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Mobile Augmented Reality Market by Device Type, Application, Component, Tracking Technology, Display Type - Global Forecast to 2030

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    Report

  • 183 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 5234030
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The Mobile Augmented Reality Market grew from USD 20.47 billion in 2024 to USD 26.21 billion in 2025. It is expected to continue growing at a CAGR of 26.99%, reaching USD 85.88 billion by 2030.

Unveiling the Potential of Mobile Augmented Reality

In an era where physical and virtual realms converge seamlessly, mobile augmented reality emerges as a transformative force reshaping how individuals and enterprises engage with their environment. By superimposing digital information onto real-world scenes, mobile AR empowers users to access contextual insights, interactive experiences, and enhanced functionalities through devices that fit in the palm of the hand or on the face. The proliferation of 5G networks, advancements in microprocessor performance, and breakthroughs in optical display technologies have coalesced to eliminate many of the barriers that once limited AR to concept demos and niche industrial applications. Today, a spectrum of users spans from educators leveraging immersive textbooks to technicians employing real-time guidance during maintenance operations.

As device form factors evolve from smart glasses to smartphones and tablets, the versatility of AR applications has expanded across consumer entertainment, enterprise workflows, healthcare simulations, and beyond. Stakeholders across industries are poised to harness these innovations as they pursue efficiency gains, new revenue streams, and differentiated customer engagement. Yet navigating this dynamic market requires a clear understanding of the technological shifts, policy influences, and strategic imperatives driving adoption and investment.

This executive summary synthesizes critical insights that illuminate the evolving landscape of mobile AR. It explores the seismic shifts in enabling technologies, examines the cumulative impact of forthcoming trade policies, and articulates the segmentation logic underpinning market analysis. Subsequent sections deliver regional perspectives, company profiles, and actionable recommendations designed to help decision makers align their strategies with emerging opportunities. Meticulous research methodology and a concise conclusion frame the findings, while an invitation to secure the full report offers access to deeper data and tailored intelligence

Technological Tectonics Reshaping the AR Landscape

The mobile AR landscape has undergone a series of transformative shifts driven by breakthroughs in connectivity, processing power, and artificial intelligence. The rollout of 5G networks has drastically reduced latency and increased bandwidth, enabling cloud offloading of complex rendering tasks and seamless streaming of high-fidelity content. Concurrently, advances in computer vision algorithms and edge computing architectures have enhanced real-time scene recognition, environmental mapping, and gesture tracking, elevating the user experience and broadening the scope of practical applications.

Hardware innovations have complemented these software advances, with optics manufacturers refining waveguide and prismatic designs to deliver higher brightness, wider fields of view, and energy efficiency. Microbattery technologies have improved operational duration, while machine vision sensors have become smaller and more power-efficient without compromising resolution. These developments have accelerated the shift from proof-of-concept prototypes to commercial-grade devices that meet enterprise performance requirements and consumer expectations.

The emergence of interoperable development platforms and standardized AR toolkits has further lowered barriers to entry. By providing unified SDKs, cross-platform support, and prebuilt content libraries, vendors have empowered a new wave of developers to focus on vertical-specific use cases rather than reinventing foundational components. This confluence of connectivity, hardware, and software innovation has created a fertile ecosystem in which mobile AR can flourish across diverse sectors, from education and gaming to healthcare and manufacturing.

Navigating the Ripple Effects of 2025 US Tariffs

The imposition of new U.S. tariffs on imported technologies and components in 2025 is poised to reverberate across the mobile AR value chain. With levies targeting critical hardware inputs such as advanced optics, processors, and inertial sensors predominantly sourced from overseas suppliers, manufacturers face elevated input costs and compressed margins. These cost pressures will likely cascade into device pricing, potentially slowing adoption rates among price-sensitive consumer segments and prompting enterprises to reevaluate procurement strategies.

