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Augmented Reality in eLearning Market Research Report by Component (Hardware, Services, and Solution), Application, Deployment, Region (Americas, Asia-Pacific, and Europe, Middle East & Africa) - Global Forecast to 2027 - Cumulative Impact of COVID-19

  • ID: 5234111
  • Report
  • April 2022
  • Region: Global
  • 198 Pages
  • 360iResearch™
UP TO OFF until Dec 31st 2022

FEATURED COMPANIES

  • Apple Inc.
  • BrainCert
  • Digital Samba SL
  • Immertive Pvt. Ltd.
  • Nextech Systems, LLC
  • Sony Corporation
The Global Augmented Reality in eLearning Market size was estimated at USD 12.01 billion in 2021, USD 14.99 billion in 2022, and is projected to grow at a Compound Annual Growth Rate (CAGR) of 25.00% to reach USD 45.84 billion by 2027.



Market Statistics:


The report provides market sizing and forecast across five major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2019 and 2020 are considered historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered the forecast period.

Market Segmentation & Coverage:


This research report categorizes the Augmented Reality in eLearning to forecast the revenues and analyze the trends in each of the following sub-markets:
  • Based on Component, the market was studied across Hardware, Services, and Solution.
  • Based on Application, the market was studied across Academic, Corporate, Defense, Government, Healthcare, Manufacturing, and Retail.
  • Based on Deployment, the market was studied across On-Cloud and On-Premises.
  • Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, and Thailand. Europe, Middle East & Africa is further studied across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:


COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Cumulative Impact of 2022 Russia Ukraine Conflict:


We continuously monitor and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.

This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for Augmented Reality in eLearning market considering the current update on the conflict and its global response.

Competitive Strategic Window:


The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:


The FPNV Positioning Matrix evaluates and categorizes the vendors in the Augmented Reality in eLearning Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:


The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:


The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:


The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Augmented Reality in eLearning Market, including Apple Inc., Barco NV, BigBlueButton, Blackboard Inc., BrainCert, CemtrexLabs, Cisco Systems, Inc., Dell Technologies, Digital Samba SL, Edvance360, Electa Communications Ltd., Google, LLC, Hitachi, Ltd., Immertive Pvt. Ltd., Impero Software, International Business Machines Corporation, LG Electronics, Microsoft Corp, Nextech Systems, LLC, Oracle Corporation, Panasonic Corporation, Rams Creative Technologies Pvt. Ltd., Samsung Electronics Co., Ltd., SkyPre, Sony Corporation, TutorRoom, Veative Labs, and WIZ IQ.

The report provides insights on the following pointers:


1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:


1. What is the market size and forecast of the Global Augmented Reality in eLearning Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Augmented Reality in eLearning Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Augmented Reality in eLearning Market?
4. What is the competitive strategic window for opportunities in the Global Augmented Reality in eLearning Market?
5. What are the technology trends and regulatory frameworks in the Global Augmented Reality in eLearning Market?
6. What is the market share of the leading vendors in the Global Augmented Reality in eLearning Market?
7. What modes and strategic moves are considered suitable for entering the Global Augmented Reality in eLearning Market?
Frequently Asked Questions about the Global Augmented Reality in eLearning Market

What is the estimated value of the Global Augmented Reality in eLearning Market?

The Global Augmented Reality in eLearning Market was estimated to be valued at $12.0 Billion in 2021.

What is the growth rate of the Global Augmented Reality in eLearning Market?

The growth rate of the Global Augmented Reality in eLearning Market is 25.0%, with an estimated value of $45.8 Billion by 2027.

What is the forecasted size of the Global Augmented Reality in eLearning Market?

The Global Augmented Reality in eLearning Market is estimated to be worth $45.8 Billion by 2027.

Who are the key companies in the Global Augmented Reality in eLearning Market?

Key companies in the Global Augmented Reality in eLearning Market include Apple Inc., Barco NV, BigBlueButton, Blackboard Inc., BrainCert, CemtrexLabs, Cisco Systems, Inc., Dell Technologies and Edvance360.
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Apple Inc.
  • BrainCert
  • Digital Samba SL
  • Immertive Pvt. Ltd.
  • Nextech Systems, LLC
  • Sony Corporation

