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Africa Animation, VFX and Video Games: Strategies, Trends & Opportunities (2022-26)

  • ID: 5236601
  • Report
  • January 2022
  • Region: Africa
  • 413 Pages
  • Digital Vector

FEATURED COMPANIES

  • 100 Stones Interactive
  • Core-Design Essence
  • Gamers First
  • Lung Animation
  • PeopleFun, Inc.
  • SouthPeak

The African Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent. The industry is in a phase where we are seeing the emergence of several African animation companies and animators working on attractive stories and content leveraging the continent’s large potential for stories. Several animation studios in Africa release their content through online channels such as YouTube, which is attracting millions of subscribers both from the continent as well as worldwide. African studios are making new inroads by launching original locally produced content on Netflix. Several local content productions have been nominated for several global awards including the Oscars. The Annecy Festival in 2020 will be focusing on animation from Africa.

There are a handful of globally renowned animation studios as well as several hundreds of small and medium-sized studios producing content tailored to local tastes. Supply of animation talent, which has historically been limited, is emerging with support and intervention of several government and industry initiatives to develop and support African animation through university courses and vocational training courses which provide theoretical and practical hands-on learning on Animation, VFX and Video Games. There are vast sections of the African continent where the potential for Animation, VFX & Video games has not yet been realized and calls for closer participation between government, industry and academia to catalyse the industry growth. The industry needs support in the form of training, funding, tax incentives, market reach, access to hardware and software, legal support to protect the content IP. access to global distribution and collaboration networks etc. Countries such as South Africa, Nigeria, Egypt, Kenya, Tanzania, Uganda, Ghana, Zimbabwe and Ethiopia are emerging as the leaders from Africa through content productions as well as collaborations. This includes content for movies, television, games, augmented reality, virtual reality, advertising, web designs and industrial applications such as architecture, engineering, industrial design, healthcare, education, medicine, and the motor industry.

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low-cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest-growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labour costs etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modelling processes as cloud-based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Emerging Trends in Animation, VFX & Video Games Industry

  • The combination of live-action and animation will alter the form, as well as the content, of film animation
  • Animation is no longer a profession limited to animators with increasing participation from computer professionals, programmers, technicians etc
  • The evolution of visual effects (VFX), augmented reality (AR) and virtual reality (VR) technologies is dramatically changing both the creation and consumption of films, videos, games, and more
  • Augmented Reality and Virtual Reality adoption will drive the demand for animation content
  • Production work is moving around the world – tax incentives, regional low labour costs and subsidies put pressure on existing companies to reduce costs and set up facilities in tax-advantaged or low-cost regions
  • Media consumption habits are changing rapidly, windows for film releases are narrowing, and follow-on markets are shifting from television, cable, DVD and rentals to streaming and digital downloads
  • The international film market in several emerging markets is growing quickly and creating new opportunities. Regulations in several countries limit imported animation content without a certain amount of local participation and studios are collaborating with local partners to produce content
  • Although 2D animation will survive, it will be largely in the form of hybrid 2D/3D animation. As well as reducing costs, using CGI for backgrounds allows for a more dynamic camera. The training offered to animators are biased in favour of CGI and so artists with traditional 2D skills are becoming harder to find
  • The changing viewing habits favour short productions as a form of entertainment. The viewing habits generally favour short-form content that can be turned out quickly and cheaply
  • Merchandise is already a major form of revenue generation for animated films and in future, it could form a much larger share of revenues
  • Artificial Intelligence, machine learning & deep learning are being leveraged to drive hyper-personalisation for video games
  • Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross-sell, churn, classify player behaviour etc
  • Micro-segmentation of fans is emerging as eSports leagues and tournaments are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning
  • In video games, predictive analytics can be used to forecast when a player will stop playing if a player will convert from a non-paying to a paying user, what types of items players will purchase, classify player behaviour, etc
  • Cloud Gaming services that are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers
  • The availability of low-cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for the online games market to grow

Clients use this publisher’s industry research to find answers to questions such as:

  • What are the emerging market opportunities, market growth factors, annual growth numbers, market size, growth forecasts, content volumes, demand and supply volumes?
  • Understand the fast-emerging market opportunities and segments and differentiate between them based on size and annual growth. 
  • What are the geography-specific industry challenges, characteristics, opportunities and strengths?
  • What are the risks of entering a new market and how to manage them? How is the market expected to evolve and what could be the future options?
  • Industry demography of key geographies and their animation landscape
  • Early identification of changing market conditions and their impact on key industry factors
  • Benchmark key government policy frameworks across various global markets and make the right partnership choices to make the best use of support, subsidies and incentives.
  • What strategies to adopt for multi-country content collaborations?
  • Create, formulate and validate business plans towards making a product/service launch or make a buy decision?
  • What are the key attributes of specific geographical markets and how are they expected to evolve?
  • Key metrics to measure the differentiators of the industry to succeed at a local, regional and global scale
  • What technology and business model disruptions will impact the Animation, VFX and video games industry in the next 2-5 years? What kind of impact will they have?
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • 100 Stones Interactive
  • Core-Design Essence
  • Gamers First
  • Lung Animation
  • PeopleFun, Inc.
  • SouthPeak

