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Gaming Peripheral Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, 2021-2031

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    Report

  • 180 Pages
  • January 2026
  • Region: Global
  • TechSci Research
  • ID: 5915553
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The Global Gaming Peripheral Market is projected to expand significantly, rising from USD 48.54 billion in 2025 to USD 89.38 billion by 2031, reflecting a compound annual growth rate of 10.71%. These peripherals - comprising specialized hardware like headsets, keyboards, controllers, and mice - are designed to interface with software to optimize user performance. Growth is largely fueled by the burgeoning global esports infrastructure and the professionalization of competitive gaming, which demands hardware capable of superior precision and low latency. Additionally, the market is bolstered by a widening demographic of casual players who are upgrading to dedicated setups, creating a foundational engine for growth that extends beyond temporary product fads.

However, a major obstacle hindering broader market expansion is the high retail cost of premium devices, which limits accessibility for budget-conscious buyers and restricts market penetration in price-sensitive regions. This economic barrier is further aggravated by inflationary pressures that impact discretionary spending on entertainment. According to the Entertainment Software Association, total consumer spending on video game accessories in the United States reached $3.2 billion for the preceding year in 2025. This figure highlights the sector's significant economic value, even as it navigates financial headwinds affecting the wider consumer electronics landscape.

Market Drivers

The rising popularity of global esports and competitive tournaments serves as a primary catalyst for the gaming peripheral market, fundamentally shifting consumer hardware preferences. As viewership for professional gaming broadcasts reaches levels comparable to traditional sports, amateur players are increasingly emulating elite competitors by purchasing high-performance gear to ensure minimal latency and maximum precision. This phenomenon creates a replacement cycle where standard peripherals are swapped for specialized mechanical keyboards and ultra-lightweight mice. According to a November 2024 report by Esports Charts regarding the '2024 League of Legends World Championship,' the event set a new industry record with peak viewership of approximately 6.94 million, creating massive visibility that validates premium gear and encourages broader adoption of professional-grade accessories.

Concurrently, the rapid growth of the cloud and online gaming user base is significantly expanding the total addressable market for hardware manufacturers. Improvements in internet infrastructure and the proliferation of digital platforms have lowered entry barriers, allowing a diverse range of social and casual gamers to join the ecosystem, which boosts demand for essential multiplayer communication tools like headsets and controllers. According to a March 2025 Neowin article titled 'Steam Concurrent Numbers Reach 40 Million,' the platform surpassed a historic milestone of 40 million concurrent active users. This increased engagement translates directly into financial growth; for instance, Turtle Beach Corporation reported a 60% year-over-year increase in third-quarter net revenue to $94.4 million in 2024, highlighting the strong commercial impact of this expanding player base.

Market Challenges

The high retail price of premium devices represents a formidable economic barrier that significantly curtails the growth of the global gaming peripheral market. Because manufacturers utilize high-grade components to ensure superior precision and latency, the resulting cost structure tends to alienate a large segment of budget-conscious consumers while limiting penetration in price-sensitive developing regions. This exclusivity hinders the transition of casual players into the dedicated peripheral ecosystem, effectively capping the potential user base and stalling volume growth despite evident demand for performance-enhancing hardware.

The consequences of these financial constraints are reflected in the broader contraction of gaming hardware investments, a key indicator of consumer purchasing power. When the entry cost for primary systems becomes prohibitive, the secondary market for expensive accessories inevitably declines. According to the Interactive Games & Entertainment Association, consumer spending on video game hardware in Australia fell by 17% in 2024 compared to the previous year. This significant drop in foundational hardware acquisition highlights the market's acute sensitivity to pricing pressures and demonstrates how affordability issues directly limit the addressable audience for premium peripherals.

Market Trends

The shift toward high-polling rate wireless connectivity marks a critical technical evolution, with manufacturers aggressively working to eliminate the latency gap between wired and wireless peripherals to meet professional standards. This trend is defined by the rapid deployment of proprietary wireless technologies capable of sub-millisecond report rates, compelling even casual gamers to replace legacy equipment to gain competitive advantages. The commercial success of this strategy is reflected in the financial results of market leaders who prioritize accelerated product cycles; according to a January 2025 TipRanks article titled 'Logitech International Reports Strong Q3 FY25 Earnings,' the company announced third-quarter net sales of $1.34 billion, a performance primarily driven by the successful launch of 16 new gaming products tailored to this demand for high-performance wireless integration.

Simultaneously, hardware development is being reshaped by the expansion of cross-platform and multi-device compatibility, driven by the need for accessories that work seamlessly across PCs, consoles, and mobile devices. As the exclusivity of platform-specific "walled gardens" diminishes, consumers are prioritizing versatile headsets and controllers that offer plug-and-play functionality across various ecosystems, thereby reducing the need for redundant hardware purchases. This trend has prompted strategic consolidations and portfolio expansions designed to capture a larger share of the multi-platform audience. According to a March 2025 report by Turtle Beach Corporation titled 'Turtle Beach Corporation Announces Record Fourth Quarter and Year End 2024 Results,' the company achieved record annual net revenue of $372.8 million, a 44% year-over-year increase largely credited to sales of multi-platform compatible accessories and the acquisition of performance-focused controller brands.

Key Players Profiled in the Gaming Peripheral Market

  • Anker Innovations Technology Co., Ltd.
  • Dell Technologies Inc.
  • Corsair Memory Inc.
  • Logitech Europe S.A.
  • Razer Inc.
  • Challenger Technology Limited
  • Turtle Beach, Inc.
  • Sennheiser electronic SE & Co. KG
  • Guillemot Corporation S.A.
  • Thermaltake Technology Co.