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Growing acceptance of AR technology for corporate education or training
5.1.1.2. Rising focused towards digitalization of the education system
5.1.1.3. Demand for a personal learning experience in diversified fields
5.1.2. Restraints
5.1.2.1. Lack of industry standards and operability
5.1.3. Opportunities
5.1.3.1. Continuous technology advancement in augmented reality
5.1.3.2. Growing adopting in defense and healthcare for simulation and training
5.1.4. Challenges
5.1.4.1. High capital investment and reluctance to new technologies
5.2. Cumulative Impact of COVID-19
5.3. Cumulative Impact of 2022 Russia Ukraine Conflict
6. Augmented Reality in eLearning Market, by Component
6.1. Introduction
6.2. Hardware
6.3. Services
6.4. Solution
7. Augmented Reality in eLearning Market, by Application
7.1. Introduction
7.2. Academic
7.3. Corporate
7.4. Defense
7.5. Government
7.6. Healthcare
7.7. Manufacturing
7.8. Retail
8. Augmented Reality in eLearning Market, by Deployment
8.1. Introduction
8.2. On-Cloud
8.3. On-Premises
9. Americas Augmented Reality in eLearning Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Augmented Reality in eLearning Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
11. Europe, Middle East & Africa Augmented Reality in eLearning Market
11.1. Introduction
11.2. France
11.3. Germany
11.4. Italy
11.5. Netherlands
11.6. Qatar
11.7. Russia
11.8. Saudi Arabia
11.9. South Africa
11.10. Spain
11.11. United Arab Emirates
11.12. United Kingdom
12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.1.1. Quadrants
12.1.2. Business Strategy
12.1.3. Product Satisfaction
12.2. Market Ranking Analysis
12.3. Market Share Analysis, By Key Player
12.4. Competitive Scenario
12.4.1. Merger & Acquisition
12.4.2. Agreement, Collaboration, & Partnership
12.4.3. New Product Launch & Enhancement
12.4.4. Investment & Funding
12.4.5. Award, Recognition, & Expansion
13. Company Usability Profiles
13.1. Apple Inc.
13.2. Barco NV
13.3. BigBlueButton
13.4. Blackboard Inc.
13.5. BrainCert
13.6. CemtrexLabs
13.7. Cisco Systems, Inc.
13.8. Dell Technologies
13.9. Digital Samba SL
13.10. Edvance360
13.11. Electa Communications Ltd.
13.12. Google, LLC
13.13. Hitachi, Ltd.
13.14. Immertive Pvt. Ltd.
13.15. Impero Software
13.16. International Business Machines Corporation
13.17. LG Electronics
13.18. Microsoft Corp
13.19. Nextech Systems, LLC
13.20. Oracle Corporation
13.21. Panasonic Corporation
13.22. Rams Creative Technologies Pvt. Ltd.
13.23. Samsung Electronics Co., Ltd.
13.24. SkyPre
13.25. Sony Corporation
13.26. TutorRoom
13.27. Veative Labs
13.28. WIZ IQ
14. Appendix
14.1. Discussion Guide
14.2. License & Pricing
List of Figures
FIGURE 1. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: DYNAMICS
FIGURE 2. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2021 VS 2027 (%)
FIGURE 3. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2021 VS 2027 (USD BILLION)
FIGURE 4. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2027
FIGURE 5. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, 2019-2027 (USD BILLION)
FIGURE 6. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 7. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SERVICES, 2019-2027 (USD BILLION)
FIGURE 8. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SERVICES, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 9. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SOLUTION, 2019-2027 (USD BILLION)
FIGURE 10. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SOLUTION, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 11. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2021 VS 2027 (%)
FIGURE 12. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2021 VS 2027 (USD BILLION)
FIGURE 13. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2027
FIGURE 14. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ACADEMIC, 2019-2027 (USD BILLION)
FIGURE 15. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ACADEMIC, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 16. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CORPORATE, 2019-2027 (USD BILLION)
FIGURE 17. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CORPORATE, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 18. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEFENSE, 2019-2027 (USD BILLION)
FIGURE 19. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEFENSE, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 20. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GOVERNMENT, 2019-2027 (USD BILLION)
FIGURE 21. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GOVERNMENT, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 22. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEALTHCARE, 2019-2027 (USD BILLION)
FIGURE 23. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEALTHCARE, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 24. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MANUFACTURING, 2019-2027 (USD BILLION)
FIGURE 25. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MANUFACTURING, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 26. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY RETAIL, 2019-2027 (USD BILLION)
FIGURE 27. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY RETAIL, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 28. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2021 VS 2027 (%)
FIGURE 29. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2021 VS 2027 (USD BILLION)
FIGURE 30. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2027
FIGURE 31. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-CLOUD, 2019-2027 (USD BILLION)
FIGURE 32. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-CLOUD, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 33. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISES, 2019-2027 (USD BILLION)
FIGURE 34. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISES, BY REGION, 2021 VS 2027 (USD BILLION)
FIGURE 35. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 36. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 37. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 38. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 39. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 40. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 41. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 42. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 43. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 44. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 45. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 46. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 47. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 48. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 49. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 50. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 51. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 52. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 53. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 54. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 55. GERMANY AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 56. ITALY AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 57. NETHERLANDS AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 58. QATAR AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 59. RUSSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 60. SAUDI ARABIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 61. SOUTH AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 62. SPAIN AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 63. UNITED ARAB EMIRATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 64. UNITED KINGDOM AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
FIGURE 65. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: FPNV POSITIONING MATRIX
FIGURE 66. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: SHARE, BY KEY PLAYER, 2021
FIGURE 67. COMPETITIVE SCENARIO ANALYSIS IN GLOBAL AUGMENTED REALITY IN ELEARNING MARKET, BY TYPE
List of Tables
TABLE 1. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2016–2020
TABLE 3. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY COMPONENT, 2019-2027 (USD BILLION)
TABLE 4. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, BY REGION, 2019-2027 (USD BILLION)
TABLE 5. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 6. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, BY STATE, 2019-2027 (USD BILLION)
TABLE 7. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 8. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HARDWARE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 9. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SERVICES, BY REGION, 2019-2027 (USD BILLION)
TABLE 10. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SERVICES, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 11. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SERVICES, BY STATE, 2019-2027 (USD BILLION)