Executive Summary

  • Impact Of Covid-19 On Global Animation, VFX & Video Games
  • Impact Of Covid-19 On Industry Value Chain

Global Animation & VFX Industry

  • History And Evolution
  • Industry Differentiators
  • Industry Characteristics
  • Animation Industry Supply Chain
  • Role Of Technology
  • Merchandising Opportunities
  • Key Distribution Channels For Animation Content
  • Risks Faced By Animation Studios
  • Demand Drivers Of Animation Industry
  • Drivers For Success
  • Animation Financial Models
  • Emerging Technological Platforms
  • Emerging Application Areas
  • Competitive Landscape Of Animation Studios
  • Global Animation & VFX Market Size & Opportunity
  • Market Segmentation Of Animation, VFX And Video Games
  • Global Animation Studios: Distribution And Capabilities

Animation & VFX Market Segments

  • Market Segmentation
  • 2D Animation
  • 3D Animation / Computer Generated Imagery (CGI)
  • Visual Effects (VFX)
  • Web Animation
  • Market Opportunity For 3D Animation/Computer Generated Imagery (CGI)
  • Producing CGI Animation
  • Advantages Of CGI Animation
  • Disadvantages Of CGI Animation
  • Influence Of CGI On 2D Animation
  • Challenges For CGI Animation
  • Critical Success Factors For CGI Productions
  • Visual Effects (VFX)
  • VFX Industry Challenges & Opportunities
  • Stop Motion Animation
  • Motion Capture
  • 3D Animation Movies
  • Key Trends, Opportunities, Forecasts

Animation Streaming Video On Demand

  • Market Size
  • Netflix
  • Disney+
  • HBO Max
  • Amazon Prime Video
  • Hulu
  • Apple Tv+
  • Peacock
  • Crunchyroll
  • Quibi

Emerging Trends & Future Of Animation & VFX

  • Key Predictions For The Future

Global Television Animation Content Demand

Animation & VFX Software Market

  • Animation Software Market Segments
  • 2D Animation Software Market
  • Industry Overview
  • Animation Workflow Using 2D Animation Package
  • Analysis Of Key 2D Animation Softwares
  • 3D Animation Software Market
  • Industry Overview
  • 3D Animation Software Market Segments
  • Free Animation Softwares
  • Plug-Ins To Products
  • Analysis Of Key Players In 3D Animation & VFX Software Market
  • Analysis Of Key 3D Animation & VFX Softwares
  • Japanese Anime Production Softwares
  • Prominence Of 2D
  • Retas - Software For Anime Production
  • Manga Studio - Software For Manga Production
  • Proprietary 3D Softwares Of Animation Studios
  • Collaboration Between Animation Studios And Software Firms

Animation & VFX Content Creation

  • Content Creation Workflow In 2D Animation
  • Conceptualization
  • Pre-Production
  • Production
  • Post-Production
  • Content Creation Lead Time Calculation In 2D Animation
  • Scanning And Filtering
  • Ink And Paint
  • Compositing And Dopesheet Preparation
  • Digital Processing In 2D Animation
  • Workflow Preceding Digital Processing
  • Content Creation Workflow In 3D Animation
  • Conceptualization
  • Pre-Production
  • Production
  • Post-Production
  • Parallel Activities
  • Timeline Of A 3D Production Workflow
  • Animation Software Usage In 3D Production Workflow
  • Animation Production Management
  • Governance
  • Task Division And People Allocation
  • Technology
  • Cloud Computing In Animation & VFX Workflow

Audience Dynamics

  • Marketing Strategies For Animation Studios
  • Marketing Program
  • Online Presence
  • Profiling And Targeting The Right Audience
  • Distribution
  • Conferences,  Festivals & Events
  • Strategies For Successful Animation Films
  • Best Practices In Character Design
  • Lessons From Past Mistakes
  • Profile Of A 3D Animation Studio: Disney Pixar
  • Disney Pixar’s Technological Advantage

Economics Of Animation & VFX

  • Revenue Break-Up Across Distribution Channels
  • Marketing To Exhibition Of Animation Content
  • Marketing
  • Licensing
  • Merchandising
  • Distribution
  • Exhibition
  • Economics Of Animation Copyrights
  • Dynamics Of Copyrights

Guidelines For Setting Up An Animation Studio

  • Investments Needed For Setting Up An Animation Studio
  • Specialized Hardware And Software Investments
  • Leveraging Cloud Computing For Competitive Advantage

Managing An Animation & Video Games Studio

  • Key Issues Of Concern
  • Formulating The Long-Term Strategy
  • Animation Content Outsourcing
  • Offshore Computer Animation Production
  • Business And Revenue Models
  • Drivers

