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The augmented reality (AR) gaming market is forecasted to grow by USD 118.32 billion during 2024-2029, accelerating at a CAGR of 54.2% during the forecast period. The report on the augmented reality (AR) gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing investments in ar technology, rising cloud gaming technology, and growing popularity and integration of ar and vr technologies in mobile devices.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
The augmented reality (AR) gaming market is segmented as below:
By Type
- Mobile devices
- HMDs
- Smart glasses
By Component
- Hardware
- Software
By Genre
- Adventure
- Shooter
- Puzzle
- Sports and fitness
By Business Segment
- Free-to-play
- Premium
- Subscription
By Geographical Landscape
- North America
- Europe
- APAC
- Middle East and Africa
- South America
The report on the augmented reality (AR) gaming market covers the following areas:
- Augmented Reality (AR) Gaming Market sizing
- Augmented Reality (AR) Gaming Market forecast
- Augmented Reality (AR) Gaming Market industry analysis
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Analysis
3 Market Landscape
4 Market Sizing
5 Historic Market Size
6 Qualitative Analysis
7 Five Forces Analysis
8 Market Segmentation by Type
9 Market Segmentation by Component
10 Market Segmentation by Genre
11 Market Segmentation by Business Segment
12 Customer Landscape
13 Geographic Landscape
14 Drivers, Challenges, and Opportunity/Restraints
15 Competitive Landscape
16 Competitive Analysis
17 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global augmented reality (AR) gaming market: Apple Inc., Blippar Ltd., Hofli Ltd., Meta Platforms Inc., Milkroom Studios GmbH, Netmarble Corp., Niantic Inc., OliveX Holdings Ltd., Qualcomm Inc., Resolution Games, Rovio Entertainment Corp., Snap Inc., Unity Technologies Inc., and Zappar Ltd..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is rising adoption of ar games."
According to the report, one of the major drivers for this market is the increasing investments in ar technology.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Apple Inc.
- Blippar Ltd.
- Hofli Ltd.
- Meta Platforms Inc.
- Milkroom Studios GmbH
- Netmarble Corp.
- Niantic Inc.
- OliveX Holdings Ltd.
- Qualcomm Inc.
- Resolution Games
- Rovio Entertainment Corp.
- Snap Inc.
- Unity Technologies Inc.
- Zappar Ltd.