+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
Sale

Augmented Reality in eLearning Market - Global Forecast to 2030

  • PDF Icon

    Report

  • 183 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 5234111
UP TO OFF until Jan 01st 2026
1h Free Analyst Time
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

The Augmented Reality in eLearning Market grew from USD 23.42 billion in 2024 to USD 29.49 billion in 2025. It is expected to continue growing at a CAGR of 25.18%, reaching USD 90.15 billion by 2030.

Augmented Reality (AR) is reshaping eLearning by merging virtual elements with real-world environments to create dynamic, immersive educational experiences. This convergence of technology and pedagogy elevates learner engagement, enhances knowledge retention, and accelerates skill acquisition across diverse fields. Unlike traditional multimedia, AR overlays contextual information directly onto physical objects or spaces, enabling students and professionals to interact intuitively with simulated scenarios. The rise of affordable mobile devices and advancements in computer vision have democratized access to AR, making it a viable solution for institutions and enterprises alike.

As educational models evolve to meet the demands of digital-native audiences, AR has emerged as a critical catalyst for transformation. It supports adaptive learning paths, real-time feedback, and collaborative problem-solving exercises that bridge theoretical concepts and practical applications. By fostering experiential learning within familiar environments, AR reduces cognitive load and nurtures deeper understanding. Consequently, educators are integrating AR modules into curricula ranging from K-12 science labs to corporate training workshops, ensuring that learners remain motivated and proficient. This rapid uptake underscores AR’s potential to redefine the future of education and professional development.

Transformative Shifts Reshaping the AR eLearning Landscape

The eLearning landscape is undergoing transformative shifts as AR technologies advance. First, there is a migration from static, text-based content to immersive, spatially anchored lessons that heighten learner engagement. This shift has encouraged institutions to reimagine curriculum design, embedding AR scenarios wherever complex concepts benefit from visualization. Secondly, device proliferation-spanning smartphones, tablets, AR glasses, and VR headsets-has created a diverse hardware ecosystem, allowing learners to choose form factors that best suit their needs.

The democratization of content creation tools represents another pivotal change. Educators and instructional designers now produce interactive simulations and games without heavy reliance on external developers. At the same time, the integration of artificial intelligence with AR platforms has enabled real-time performance analytics and personalized learning paths, further enhancing efficacy. Finally, as remote and hybrid learning models become the norm, AR enriches virtual collaboration by overlaying shared digital workspaces onto home or office environments. Collectively, these shifts are redefining how knowledge is delivered, absorbed, and applied.

Cumulative Impact of United States Tariffs in 2025 on AR eLearning

The introduction of United States tariffs in 2025 has exerted a multifaceted impact on the augmented reality eLearning ecosystem. Tariffs targeting consumer electronics components-such as microdisplays, sensors, and printed circuit boards-have raised the cost of manufacturing head-mounted displays and AR glasses abroad. As a result, hardware providers have faced upward pressure on unit costs, prompting many to renegotiate supply contracts or relocate assembly operations to regions outside the tariff regime.

Software developers and content creators have also adapted by optimizing applications for handheld devices, reducing reliance on tariff-affected hardware. Moreover, institutions and corporate clients have become more strategic in procurement, balancing total cost of ownership against pedagogical benefits. In response, some industry players have pursued vertical integration-securing component supply or establishing in-house manufacturing-to mitigate future tariff fluctuations. While price sensitivity has challenged short-term adoption rates, the long-term effect is a more resilient supply chain and a stronger emphasis on device-agnostic AR solutions.

Key Segmentation Insights for AR eLearning

Segmenting the AR eLearning market by device type reveals two primary categories: handheld devices and head-mounted displays. The handheld segment encompasses smartphones and tablets, which offer portability and familiarity, while head-mounted displays include AR glasses and VR headsets. Within AR glasses, the monoscopic subsegment caters to lightweight overlays, whereas stereoscopic variants deliver depth perception for complex simulations.

When examined by application, the market divides into higher education, K-12 education, and technical training. Technical training further splits into corporate training and vocational training, reflecting the need for industry-specific skills development. From a technology standpoint, marker-based AR dominates, with image recognition and QR code recognition facilitating precise content anchoring. Content type segmentation uncovers interactive simulations, learning games, and virtual labs; among these, learning games branch into educational games that reinforce fundamentals and serious games that tackle real-world challenges. Finally, end-user segmentation highlights corporate training centers, educational institutions, and individual learners, each demanding tailored solutions to address distinct learning objectives and scale requirements.