Global Video Games Industry

  • Key Trends In The Global Video Games Industry
  • Impact Of Covid-19 On Global Video Games Industry
  • Industry Overview
  • Video Games Industry Structure
  • Changing Video Game Business Models
  • Online Video Gaming Business Models
  • Video Games Industry Value Chain
  • Mobile Games Industry Value Chain
  • Game Distribution Models
  • Key Opportunities & Strategies For Video Games Industry
  • Games Industry Competencies & Skills
  • Guidelines For A Games Studio Structure
  • Artificial Intelligence, Machine Learning & Deep Learning Driven Hyper-Personalisation For Video Games
  • Machine Learning For In-Game Analytics, User Acquisition & Retention
  • Video Games Market Segments
  • Mobile Video Games Segments & Genres
  • Global Video Games Market Size & Opportunity
  • Cross Over Between Games And Movies
  • Cloud Gaming Market & Opportunities
  • Market Size, User Base, Advantages & Challenges
  • Key Cloud Gaming Service Providers
  • Cloud Gaming Market Opportunities And Predictions

Global eSports Market

  • Key Trends In The Global eSports Industry
  • eSports Industry Structure
  • Most Popular eSports Tournaments
  • eSports Business Models
  • eSports Industry Value Chain
  • Key Opportunities & Strategies For eSports Industry
  • Key eSports Industry Forecasts
  • Global eSports Market Size & Opportunity

Africa Animation, VFX & Video Games

  • South Africa Animation VFX & Video Games
  • South Africa Animation & VFX
  • Impact Of Covid-19 On South African Animation, VFX & Video Games
  • Key Trends In South African Animation Industry
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Animation Studios In South Africa
  • Strategies For Animation Studios In South Africa
  • Data On Animation Studios In South Africa
  • South Africa Video Games Market
  • Advantages Of Game Development Outsourcing To South Africa
  • Key Trends In The Video Games Industry In South Africa
  • South Africa’s Video Games Market Size & Opportunity

Nigeria Animation VFX & Video Games

  • Nigeria Animation & VFX
  • Impact Of Covid-19 On Nigerian Animation, VFX & Video Games
  • Nigerian Animation Industry Overview
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Animation Studios In Nigeria
  • Animation Schools Nigeria
  • Strategies For Animation Studios In Nigeria
  • Data On Animation Studios In Nigeria
  • Nigeria Video Games Market
  • Advantages Of Game Development Outsourcing To Nigeria
  • Key Trends In The Video Games Industry In Nigeria
  • Nigeria Video Games Market Size & Opportunity

Egypt Animation VFX & Video Games

  • Egypt Animation & VFX
  • Impact Of Covid-19 On Egyptian Animation, VFX & Video Games
  • Egypt’S First Animated Feature Film
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Animation Studios In Egypt
  • Strategies For Animation Studios In Egypt
  • Egypt Video Games Market
  • Key Trends In The Video Games Industry In Egypt
  • Egypt Video Games Market Size & Opportunity

Morocco Animation VFX & Video Games

  • Morocco Animation & VFX
  • Animation Festivals And Communities
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Morocco Video Games Market
  • Key Trends In The Video Games Industry In Morocco
  • Morocco Video Games Market Size & Opportunity
  • Kenya Animation VFX & Video Games

Kenya Animation & VFX

  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Animation Studios In Kenya
  • Strategies For Animation Studios In Kenya
  • Kenya Video Games Market
  • Key Trends In The Video Games Industry In Kenya
  • Kenya Video Games Market Size & Opportunity

Algeria Animation VFX & Video Games

  • Algeria Animation & VFX
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Algeria Video Games Market
  • Key Trends In The Video Games Industry In Algeria
  • Algeria Video Games Market Size & Opportunity

Senegal Animation & VFX

Zimbabwe Animation & VFX

  • Key Challenges Faced By The Industry In Zimbabwe
  • Key Recommendations For The Animation Industry In Zimbabwe

