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Latin America Animation, VFX & Video Games Industry: Strategies, Trends & Opportunities (2022-2026)

  • PDF Icon

    Report

  • 472 Pages
  • January 2022
  • Region: Latin America
  • Digital Vector
  • ID: 5236610

AR and VR Adoption Will Drive the Demand for Animation Content

The Latin American Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent. The industry is in a phase were we are seeing the emergence of several African animation companies and animators working on attractive stories and content leveraging the continent’s large potential for stories. Several animation studios in Latin America release their content through online channels such as YouTube, which is attracting millions of subscribers both from the continent as well as worldwide. Studios are making new inroads by launching original locally produced content on Netflix. Several local content productions have been nominated for several global awards including the Oscars.

There are dozens of globally renowned animation studios as well as several hundreds of small and medium sized studios producing content tailored to local tastes. Supply of animation talent, which has historically been limited, is emerging with support and intervention of several government and industry initiatives to develop and support the animation through university courses and vocational training courses which provide theoretical and practical hands-on learning on Animation, VFX and Video Games. Several countries in Latin America have initiated policies to support closer participation between government, industry and academia to catalyze the industry growth. However several countries in the region needs support in the form of training, funding, tax incentives, market reach, access to hardware and software, legal support to protect the content IP. access to global distribution and collaboration networks etc. Brazil has been a leader in the region and is the largest producer of animated works. This has been driven by the availability of state funding, supply of quality local animation talent and a preference of local audiences for Brazilian animated content. Countries such as Argentina, Chile, Colombia, Mexico and Peru are emerging as the leaders through content productions as well as collaborations. This includes content for movies, television, games, augmented reality, virtual reality, advertising, web designs and industrial applications such as architecture, engineering, industrial design, healthcare, education, medicine, and the motor industry.

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low-cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films more effective and efficient as it reduces the time and cost compared to traditional rendering.


Emerging Trends in the Animation, VFX & Video Games Industry

  • The combination of live action and animation will alter the form, as well as the content, of film animation.
  • Animation is no longer a profession limited to animators with increasing participation from computer professionals, programmers, technicians etc.
  • The evolution of visual effects (VFX), augmented reality (AR) and virtual reality (VR) technologies is dramatically changing both the creation and consumption of films, videos, games, and more.
  • Augmented Reality and Virtual Reality adoption will drive the demand for animation content.
  • Production work is moving around the world - tax incentives, regional low labor costs and subsidies put pressure on existing companies to reduce costs and set up facilities in tax advantaged or low cost regions.
  • Media consumption habits are changing rapidly, windows for film releases are narrowing, and follow-on markets are shifting from television, cable, DVD and rentals to streaming and digital downloads.
  • The international film market in several emerging markets is growing quickly and creating new opportunities. Regulations in several countries limit imported animation content without a certain amount of local participation and studios are collaborating with local partners to produce content.
  • Although 2D animation will survive, it will be largely in the form of hybrid 2D/3D animation. As well as reducing costs, using CGI for backgrounds allows for a more dynamic camera. The training offered to animators are biased in favor of CGI and so artists with traditional 2D skills are becoming harder to find.
  • The changing viewing habits favour short productions as a form of entertainment. The viewing habits generally favor short-form content that can be turned out quickly and cheaply.
  • Merchandise is already a major form of revenue generation for animated films and in future it could form a much larger share of revenues.
  • Artificial Intelligence, machine learning & deep learning are being leveraged to drive hyper-personalization for video games.
  • Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.
  • Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning.
  • In video games, predictive analytics can be used to forecast when a player will stop playing, if a player will convert from a non-paying to a paying user, what types of items players will purchase, classify player behavior, etc.
  • Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers.
  • The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow.

 


Table of Contents

1. Executive Summary
Impact of COVID-19 on Global Animation, VFX & Video Games
Impact of COVID-19 on Industry Value Chain

2. Global Animation & VFX Industry
History and Evolution
Industry Differentiators
Industry Characteristics


  • ANIMATION INDUSTRY SUPPLY CHAIN
  • ROLE OF TECHNOLOGY
  • MERCHANDISING OPPORTUNITIES
  • KEY DISTRIBUTION CHANNELS FOR ANIMATION CONTENT
  • RISKS FACED BY ANIMATION STUDIOS
  • DEMAND DRIVERS OF ANIMATION INDUSTRY
  • DRIVERS FOR SUCCESS
  • ANIMATION FINANCIAL MODELS
  • EMERGING TECHNOLOGICAL PLATFORMS
  • EMERGING APPLICATION AREAS

Competitive Landscape Of Animation Studios
Global Animation & VFX Market Size & Opportunity
Market segmentation of Animation, VFX and Video Games
Global Animation Studios: Distribution and Capabilities

3. Animation & VFX Market Segments
Market Segmentation


  • 2D ANIMATION
  • 3D ANIMATION / COMPUTER GENERATED IMAGERY (CGI)
  • VISUAL EFFECTS (VFX)
  • WEB ANIMATION

Market Opportunity for 3D Animation/Computer Generated Imagery (CGI)


  • PRODUCING CGI ANIMATION
  • ADVANTAGES OF CGI ANIMATION
  • DISADVANTAGES OF CGI ANIMATION
  • INFLUENCE OF CGI ON 2D ANIMATION
  • CHALLENGES FOR CGI ANIMATION
  • CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS

Visual Effects (VFX)


  • VFX INDUSTRY CHALLENGES & OPPORTUNITIES

Stop Motion Animation
Motion Capture
3D Animation Movies


  • KEY TRENDS, OPPORTUNITIES, FORECASTS

4. Animation Streaming Video on Demand
Market Size


  • NETFLIX
  • DISNEY+
  • HBO MAX
  • AMAZON PRIME VIDEO
  • HULU
  • APPLE TV+
  • PEACOCK
  • CRUNCHYROLL
  • QUIBI

5. Emerging Trends & Future of Animation & VFX
Key predictions for the future

6. Global Television Animation Content Demand
Television Animation Content demand in South America
Global Television Animation Content demand

7. Animation & VFX Software Market
Animation Software Market Segments
2D Animation Software Market


  • INDUSTRY OVERVIEW

Animation Workflow using 2D animation package
Analysis of key 2D Animation Software
3D Animation Software Market


  • INDUSTRY OVERVIEW
  • 3D ANIMATION SOFTWARE MARKET SEGMENTS
  • FREE ANIMATION SOFTWARES
  • PLUG-INS TO PRODUCTS

Analysis of key players in 3D Animation & VFX Software Market
Analysis of key 3D Animation & VFX Software
Japanese Anime Production Software


  • PROMINENCE OF 2D
  • RETAS - SOFTWARE FOR ANIME PRODUCTION
  • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION

Proprietary 3D Software of Animation studios
Collaboration between Animation Studios and Software Firms