Key Regional Insights Influencing AR eLearning Adoption

Across the Americas, early adoption has been driven by robust infrastructure, widespread smartphone penetration, and a strong emphasis on corporate and higher education investments. In Europe, regulatory frameworks encouraging digital transformation in schools and universities have fueled pilot programs, while the Middle East & Africa region benefits from public-private partnerships aimed at bridging educational gaps through technology. In the Asia-Pacific region, government initiatives supporting STEM education and vocational skills development have accelerated AR integration, particularly in markets where mobile learning outpaces fixed-infrastructure deployments.

Regional nuances also shape content priorities: in North America, there is a focus on professional certification and compliance training, whereas European institutions emphasize collaborative research and cross-border academic exchange. The Middle East & Africa often tailors AR experiences to support remote learning in underserved areas, while Asia-Pacific pioneers mass-market applications through partnerships with telecommunications providers. Understanding these regional dynamics enables solution providers to align product roadmaps with localized requirements and regulatory landscapes.

Key Company Insights Shaping the AR eLearning Market

The AR eLearning ecosystem comprises a spectrum of hardware, software, and content specialists. Leading platform providers such as Anthology Inc. by Blackboard Inc. and Google LLC by Alphabet Inc. deliver comprehensive learning management systems that integrate AR modules. Technology giants Apple Inc. and Microsoft Corporation enhance device ecosystems with developer tools and enterprise-grade security for AR applications. Hardware innovators like Dell Inc. and Cemtrex, Inc. focus on optimizing performance in head-mounted displays, while Aristek Systems Ltd. and Colan InfoTech Pvt Ltd bring custom solutions for bespoke training environments.

Software development firms including BrainCert, Inc. and Swift eLearning Services craft scalable AR content, complemented by immersive simulation experts LearnBrite and Immertive Pvt. Ltd. Networking and collaboration infrastructure is supported by Cisco Systems, Inc., while Digital Samba, SL specializes in interactive streaming for remote AR experiences. Legacy enterprises such as International Business Machines Corporation and Hitachi, Ltd. leverage their research prowess to drive advanced AR algorithms, and Novaconcept Formation inc. excels in integrating marker-based recognition with QR code workflows. Together, these companies form a dynamic value chain that empowers educational institutions and enterprises to deploy AR at scale.

Actionable Recommendations for AR eLearning Industry Leaders

Industry leaders should prioritize cross-platform compatibility to ensure AR content performs seamlessly across handheld devices, monoscopic and stereoscopic glasses, and VR headsets. Investing in open standards and interoperable APIs will reduce deployment friction and extend the reach of learning modules. Strategic partnerships between hardware manufacturers and content creators can accelerate product development cycles and yield turnkey solutions that address both technical and pedagogical requirements.

To mitigate supply chain volatility, organizations should explore regional manufacturing or assembly options outside high-tariff jurisdictions and maintain a diversified supplier base for critical components such as displays and sensors. Additionally, integrating AR analytics with existing learning management systems will generate actionable insights into learner progress and content effectiveness. Finally, dedicating resources to faculty and instructor training on AR authoring tools and pedagogy will foster internal champions who can drive adoption and refine instructional strategies.

Conclusion: Realizing the Potential of AR in eLearning

Augmented Reality is poised to revolutionize the way knowledge is imparted and skills are honed, blending immersive visuals with interactive content to deliver experiential learning at scale. As device affordability improves and content creation tools become more accessible, educational institutions and enterprises have a unique opportunity to embed AR into core curricula and training programs. The convergence of AR with data analytics ensures that learning outcomes can be measured and optimized in real time, leading to higher learner satisfaction and better skill retention.

However, successful implementation hinges on strategic alignment between technology roadmaps and pedagogical goals. Organizations must balance innovation with operational pragmatism, ensuring that AR solutions integrate smoothly with existing systems and support diverse learner populations. By adopting a phased approach-starting with pilot projects in high-impact areas-stakeholders can validate ROI, refine deployment strategies, and build internal expertise. Ultimately, AR’s immersive capabilities will unlock new dimensions of engagement, collaboration, and performance in education and professional development.

Market Segmentation & Coverage

This research report categorizes the Augmented Reality in eLearning Market to forecast the revenues and analyze trends in each of the following sub-segmentations:

  • Handheld Devices
    • Smartphones
    • Tablets
  • Head-Mounted Displays
    • AR Glasses
      • Monoscopic AR Glasses
      • Stereoscopic AR Glasses
    • VR Headsets
  • Higher Education
  • K-12 Education
  • Technical Training
    • Corporate Training
    • Vocational Training
  • Marker-Based AR
    • Image Recognition
    • QR Code Recognition
  • Interactive Simulations
  • Learning Games
    • Educational Games
    • Serious Games
  • Virtual Labs
  • Corporate Training Centers
  • Educational Institutions
  • Individual Learners

This research report categorizes the Augmented Reality in eLearning Market to forecast the revenues and analyze trends in each of the following sub-regions:

  • Americas
    • Argentina
    • Brazil
    • Canada
    • Mexico
    • United States
      • California
      • Florida
      • Illinois
      • New York
      • Ohio
      • Pennsylvania
      • Texas
  • Asia-Pacific
    • Australia
    • China
    • India
    • Indonesia
    • Japan
    • Malaysia
    • Philippines
    • Singapore
    • South Korea
    • Taiwan
    • Thailand
    • Vietnam
  • Europe, Middle East & Africa
    • Denmark
    • Egypt
    • Finland
    • France
    • Germany
    • Israel
    • Italy
    • Netherlands
    • Nigeria
    • Norway
    • Poland
    • Qatar
    • Russia
    • Saudi Arabia
    • South Africa
    • Spain
    • Sweden
    • Switzerland
    • Turkey
    • United Arab Emirates
    • United Kingdom

This research report categorizes the Augmented Reality in eLearning Market to delves into recent significant developments and analyze trends in each of the following companies:

  • Anthology Inc. by Blackboard Inc.
  • Apple Inc.
  • Aristek Systems Ltd.
  • BrainCert, Inc.
  • Cemtrex, Inc.
  • Cisco Systems, Inc.
  • Colan InfoTech Pvt Ltd
  • Dell Inc.
  • Digital Samba, SL
  • Google LLC by Alphabet Inc.
  • Hitachi, Ltd.
  • Immertive Pvt. Ltd.
  • International Business Machines Corporation
  • LearnBrite
  • Microsoft Corporation
  • Novaconcept Formation inc.
  • Swift eLearning Services