Niger Animation & VFX

Ivory Coast Animation & VFX

Ghana Animation & VFX

Congo Animation & VFX

Burkina Faso Animation & VFX

List of Figures And Tables
Table: Impact Of Covid-19 On Global Animation, VFX & Video Games
Figure: Early Animations
Table: Animation Movies Adapted From Television
Figure: Animation Industry Activity Flow
Figure: Animation & VFX Industry Supply Chain
Figure: Early CGI Based Animations
Table: Live Action Movies Featuring CGI Characters
Table: Top Grossing Animation Movies
Figure: Market Size Of Global Animation, VFX And Video Games
Figure: Break-Up Of Global Animation, VFX And Video Games Industry
Figure: Market Size Of Global Animation & VFX Industry
Figure: Market Size Of Global Video Games Industry
Figure: Geographical Break-Up Of Global Animation, VFX & Video Games Industry
Figure: Geographical Break-Up Of Global Animation & VFX Industry
Figure: Market Segments Of Animation, VFX & Video Games Industry
Figure: Global Animation, VFX & Video Gaming Industry Segments
Figure: Market Size Of Animation & VFX In Movies & Television
Figure: Market Size Of Animation & VFX In Manufacturing
Figure: Market Size Of Animation & VFX In Architecture & Engineering
Figure: Market Size Of animation & VFX In Education
Figure: Market Size Of Animation In Medical, Healthcare & Scientific
Figure: Market Size Of Animation & VFX In Government & Defence
Figure: Market Size Of Animation & VFX In Marketing & Advertising
Figure: Geographic Distribution Of Animation Studios In The World
Figure: Break-Up Of Animation Studios Based On Capabilities
Table: Most Influential Animation Studios Of All Time
Table: Animated Feature Films From Prominent Studios
Figure: Break-Up Of Global Animation & VFX Market By Production Techniques
Table: Top Animation Movie Franchises
Table: Top Grossing CGI Animation Movies Of All Time
Table: 3D Animation / CGI Feature Films
Table: Live Action Movies With CGI Main Characters
Table: Prominent Stop Motion Animation Movies
Table: Prominent Motion Capture Movies
Figure: Global Box Office Revenues Of 3D Movies
Figure: Box Office Revenues Of 3D Movies In North America
Figure: Growth Of Global 3D Screens
Figure: Number Of 3D Movies Released Globally
Table: Prominent 3D Movies
Table: Top Grossing 3D Animation Movies Of All Times
Table: 3D Animation Movies In The Top 20 Grossing Movies
Figure: Global Streaming Video Market Size
Figure: Global Animation & VFX Streaming Video Market Size
Table: Minutes Of Television Animation Content Demand Worldwide
Figure: Minutes Of 2D/3D Television Animation Content Demand Globally
Figure: Commercial Animation Software Market Size
Figure: Animation Software Market Break-Up By Segments
Table: Classification Of Animation Software
Table: Key Players And Their Products In 2D Animation Software Market
Table: Leading 2D And 3D Animation Softwares
Table: Leading 3D Animation Softwares By Application & Operating System
Table: Key Players And Their Products In 3D Animation Software Market
Table: Free Animation Softwares
Table: Pricing Structures Of Key Animation Software Packages
Table: Comparison Of Key 3D Animation Software
Figure: 2D Animation Production Workflow
Figure: 3D Animation Production Workflow
Figure: 3D Animation Workflow
Figure: Key Global Animation Events
Figure: Disney Pixar’S Productions
Figure: Animation Movie Marketing Cost Break-Up
Table: Leading Global Animation Licensors And Licensed Properties
Table: Cost Break-Ups Of Leading Animation Movies
Table: Capital Expenditure For Setting Up An Animation Studio
Table: Profile Of Employees Required To Manage The Studio
Table: Leading Global Video Games Studios
Figure: Cost Structure Of Video Games
Table: Top Video Games By Cost Of Development
Table: Top Grossing Video Games
Table: Top Grossing Video Games Franchises
Table: Competencies And Profile Of Employees For Game Development Across Different Formats
Figure: Game Development Value Chain
Table: Key In-Game Metrics For Big Data Analytics
Figure: Games Industry Revenues By Device Types
Figure: Market Size Of Global Video Games Industry
Figure: Geographical Break-Up Of Global Video Games Industry
Figure: Market Size Of Video Games Industry In The Us
Figure: Market Size Of Video Games Industry In Europe
Figure: Market Size Of Video Games Industry In Asia
Figure: Market Size Of Video Games Industry In Rest Of The World
Figure: Revenue Break-Down By Video Game Industry Genres
Figure: Geographical Market Size Break-Up Of Mobile Video Games
Figure: Market Size Of Mobile Video Games Industry In The Us
Figure: Market Size Of Mobile Games Industry In Europe
Figure: Market Size Of Mobile Games Industry In Asia
