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Recreation Global Market Report 2021: COVID-19 Impact and Recovery to 2030

  • ID: 5240249
  • Report
  • January 2021
  • Region: Global
  • 500 pages
  • The Business Research Company
1 of 5

FEATURED COMPANIES

  • Las Vegas Sands
  • MGM Resorts
  • The Walt Disney Company
  • Universal Studios
  • MORE
Recreation Global Market Report 2021: COVID-19 Impact and Recovery to 2030 provides the strategists, marketers and senior management with the critical information they need to assess the global recreation market as it emerges from the COVID-19 shut down.

Reasons to Purchase
  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
Description:

Where is the largest and fastest growing market for the recreation? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Recreation market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider recreation market, and compares it with other markets.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the COVID-19 virus and forecasting its recovery.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The recreation market section of the report gives context. It compares the recreation market with other segments of the recreation market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, recreation indicators comparison.
Scope

Markets Covered:
1) By Type: Amusements; Arts; Sports
2) By Distribution Channel: Supermarkets/Hypermarkets; Convenience Stores; E-Commerce; Others
3) By Nature: Organic; Conventional

Subsegments Covered: Amusement Parks; Gambling; Museums, Historical Sites, Zoos, And Parks; Independent Artists And Performing Art Companies; Sports And Arts Promoters; Spectator Sports; Participatory Sports

Companies Mentioned: The Walt Disney Company; Las Vegas Sands; Universal Studios; MGM Resorts; Merlin Entertainment Group

Metrics Covered: Number of Enterprises; Number of Employees

Countries: Argentina; Australia; Austria; Belgium; Brazil; Canada; Chile; China; Colombia; Czech Republic; Denmark; Egypt; Finland; France; Germany; Hong Kong; India; Indonesia; Ireland; Israel; Italy; Japan; Malaysia; Mexico; Netherlands; New Zealand; Nigeria; Norway; Peru; Philippines; Poland; Portugal; Romania; Russia; Saudi Arabia; Singapore; South Africa; South Korea; Spain; Sweden; Switzerland; Thailand; Turkey; UAE; UK; USA; Venezuela; Vietnam

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita, recreation indicators comparison.

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Note: Product cover images may vary from those shown
2 of 5

FEATURED COMPANIES

  • Las Vegas Sands
  • MGM Resorts
  • The Walt Disney Company
  • Universal Studios
  • MORE
1. Executive Summary

2. Report Structure

3. Recreation Market Characteristics
3.1. Market Definition
3.2. Key Segmentations

4. Recreation Market Product Analysis
4.1. Leading Products/ Services
4.2. Key Features and Differentiators
4.3. Development Products

5. Recreation Market Supply Chain
5.1. Supply Chain
5.2. Distribution
5.3. End Customers

6. Recreation Market Customer Information
6.1. Customer Preferences
6.2. End Use Market Size and Growth

7. Recreation Market Trends And Strategies

8. Impact Of COVID-19 On Recreation

9. Recreation Market Size And Growth
9.1. Market Size
9.2. Historic Market Growth, Value ($ Billion)
9.2.1. Drivers Of The Market
9.2.2. Restraints On The Market
9.3. Forecast Market Growth, Value ($ Billion)
9.3.1. Drivers Of The Market
9.3.2. Restraints On The Market

10. Recreation Market Regional Analysis
10.1. Global Recreation Market, 2020, By Region, Value ($ Billion)
10.2. Global Recreation Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Region
10.3. Global Recreation Market, Growth And Market Share Comparison, By Region

11. Recreation Market Segmentation
11.1. Global Recreation Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Amusements
  • Arts
  • Sports
12. Recreation Market Segments
12.1. Global Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion) - Amusement Parks; Gambling
12.2. Global Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion) - Museums, Historical Sites, Zoos, And Parks; Independent Artists And Performing Art Companies; Sports And Arts Promoters
12.3. Global Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion) - Spectator Sports; Participatory Sports

13. Recreation Market Metrics
13.1. Recreation Market Size, Percentage Of GDP, 2015-2025, Global
13.2. Per Capita Average Recreation Market Expenditure, 2015-2025, Global

14. Asia-Pacific Recreation Market
14.1. Asia-Pacific Recreation Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Asia-Pacific, Recreation Market, 2020, By Country, Value ($ Billion)
14.3. Asia-Pacific, Recreation Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Country
14.4. Asia-Pacific, Recreation Market, 2015-2020, 2020-2025F, 2030F, Growth And Market Share Comparison, By Country
14.5. Asia-Pacific, Recreation Market Metrics
14.5.1. Per Capita Average Recreation Expenditure, 2015-2025, Asia-Pacific Countries
14.5.2. Number of Enterprises, Recreation Market, Recreation Market/Number of Enterprises, 2020, Asia-Pacific Countries
14.5.3. Number of Employees, Recreation Market, Recreation Market/Number of Employees, 2020, Asia-Pacific Countries
14.6. Asia-Pacific Recreation Market, Segmentation By Type
14.6.1. Asia-Pacific Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.6.1. Asia-Pacific Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.6.2. Asia-Pacific Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.6.3. Asia-Pacific Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7. Asia-Pacific Recreation Market: Country Analysis
14.7.1. China Recreation Market
14.7.1.1. China Recreation Market Overview
14.7.1.2. China Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.1.3. China Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.1.4. China Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.1.5. China Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.2. Australia Recreation Market
14.7.2.1. Australia Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.2.2. Australia Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.2.3. Australia Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.2.4. Australia Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.3. Hong Kong Recreation Market
14.7.3.1. Hong Kong Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.4. India Recreation Market
14.7.4.1. India Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.4.2. India Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.4.3. India Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.4.4. India Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.5. Indonesia Recreation Market
14.7.5.1. Indonesia Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.5.2. Indonesia Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.5.3. Indonesia Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.5.4. Indonesia Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.6. Japan Recreation Market
14.7.6.1. Japan Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.6.2. Japan Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.6.3. Japan Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.6.4. Japan Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.7. Malaysia Recreation Market
14.7.7.1. Malaysia Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.8. New Zealand Recreation Market
14.7.8.1. New Zealand Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.9. Philippines Recreation Market
14.7.9.1. Philippines Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.10. Singapore Recreation Market
14.7.10.1. Singapore Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.11. South Korea Recreation Market
14.7.11.1. South Korea Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.4.2. South Korea Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.4.3. South Korea Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.4.4. South Korea Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.12. Thailand Recreation Market
14.7.12.1. Thailand Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
14.7.13. Vietnam Recreation Market
14.7.13.1. Vietnam Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