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Augmented Reality in eLearning Market, by Device Type
8.1. Introduction
8.2. Handheld Devices
8.2.1. Smartphones
8.2.2. Tablets
8.3. Head-Mounted Displays
8.3.1. AR Glasses
8.3.1.1. Monoscopic AR Glasses
8.3.1.2. Stereoscopic AR Glasses
8.3.2. VR Headsets
9. Augmented Reality in eLearning Market, by Application
9.1. Introduction
9.2. Higher Education
9.3. K-12 Education
9.4. Technical Training
9.4.1. Corporate Training
9.4.2. Vocational Training
10. Augmented Reality in eLearning Market, by Technology
10.1. Introduction
10.2. Marker-Based AR
10.2.1. Image Recognition
10.2.2. QR Code Recognition
11. Augmented Reality in eLearning Market, by Content Type
11.1. Introduction
11.2. Interactive Simulations
11.3. Learning Games
11.3.1. Educational Games
11.3.2. Serious Games
11.4. Virtual Labs
12. Augmented Reality in eLearning Market, by End User
12.1. Introduction
12.2. Corporate Training Centers
12.3. Educational Institutions
12.4. Individual Learners
13. Americas Augmented Reality in eLearning Market
13.1. Introduction
13.2. Argentina
13.3. Brazil
13.4. Canada
13.5. Mexico
13.6. United States
14. Asia-Pacific Augmented Reality in eLearning Market
14.1. Introduction
14.2. Australia
14.3. China
14.4. India
14.5. Indonesia
14.6. Japan
14.7. Malaysia
14.8. Philippines
14.9. Singapore
14.10. South Korea
14.11. Taiwan
14.12. Thailand
14.13. Vietnam
15. Europe, Middle East & Africa Augmented Reality in eLearning Market
15.1. Introduction
15.2. Denmark
15.3. Egypt
15.4. Finland
15.5. France
15.6. Germany
15.7. Israel
15.8. Italy
15.9. Netherlands
15.10. Nigeria
15.11. Norway
15.12. Poland
15.13. Qatar
15.14. Russia
15.15. Saudi Arabia
15.16. South Africa
15.17. Spain
15.18. Sweden
15.19. Switzerland
15.20. Turkey
15.21. United Arab Emirates
15.22. United Kingdom
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. Anthology Inc. by Blackboard Inc.
16.3.2. Apple Inc.
16.3.3. Aristek Systems Ltd.
16.3.4. BrainCert, Inc.
16.3.5. Cemtrex, Inc.
16.3.6. Cisco Systems, Inc.
16.3.7. Colan InfoTech Pvt Ltd
16.3.8. Dell Inc.
16.3.9. Digital Samba, SL
16.3.10. Google LLC by Alphabet Inc.
16.3.11. Hitachi, Ltd.
16.3.12. Immertive Pvt. Ltd.
16.3.13. International Business Machines Corporation
16.3.14. LearnBrite
16.3.15. Microsoft Corporation
16.3.16. Novaconcept Formation inc.
16.3.17. Swift eLearning Services
17. ResearchAI
18. ResearchStatistics
19. ResearchContacts
20. ResearchArticles
21. Appendix
List of Figures
FIGURE 1. AUGMENTED REALITY IN ELEARNING MARKET MULTI-CURRENCY
FIGURE 2. AUGMENTED REALITY IN ELEARNING MARKET MULTI-LANGUAGE
FIGURE 3. AUGMENTED REALITY IN ELEARNING MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
FIGURE 10. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
FIGURE 12. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 16. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 20. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. AUGMENTED REALITY IN ELEARNING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 26. AUGMENTED REALITY IN ELEARNING MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. AUGMENTED REALITY IN ELEARNING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TABLETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MONOSCOPIC AR GLASSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY STEREOSCOPIC AR GLASSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY VR HEADSETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HIGHER EDUCATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY K-12 EDUCATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CORPORATE TRAINING, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY VOCATIONAL TRAINING, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY IMAGE RECOGNITION, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY QR CODE RECOGNITION, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY INTERACTIVE SIMULATIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY EDUCATIONAL GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SERIOUS GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY VIRTUAL LABS, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CORPORATE TRAINING CENTERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY INDIVIDUAL LEARNERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 42. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 43. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 44. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 45. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 46. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 47. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 48. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 49. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 50. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 51. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 52. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 53. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 54. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 55. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 56. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 57. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 58. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 59. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 60. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 61. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 62. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 63. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 64. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 65. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 66. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 67. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 68. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 69. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 70. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 71. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 72. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 73. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 74. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 75. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 76. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 77. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 78. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 79. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 80. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 81. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 82. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 83. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 84. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 85. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 86. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 87. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 88. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 89. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 90. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 91. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 92. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 93. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 94. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 95. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 96. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 97. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 98. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 99. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 100. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 101. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 102. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 103. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 104. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 105. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 106. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 107. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 108. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 109. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 110. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 111. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 112. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 113. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 114. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 115. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 116. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 117. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 118. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 119. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 120. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 121. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 122. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 123. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 124. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 125. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 126. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 127. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 128. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 129. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 130. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 131. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 132. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 133. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 134. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 135. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 136. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 137. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 138. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 139. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 140. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 141. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 142. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 143. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 144. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 145. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 146. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 147. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 148. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 149. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 150. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 151. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 152. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 153. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 154. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 155. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 156. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 157. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 158. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 159. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 160. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 161. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 162. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 163. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 164. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 165. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 166. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 167. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 168. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 169. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 170. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 171. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 172. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 173. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 174. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 175. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 176. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 177. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 178. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 179. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 180. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 181. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 182. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 183. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 184. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 185. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 186. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 187. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 188. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 189. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 190. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 191. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 192. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 193. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 194. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 195. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 196. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 197. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 198. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 199. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 200. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 201. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 202. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 203. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 204. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 205. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 206. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 207. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 208. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 209. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 210. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 211. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 212. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 213. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 214. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 215. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 216. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 217. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 218. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 219. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 220. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 221. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 222. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 223. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 224. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 225. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 226. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 227. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 228. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 229. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 230. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 231. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 232. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 233. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 234. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 235. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 236. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 237. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 238. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 239. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 240. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 241. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 242. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 243. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 244. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 245. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 246. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 247. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 248. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 249. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 250. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 251. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 252. VIETNAM AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 253. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 254. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 255. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 256. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 257. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 258. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 259. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 260. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 261. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 262. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 263. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 264. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 265. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 266. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 267. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 268. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 269. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 270. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 271. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 272. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 273. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 274. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 275. DENMARK AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 276. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 277. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 278. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 279. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 280. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 281. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 282. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 283. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 284. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 285. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 286. EGYPT AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 287. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 288. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 289. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 290. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 291. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 292. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 293. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 294. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 295. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 296. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 297. FINLAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 298. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 299. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HANDHELD DEVICES, 2018-2030 (USD MILLION)
TABLE 300. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2030 (USD MILLION)
TABLE 301. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY AR GLASSES, 2018-2030 (USD MILLION)
TABLE 302. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 303. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNICAL TRAINING, 2018-2030 (USD MILLION)
TABLE 304. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 305. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 306. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CONTENT TYPE, 2018-2030 (USD MILLION)
TABLE 307. FRANCE AUGMENTED RE

Companies Mentioned

  • Anthology Inc. by Blackboard Inc.
  • Apple Inc.
  • Aristek Systems Ltd.
  • BrainCert, Inc.
  • Cemtrex, Inc.
  • Cisco Systems, Inc.
  • Colan InfoTech Pvt Ltd
  • Dell Inc.
  • Digital Samba, SL
  • Google LLC by Alphabet Inc.
  • Hitachi, Ltd.
  • Immertive Pvt. Ltd.
  • International Business Machines Corporation
  • LearnBrite
  • Microsoft Corporation
  • Novaconcept Formation inc.
  • Swift eLearning Services

Methodology

Loading
LOADING...