Figure: Market Size Of Mobile Games Industry In Rest Of The World
Table: Leading Global Gaming Eco-System Players By Country
Table: Games Based On Animation Movies
Table: Movies Based On Video Games
Figure: Global Cloud Gaming Market
Figure: Global Cloud Gaming User Base
Figure: Geographical Break-Up Of Global Cloud Gaming Market
Figure: Geographical Break-Up Of Global Cloud Gaming User Base
Figure: Cloud Game Services
Table: Largest eSports Tournaments
Table: eSports Adoption By Country
Table: Largest Individual eSports Tournaments
Table: Largest Team eSports Tournaments
Figure: Market Size Of Global eSports Industry
Figure: Geographical Market Size Break-Up Of Global eSports Industry
Figure: eSports Global Audience
Figure: Geographical Break-Up Of eSports Global Audience
Figure: Market Size Of eSports Industry In The Us
Figure: Market Size Of eSports Industry In Europe
Figure: Market Size Of eSports Industry In Asia
Figure: Market Size Of eSports Industry In The Rest Of The World
Figure: eSports Industry Revenue Break-Down
Table: Impact Of Covid-19 On South African Animation, VFX & Video Games
Table: Animation & VFX Studios In South Africa
Figure: South Africa’S First Animated Feature Film
Figure: South Africa’S 3D Feature Film
Figure: Number Of Animation & VFX Studios In South Africa
Figure: Break-Up Of Animation Studios In South Africa Based On Size
Figure: Break-Up Of Animation Studios In South Africa Based On Capabilities
Figure: Classification Of Animation Studios In South Africa Based On Applications
Figure: Number Of People Employed In The South African Animation Industry
Figure: Cost Projections Of Producing One Episode Of Animation In South Africa
Figure: Minutes Of Animation Content Produced In South Africa
Figure: Break-Up Of Animation Content Output Of South Africa
Figure: 3D Animation Salaries In South Africa
Figure: 2D Animation Salaries In South Africa
Figure: Web & Mobile Animation Salaries In South Africa
Figure: Gaming Salaries In South Africa
Table: Top Grossing Play Store Video Gaming Applications In South Africa
Table: Top Grossing Apple Store Video Gaming Applications In South Africa
Figure: Market Size Of Video Games Industry In South Africa
Figure: Market Size Of Mobile Video Games Industry In South Africa
Figure: Revenue Break-Down By Mobile Game Genres In South Africa
Table: Impact Of Covid-19 On Nigerian Animation, VFX & Video Games
Figure: Nigeria’S Dawn Of Thunder
Figure: Nigeria Animation Productions
Table: Animation & VFX Studios In Nigeria
Table: Animation & VFX Schools In Nigeria
Figure: Number Of Animation & VFX Studios In Nigeria
Figure: Number Of People Employed In The Nigerian Animation Industry
Figure: Cost Projections Of Producing One Episode Of Animation In Nigeria
Table: Top Grossing Play Store Video Gaming Applications In Nigeria
Table: Top Grossing Apple Store Video Gaming Applications In Nigeria
Figure: Market Size Of Video Games Industry In Nigeria
Figure: Market Size Of Mobile Video Games Industry In Nigeria
Figure: Earliest Egyptian Animation Productions
Figure: Egyptian Animation Productions
Table: Impact Of Covid-19 On Egyptian Animation, VFX & Video Games
Table: Animation & VFX Studios In Egypt
Table: Top Grossing Play Store Video Gaming Applications In Egypt
Table: Top Grossing Apple Store Video Gaming Applications In Egypt
Figure: Market Size Of Video Games Industry In Egypt
Figure: Market Size Of Mobile Video Games Industry In Egypt
Table: Top Grossing Play Store Video Gaming Applications In Morocco
Table: Top Grossing Apple Store Video Gaming Applications In Morocco
Figure: Market Size Of Video Games Industry In Morocco
Figure: Market Size Of Mobile Video Games Industry In Morocco
Figure: Kenyan Animation Productions
Table: Animation & VFX Studios In Kenya
Table: Top Grossing Play Store Video Gaming Applications In Kenya
Table: Top Grossing Apple Store Video Gaming Applications In Kenya
Figure: Market Size Of Video Games Industry In Kenya
Figure: Market Size Of Mobile Video Games Industry In Kenya
Table: Top Grossing Play Store Video Gaming Applications In Algeria
Table: Top Grossing Apple Store Video Gaming Applications In Algeria
Figure: Market Size Of Video Games Industry In Algeria
Figure: Market Size Of Mobile Video Games Industry In Algeria
Figure: Senegalese Animation Productions
Figure: Africa’s First Animated Feature Film
Figure: Zimbabwean Animation Productions
Figure: Early Niger Animation Productions
Figure: Early Ivory Coast Animation Productions
Figure: Ghana’s Animation Productions
Figure: Congo Animation Productions
Figure: Early Burkina Faso Animation Productions