In response to these headwinds, leading vendors are exploring supply chain diversification, shifting production footprints to tariff-exempt regions or reshoring assembly operations to mitigate financial impact. Strategic sourcing initiatives are accelerating partnerships with domestic component manufacturers and contract assemblers, while companies with robust in-house engineering capabilities may pivot toward vertical integration to secure long-term cost stability.

Beyond the immediate financial implications, the tariff environment is catalyzing a reevaluation of go-to-market strategies and competitive positioning. Organizations are weighing the trade-offs between absorbing increased costs, passing them through to end users, or redesigning product architectures to reduce reliance on taxed components. Over time, these dynamics could spur greater investment in localized research and development, enhance supply chain resilience, and drive innovation in component alternatives, all of which will redefine the contours of the mobile AR ecosystem.

Decoding the Multi-Dimensional Segmentation Framework

A nuanced segmentation framework underpins the mobile AR market analysis, beginning with device typologies that span AR glasses, smartphones, and tablets. AR glasses bifurcate into consumer and enterprise streams, with the enterprise category further subdividing into custom deployments tailored to specific organizational needs and vertical-focused industry solutions. Smartphones are differentiated by next-generation connectivity and form factor innovations, encompassing both 5G-enabled handsets and the latest foldable designs. Tablets complement this landscape through high-speed 5G variants and advanced multi-touch display interfaces.

Applications represent another critical axis, with educational use cases featuring interactive AR textbooks and virtual classrooms that enrich learning environments. Gaming splits between location-based adventures and mobile experiences built on leading AR development frameworks, while healthcare solutions deliver immersive medical training modules and precision surgical assistance platforms. Industrial deployments optimize assembly line processes and maintenance routines, whereas retail applications blend in-store navigation with virtual try-on experiences, spanning accessory previews and fashion overlays.

The component hierarchy distinguishes hardware subsystems-such as advanced batteries, precision optics, high-performance processors, and sensitive sensors-from specialized professional services that include consulting, system integration, and ongoing support. Software segments divide among content creation pipelines, platform architectures delivered via cloud or on-premise models, and development tools that range from comprehensive SDKs to intuitive Wysiwyg editors. Tracking technology transitions from marker-based triggers-relying on fiducial markers or QR codes-to sophisticated markerless paradigms leveraging inertial or visual SLAM techniques. Meanwhile, display innovations navigate optical see-through prismatic or waveguide constructs alongside video-see-through configurations that utilize dual-camera stereo arrays, wide-angle setups, or streamlined single-camera systems.

Regional Dynamics Driving Mobile AR Adoption

Regional dynamics play a pivotal role in shaping mobile AR adoption and investment patterns. In the Americas, widespread smartphone penetration and a mature enterprise software ecosystem have fueled strong uptake in manufacturing diagnostics, remote field service, and retail customer engagement solutions. The region’s leading technology hubs continue to foster cross-industry collaborations and pilot programs that validate use cases and accelerate commercialization.

Across Europe, the Middle East, and Africa, market growth is driven by industrial and training applications. European automotive and aerospace firms leverage AR to streamline assembly processes and conduct immersive training for maintenance crews, while Middle Eastern healthcare institutions pilot surgical guidance platforms. Africa’s nascent AR scene is supported by government initiatives aimed at enhancing educational infrastructure through virtual classrooms and AR-enabled textbooks.

Asia-Pacific stands out for its rapid consumer and enterprise adoption, anchored by strong government support and robust manufacturing capacity. Education and gaming segments in this region benefit from high youth demographics and widespread mobile connectivity, while local hardware vendors and ODMs scale production of both entry-level and premium AR devices. Supply chain clusters in key APAC markets underpin global distribution, making the region a strategic manufacturing hub for future AR hardware rollouts.

Strategic Moves by Leading Industry Players

Leading technology companies are employing a variety of strategic approaches to dominate the mobile AR market. A prominent consumer electronics vendor has integrated AR frameworks directly into its operating system, providing developers with seamless access to device sensors and rendering pipelines, while simultaneously cultivating a vibrant app ecosystem. Another major player has forged alliances with telecom operators to bundle AR services alongside 5G subscriptions, accelerating enterprise deployments in logistics and field service.