Report Scope

In this report, the Global Gaming Peripheral Market has been segmented into the following categories:

Gaming Peripheral Market, by Product:

  • Headsets
  • Keyboard
  • Controller
  • Mice
  • Others

Gaming Peripheral Market, by Device:

  • PC
  • Gaming Consoles

Gaming Peripheral Market, by Type:

  • Wired
  • Wireless

Gaming Peripheral Market, by Distribution Channel:

  • Online
  • Offline

Gaming Peripheral Market, by Region:

  • North America
  • Europe
  • Asia-Pacific
  • South America
  • Middle East & Africa

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Gaming Peripheral Market.

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Table of Contents

1. Product Overview
1.1. Market Definition
1.2. Scope of the Market
1.2.1. Markets Covered
1.2.2. Years Considered for Study
1.2.3. Key Market Segmentations
2. Research Methodology
2.1. Objective of the Study
2.2. Baseline Methodology
2.3. Key Industry Partners
2.4. Major Association and Secondary Sources
2.5. Forecasting Methodology
2.6. Data Triangulation & Validation
2.7. Assumptions and Limitations
3. Executive Summary
3.1. Overview of the Market
3.2. Overview of Key Market Segmentations
3.3. Overview of Key Market Players
3.4. Overview of Key Regions/Countries
3.5. Overview of Market Drivers, Challenges, Trends
4. Voice of Customer
5. Global Gaming Peripheral Market Outlook
5.1. Market Size & Forecast
5.1.1. By Value
5.2. Market Share & Forecast
5.2.1. By Product (Headsets, Keyboard, Controller, Mice, Others)
5.2.2. By Device (PC, Gaming Consoles)
5.2.3. By Type (Wired, Wireless)
5.2.4. By Distribution Channel (Online, Offline)
5.2.5. By Region
5.2.6. By Company (2025)
5.3. Market Map
6. North America Gaming Peripheral Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Product
6.2.2. By Device
6.2.3. By Type
6.2.4. By Distribution Channel
6.2.5. By Country
6.3. North America: Country Analysis
6.3.1. United States Gaming Peripheral Market Outlook
6.3.2. Canada Gaming Peripheral Market Outlook
6.3.3. Mexico Gaming Peripheral Market Outlook
7. Europe Gaming Peripheral Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Product
7.2.2. By Device
7.2.3. By Type
7.2.4. By Distribution Channel
7.2.5. By Country
7.3. Europe: Country Analysis
7.3.1. Germany Gaming Peripheral Market Outlook
7.3.2. France Gaming Peripheral Market Outlook
7.3.3. United Kingdom Gaming Peripheral Market Outlook
7.3.4. Italy Gaming Peripheral Market Outlook
7.3.5. Spain Gaming Peripheral Market Outlook
8. Asia-Pacific Gaming Peripheral Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Product
8.2.2. By Device
8.2.3. By Type
8.2.4. By Distribution Channel
8.2.5. By Country
8.3. Asia-Pacific: Country Analysis
8.3.1. China Gaming Peripheral Market Outlook
8.3.2. India Gaming Peripheral Market Outlook
8.3.3. Japan Gaming Peripheral Market Outlook
8.3.4. South Korea Gaming Peripheral Market Outlook
8.3.5. Australia Gaming Peripheral Market Outlook
9. Middle East & Africa Gaming Peripheral Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Product
9.2.2. By Device
9.2.3. By Type
9.2.4. By Distribution Channel
9.2.5. By Country
9.3. Middle East & Africa: Country Analysis
9.3.1. Saudi Arabia Gaming Peripheral Market Outlook
9.3.2. UAE Gaming Peripheral Market Outlook
9.3.3. South Africa Gaming Peripheral Market Outlook
10. South America Gaming Peripheral Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Product
10.2.2. By Device
10.2.3. By Type
10.2.4. By Distribution Channel
10.2.5. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Gaming Peripheral Market Outlook
10.3.2. Colombia Gaming Peripheral Market Outlook
10.3.3. Argentina Gaming Peripheral Market Outlook
11. Market Dynamics
11.1. Drivers
11.2. Challenges
12. Market Trends & Developments
12.1. Mergers & Acquisitions (If Any)
12.2. Product Launches (If Any)
12.3. Recent Developments
13. Global Gaming Peripheral Market: SWOT Analysis
14. Porter's Five Forces Analysis
14.1. Competition in the Industry
14.2. Potential of New Entrants
14.3. Power of Suppliers
14.4. Power of Customers
14.5. Threat of Substitute Products
15. Competitive Landscape
15.1. Anker Innovations Technology Co., Ltd
15.1.1. Business Overview
15.1.2. Products & Services
15.1.3. Recent Developments
15.1.4. Key Personnel
15.1.5. SWOT Analysis
15.2. Dell Technologies Inc.
15.3. Corsair Memory Inc.
15.4. Logitech Europe S.A.
15.5. Razer Inc.
15.6. Challenger Technology Limited
15.7. Turtle Beach, Inc.
15.8. Sennheiser electronic SE & Co. KG
15.9. Guillemot Corporation S.A.
15.10. Thermaltake Technology Co.
16. Strategic Recommendations

Companies Mentioned

The key players profiled in this Gaming Peripheral market report include:
  • Anker Innovations Technology Co., Ltd
  • Dell Technologies Inc.
  • Corsair Memory Inc.
  • Logitech Europe S.A.
  • Razer Inc.
  • Challenger Technology Limited
  • Turtle Beach, Inc.
  • Sennheiser electronic SE & Co. KG
  • Guillemot Corporation S.A.
  • Thermaltake Technology Co.

Table Information