Note: Product cover images may vary from those shown

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  • 100 Stones Interactive
  • 20th Century Fox
  • 20th Century Fox Animation
  • 37 Interactive
  • 3Dimension
  • 4K Media
  • 5 Minutes
  • 6 Waves
  • 99Games
  • 9You
  • Aardman Animation
  • ABIGAMES PTE. LTD
  • Activision
  • Activision Blizzard
  • Activision Publishing, Inc.
  • Aeria
  • AFDA
  • Amblin
  • Animal Logic
  • AnimMate
  • Apaya
  • Apes in Space
  • Apple
  • Applifier
  • Arch Vision
  • Arkadium
  • Arkane
  • Art In Motion
  • Artech
  • Artix
  • Astrum
  • Atari
  • Atari, Inc.
  • Atlantis Creative Studios
  • Atlus
  • Atomic Cartoons
  • Atomic Visual Effects
  • Atum Studio
  • Autodesk
  • Avalanche
  • Azur Interactive Games
  • Babel
  • Babil Games
  • Bandai Namco
  • BANDAI NAMCO Entertainment Inc.
  • BBC Worldwide
  • Beach Bum Ltd
  • Behaviour
  • Bethesda
  • Bethesda Softworks
  • Big Ant
  • Big Fish
  • Big Fish Games
  • Big Huge Games
  • Big Idea Productions, Inc.
  • BigWorld
  • Blablabla Studios
  • Blackginger
  • Blitz
  • Blizzard
  • Blizzard Entertainment
  • Blue Sky Studios
  • Bluehole
  • BlueHouse
  • BlueSky Studios
  • Blurr Productions
  • Bones
  • Bonfire
  • Boston Media House
  • BRB Internacional
  • Bromelia Produçoes
  • Bugbox
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  • BV
  • Cairo Cartoon
  • Camel Games, Inc
  • Caner Kara
  • Capcom
  • Capcom Company
  • Cartoon Network Enterprises
  • CCP
  • CD Projekt
  • Century Game 
  • Changyou
  • Character Matters Animation Studio
  • Childish Things Ltd
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  • Cinematronics
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  • Climax
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  • Codemasters
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  • Crowdstar
  • Crytek
  • Cyber Agent
  • Darkworks
  • Deadline
  • Deep Silver / Koch
  • DeNa
  • DeNa ngmoco
  • Denis Sonin
  • Denki
  • Depth
  • DHGAMES
  • Dhruva
  • DHX Media
  • DIANDIAN INTERACTIVE 
  • Digital Chocolate
  • Digital Domain
  • Digital Extremes
  • Digital Production Solutions
  • Digital Rim
  • Digital Shock
  • Disney
  • Disney Feature
  • Disney Interactive Studios
  • Disney Pixar
  • Disney Playdom
  • Disney Toon Studios
  • DNA Productions
  • Double Down Interactive LLC
  • DoubleUGames
  • DPS
  • Dr. D Studios, Warner Bros.
  • DragonPlus
  • DreamWorks
  • EA Sports
  • Eden
  • eeGeo
  • Egg Creative Production
  • Egypt Animation Studios
  • Eidos
  • Electronic Arts
  • Elex Wireless
  • Elite Media Kenya
  • Entertainment One
  • Enzyme labs
  • Epic
  • Epic Games
  • Episode Interactive
  • Eugen
  • Eurocom
  • EuropaCorp
  • Eutechnyx
  • Exient
  • Exodus Film Group
  • Fablevision Studios
  • Facebook
  • Fathom Studios
  • Film Roman
  • Firecraft Studios Ltd.
  • Firefly Animation Studio
  • First Touch Games Ltd.
  • Fishlabs
  • FiveStar Games
  • Focus
  • Folimage
  • Fopspeen Moving Pictures
  • Foundation 9
  • Four Thirty Three
  • Fox
  • FoxNext Games, LLC
  • Free Radical
  • Free the Orange
  • Fremantle media
  • Frima
  • Frontier
  • Fuel
  • Full Moon Studios
  • FullFat
  • Fun Games For Free
  • Funcom
  • FunPlus
  • Gala Networks
  • Game Freak
  • Game Insight
  • Game Power
  • Game Show Network
  • Gamebasics BV
  • Gameberry Labs
  • Gameforge
  • Gameguru
  • Gameloft
  • Gameloft SE
  • Gamers First
  • Gamevil
  • Gameware
  • Gamigo
  • GARENA 
  • GARENA INTERNATIONAL
  • Gearbox
  • Giant
  • Giochi Preziosi Group
  • Glu
  • Glu Games Inc
  • Gmeloft
  • GMO GP, Inc.
  • Google
  • Gram Games
  • Gram Games Limited
  • Gravity
  • Gree
  • Grigon
  • Gulfstream Pictures
  • GungHo Entertainment
  • GungHo Online Entertainment
  • Habby
  • Hanbit
  • Hanna Barbera
  • Harmonix
  • Hasbro
  • HIKER GAMES
  • Hive Studios
  • Homeboyz Entertainment
  • Hothead
  • Housemarque
  • Hueman Studios
  • Huuuge Games Sp. z o.o.
  • Huuuge Global Ltd.
  • Icarus
  • iCon Studio
  • Iconix Brand Group
  • id Software
  • IGG
  • IGG.COM
  • iKraal New Media
  • Ilion Animation Studios
  • Imagi Entertainment
  • Indiagames
  • Industrial Light and Magic
  • Infinity Ward
  • Infogrames
  • Innogames
  • Insomniac
  • Insomniac Games
  • Intenium
  • Ion Storm
  • Irrational
  • ITV Studios Global Entertainment
  • iX Media
  • Jagex
  • Jam City, Inc.
  • Jawaker
  • Jelly Button Games
  • Jelly Button Games LTD
  • Jolt
  • Kabam
  • Kabam Games, Inc.
  • Kalypso
  • KamaGames
  • Keen
  • Keyframe
  • Kidult Motion Graphics Studio
  • King
  • KIXEYE
  • KLab
  • KLab Inc.
  • Klasky Csupo
  • Koe
  • Koei
  • Kojima
  • Konami
  • Kongregat
  • Koramgame
  • Kuju
  • Laika
  • Laika Entertainment
  • Large Animal
  • Lego Group
  • Lexis Numerique
  • Lilith Games
  • Lionhead
  • Lions Gate Films
  • Little Black Dot
  • Long Tech Network
  • LOTUM GmbH
  • Lovebomb Animation
  • Luc Besson
  • LucasArts
  • Lucky Boom Games
  • Ludia
  • Luma
  • Lung Animation
  • Luxoflux
  • m4e Group
  • Mac guff line
  • Macmedia
  • Mainframe
  • Mainframe Entertainment
  • Maja Studio
  • Majesco