A mixed reality pioneer continues to refine its enterprise-grade smart glasses, securing high-profile contracts in healthcare and industrial training, and has opened developer campuses to encourage the creation of purpose-built applications. Social media platforms are enhancing user engagement by embedding AR filters and interactive experiences within their camera interfaces, leveraging vast user bases to drive mainstream familiarity with AR capabilities.

Specialist OEMs and startups are differentiating themselves through vertical focus, delivering turnkey solutions for retail virtual try-on, construction site visualization, and remote collaboration tools. Strategic acquisitions and joint ventures between software vendors and hardware manufacturers are further consolidating market power, enabling integrated offerings that span from content creation to device deployment. Collectively, these strategic maneuvers shape a competitive landscape defined by platform depth, developer reach, and ecosystem interoperability.

Actionable Pathways for Future-Ready Organizations

To capitalize on the accelerating momentum in mobile AR, industry leaders must adopt a multifaceted approach that aligns technological innovation with market demand. Organizations should prioritize investments in cross-device interoperability, ensuring that content and experiences seamlessly transition between smartphones, tablets, and smart glasses. This requires a commitment to open standards and collaborative partnerships with chipset vendors, software platform providers, and network operators.

Equally important is the focus on user-centric design. Enterprises that co-create solutions with end users, conduct iterative field trials, and integrate continuous feedback loops will achieve higher adoption rates and stronger return on investment. Developing vertical-specific pilots-such as AR-driven assembly guidance in manufacturing or immersive learning modules in higher education-enables organizations to demonstrate clear business value and scale solutions with confidence.

Supply chain resilience must also be a strategic priority. Companies should diversify component sources, evaluate near-shoring options, and maintain agile procurement practices to mitigate the impact of tariffs and geopolitical disruptions. Finally, upskilling internal teams in AR development methodologies and digital transformation strategies will empower leaders to execute end-to-end AR initiatives that drive operational efficiency, enhance customer engagement, and unlock new revenue channels.

Rigorous Methodology Underpinning Market Insights

This market analysis employs a rigorous research methodology that combines comprehensive secondary research with targeted primary interviews. Initial data collection involved the review of industry publications, patent filings, financial reports, and public disclosures to establish a macro-level understanding of the mobile AR landscape. Proprietary databases and technology adoption surveys provided further context on user behavior, device shipments, and developer ecosystem maturity.

Primary research included in-depth interviews with senior executives, product managers, and technical architects from leading hardware manufacturers, software developers, and service providers. These discussions elucidated strategic priorities, innovation roadmaps, and real-world deployment challenges. Data triangulation processes ensured consistency between quantitative estimates and qualitative insights, while competitive benchmarking highlighted relative strengths and weaknesses across vendors and solution categories.

Segmentation analysis integrated device type, application vertical, component stack, tracking technology, and display configurations, enabling a multi-dimensional view of market opportunities. Regional allocation leveraged economic indicators, connectivity metrics, and industry adoption rates to identify growth hotspots. Finally, a strict quality assurance framework validated all findings to maintain the highest standards of accuracy and reliability.

Synthesizing Insights for Informed Decision-Making

The collective insights presented in this executive summary underscore the pivotal role that mobile augmented reality plays in driving digital transformation across industries. Technological advancements in connectivity, hardware, and software have coalesced to create a rich ecosystem in which AR applications deliver tangible value-from enhancing training outcomes and improving field service efficiency to elevating consumer engagement and streamlining industrial operations.

The cumulative impact of evolving trade policies highlights the importance of supply chain agility and strategic sourcing, while the detailed segmentation framework reveals nuanced opportunities within device categories, application verticals, and technology components. Regional analysis demonstrates that market maturity varies significantly, with each geography exhibiting unique adoption drivers and ecosystem dynamics.

