marketing campaigns to promote gaming products and platforms that allow the companies to create more awareness among gamers for gaming peripherals. These approaches help companies with admittance to an extensive reach of the audience with possible opportunities. In addition to it, the introduction of virtual reality headsets and high-end displays is helpful in augmenting gaming experience and increasing demand for improved gaming experience is boosting the key players to improve and advance the products. For example, Valve Corporation that is a developer of games and gaming peripherals, in June 2019, has launched the Valve Index which is a virtual reality headset for gamers. This virtual headset exploits 1440×1600 LCD panels that have a resolution of 2880×1600, which offers an improved gaming experience.
Based on Device, the market is segmented into PC and Gaming Consoles. Based on Product, the market is segmented into Headset, Controller, Keyboard, Mice and Others. Based on Distribution Channel, the market is segmented into Offline and Online. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Logitech International S.A., Razer, Inc., Cooler Master Technology, Inc., Eastern Times Technology Co., Ltd. (Redragon), Thermaltake Technology Co., Ltd., Guillemot Corporation S.A., Shenzhen Rapoo Technology Co., Ltd., Sennheiser Electronic GmbH & Co. KG, Anker Innovations Limited, and Kingston Technology Company, Inc.
Scope of the Study
Market Segmentation:
By Device
- PC
- Gaming Consoles
By Product
- Headset
- Controller
- Keyboard
- Mice
- Others
By Distribution Channel
- Offline
- Online
By Country
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
Companies Profiled
- Logitech International S.A.
- Razer, Inc.
- Cooler Master Technology, Inc.
- Eastern Times Technology Co., Ltd. (Redragon)
- Thermaltake Technology Co., Ltd.
- Guillemot Corporation S.A.
- Shenzhen Rapoo Technology Co., Ltd.
- Sennheiser Electronic GmbH & Co. KG
- Anker Innovations Limited
- Kingston Technology Company, Inc.
Unique Offerings from the Publisher
- Exhaustive coverage
- Highest number of market tables and figures
- Subscription based model available
- Guaranteed best price
- Assured post sales research support with 10% customization free
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
Chapter 3. Competition Analysis - Global
Chapter 4. Europe Gaming Peripheral Market by Device
Chapter 5. Europe Gaming Peripheral Market by Product
Chapter 6. Europe Gaming Peripheral Market by Distribution Channel
Chapter 7. Europe Gaming Peripheral Market by Country
Chapter 8. Company Profiles
Companies Mentioned
- Logitech International S.A.
- Razer, Inc.
- Cooler Master Technology, Inc.
- Eastern Times Technology Co., Ltd. (Redragon)
- Thermaltake Technology Co., Ltd.
- Guillemot Corporation S.A.
- Shenzhen Rapoo Technology Co., Ltd.
- Sennheiser Electronic GmbH & Co. KG
- Anker Innovations Limited
- Kingston Technology Company, Inc.
Methodology
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