  • MASOMO LIMITED
  • Matrix Animation Studio
  • Mattel
  • ME2ZEN Limited
  • Mechanist
  • Mechanist Internet 
  • Media Vision
  • Melsoft Games
  • Metamoki Inc.
  • Microsoft
  • Microsoft Game Studios
  • Microsoft Studios
  • Midway Games
  • MINA TECHNOLOGY 
  • Mind Candy
  • MindArk
  • Minds Eye Creative
  • Miniclip
  • Miniclip.com
  • Mixi
  • Mobil Interaktif
  • Mobile Gaming Studios
  • Mojang
  • Monolith
  • Moon Active
  • Moonton
  • Morgen
  • My.com B.V.
  • MyTona
  • N Wave
  • N3TWORK Inc.
  • Namco Bandai
  • NaturalMotion
  • NaturalMotionGames
  • NaturalMotionGames 
  • NaturalMotionGames Ltd
  • Naughty Dog
  • NBC Universal
  • NCSoft
  • Nekki Limited
  • Nelvana Enterprises
  • Neonga
  • Neople Nexon
  • Nephin
  • NetDragon
  • NetEase
  • Netmarble
  • Nevosoft
  • NewToy
  • Nexon
  • NEXON M Inc.
  • Next Level
  • Nexters Global LTD
  • Nexway
  • Ngendo
  • NHN
  • Niantic, Inc.
  • Nickelodeon
  • Nickelodeon Movies
  • Nickelodeon Studios
  • Nikitova
  • Nine Degrees East
  • Ninja Theory
  • Nintendo
  • Nival
  • Nordcurrent
  • Nordeus
  • Nostrings
  • NXN
  • Oberon
  • OMGPop
  • ONEMT
  • ONESOFT
  • ORF
  • Origin Systems
  • Outspark
  • Pacific Data Images
  • Pacific-Interactive ltd
  • PaperCut Studios
  • Parado
  • Paradox
  • Paramount
  • Paramount Pictures
  • Peak
  • Peak Games
  • PeopleFun, Inc.
  • Perfect World
  • Perpetual
  • Phantom EFX
  • Pixar
  • Pixelberry Studios
  • PIXONIC
  • Pixonic Games LTD
  • Plarium Global Ltd
  • Plarium LLC
  • Platinum Games
  • Playdemic
  • Playdots, Inc.
  • Playfish
  • Playgendary
  • Playground
  • Playmatix
  • PLAYNETA LIMITED
  • Playrix
  • Playrix Games
  • PlayStudios
  • Playtika LTD
  • Playtika Santa Monica, LLC
  • PLAYTIKA UK 
  • PLAYTIKA UK - HOUSE OF FUN LIMITED
  • Playware
  • Pocket Gems, Inc.
  • Pollen
  • Polygon Magic
  • Polyphony
  • Product Madness
  • Program Ace
  • Proper Games
  • Protel Studios
  • Quantic Dream
  • Radon labs
  • Rainbow
  • Rare
  • RealNetworks
  • Recoil
  • Red Rover International
  • Red Storm
  • Redemption Games
  • RedLynx
  • Reel FX Creative Studios
  • Rekoo
  • Relentless
  • Remedy
  • Renren
  • Rhythm and Hues
  • Ripcord Games
  • Roblox Corporation
  • RobTop Games AB
  • Rockstar Games
  • Rockstar North
  • RockYou
  • Rollin Media
  • RORTOS SRL
  • Rovio
  • Rovio Entertainment
  • Rovio Entertainment Oyj
  • Ruffian
  • Saban Brands
  • Samaka Studio
  • Sanrio
  • Sarbakan
  • Scanline
  • SCEE
  • Sceptre Seven Interactive
  • Scientific Games Interactive
  • Scopely
  • Scott Cawthon
  • Seamonster
  • Secret Level
  • Sega
  • Seriously
  • Shanda
  • Shin’en
  • Shy the Sun
  • Silicon Knights
  • Sina, 51
  • Sirnare Creative Studio
  • Slant Six
  • Slightly Mad
  • Smackdown
  • Small Giant Games
  • Smilegate
  • Social Point
  • Soleymar
  • Sony
  • Sony Animation
  • Sony Computer Entertainment
  • Sony Interactive 
  • Sony Online Entertainment
  • Sony Pictures
  • Sony Pictures Animation
  • Sony Pictures Animation,
  • Sony Pictures Animation, Columbia Pictures
  • Sony Pictures Animation/Imageworks, Aardman Animation
  • Sony Pictures Consumer Products
  • Sony/SCEI
  • SouthPeak
  • Spacetime
  • Special Gamez
  • Sphere Animation Studio
  • Spil
  • Splash Damage
  • Splitscreen
  • Square
  • Square Enix
  • Square Pictures
  • Storm8 Studios
  • Stormfront
  • Strawdog
  • Striker Entertainment
  • Studio 100 Group
  • Studio 40 C
  • Studio Ghibli
  • Sulake
  • Sumo Digital Ltd
  • Sunrise Production
  • Super Lucky Games LLC
  • Supercell
  • Supermassive
  • Suspended Animation
  • Tactile Games
  • Tag
  • Taito, Square Enix
  • Take Two
  • Take Two Interactive
  • Take Two Team Bondi
  • tap4fun
  • TAP4FUN (HONGKONG) LIMITED
  • Technos Japan
  • Tecmo
  • Tecmo Koei
  • Ten Square Games
  • Tencent Games
  • Tencent Mobile International
  • The Lego Group
  • The Pokémon Company Intl.
  • The Refinery
  • The Tetris Company
  • The Video Lab
  • The Walt Disney Company
  • The Weinstein Company
  • The Weinstein Company/Kanbar
  • the9
  • Themartist
  • THQ
  • TNT3d
  • Toei Animation
  • TOEI Animation Enterprises
  • Tomer Rubin
  • Toon53productions
  • ToonBox Entertainment
  • Top Free Games
  • TOP GAMES INC.
  • Torus
  • Touchvision
  • TR Studio
  • Travian
  • Trigger Vision Studios
  • Triggerfish Animation
  • Trion
  • Trion Worlds
  • Tsunami Studio
  • Turbine
  • Twentieth Century Fox 
  • Type-Moon 
  • Ubisoft
  • Ultizen
  • Ulysses
  • Universal
  • UTV Ignition
  • Valkyrie
  • Valve
  • Valve Corporation
  • Vanguard Animation
  • Vicarious Visions
  • Vigil
  • Virtous
  • VIZOR APPS LTD.
  • Vostu, Nintendo, Sulake
  • Walt Disney Pictures
  • Wargaming Group
  • Warner Bros
  • Warner Bros. International 
  • Weinstein Company
  • Widescreen
  • Wild Brain
  • WildTangent
  • WingNut Films
  • WingNut Films, Paramount Pictures
  • Wizet Nexon
  • Wolfpack
  • Wonder People
  • Wooga
  • Wuhan Bigebang Technology Co.
  • Xilam Films
  • Yager
  • YOTTA GAMES LIMITED
  • YottaGames
  • Yuke
  • Zipper
  • ZQ Game
  • Zynga
Note: Product cover images may vary from those shown