TABLE 12. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SERVICES, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 13. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SERVICES, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 14. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SOLUTION, BY REGION, 2019-2027 (USD BILLION)
TABLE 15. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SOLUTION, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 16. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SOLUTION, BY STATE, 2019-2027 (USD BILLION)
TABLE 17. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SOLUTION, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 18. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY SOLUTION, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 19. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY APPLICATION, 2019-2027 (USD BILLION)
TABLE 20. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ACADEMIC, BY REGION, 2019-2027 (USD BILLION)
TABLE 21. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ACADEMIC, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 22. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ACADEMIC, BY STATE, 2019-2027 (USD BILLION)
TABLE 23. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ACADEMIC, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 24. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ACADEMIC, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 25. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CORPORATE, BY REGION, 2019-2027 (USD BILLION)
TABLE 26. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CORPORATE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 27. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CORPORATE, BY STATE, 2019-2027 (USD BILLION)
TABLE 28. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CORPORATE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 29. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY CORPORATE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 30. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEFENSE, BY REGION, 2019-2027 (USD BILLION)
TABLE 31. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEFENSE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 32. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEFENSE, BY STATE, 2019-2027 (USD BILLION)
TABLE 33. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEFENSE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 34. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEFENSE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 35. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GOVERNMENT, BY REGION, 2019-2027 (USD BILLION)
TABLE 36. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GOVERNMENT, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 37. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GOVERNMENT, BY STATE, 2019-2027 (USD BILLION)
TABLE 38. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GOVERNMENT, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 39. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY GOVERNMENT, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 40. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEALTHCARE, BY REGION, 2019-2027 (USD BILLION)
TABLE 41. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEALTHCARE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 42. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEALTHCARE, BY STATE, 2019-2027 (USD BILLION)
TABLE 43. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEALTHCARE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 44. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY HEALTHCARE, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 45. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MANUFACTURING, BY REGION, 2019-2027 (USD BILLION)
TABLE 46. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MANUFACTURING, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 47. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MANUFACTURING, BY STATE, 2019-2027 (USD BILLION)
TABLE 48. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MANUFACTURING, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 49. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY MANUFACTURING, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 50. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY RETAIL, BY REGION, 2019-2027 (USD BILLION)
TABLE 51. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY RETAIL, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 52. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY RETAIL, BY STATE, 2019-2027 (USD BILLION)
TABLE 53. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY RETAIL, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 54. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY RETAIL, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 55. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY DEPLOYMENT, 2019-2027 (USD BILLION)
TABLE 56. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-CLOUD, BY REGION, 2019-2027 (USD BILLION)
TABLE 57. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-CLOUD, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 58. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-CLOUD, BY STATE, 2019-2027 (USD BILLION)
TABLE 59. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-CLOUD, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 60. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-CLOUD, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 61. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISES, BY REGION, 2019-2027 (USD BILLION)
TABLE 62. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISES, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 63. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISES, BY STATE, 2019-2027 (USD BILLION)
TABLE 64. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISES, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 65. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, BY ON-PREMISES, BY COUNTRY, 2019-2027 (USD BILLION)
TABLE 66. AMERICAS AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 67. ARGENTINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 68. BRAZIL AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 69. CANADA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 70. MEXICO AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 71. UNITED STATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 72. ASIA-PACIFIC AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 73. AUSTRALIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 74. CHINA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 75. INDIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 76. INDONESIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 77. JAPAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 78. MALAYSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 79. PHILIPPINES AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 80. SINGAPORE AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 81. SOUTH KOREA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 82. TAIWAN AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 83. THAILAND AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 84. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 85. FRANCE AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 86. GERMANY AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 87. ITALY AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 88. NETHERLANDS AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 89. QATAR AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 90. RUSSIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 91. SAUDI ARABIA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 92. SOUTH AFRICA AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 93. SPAIN AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 94. UNITED ARAB EMIRATES AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 95. UNITED KINGDOM AUGMENTED REALITY IN ELEARNING MARKET SIZE, 2019-2027 (USD BILLION)
TABLE 96. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: SCORES
TABLE 97. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: BUSINESS STRATEGY
TABLE 98. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: PRODUCT SATISFACTION
TABLE 99. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: RANKING
TABLE 100. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: SHARE, BY KEY PLAYER, 2021
TABLE 101. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: MERGER & ACQUISITION
TABLE 102. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 103. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 104. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: INVESTMENT & FUNDING
TABLE 105. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: AWARD, RECOGNITION, & EXPANSION
TABLE 106. GLOBAL AUGMENTED REALITY IN ELEARNING MARKET: LICENSE & PRICING
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