+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

North America Gaming Peripheral Market By Device (PC and Gaming Consoles), By Product (Headset, Controller, Keyboard, Mice and Others), By Distribution Channel (Offline and Online), By Country, Industry Analysis and Forecast, 2020 - 2026

  • PDF Icon

    Report

  • 80 Pages
  • November 2020
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5214456
The North America Gaming Peripheral Market is expected to witness market growth of 11.5% CAGR during the forecast period (2020-2026).

As the gaming market is increasing all across the globe the sales of gaming peripherals are also gaining momentum and attaining new highs. The main portion of the gaming industry is assimilated by the PC gaming and console, they are thought to be in a growing phase in spite of the swift growth in mobile gaming all across the world. Approximately one-third of the global population comprises an active video-gamer and is expected to grow in the future, this will expand the demand for gaming peripherals like special keyboards, gaming mice, among others. The interactive gaming industry is going to advance and grow as gamers of all ages and in the background, they continue to play games at home and the increasing sales records that the gaming peripherals are imitating change in the market.

Moreover, the growing trend for the adoption of gaming as a profession especially among the youth across the globe is likely to drive the growth of the global market. Apart from all these, the growing commercialization of video games and the increasing availability of gaming accessories on a number of e-commerce portals and offline stores are supporting the growth of the market.

In the past few years, there has been the launch of new games and formats for a huge audience, this has resulted in the growing trend of online games which in turn has a far-reaching impact on the growth of the market. In addition to it, admittance to a wide range of development of games has advanced a trend in which the games are designed depending on the gamer’s interests, preferences, and platforms.

Based on Device, the market is segmented into PC and Gaming Consoles. Based on Product, the market is segmented into Headset, Controller, Keyboard, Mice and Others. Based on Distribution Channel, the market is segmented into Offline and Online. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers theanalysis of key stake holders of the market. Key companies profiled in the report include Logitech International S.A., Razer, Inc., Cooler Master Technology, Inc., Eastern Times Technology Co., Ltd. (Redragon), Thermaltake Technology Co., Ltd., Guillemot Corporation S.A., Shenzhen Rapoo Technology Co., Ltd., Sennheiser Electronic GmbH & Co. KG, Anker Innovations Limited, and Kingston Technology Company, Inc.

Scope of the Study

Market Segmentation:

By Device
  • PC
  • Gaming Consoles

By Product
  • Headset
  • Controller
  • Keyboard
  • Mice
  • Others

By Distribution Channel
  • Offline
  • Online

By Country
  • US
  • Canada
  • Mexico
  • Rest of North America

Companies Profiled
  • Logitech International S.A.
  • Razer, Inc.
  • Cooler Master Technology, Inc.
  • Eastern Times Technology Co., Ltd. (Redragon)
  • Thermaltake Technology Co., Ltd.
  • Guillemot Corporation S.A.
  • Shenzhen Rapoo Technology Co., Ltd.
  • Sennheiser Electronic GmbH & Co. KG
  • Anker Innovations Limited
  • Kingston Technology Company, Inc.

Unique Offerings from the Publisher
  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Gaming Peripheral Market, by Device
1.4.2 North America Gaming Peripheral Market, by Product
1.4.3 North America Gaming Peripheral Market, by Distribution Channel
1.4.4 North America Gaming Peripheral Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.2 Executive Summary
2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Geographical Expansions
3.2.4 Mergers & Acquisitions
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
3.3.2 Key Strategic Move: (Product Launches and Product Expansions : 2017, Apr - 2020, Oct) Leading Players
Chapter 4. North America Gaming Peripheral Market by Device
4.1 North America Gaming Peripheral PC Market by Country
4.2 North America Gaming Peripheral Gaming Consoles Market by Country
Chapter 5. North America Gaming Peripheral Market by Product
5.1 North America Headset Gaming Peripheral Market by Country
5.2 North America Controller Gaming Peripheral Market by Country
5.3 North America Keyboard Gaming Peripheral Market by Country
5.4 North America Mice Gaming Peripheral Market by Country
5.5 North America Other Product Gaming Peripheral Market by Country
Chapter 6. North America Gaming Peripheral Market by Distribution Channel
6.1 North America Offline Gaming Peripheral Market by Country
6.2 North America Online Gaming Peripheral Market by Country
Chapter 7. North America Gaming Peripheral Market by Country
7.1 US Gaming Peripheral Market
7.1.1 US Gaming Peripheral Market by Device
7.1.2 US Gaming Peripheral Market by Product
7.1.3 US Gaming Peripheral Market by Distribution Channel
7.2 Canada Gaming Peripheral Market
7.2.1 Canada Gaming Peripheral Market by Device
7.2.2 Canada Gaming Peripheral Market by Product
7.2.3 Canada Gaming Peripheral Market by Distribution Channel
7.3 Mexico Gaming Peripheral Market
7.3.1 Mexico Gaming Peripheral Market by Device
7.3.2 Mexico Gaming Peripheral Market by Product
7.3.3 Mexico Gaming Peripheral Market by Distribution Channel
7.4 Rest of North America Gaming Peripheral Market
7.4.1 Rest of North America Gaming Peripheral Market by Device
7.4.2 Rest of North America Gaming Peripheral Market by Product
7.4.3 Rest of North America Gaming Peripheral Market by Distribution Channel
Chapter 8. Company Profiles
8.1 Logitech International S.A.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Acquisition and Mergers:
8.1.5.3 Product Launches and Product Expansions:
8.2 Razer, Inc.
8.2.1 Company overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Product Launches and Product Expansions:
8.3 Cooler Master Technology, Inc.
8.3.1 Company Overview
8.3.2 Recent strategies and developments:
8.3.2.1 Partnerships, Collaborations, and Agreements:
8.3.2.2 Product Launches and Product Expansions:
8.4 Eastern Times Technology Co., Ltd. (Redragon)
8.4.1 Company Overview
8.4.2 Recent strategies and developments:
8.4.2.1 Partnerships, Collaborations, and Agreements:
8.5 Thermaltake Technology Co., Ltd.
8.5.1 Company Overview
8.5.2 Recent strategies and developments:
8.5.2.1 Partnerships, Collaborations, and Agreements:
8.5.2.2 Product Launches and Product Expansions:
8.6 Guillemot Corporation S.A.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Research & Development Expense
8.7 Shenzhen Rapoo Technology Co., Ltd.
8.7.1 Company Overview
8.7.2 Recent strategies and developments:
8.7.2.1 Product Launches and Product Expansions:
8.7.2.2 Geographical Expansions:
8.8 Sennheiser Electronic GmbH & Co. KG
8.8.1 Company Overview
8.8.2 Recent strategies and developments:
8.8.2.1 Product Launches and Product Expansions:
8.9 Anker Innovations Limited
8.9.1 Company Overview
8.9.2 Recent strategies and developments:
8.9.2.1 Product Launches and Product Expansions:
8.10. Kingston Technology Company, Inc.
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Partnerships, Collaborations, and Agreements:

Companies Mentioned

  • Logitech International S.A.
  • Razer, Inc.
  • Cooler Master Technology, Inc.
  • Eastern Times Technology Co., Ltd. (Redragon)
  • Thermaltake Technology Co., Ltd.
  • Guillemot Corporation S.A.
  • Shenzhen Rapoo Technology Co., Ltd.
  • Sennheiser Electronic GmbH & Co. KG
  • Anker Innovations Limited
  • Kingston Technology Company, Inc.

Methodology

Loading
LOADING...