8. Animation & VFX Content Creation
Content Creation Workflow in 2D Animation


  • CONCEPTUALIZATION
  • PRE-PRODUCTION
  • PRODUCTION
  • POST-PRODUCTION

Content Creation Lead Time Calculation in 2D Animation


  • SCANNING AND FILTERING
  • INK AND PAINT
  • COMPOSITING AND DOPESHEET PREPARATION

Digital processing in 2D Animation


  • WORKFLOW PRECEEDING DIGITAL PROCESSING

Content Creation Workflow in 3D Animation


  • CONCEPTUALIZATION
  • PRE-PRODUCTION
  • PRODUCTION
  • POST-PRODUCTION
  • PARALLEL ACTIVITIES

Timeline of a 3D production workflow


  • ANIMATION SOFTWARE USAGE IN 3D PRODUCTION WORKFLOW

Animation Production Management


  • GOVERNANCE
  • TASK DIVISION AND PEOPLE ALLOCATION
  • TECHNOLOGY

Cloud Computing in Animation & VFX Workflow

9. Audience Dynamics
Marketing Strategies for Animation Studios


  • MARKETING PROGRAM
  • ONLINE PRESENCE
  • PROFILING AND TARGETING THE RIGHT AUDIENCE
  • DISTRIBUTION
  • CONFERENCES, FESTIVALS & EVENTS

Strategies for Successful Animation Films


  • BEST PRACTICES IN CHARACTER DESIGN
  • LESSONS FROM PAST MISTAKES

Profile of a 3D Animation Studio: Disney Pixar


  • DISNEY PIXAR’S TECHNOLOGICAL ADVANTAGE

10. Economics of Animation & VFX
Revenue break-up across distribution channels
Marketing to Exhibition of Animation Content


  • MARKETING
  • LICENSING
  • MERCHANDISING
  • DISTRIBUTION
  • EXHIBITION

Economics of Animation Copyrights


  • DYNAMICS OF COPYRIGHTS

11. Guidelines for Setting up an Animation Studio
Investments Needed for Setting up an Animation Studio
Specialized Hardware and Software Investments
Leveraging Cloud Computing for Competitive Advantage

12. Managing an Animation & Video Games Studio
Key Issues of Concern
Formulating the long-term Strategy

13. Animation Content Outsourcing
Offshore Computer Animation Production


  • BUSINESS AND REVENUE MODELS

Drivers

14. Global Video Games Industry
Key Trends in the Global Video Games Industry


  • IMPACT OF COVID-19 ON GLOBAL VIDEO GAMES INDUSTRY
  • INDUSTRY OVERVIEW
  • VIDEO GAMES INDUSTRY STRUCTURE
  • CHANGING VIDEO GAME BUSINESS MODELS
  • ONLINE VIDEO GAMING BUSINESS MODELS
  • VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN
  • GAME DISTRIBUTION MODELS

Key Opportunities & Strategies for Video Games Industry


  • GAMES INDUSTRY COMPETENCIES & SKILLS
  • GUIDELINES FOR A GAMES STUDIO STRUCTURE

Artificial Intelligence, Machine Learning & Deep Learning Driven Hyper-Personalization for Video Games


  • MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION

Video Games Market Segments


  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Global Video Games Market Size & Opportunity


  • CROSS OVER BETWEEN GAMES AND MOVIES

Cloud Gaming Market & Opportunities


  • MARKET SIZE, USER BASE, ADVANTAGES & CHALLENGES
  • KEY CLOUD GAMING SERVICE PROVIDERS
  • CLOUD GAMING MARKET OPPORTUNITIES AND PREDICTIONS

15. Global eSports Market
Key Trends in the Global eSports Industry


  • ESPORTS INDUSTRY STRUCTURE
  • MOST POPULAR ESPORTS TOURNAMENTS
  • ESPORTS BUSINESS MODELS
  • ESPORTS INDUSTRY VALUE CHAIN

Key Opportunities & Strategies for eSports Industry
Key eSports industry forecasts
Global eSports Market Size & Opportunity

16. Latin America Animation, VFX & Video Games

Argentina Animation, VFX & Video Games
Argentina Animation & VFX


  • IMPACT OF COVID-19 ON ARGENTINA’S ANIMATION, VFX & VIDEO GAMES
  • KEY TRENDS IN ARGENTINA’S ANIMATION INDUSTRY
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • ANIMATION STUDIOS IN ARGENTINA
  • ANIMATION SCHOOLS IN ARGENTINA
  • STRATEGIES FOR ANIMATION STUDIOS IN ARGENTINA
  • DATA ON ANIMATION STUDIOS IN ARGENTINA

Argentina Video Games Market


  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ARGENTINA
  • ARGENTINA’S VIDEO GAMES MARKET SIZE & OPPORTUNITY

Brazil Animation, VFX & Video Games
Brazil Animation & VFX


  • IMPACT OF COVID-19 ON BRAZIL’S ANIMATION, VFX & VIDEO GAMES
  • KEY TRENDS IN THE BRAZILIAN ANIMATION INDUSTRY
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • ANIMATION STUDIOS IN BRAZIL
  • ANIMATION SCHOOLS IN BRAZIL
  • STRATEGIES FOR ANIMATION STUDIOS IN BRAZIL
  • DATA ON ANIMATION STUDIOS IN BRAZIL

Brazil Video Games Market


  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN BRAZIL
  • BRAZIL VIDEO GAMES MARKET SIZE & OPPORTUNITY

Mexico Animation, VFX & Video Games
Mexico Animation & VFX


  • IMPACT OF COVID-19 ON MEXICO’S ANIMATION, VFX & VIDEO GAMES
  • KEY TRENDS IN MEXICAN ANIMATION INDUSTRY
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • INDUSTRY DRIVERS
  • STRATEGIES FOR ANIMATION STUDIOS IN MEXICO
  • DATA ON ANIMATION STUDIOS IN MEXICO

Mexico Video Games Market


  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN MEXICO
  • MEXICO’S VIDEO GAMES MARKET SIZE & OPPORTUNITY

Colombia Animation, VFX & Video Games
Colombia Animation & VFX


  • IMPACT OF COVID-19 ON COLOMBIA’S ANIMATION, VFX & VIDEO GAMES
  • KEY TRENDS IN THE COLOMBIAN ANIMATION & VFX INDUSTRY
  • ANIMATION STUDIOS IN COLOMBIA
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • STRATEGIES FOR ANIMATION STUDIOS IN COLOMBIA
  • DATA ON ANIMATION STUDIOS IN COLOMBIA

Colombia Video Games Market


  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN COLOMBIA
  • COLOMBIA’S VIDEO GAMES MARKET SIZE & OPPORTUNITY

Chile Animation, VFX & Video Games
Chile Animation & VFX


  • IMPACT OF COVID-19 ON CHILE’S ANIMATION, VFX & VIDEO GAMES
  • KEY INDUSTRY TRENDS
  • DRIVERS
  • CHALLENGES
  • OPPORTUNITIES
  • STRATEGIES FOR ANIMATION STUDIOS IN CHILE
  • KEY STATISTICS ABOUT ANIMATION INDUSTRY IN CHILE

Chile Video Games Market


  • KEY TRENDS IN THE VIDEO GAMES MARKET IN CHILE
  • CHILEAN VIDEO GAMES MARKET SIZE & OPPORTUNITY

Costa Rica Animation, VFX & Video Games
Costa Rica Animation & VFX
Impact of COVID-19 on Costa Rican Animation, VFX & Video Games