Methodology

The methodologies and analysis techniques process large volumes of structured and unstructured data into actionable insights and recommendations which empower our clients to make effective business decisions. The global network of industry experts have deep expertise across various aspects of the Animation, VFX and Video Games industry value chain such as production, pre and post-production, technology, machine learning, outsourcing, software products, financial modelling, content marketing, sales, merchandising, content supply chain, distribution channels, risk analysis, studio management, human resource, finance, legal and policy.

Primary and Secondary Data

Primary data about the animation, VFX and video games industry are collected from animation and game studio managers, software product managers, directors, technology vendors, animators, game designers and developers, end-users, academics, government officials, festival organisers, eSports organisers etc. Data is collected through periodic surveys and in-depth interviews (in-person, telephonic, email, video as well as chat-based), with government officials, academics, and animation companies’ managers. These are structured, unstructured and focused interviews conducted in formal, informal as well as open-ended settings. Other sources of data and information include focus group discussions, trade visits, webinars, product demonstrations, as well as direct observation.

Secondary market research data sources include books and journals, annual reports, investment analyst reports, government policy notes, labour statistics, newspaper articles, census and statistical data, databases, trade, marketing and promotional literature, articles, surveys, and other publications. The secondary market data is aided by the publisher's sophisticated market analysis tools, real-time data collection, and aggregation software, proprietary databases, and framework.

Machine Learning-Based Analysis

The publisher employs a wide range of research methods and employs multi-method analysis including quantitative, qualitative as well as network analysis. Our proprietary methodologies and analysis frameworks are powered by machine learning, natural language processing, quantitative modelling, trend analysis etc. Pattern recognition is adopted to analyse data from multiple sources to identify emerging patterns within markets, change parameters and simulate scenarios.  

The five-year market forecasts are aimed to provide decision makers with a detailed understanding of the Animation, VFX and Video Games industry. The forecasts are based on machine learning models built on input parameters specific to the characteristics of a particular market or a segment. The industry model parameters and assumptions are powered by several data sources from primary and secondary research, our proprietary databases as well as real-time data from several industry and government sources. 

 

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