Leading companies are actively shaping the landscape through platform integration, strategic alliances, and vertical-focused innovation. For organizations seeking to navigate this complex environment, actionable recommendations emphasize user-centric pilots, interoperable solutions, and resilient supply chains. The methodological rigor underpinning these findings ensures that decision makers can rely on robust data and expert perspectives as they chart their AR strategies.

As enterprises and developers alike prepare for the next wave of mobile AR adoption, the ability to harness these insights will determine who leads the transformation rather than merely follows it

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Device Type
    • Ar Glasses
      • Consumer
      • Enterprise
        • Custom Deployments
        • Industry Specific Solutions
    • Smartphones
      • 5G Enabled
      • Foldable
    • Tablets
      • 5G Enabled
      • Multi Touch
  • Application
    • Education
      • AR Textbooks
      • Virtual Classrooms
    • Gaming
      • Location Based Gaming
      • Mobile Gaming
        • ARCore Based
        • ARKit Based
    • Healthcare
      • Medical Training
      • Surgical Assistance
    • Industrial
      • Assembly
      • Maintenance
    • Retail
      • In Store Navigation
      • Virtual Try On
        • Accessories
        • Fashion
  • Component
    • Hardware
      • Batteries
      • Optics
      • Processors
      • Sensors
    • Services
      • Consulting
      • Integration
      • Support
    • Software
      • Content
        • 3D Models
        • AR Filters
      • Platforms
        • Cloud Based
        • On Premise
      • Tools
        • SDKs
        • Wysiwyg Editors
  • Tracking Technology
    • Marker Based
      • Fiducial Markers
      • QR Code
    • Markerless
      • SLAM Based
        • Inertial Slam
        • Visual Slam
      • Vision Based
  • Display Type
    • Optical See Through
      • Prism Based
      • Waveguide
    • Video See Through
      • Dual Camera
        • Stereo Vision
        • Wide Angle
      • Single Camera
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • Niantic, Inc
  • Snap Inc
  • ByteDance Ltd
  • Google LLC
  • Apple Inc
  • Meta Platforms, Inc
  • Qualcomm Incorporated
  • PTC Inc
  • Microsoft Corporation
  • Magic Leap, Inc