  • KEY TRENDS IN THE COSTA RICAN ANIMATION & VFX INDUSTRY
  • ANIMATION STUDIOS IN COSTA RICA
  • INDUSTRY DRIVERS
  • CHALLENGES
  • INDUSTRY OPPORTUNITIES
  • STRATEGIES FOR ANIMATION STUDIOS IN COSTA RICA
  • DATA ON ANIMATION STUDIOS IN COLOMBIA

Costa Rican Video Games Industry


  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN COSTA RICA
  • COSTA RICAN VIDEO GAMES MARKET SIZE & OPPORTUNITY

List of Figures and Tables


  • Impact of COVID-19 on Global Animation, VFX & Video Games
  • Early Animations
  • Animation Movies Adapted from Television
  • Animation Industry Activity Flow
  • Animation & VFX Industry Supply Chain
  • Early CGI Based Animations
  • Live Action Movies Featuring CGI Characters
  • Top Grossing Animation Movies
  • Market Size of Global Animation, VFX and Video Games
  • Break-Up of Global Animation, VFX and Video Games Industry
  • Market Size of Global Animation & VFX Industry
  • Market Size of Global Video Games Industry
  • Geographical Break-Up of Global Animation, VFX & Video Games Industry
  • Geographical Break-Up of Global Animation & VFX Industry
  • Market Segments of Animation, VFX & Video Games Industry
  • Global Animation, VFX & Video Gaming Industry Segments
  • Market Size of Animation & VFX in Movies & Television
  • Market Size of Animation & VFX in Manufacturing
  • Market Size of Animation & VFX in Architecture & Engineering
  • Market Size of Animation & VFX in Education
  • Market Size of Animation in Medical, Healthcare & Scientific
  • Market Size of Animation & VFX in Government & Defence
  • Market Size of Animation & VFX in Marketing & Advertising
  • Geographic Distribution of Animation Studios in the World
  • Break-Up of Animation Studios Based on Capabilities
  • Most Influential Animation Studios of All Time
  • Animated Feature Films from Prominent Studios
  • Break-Up of Global Animation & VFX Market by Production Techniques
  • Top Animation Movie Franchises
  • Top Grossing CGI Animation Movies of All Time
  • 3D Animation / CGI Feature Films
  • Live Action Movies With CGI Main Characters
  • Prominent Stop Motion Animation Movies
  • Prominent Motion Capture Movies
  • Global Box Office Revenues of 3D Movies
  • Box Office Revenues of 3D Movies in North America
  • Growth of Global 3D Screens
  • Number of 3D Movies Released Globally
  • Prominent 3D Movies
  • Top Grossing 3D Animation Movies of All Times
  • 3D Animation Movies in the Top 20 Grossing Movies
  • Global Streaming Video Market Size
  • Global Animation & VFX Streaming Video Market Size
  • Minutes of Television Animation Content Demand in South America
  • Minutes of 2D/3D Television Animation Content Demand in South America
  • Minutes of Television Animation Content Demand Worldwide
  • Minutes of 2D/3D Television Animation Content Demand Globally
  • Commercial Animation Software Market Size
  • Animation Software Market Break-Up by Segments
  • Classification of Animation Software
  • Key Players and Their Products in 2D Animation Software Market
  • Leading 2D and 3D Animation Software
  • Leading 3D Animation Software by Application & Operating System
  • Key Players and Their Products in 3D Animation Software Market
  • Free Animation Software
  • Pricing Structures of Key Animation Software Packages
  • Comparison of Key 3D Animation Software
  • 2D Animation Production Workflow
  • 3D Animation Production Workflow
  • 3D Animation Workflow
  • Key Global Animation Events
  • Disney Pixar's Productions
  • Animation Movie Marketing Cost Break-Up
  • Leading Global Animation Licensors and Licensed Properties
  • Cost Break-Ups of Leading Animation Movies
  • Capital Expenditure for Setting Up An Animation Studio
  • Profile of Employees Required to Manage the Studio
  • Leading Global Video Games Studios
  • Cost Structure of Video Games
  • Top Video Games by Cost of Development
  • Top Grossing Video Games
  • Top Grossing Video Games Franchises
  • Competencies and Profile of Employees for Game Development Across Different Formats
  • Game Development Value Chain
  • Key In-Game Metrics for Big Data Analytics
  • Games Industry Revenues by Device Types
  • Market Size of Global Video Games Industry
  • Geographical Break-Up of Global Video Games Industry
  • Market Size of Video Games Industry in the US
  • Market Size of Video Games Industry in Europe
  • Market Size of Video Games Industry in Asia
  • Market Size of Video Games Industry in Rest of the World
  • Revenue Break-Down by Video Game Industry Genres
  • Geographical Market Size Break-Up of Mobile Video Games
  • Market Size of Mobile Video Games Industry in the US
  • Market Size of Mobile Games Industry in Europe
  • Market Size of Mobile Games Industry in Asia
  • Market Size of Mobile Games Industry in Rest of the World
  • Leading Global Gaming Eco-System Players by Country
  • Games Based on Animation Movies
  • Movies Based on Video Games
  • Global Cloud Gaming Market
  • Global Cloud Gaming User Base
  • Geographical Break-Up of Global Cloud Gaming Market
  • Geographical Break-Up of Global Cloud Gaming User Base
  • Cloud Game Services
  • Largest eSports Tournaments
  • eSports Adoption by Country
  • Largest Individual eSports Tournaments
  • Largest Team eSports Tournaments
  • Market Size of Global eSports Industry
  • Geographical Market Size Break-Up of Global eSports Industry
  • eSports Global Audience
  • Geographical Break-Up of eSports Global Audience
  • Market Size of eSports Industry in the US
  • Market Size of eSports Industry in Europe
  • Market Size of eSports Industry in Asia
  • Market Size of eSports Industry in the Rest of the World
  • eSports Industry Revenue Break-Down
  • Impact of COVID-19 on Argentina's Animation, VFX & Video Games
  • Original Animation Content Created in Argentina
  • Animation & VFX Studios in Argentina
  • Animation Schools in Argentina
  • Argentina's First 3D Animated Feature Film
  • Number of Animation Studios in Argentina
  • Break-Up of Animation Studios in Argentina Based on Size
  • Break-Up of Animation Studios in Argentina Based on Capabilities
  • Classification of Animation Studios in Argentina Based on Applications
  • Number of People Employed in the Argentine Animation Industry
  • Cost Projections of Producing One Episode of Animation Work in Argentina
  • Minutes of Animation Content Produced in Argentina
  • Break-Up of Animation Content Produced in Argentina
  • 3D Animation Salaries in Argentina
  • 2D Animation Salaries in Argentina
  • Web & Mobile Animation Salaries in Argentina
  • Video Gaming Salaries in Argentina
  • Top Grossing Play Store Gaming Applications in Argentina
  • Top Grossing Apple Store Gaming Applications in Argentina
  • Market Size of Video Games Industry in Argentina
  • Market Size of Mobile Games Industry in Argentina
  • Revenue Break-Down by Mobile Game Genres in Argentina
  • Impact of COVID-19 on Brazil's Animation, VFX & Video Games
  • Original Animation Content Created in Brazil
  • Animation & VFX Studios in Brazil
  • Animation &Schools in Brazil
  • Animation Festivals Ane Events in Brazil
  • Brazil's First CGI Animated Feature Film
  • Brazil's First Locally Produced Tv Series
  • Number of Animation & VFX Studios in Brazil
  • Break-Up of Animation Studios in Brazil Based on Size
  • Break-Up of Animation Studios in Brazil Based on Capabilities
  • Classification of Animation Studios in Brazil Based on Applications
  • Number of People Employed in the Brazilian Animation Industry
  • Cost Projections of Producing One Episode of Animation Work in Brazil
  • Minutes of Animation Content Produced in Brazil
  • Break-Up of Animation Content Produced in Brazil
  • 3D Animation Salaries in Brazil
  • 2D Animation Salaries in Brazil
  • Web & Mobile Animation Salaries in Brazil
  • Video Gaming Salaries in Brazil
  • Top Grossing Play Store Gaming Applications in Brazil
  • Top Grossing Apple Store Gaming Applications in Brazil
  • Market Size of Video Games Industry in Brazil
  • Market Size of Mobile Games Industry in Brazil
  • Revenue Break-Down by Mobile Game Genres in Brazil
  • Impact of COVID-19 on Mexico's Animation, VFX & Video Games
  • Original Animation Content Created in Mexico
  • Commercially Successful Mexican Film Productions
  • Animation & VFX Studios in Mexico
  • Animation Schools in Mexico
  • Mexico's First 3D Animated Feature Film
  • Number of Animation Studios in Mexico
  • Break-Up of Animation Studios in Mexico Based on Size
  • Break-Up of Animation Studios in Mexico Based on Capabilities
  • Classification of Animation Studios in Mexico Based on Applications
  • Number of People Employed in the Mexican Animation Industry
  • Cost Projections of Producing One Episode of Animation Work in Mexico
  • Minutes of Animation Content Produced in Mexico
  • Break-Up of Animation Content Produced in Mexico
  • 3D Animation Salaries in Mexico
  • 2D Animation Salaries in Mexico
  • Web & Mobile Animation Salaries in Mexico
  • Video Gaming Salaries in Mexico
  • Top Grossing Play Store Gaming Applications in Mexico
  • Top Grossing Apple Store Gaming Applications in Mexico
  • Market Size of Games Industry in Mexico
  • Market Size of Mobile Games Industry in Mexico
  • Revenue Break-Down by Mobile Game Genres in Mexico
  • Impact of COVID-19 on Colombia's Animation, VFX & Video Games
  • Key Animation Productions in Colombia
  • Animation & VFX Studios in Colombia
  • Number of Animation Studios in Colombia
  • Break-Up of Animation Studios in Colombia Based on Size
  • Break-Up of Animation Studios in Colombia Based on Capabilities
  • Classification of Animation Studios in Colombia Based on Applications
  • Number of People Employed in the Colombia Animation Industry
  • Cost Projections of Producing One Episode of Animation Work in Colombia
  • Minutes of Animation Content Produced in Colombia
  • Break-Up of Annual Animation Content Produced in Colombia
  • 3D Animation Salaries in Colombia
  • 2D Animation Salaries in Colombia
  • Web & Mobile Animation Salaries in Colombia
  • Video Gaming Salaries in Colombia
  • Top Grossing Play Store Gaming Applications in Colombia
  • Top Grossing Apple Store Gaming Applications in Colombia
  • Market Size of Games Industry in Colombia
  • Market Size of Mobile Games Industry in Colombia
  • Revenue Break-Down by Mobile Game Genres in Colombia
  • Impact of COVID-19 on Chile's Animation, VFX & Video Games
  • Animation Schools in Chile
  • Bear Story
  • Paper Port
  • Animation Studios in Chile
  • Number of Animation Studios in Chile
  • Number of People Employed in the Chilean Animation Industry
  • Cost of Producing One Episode of Animation Work in Chile
  • Minutes of Animation Content Produced in Chile
  • 3D Animation Salaries in Chile
  • 2D Animation Salaries in Chile
  • Web & Mobile Animation Salaries in Chile
  • Gaming Salaries in Chile
  • Leading Game Studios in Chile
  • Top Grossing Play Store Gaming Applications in Chile
  • Top Grossing Apple Store Gaming Applications in Chile
  • Market Size of Games Industry in Chile
  • Market Size of Mobile Games Industry in Chile
  • Revenue Break-Down by Mobile Game Genres in Chile
  • Impact of COVID-19 on Costa Rican Animation, VFX & Video Games
  • Animation & VFX Studios in Costa Rica
  • Number of Animation Studios in Costa Rica
  • Number of People Employed in the Costa Rica Animation Industry
  • Cost of Producing One Episode of Animation Work in Costa Rica
  • Minutes of Animation Content Produced in Costa Rica
  • 3D Animation Salaries in Costa Rica
  • 2D Animation Salaries in Costa Rica
  • Web & Mobile Animation Salaries in Costa Rica
  • Gaming Salaries in Costa Rica
  • Top Grossing Play Store Gaming Applications in Costa Rica
  • Top Grossing Apple Store Gaming Applications in Costa Rica
  • Market Size of Games Industry in Costa Rica
  • Market Size of Mobile Games Industry in Costa Rica
  • Revenue Break-Down by Mobile Game Genres in Costa Rica

Samples

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Companies Mentioned

  • 1 Simple Idea
  • 100 Stones Interactive
  • 2/4 Producciones
  • 20th Century Fox
  • 20th Century Fox Animation
  • 2dlab
  • 2dnutz
  • 2veinte
  • 37 Interactive
  • 3d Produções
  • 3d Studio Mexico
  • 3dados Media
  • 3dar
  • 3Dimension
  • 3dmx
  • 3” La Vuelta Stop Motion
  • 44 Toons
  • 44toons
  • 4JA Games
  • 4K Media
  • 4taken Entertainment
  • 5 Minutes
  • 6 Waves
  • 99Games
  • 9You
  • A3 Estudio
  • A365 Studios
  • Aardman Animation
  • ABIGAMES Pte. Ltd.
  • Abrepalermo
  • Abstract Digital Works
  • Abstract Tinker
  • ACE Team
  • Acriar Pulo Do Gato
  • Activision
  • Activision Blizzard
  • Activision Publishing, Inc.
  • Adamo 3D
  • Aeria
  • AFDA
  • After Sky Studios
  • Aiupa Brasil Produções
  • Alcance Digital Production and Training Center
  • Aldeia Produções
  • Aleph Media
  • Alfalfa Estudio
  • Alfiostudio
  • ALMMA Abogados
  • Alopra Estudio
  • Altair Films
  • Amazing Graphics
  • Amblin
  • Amnesia Games
  • Anaya Produções Culturais
  • Angel Azul
  • Anima Estudios
  • Anima Films & Pyroect
  • Animac
  • Animacion 2D Studio
  • Animact!
  • Animaedro, Estudio de Animación
  • Animagine Studio
  • Animaking
  • Animal Logic
  • Animalab
  • Animarte
  • Animassauro Creative
  • Animation Machine
  • Animation Studio
  • Animatitlan
  • Animatropo
  • Animação
  • Animex 2D
  • AnimMate
  • Animuz
  • Anteros-Arte Digital
  • Antídoto
  • AOne Games
  • Apaya
  • Apes in Space
  • Apiário Estúdio Criativo
  • Apple
  • Applifier
  • Arch Vision
  • Archeidos
  • Arcum
  • Arcus Animation Studios
  • Arkadium
  • Arkane
  • Art In Motion
  • Artan Animation
  • Artech
  • Artix
  • Aska Animation Studio
  • Astrolab Motion
  • Astrum
  • Atari
  • Atari, Inc.
  • Atiempo
  • Atlantis Creative Studios
  • Atlus
  • Atmosphera Design
  • Atomic Cartoons
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  • Atotonilco Estudio
  • Atum Studio
  • Audio Visual Sistems
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  • Aureo Studio
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  • AVA Animation & Visual Arts
  • Avalanche
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  • Azul Estudios
  • Azur Interactive Games
  • Babel
  • Babil Games
  • Baklight Imaging
  • Balam Imagen
  • Bandai Namco
  • Bandidoguapo
  • Banzai Films
  • Banzai Studio
  • Barraca Post
  • Barracudas Animación
  • Barro Studio
  • Basa Estudio
  • Basilisco Produções
  • Basta Estudio
  • Battle Mango
  • BBC Worldwide
  • Beach Bum Ltd
  • Behaviour
  • Bekhoteam
  • Believe
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  • Bellolandia
  • Bestiapeluda Visual Studio
  • Bethesda
  • Bethesda Softworks
  • Big Ant
  • Big Bear Animation
  • Big Fish
  • Big Fish Games
  • Big Huge Games
  • Big Idea Productions, Inc.
  • Big Jack Studios
  • BigWorld
  • Birdo
  • Bitr Studio
  • Bits Filmes
  • Bitt Animation & Visual
  • Biwis eMotions
  • Bixel Studio
  • Blablabla Studios
  • Black Mambo
  • Blackginger
  • Bleed Vfx
  • Blirp Studio
  • Blitz
  • Blizzard
  • Blizzard Entertainment
  • Blue Sky Studios
  • Bluehole
  • BlueHouse
  • BlueSky Studios
  • Blurr Productions
  • Bombillo Amarillo
  • Bones
  • Bonfire
  • Bonker Head Studio
  • Boston Media House
  • Boulevard Filmes
  • Boutique Filmes
  • Boutique Television SRL
  • Boxel Animation Studio
  • BRB Internacional
  • Brinca Taller de Animación
  • Bromelia Produçoes
  • Bromélia Produçoes
  • Buba Filmes
  • Buda
  • Bugbox
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  • Buriti Filmes
  • BV
  • Bácteria Filmes
  • Cabala
  • Cabong Studios
  • Cabrafulô Produções Cultural
  • Cafundó Estúdio Creativo
  • Cairo Cartoon
  • Cali Marta
  • Camel Games, Inc
  • Can Can Club
  • Caner Kara
  • Cangrejo Ideas
  • Canica Azul
  • Caolha Filmes
  • Capcom
  • Capcom Company
  • Capelini Filmes
  • Caracoles Producciones
  • Caramba Estudio
  • Caramel Studio
  • Carburadores
  • Carico Estudio
  • Carnaval Filmes
  • Cartoon Network Enterprises
  • Carutoons Producciones
  • Casa Garabato
  • Casiopea
  • Caudillo Cine
  • CCP
  • CD Projekt
  • Celeste Estudio
  • Central de Produção Cinema e Video na Amazônia
  • Centro de Arte Audiovisual
  • Centro de Producción de Contenidos Audiovisuales
  • Centro Experimental de Animación, Unc
  • Century Game
  • Cerebros
  • Cha Animation
  • Chamán Animation Studio
  • Chancho Visual Studio
  • Changyou
  • Character Matters Animation Studio
  • Chatrone
  • Childish Things Ltd.
  • Chili Entertainment
  • Chill Fleet
  • Chomoka Studios
  • Ciberfilms
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  • Cinama Films
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  • City Interactive
  • Climax
  • Clockwork Zoo
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  • Codemasters
  • Coding Monkeys
  • COLOPL
  • Colorium
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  • Com2uS Corp.
  • Combo Estudio
  • Come2Play
  • Compani, SA de CV
  • Comunicaciones
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  • Conexion Creativa
  • Consulado
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  • Copa Studio
  • Core-Design Essence
  • Coreproducciones
  • CQ Gaming
  • Crazy Ferret Studios
  • Crazy Goat Studios
  • Crazy Maple Studio, Inc.
  • Creative Kenya
  • Creative Lewicz Ideashop
  • Creative Vision
  • Creatoons
  • CritterPix
  • Crooked House Studios
  • Crowdstar
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  • Cubo Mágico
  • Cyber Agent
  • D10 Studio
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  • DayDreamLab
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  • Delotroladodelcero. Films