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Mobile Augmented Reality Market, by Device Type
8.1. Introduction
8.2. Ar Glasses
8.2.1. Consumer
8.2.2. Enterprise
8.2.2.1. Custom Deployments
8.2.2.2. Industry Specific Solutions
8.3. Smartphones
8.3.1. 5G Enabled
8.3.2. Foldable
8.4. Tablets
8.4.1. 5G Enabled
8.4.2. Multi Touch
9. Mobile Augmented Reality Market, by Application
9.1. Introduction
9.2. Education
9.2.1. AR Textbooks
9.2.2. Virtual Classrooms
9.3. Gaming
9.3.1. Location Based Gaming
9.3.2. Mobile Gaming
9.3.2.1. ARCore Based
9.3.2.2. ARKit Based
9.4. Healthcare
9.4.1. Medical Training
9.4.2. Surgical Assistance
9.5. Industrial
9.5.1. Assembly
9.5.2. Maintenance
9.6. Retail
9.6.1. in Store Navigation
9.6.2. Virtual Try on
9.6.2.1. Accessories
9.6.2.2. Fashion
10. Mobile Augmented Reality Market, by Component
10.1. Introduction
10.2. Hardware
10.2.1. Batteries
10.2.2. Optics
10.2.3. Processors
10.2.4. Sensors
10.3. Services
10.3.1. Consulting
10.3.2. Integration
10.3.3. Support
10.4. Software
10.4.1. Content
10.4.1.1. 3D Models
10.4.1.2. AR Filters
10.4.2. Platforms
10.4.2.1. Cloud Based
10.4.2.2. on Premise
10.4.3. Tools
10.4.3.1. SDKs
10.4.3.2. Wysiwyg Editors
11. Mobile Augmented Reality Market, by Tracking Technology
11.1. Introduction
11.2. Marker Based
11.2.1. Fiducial Markers
11.2.2. QR Code
11.3. Markerless
11.3.1. SLAM Based
11.3.1.1. Inertial Slam
11.3.1.2. Visual Slam
11.3.2. Vision Based
12. Mobile Augmented Reality Market, by Display Type
12.1. Introduction
12.2. Optical See Through
12.2.1. Prism Based
12.2.2. Waveguide
12.3. Video See Through
12.3.1. Dual Camera
12.3.1.1. Stereo Vision
12.3.1.2. Wide Angle
12.3.2. Single Camera
13. Americas Mobile Augmented Reality Market
13.1. Introduction
13.2. United States
13.3. Canada
13.4. Mexico
13.5. Brazil
13.6. Argentina
14. Europe, Middle East & Africa Mobile Augmented Reality Market
14.1. Introduction
14.2. United Kingdom
14.3. Germany
14.4. France
14.5. Russia
14.6. Italy
14.7. Spain
14.8. United Arab Emirates
14.9. Saudi Arabia
14.10. South Africa
14.11. Denmark
14.12. Netherlands
14.13. Qatar
14.14. Finland
14.15. Sweden
14.16. Nigeria
14.17. Egypt
14.18. Turkey
14.19. Israel
14.20. Norway
14.21. Poland
14.22. Switzerland
15. Asia-Pacific Mobile Augmented Reality Market
15.1. Introduction
15.2. China
15.3. India
15.4. Japan
15.5. Australia
15.6. South Korea
15.7. Indonesia
15.8. Thailand
15.9. Philippines
15.10. Malaysia
15.11. Singapore
15.12. Vietnam
15.13. Taiwan
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. Niantic, Inc
16.3.2. Snap Inc
16.3.3. ByteDance Ltd
16.3.4. Google LLC
16.3.5. Apple Inc
16.3.6. Meta Platforms, Inc
16.3.7. Qualcomm Incorporated
16.3.8. PTC Inc
16.3.9. Microsoft Corporation
16.3.10. Magic Leap, Inc
17. ResearchAI
18. ResearchStatistics
19. ResearchContacts
20. ResearchArticles
21. Appendix
List of Figures
FIGURE 1. MOBILE AUGMENTED REALITY MARKET MULTI-CURRENCY
FIGURE 2. MOBILE AUGMENTED REALITY MARKET MULTI-LANGUAGE
FIGURE 3. MOBILE AUGMENTED REALITY MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
FIGURE 10. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2024 VS 2030 (%)
FIGURE 12. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2024 VS 2030 (%)
FIGURE 14. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 20. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. MOBILE AUGMENTED REALITY MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 26. MOBILE AUGMENTED REALITY MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. MOBILE AUGMENTED REALITY MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSUMER, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CUSTOM DEPLOYMENTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRY SPECIFIC SOLUTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FOLDABLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MULTI TOUCH, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR TEXTBOOKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL CLASSROOMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY LOCATION BASED GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ARCORE BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ARKIT BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MEDICAL TRAINING, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SURGICAL ASSISTANCE, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ASSEMBLY, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MAINTENANCE, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY IN STORE NAVIGATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL TRY ON, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ACCESSORIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FASHION, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL TRY ON, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY BATTERIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICS, BY REGION, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PROCESSORS, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSULTING, BY REGION, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SUPPORT, BY REGION, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 3D MODELS, BY REGION, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR FILTERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 67. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CLOUD BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 68. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ON PREMISE, BY REGION, 2018-2030 (USD MILLION)
TABLE 69. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, 2018-2030 (USD MILLION)
TABLE 70. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, BY REGION, 2018-2030 (USD MILLION)
TABLE 71. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SDKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 72. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WYSIWYG EDITORS, BY REGION, 2018-2030 (USD MILLION)
TABLE 73. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, 2018-2030 (USD MILLION)
TABLE 74. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 75. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 76. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 77. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FIDUCIAL MARKERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 78. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY QR CODE, BY REGION, 2018-2030 (USD MILLION)
TABLE 79. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 80. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, BY REGION, 2018-2030 (USD MILLION)
TABLE 81. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 82. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INERTIAL SLAM, BY REGION, 2018-2030 (USD MILLION)
TABLE 83. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISUAL SLAM, BY REGION, 2018-2030 (USD MILLION)
TABLE 84. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2018-2030 (USD MILLION)
TABLE 85. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISION BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 86. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2018-2030 (USD MILLION)
TABLE 87. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 88. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, BY REGION, 2018-2030 (USD MILLION)
TABLE 89. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PRISM BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 90. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WAVEGUIDE, BY REGION, 2018-2030 (USD MILLION)
TABLE 91. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 92. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, BY REGION, 2018-2030 (USD MILLION)
TABLE 93. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, BY REGION, 2018-2030 (USD MILLION)
TABLE 94. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY STEREO VISION, BY REGION, 2018-2030 (USD MILLION)
TABLE 95. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WIDE ANGLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 96. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2018-2030 (USD MILLION)