  • Demente Animation Studio
  • DeNa
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  • DIANDIAN INTERACTIVE
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  • Dinogorila
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  • Double Down Interactive LLC
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  • DPS
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  • Draftoon Animation
  • DragonPlus
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  • Eden
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  • eeGeo
  • Effects
  • Egg Creative Production
  • Egypt Animation Studios
  • Eidos
  • El Astillero Producciones
  • El Birque
  • El Molinete Animación
  • El Perro En La Luna
  • Electronic Arts
  • Elemental Animation
  • Elex Wireless
  • Elite Media Kenya
  • Eloisa Iturbe
  • Encuadre
  • Endémica Studios
  • Entertainment
  • Entertainment Inc.
  • Entertainment One
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  • Epic
  • Epic Games
  • Episode Interactive
  • Espora
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  • Estudio Haini
  • Estudio Manada
  • Estudio Marañacos
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  • Estudio Teremim
  • Estudio Tijucas
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  • Estudios de Animación
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  • Eucalyptus
  • Eugen
  • euNoia Animation School
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  • Exient
  • Exodo Animation Studios
  • Exodo Digital Workshop
  • Exodus Film Group
  • Fablevision Studios
  • Facebook
  • Factoria
  • Factory Toon Animation
  • Farca producciones
  • Fasfavor
  • Fathom Studios
  • Fedora
  • Feel Filmes
  • Feels
  • Fenton and Friends
  • Fernanda Frick Studio
  • Film Roman
  • Filmografia Produções
  • Firecraft Studios Ltd.
  • Firefly Animation Studio
  • First Touch Games Ltd.
  • Fisgono Fx & Animations
  • Fishlabs
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  • Flamboyant Paradise
  • Flamma Produções Audiovisuais
  • Flip Digital Company
  • Flipcon Contenidos
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  • Fosfenos Media
  • Fotosíntesis Media
  • Foundation 9
  • Four Thirty Three
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  • Fraiha Produções
  • Francisco Criado La Klinica
  • Freakproduction
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  • Frontier
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  • Full Dimensional
  • Full Moon Studios
  • FullFat
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  • FunPlus
  • Fàbrica de Quadrinhos
  • Gala Networks
  • Galante Producciones
  • Galileo Comunicación & Animación
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  • Gamaga
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  • GARENA
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  • Gasolina Estudios
  • Gava Productions
  • Gearbox
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  • Genyson Producciones
  • Gepetto Filmes
  • Ghost Jack Entertainment
  • Giant
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  • Gilgamesh Ideas Fijas
  • Giochi Preziosi Group
  • Giros Projetos Audiovisuais
  • Gizmo
  • Glu
  • Glu Games Inc
  • Gmeloft
  • GMO GP, Inc.
  • Google
  • Graco Films
  • Gram Games
  • Gram Games Limited
  • Grandes Exitos
  • Gravity
  • Graybocks Animated Productions
  • Gree
  • Grifa Filmes
  • Grigon
  • Grupo escomic
  • Grupo Lorena
  • Grupo Universo de Arte
  • Gráfica Visión
  • Guasuncho Producciones
  • Gulfstream Pictures
  • Gullane
  • GungHo Entertainment
  • GungHo Online Entertainment
  • Gvg Producciones
  • Gyroscopik Studios
  • Habby
  • Haini
  • Hanbit
  • Hanna Barbera
  • Harmonix
  • Hasbro
  • Hattori Hanzo
  • Hazar Martinez Jose Anuar
  • Hechizo
  • Helikon Stories
  • Herald Entertainment
  • Hexagono
  • HGN Produções Cinematográficas
  • Hierro Animacion
  • High Video
  • HIKER GAMES
  • Hive Studios
  • Hobby Creative Studio
  • Hola Combo
  • Homeboy
  • Homeboyz Entertainment
  • Hook Up Animation
  • Hothead
  • Housemarque
  • Hueman Studios
  • Huevo Cartoon
  • Huevo Cartoon Producciones
  • Huuuge Games Sp. z o.o.
  • Huuuge Global Ltd.
  • Hype
  • Icarus
  • Ice Vfx
  • iCon Studio
  • Iconix Brand Group
  • id Software
  • Ideas Por Rosca
  • Idéalo Pez
  • IGG
  • IGG.COM
  • Ignition
  • IguanaBee
  • iKraal New Media
  • Il Vagabondo Film Bakery
  • Ilion Animation Studios
  • Illusion Studios
  • Ilusionario
  • Imagi Entertainment
  • Imagica
  • Imagination Films
  • Imagine Studios de Animação
  • Imago Euterpe
  • Immagini Animation Studios
  • In Post We Trust
  • In Vitro Games
  • Indeleble Estudio
  • Indiagames
  • Indiana Produções Cinematográficas
  • Indias
  • Indie Knight
  • Industrial Light and Magic
  • Infinity Ward
  • Infogrames
  • Inner Child
  • Innogames
  • Insert Coin Animation Studios
  • Insomniac
  • Insomniac Games
  • Intenium
  • Intermedia Studios Animation
  • Invade Lab
  • Inverted Tree Games
  • Inzomnia Animación
  • Ion Storm
  • Irrational
  • ITV Studios Global Entertainment
  • Iupa Toons
  • iX Media
  • Ixaya Visual
  • Jagex
  • Jaguar Digital
  • Jam City, Inc.
  • Jawaker
  • Jelly Button Games
  • Jimfier Entertainment
  • Jolt
  • Journey Animation Studio
  • Joydi TV
  • Jugando En Serio
  • Kabam
  • Kabam Games, Inc.
  • Kalypso
  • KamaGames
  • Kampai
  • Kaplow Studio
  • Karmatique Imagens
  • Kaxan Media Group
  • Keen
  • Keep In Games
  • Kemono
  • Keyframe
  • Kidult Motion Graphics Studio
  • Kifreim Multimedia
  • Kiltro Games
  • Kiltropo Duo Animation
  • Kinematiko Media
  • King
  • KIXEYE
  • KLab
  • KLab Inc.
  • Klasky Csupo
  • Koe
  • Koei
  • Kojima
  • Konami
  • Kongregat
  • Koramgame
  • Kraneo Studio
  • Krft
  • Kuiper Animation
  • Kuju
  • La Casa Del Árbol
  • La Finka
  • La Maga Films
  • La Posta
  • La Sociedad Post
  • La Tetera Studio
  • La Valiente Estudio
  • Labareda
  • Labtoon
  • Laika
  • Laika Entertainment
  • Lanterninha Produções
  • Lanzcom Studio
  • Lapost Estudio
  • Large Animal
  • Larva Game Studios
  • Lasalapost
  • Latamcity Studio
  • Le Cube
  • Leader Entertainment
  • Lego Group
  • Lexis Numerique
  • Liberato Produções Culturais
  • Lightfarm
  • Lightstar Studios
  • Lilith Games
  • LIMITED
  • Lionhead
  • Lions Gate Films
  • Little Black Dot
  • Llamarada
  • Lment Studio
  • Lms Animation
  • Lo Coloco Films
  • Lobo
  • Loica
  • Lomas Post
  • Long Tech Network
  • Los Griegos
  • LOTUM GmbH
  • Lovebomb Animation
  • Luc Besson
  • LucasArts
  • Luciernaga Studio
  • Lucky Boom Games
  • Ludia
  • Luma
  • Lunart
  • Lunes Cinetv
  • Lung Animation
  • Luva
  • Luxoflux
  • Luz Marina Producción Audiovisual
  • m4e Group
  • Mac guff line
  • Macmedia
  • Madriguerapost
  • Magic Factory
  • Magic Hammer Studio
  • Magma Cultural
  • Magnetis
  • Mainframe
  • Mainframe Entertainment
  • Maja Studio
  • Majesco
  • Mako Animation
  • Malabar Producciones
  • Malditomaus: Animation & VFX
  • Malpraxis
  • Malta Cine
  • Mamut Films
  • Mandaraka Creative Studio
  • Mandra Filmes Produções Audiovisuais
  • Maniac Planet
  • Marao Filmes
  • Marchesini Cartoons
  • Mariño Comunicación Visual
  • Marmota Studio
  • Martestudio
  • Martinelli Films & Arts
  • MASOMO LIMITED
  • MassiveRender
  • Matrix Animation Studio
  • Mattel
  • Mauricio de Sousa Produções Cinematográficas
  • Mcfly Studio
  • ME2ZEN Limited
  • Mechanist
  • Mechanist Internet
  • Media Vision
  • Medialuna
  • Melocotón Studio
  • Melsoft Games
  • Memoma Estudio
  • Merkén Studios
  • Metacube
  • Metamoki Inc.
  • Metrovisión Producciones
  • Micropsia Games
  • Microsoft
  • Microsoft Game Studios
  • Microsoft Studios
  • Midway Games
  • Mighty Studio
  • Mimmers
  • MINA TECHNOLOGY
  • Mind Candy
  • MindArk
  • Minds Eye Creative
  • Mini Estudio
  • Miniclip
  • Miniclip.com
  • Mirabolica Video & Design
  • Mister Machín
  • Mitadchango
  • Mitocondria
  • Mix Motion Design
  • Mixer
  • Mixer Films
  • Mixi
  • Mkf Animations
  • Mmarte Produções
  • Mobil Interaktif
  • Mobile Gaming Studios
  • Moco
  • Mojang
  • Mompozt Animation Studio
  • Mono Animation Studio
  • Mono Dorado Animation Studios
  • Monolith
  • Monster Movie N’ Photo
  • Monsterbox Studio
  • Moon Active
  • Moonlight Estudio Creativo
  • Moonshot Pictures
  • Moonton
  • Morgen
  • Morpho Animation Studio
  • Mouyon - Animation & Design Studio
  • Movioca Content House
  • Mr. Bug
  • Mr. Plot
  • MrSolo Animation Studios
  • Muchas Manos Films
  • Mundoloco
  • Muta Bor Studio
  • Mutante
  • MUV
  • MUV Animación Audiovisual
  • My.com B.V.
  • MyTona
  • N Wave
  • N3TWORK Inc.
  • Nahuyaca Films
  • Namco Bandai
  • Nannimacion
  • NaturalMotion
  • NaturalMotionGames
  • NaturalMotionGames Ltd.
  • Naughty Dog
  • NBC Universal
  • NCSoft
  • Nekki Limited
  • Nelvana Enterprises
  • Nemoris Games
  • Neo Gong
  • Neonga
  • Neople Nexon
  • Nephin
  • NetDragon
  • NetEase
  • Netmarble
  • Nevosoft
  • Newbean
  • NewToy
  • Nexon
  • NEXON M Inc.
  • Next Level
  • Nexters Global Ltd.
  • Nexway
  • Ngendo
  • NHN
  • Niantic, Inc.
  • Nickelodeon
  • Nickelodeon Movies
  • Nickelodeon Studios
  • Niebla Games
  • Niebla Producciones
  • Nikitova
  • Nima Gaspar Audiovisual
  • Nine Degrees East
  • Ninja Theory
  • Nintendo
  • Nitro Films
  • Nival
  • Niño Viejo
  • Niñogüero Studios
  • No Budget Animation
  • No Robot
  • Nocroma Art + Animation Studio
  • Nordcurrent
  • Nordeus
  • Nos
  • Nostrings
  • Nuberoja Estudio de Animación
  • Nuevaroma Estudio
  • Nuts Media
  • NXN
  • Núcleo de Conteúdo
  • Oberon
  • Oca Animation
  • Ocho Venado
  • Octeto Studios
  • Odin Productora
  • Ojo Raro
  • Ollin Studio S.A. de C.V.
  • OM Animation
  • OMGPop
  • Onceloops Media
  • ONEMT
  • ONESOFT
  • Onirik Studio
  • Ool Digital Studio
  • Opusbou
  • ORF
  • Organika
  • Origem Produtora de Conteúdo
  • Origin Systems
  • Osa Estudio
  • Osobuco Animations
  • Osopez
  • Otto Desenhos Animados
  • Outik Animation
  • Outspark
  • Ovni Vaca
  • Oxigeno
  • Oz Produtora
  • Ozono Media
  • Pacific Data Images
  • Pacific-Interactive ltd
  • Paisa Estudio
  • Pampa Films
  • Panther Films
  • PaperCut Studios
  • Paradise
  • Parado
  • Paradox
  • Paramount
  • Paramount Pictures
  • Patagonik Animation
  • Pbt Animation Studios
  • Peak
  • Peak Games
  • Pebblekick
  • Peek-Paax Estudio de Animación
  • Peluka de Fierro
  • Penguin Animation
  • PeopleFun, Inc.
  • Perfect World
  • Perpetual
  • Petitfabrik
  • Phantom EFX
  • Phenomena Animation Studio
  • Pickle Visual Effects & Animation
  • Pictures
  • Pigmalion Animation Studio
  • Piloto
  • Pingado Sociedade Ilustrativa
  • Piragna
  • Piuke
  • Pixar
  • Pixel Canibal
  • Pixelberry Studios
  • PIXONIC
  • Pixonic Games Ltd.
  • Plac Studios
  • Planet 141
  • Plarium Global Ltd.
  • Plarium LLC
  • Plasma Animation Studio
  • Plastic Animation i Plastic Studio
  • Plastivida
  • Platinum Games
  • Platypus Animation Studio
  • Playdemic
  • Playdots, Inc.
  • Playfish
  • Playgendary
  • Playground
  • Playmatix
  • PLAYNETA LIMITED
  • Playrix Games
  • PlayStudios
  • Playtika Ltd.
  • Playtika Santa Monica, LLC
  • PLAYTIKA UK - HOUSE OF FUN LIMITED
  • Playware
  • Plenty
  • Plinq
  • Plookmoon
  • Plot Kids
  • Plot Studio
  • Pochoclo Studios
  • Pocket Gems, Inc.
  • Poeira Estúdio
  • Polar Studios
  • Poligonic
  • Pollen
  • Polygon Magic
  • Polyphony
  • Post
  • Potaje Creativo
  • Primal
  • Prisma