TABLE 97. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SINGLE CAMERA, BY REGION, 2018-2030 (USD MILLION)
TABLE 98. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 99. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 100. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 101. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
TABLE 102. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 103. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 104. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 105. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 106. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 107. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 108. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 109. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2018-2030 (USD MILLION)
TABLE 110. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 111. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL TRY ON, 2018-2030 (USD MILLION)
TABLE 112. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 113. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 114. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 115. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 116. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, 2018-2030 (USD MILLION)
TABLE 117. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, 2018-2030 (USD MILLION)
TABLE 118. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, 2018-2030 (USD MILLION)
TABLE 119. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 120. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 121. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2018-2030 (USD MILLION)
TABLE 122. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2018-2030 (USD MILLION)
TABLE 123. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 124. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 125. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 126. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2018-2030 (USD MILLION)
TABLE 127. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 128. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 129. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 130. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
TABLE 131. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 132. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 133. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 134. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 135. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 136. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 137. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 138. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2018-2030 (USD MILLION)
TABLE 139. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 140. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL TRY ON, 2018-2030 (USD MILLION)
TABLE 141. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 142. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 143. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 144. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 145. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, 2018-2030 (USD MILLION)
TABLE 146. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, 2018-2030 (USD MILLION)
TABLE 147. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, 2018-2030 (USD MILLION)
TABLE 148. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 149. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 150. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2018-2030 (USD MILLION)
TABLE 151. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2018-2030 (USD MILLION)
TABLE 152. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 153. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 154. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 155. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2018-2030 (USD MILLION)
TABLE 156. UNITED STATES MOBILE AUGMENTED REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 157. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 158. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 159. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
TABLE 160. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 161. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 162. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 163. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 164. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 165. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 166. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 167. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2018-2030 (USD MILLION)
TABLE 168. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 169. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL TRY ON, 2018-2030 (USD MILLION)
TABLE 170. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 171. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 172. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 173. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 174. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, 2018-2030 (USD MILLION)
TABLE 175. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, 2018-2030 (USD MILLION)
TABLE 176. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, 2018-2030 (USD MILLION)
TABLE 177. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 178. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 179. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2018-2030 (USD MILLION)
TABLE 180. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2018-2030 (USD MILLION)
TABLE 181. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 182. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 183. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 184. CANADA MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2018-2030 (USD MILLION)
TABLE 185. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 186. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 187. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
TABLE 188. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 189. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 190. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 191. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 192. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 193. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 194. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 195. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2018-2030 (USD MILLION)
TABLE 196. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 197. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL TRY ON, 2018-2030 (USD MILLION)
TABLE 198. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 199. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 200. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 201. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 202. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, 2018-2030 (USD MILLION)
TABLE 203. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, 2018-2030 (USD MILLION)
TABLE 204. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, 2018-2030 (USD MILLION)
TABLE 205. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 206. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 207. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2018-2030 (USD MILLION)
TABLE 208. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2018-2030 (USD MILLION)
TABLE 209. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 210. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 211. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 212. MEXICO MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2018-2030 (USD MILLION)