  • Product Madness
  • Produsión Jurásica
  • Produxiones
  • Program Ace
  • Promenade Virtual
  • Promo Digital
  • Proper Games
  • Protel Studios
  • Punkrobot Estudio Audiovisual
  • Pushstart
  • Pájaro
  • Quad Digital Studios
  • Quadro Vermelho Produções
  • Quantic Dream
  • Que Ruede
  • Radon labs
  • Raftok Studio
  • Rainbow
  • Raincup Games
  • Raiz Produções
  • Rare
  • RealNetworks
  • Rec Productores
  • Recoil
  • Red Light Pictures
  • Red Rover International
  • Red Storm
  • Red Studio Brasil
  • Redblitz Visual Lab
  • Redemption Games
  • RedLynx
  • Reel FX Creative Studios
  • Reina Mono Estudio
  • Rekoo
  • Relentless
  • Remedy
  • Renderfarm Studios
  • Renren
  • Rhythm and Hues
  • Ripcord Games
  • Ro Bot
  • Roblox Corporation
  • RobTop Games AB
  • Rocket Cartoons
  • Rockstar Games
  • Rockstar North
  • RockYou
  • Rodamoinho Filmes
  • Rollin Media
  • Ronda
  • RORTOS SRL
  • Route 5 Games
  • Rovio
  • Rovio Entertainment
  • Rovio Entertainment Oyj
  • Rudo Company
  • Ruffian
  • Saban Brands
  • Saiki Studio
  • Samaka Studio
  • Sanrio
  • Sarbakan
  • Sato Company
  • Saul Moreno
  • Sbusiness
  • Scanline
  • SCEE
  • Sceptre Seven Interactive
  • Scientific Games Interactive
  • Scopely
  • Scott Cawthon
  • Seamonster
  • Second Moon Studios
  • Secret Level
  • Sega
  • Seriously
  • Shanda
  • Shango Films
  • Shazam Producciones
  • Shin’en
  • Shy the Sun
  • Signos Studio
  • Silent Art
  • Silicon Knights
  • Sina, 51
  • Sinapsis Digital
  • Sincreocine Produções
  • Sinestesia Producciones
  • Sinfin Studio
  • Singular, Midia E Conteudo
  • Sinlogo Animation
  • Sirnare Creative Studio
  • Sketchclub
  • Slant Six
  • Slightly Mad
  • Smackdown
  • Small Giant Games
  • Smilegate
  • Smog
  • Sobretudo Produção
  • Social Point
  • Sociedad Fantasma
  • Soleymar
  • Sony
  • Sony Animation
  • Sony Computer Entertainment
  • Sony Interactive
  • Sony Online Entertainment
  • Sony Pictures
  • Sony Pictures Animation
  • Sony Pictures Consumer Products
  • Sony/SCEI
  • SouthPeak
  • Spacetime
  • Special Gamez
  • Sphere Animation Studio
  • Spil
  • Spirit Animation Studios
  • Splash Damage
  • Split Filmes
  • Splitscreen
  • Spondylus Studio
  • Spoonman Games
  • Sproducciones
  • Square
  • Square Enix
  • Square Pictures
  • Stair Filmes
  • Startanima
  • Stoodio
  • Stoon
  • Storm8 Studios
  • Stormfront
  • Strawdog
  • Striker Entertainment
  • Studio 100 Group
  • Studio 40 C
  • Studio Flex
  • Studio Freak
  • Studio Ghibli
  • Studio Soap
  • Submerso Filmes
  • Sueter Studio
  • Sulake
  • Sulfurica Motion Design
  • Suma Filmes
  • Sumatra VFX
  • Sumersion Studio
  • Sumo Digital Ltd
  • Sunrise Production
  • Super Lucky Games LLC
  • Super8prod
  • Supercell
  • Supermassive
  • Supernova Studio
  • Supertoons
  • Suspended Animation
  • Sísmica Studio
  • Tactile Games
  • Tag
  • Taito, Square Enix
  • Takapy Digital Art
  • Take Two
  • Take Two Interactive
  • Take Two Team Bondi
  • Talacha Arte Digital
  • Tamandua Estudio
  • Tambo Post
  • tap4fun
  • TAP4FUN (HONGKONG)
  • Tapel Papiz
  • Tappi Animation
  • Team Toon Animation Studio
  • Technōs Japan
  • Tecmo
  • Tecmo Koei
  • Ten Square Games
  • Tencent Games
  • Tencent Mobile International
  • The Filter Fx
  • The Heist Studio
  • The Lego Group
  • The Pokémon Company Intl.
  • The Refinery
  • The Tetris Company
  • The Video Lab
  • The Walt Disney Company
  • The Weinstein Company
  • The Weinstein Company/Kanbar
  • The Wire Room
  • the9
  • Themartist
  • TheMotionCorporation
  • THQ
  • Tierra de Visitantes Esperados
  • Tilma Films
  • Timbo Estudio
  • Tiny Bytes
  • TNT3d
  • Toei Animation
  • TOEI Animation Enterprises
  • Tomavirtual
  • Tomer Rubin
  • Toon53productions
  • ToonBox Entertainment
  • Top Free Games
  • TOP GAMES Inc.
  • Torofilms
  • Tortuga Studios
  • Torus
  • Totem Studio
  • Touchvision
  • TR Studio
  • Travian
  • Tres Tercios
  • Tresdedos
  • Triada
  • Triadstudio
  • Tribbo Post
  • Trickster Studio
  • Triclipse Cine
  • Trigger Vision Studios
  • Triggerfish Animation
  • Trineo TV
  • Trion
  • Trion Worlds
  • Tritoon Studios
  • Tronco
  • True Motion Studios
  • Trébol, Casa de Creación Audiovisual
  • Tsunami Studio
  • Tulum
  • Turbine
  • Turnerama
  • TV PinGuim
  • TVD-TVDigital
  • Twentieth Century Fox
  • Type-Moon
  • Typpo Producciones Audiovisuales
  • Ubisoft
  • Ulpo Media
  • Ultizen
  • Ulysses
  • Um Filmes
  • Umc Ediciones
  • Un Micro Fuerte Cartoons
  • Universal
  • Untref Media
  • Up! Content
  • Upstairs
  • Utopic Studio
  • UTV Ignition
  • Valkyrie
  • Valve
  • Valve Corporation
  • Vanguard Animation
  • Vanilla Studio
  • Venturia Animation Studios
  • Vertice Digital
  • Vetor Zero
  • Vicarious Visions
  • Vidi Multimedia
  • Vigil
  • Virtous
  • Virus Mecánico Imaginarias
  • Vista Sur
  • Vitrine Filmes
  • Viu Cine
  • VIZOR APPS Ltd.
  • Vlexus Animación
  • Vostu, Nintendo, Sulake
  • Váscolo
  • Vídeo Brinqueado
  • Walt Disney Pictures
  • Wanka
  • Wargaming Group
  • Warner Bros
  • Warner Bros. International
  • Wazka Studio
  • Web & Mobile & Go!
  • Weik Motion Studio
  • Weinstein Company
  • Widescreen
  • Wild Brain
  • Wild Bunch Studio
  • WildTangent
  • WingNut Films
  • WingNut Films
  • Wizet Nexon
  • Wokzord
  • Wolf Vfx
  • Wolfpack
  • Wonder People
  • Wooga
  • Wuhan Bigebang Technology Co.
  • Xilam Films
  • Yager
  • Yenko
  • Yestay
  • YNGVI Studios
  • YOTTA GAMES LIMITED
  • YottaGames
  • Youtouch
  • Yuke
  • Z7 Company
  • Zaramella Animación
  • Zebra Studio
  • Zetanauta
  • Zincotools
  • Zipper
  • Zombie Studio
  • Zoom Elefante
  • ZQ Game
  • Zquatro Studio
  • Zumbastico Studios
  • Zunzu Estudios
  • Zynga
  • ZYX-Studio

Methodology

Methodology

The methodologies and analysis techniques process large volumes of structured and unstructured data into actionable insights and recommendations which empower our clients to make effective business decisions. The global network of industry experts have deep expertise across various aspects of the Animation, VFX and Video Games industry value chain such as production, pre and post-production, technology, machine learning, outsourcing, software products, financial modelling, content marketing, sales, merchandising, content supply chain, distribution channels, risk analysis, studio management, human resource, finance, legal and policy.

Primary and Secondary Data

Primary data about the animation, VFX and video games industry are collected from animation and game studio managers, software product managers, directors, technology vendors, animators, game designers and developers, end-users, academics, government officials, festival organisers, eSports organisers etc. Data is collected through periodic surveys and in-depth interviews (in-person, telephonic, email, video as well as chat-based), with government officials, academics, and animation companies’ managers. These are structured, unstructured and focused interviews conducted in formal, informal as well as open-ended settings. Other sources of data and information include focus group discussions, trade visits, webinars, product demonstrations, as well as direct observation.

Secondary market research data sources include books and journals, annual reports, investment analyst reports, government policy notes, labour statistics, newspaper articles, census and statistical data, databases, trade, marketing and promotional literature, articles, surveys, and other publications. The secondary market data is aided by the publisher's sophisticated market analysis tools, real-time data collection, and aggregation software, proprietary databases, and framework.

Machine Learning-Based Analysis

The publisher employs a wide range of research methods and employs multi-method analysis including quantitative, qualitative as well as network analysis. Our proprietary methodologies and analysis frameworks are powered by machine learning, natural language processing, quantitative modelling, trend analysis etc. Pattern recognition is adopted to analyse data from multiple sources to identify emerging patterns within markets, change parameters and simulate scenarios.  

The five-year market forecasts are aimed to provide decision makers with a detailed understanding of the Animation, VFX and Video Games industry. The forecasts are based on machine learning models built on input parameters specific to the characteristics of a particular market or a segment. The industry model parameters and assumptions are powered by several data sources from primary and secondary research, our proprietary databases as well as real-time data from several industry and government sources. 

 

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