TABLE 213. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 214. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 215. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
TABLE 216. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 217. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 218. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 219. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 220. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 221. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 222. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 223. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2018-2030 (USD MILLION)
TABLE 224. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 225. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL TRY ON, 2018-2030 (USD MILLION)
TABLE 226. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 227. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 228. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 229. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 230. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, 2018-2030 (USD MILLION)
TABLE 231. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, 2018-2030 (USD MILLION)
TABLE 232. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, 2018-2030 (USD MILLION)
TABLE 233. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 234. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 235. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2018-2030 (USD MILLION)
TABLE 236. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2018-2030 (USD MILLION)
TABLE 237. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 238. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 239. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 240. BRAZIL MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2018-2030 (USD MILLION)
TABLE 241. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 242. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 243. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
TABLE 244. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 245. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 246. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 247. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 248. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 249. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 250. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 251. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2018-2030 (USD MILLION)
TABLE 252. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 253. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL TRY ON, 2018-2030 (USD MILLION)
TABLE 254. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 255. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 256. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 257. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 258. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, 2018-2030 (USD MILLION)
TABLE 259. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, 2018-2030 (USD MILLION)
TABLE 260. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, 2018-2030 (USD MILLION)
TABLE 261. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 262. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 263. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2018-2030 (USD MILLION)
TABLE 264. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2018-2030 (USD MILLION)
TABLE 265. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 266. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 267. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 268. ARGENTINA MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2018-2030 (USD MILLION)
TABLE 269. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 270. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 271. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
TABLE 272. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 273. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 274. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 275. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 276. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 277. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 278. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 279. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2018-2030 (USD MILLION)
TABLE 280. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 281. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL TRY ON, 2018-2030 (USD MILLION)
TABLE 282. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 283. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 284. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 285. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 286. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, 2018-2030 (USD MILLION)
TABLE 287. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, 2018-2030 (USD MILLION)
TABLE 288. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, 2018-2030 (USD MILLION)
TABLE 289. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 290. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 291. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2018-2030 (USD MILLION)
TABLE 292. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2018-2030 (USD MILLION)
TABLE 293. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 294. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 295. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 296. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2018-2030 (USD MILLION)
TABLE 297. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 298. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 299. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 300. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
TABLE 301. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 302. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 303. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 304. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 305. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2018-2030 (USD MILLION)
TABLE 306. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, 2018-2030 (USD MILLION)
TABLE 307. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 308. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY INDUSTRIAL, 2018-2030 (USD MILLION)
TABLE 309. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 310. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL TRY ON, 2018-2030 (USD MILLION)
TABLE 311. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
TABLE 312. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 313. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 314. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 315. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, 2018-2030 (USD MILLION)
TABLE 316. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, 2018-2030 (USD MILLION)
TABLE 317. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, 2018-2030 (USD MILLION)
TABLE 318. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 319. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 320. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2018-2030 (USD MILLION)
TABLE 321. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2018-2030 (USD MILLION)
TABLE 322. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
TABLE 323. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 324. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2018-2030 (USD MILLION)
TABLE 325. UNITED KINGDOM MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2018-2030 (USD MILLI

Companies Mentioned

The companies profiled in this Mobile Augmented Reality market report include:
  • Niantic, Inc
  • Snap Inc
  • ByteDance Ltd
  • Google LLC
  • Apple Inc
  • Meta Platforms, Inc
  • Qualcomm Incorporated
  • PTC Inc
  • Microsoft Corporation
  • Magic Leap, Inc

Methodology

Table Information

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