15. Western Europe Recreation Market
15.1. Western Europe Recreation Market Overview
15.2. Western Europe, Recreation Market, 2020, By Country, Value ($ Billion)
15.3. Western Europe, Recreation Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Country
15.4. Western Europe, Recreation Market, 2015-2020, 2020-2025F, 2030F, Growth And Market Share Comparison, By Country
15.5. Western Europe, Recreation Market Metrics
15.5.1. Per Capita Average Recreation Expenditure, 2015-2025, Western Europe Countries
15.5.2. Number of Enterprises, Recreation Market, Recreation Market/Number of Enterprises, 2020, Western Europe Countries
15.5.3. Number of Employees, Recreation Market, Recreation Market/Number of Employees, 2020, Western Europe Countries
15.6. Western Europe Recreation Market, Segmentation By Type
15.6.1. Western Europe Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.6.2. Western Europe Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.6.3. Western Europe Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.6.4. Western Europe Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7. Western Europe Recreation Market: Country Analysis
15.7.1. Austria Recreation Market
15.7.1.1. Austria Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.2. Belgium Recreation Market
15.7.2.1. Belgium Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.3. Denmark Recreation Market
15.7.3.1. Denmark Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.4. Finland Recreation Market
15.7.4.1. Finland Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.5. France Recreation Market
15.7.5.1. France Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.5.2. France Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.5.3. France Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.5.4. France Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.6. Germany Recreation Market
15.7.6.1. Germany Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.6.2. Germany Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.6.3. Germany Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.6.4. Germany Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.7. Ireland Recreation Market
15.7.7.1. Ireland Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.8. Italy Recreation Market
15.7.8.1. Italy Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.9. Netherlands Recreation Market
15.7.9.1. Netherlands Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.10. Norway Recreation Market
15.7.10.1. Norway Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.11. Portugal Recreation Market
15.7.11.1. Portugal Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.12. Spain Recreation Market
15.7.12.1. Spain Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.13. Sweden Recreation Market
15.7.13.1. Sweden Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.14. Switzerland Recreation Market
15.7.14.1. Switzerland Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.15. UK Recreation Market
15.7.15.1. UK Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.15.2. UK Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.15.3. UK Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
15.7.15.4. UK Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

16. Eastern Europe Recreation Market
16.1. Eastern Europe Recreation Market Overview
16.2. Eastern Europe, Recreation Market, 2020, By Country, Value ($ Billion)
16.3. Eastern Europe, Recreation Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Country
16.4. Eastern Europe, Recreation Market, 2015-2020, 2020-2025F, 2030F, Growth And Market Share Comparison, By Country
16.5. Eastern Europe, Recreation Market Metrics
16.5.1. Per Capita Average Recreation Expenditure, 2015-2025, Eastern Europe Countries
16.5.2. Number of Enterprises, Recreation Market, Recreation Market/Number of Enterprises, 2020, Eastern Europe Countries
16.5.3. Number of Employees, Recreation Market, Recreation Market/Number of Employees, 2020, Eastern Europe Countries
16.6. Eastern Europe Recreation Market, Segmentation By Type
16.6.1. Eastern Europe Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
16.6.2. Eastern Europe Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
16.6.3. Eastern Europe Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
16.6.4. Eastern Europe Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
16.7. Eastern Europe Recreation Market: Country Analysis
16.7.1. Czech Republic Recreation Market,
16.7.1.1. Czech Republic Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
16.7.2. Poland Recreation Market
16.7.2.1. Poland Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
16.7.3. Romania Recreation Market
16.7.3.1. Romania Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
16.7.4. Russia Recreation Market
16.7.4.1. Russia Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
16.7.4.2. Russia Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
16.7.4.3. Russia Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
16.7.4.4. Russia Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

17. North America Recreation Market
17.1. North America Recreation Market Overview
17.2. North America, Recreation Market, 2020, By Country, Value ($ Billion)
17.3. North America, Recreation Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Country
17.4. North America, Recreation Market, 2015-2020, 2020-2025F, 2030F, Growth And Market Share Comparison, By Country
17.5. North America, Recreation Market Metrics
17.5.1. Per Capita Average Recreation Expenditure, 2015-2025, North America Countries
17.5.2. Number of Enterprises, Recreation Market, Recreation Market/Number of Enterprises, 2020, North America Countries
17.5.3. Number of Employees, Recreation Market, Recreation Market/Number of Employees, 2020, North America Countries
17.6. North America Recreation Market, Segmentation By Type
17.6.1. North America Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
17.6.2. North America Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
17.6.3. North America Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
17.6.4. North America Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
17.7. North America Recreation Market: Country Analysis
17.7.1. Canada Recreation Market
17.7.1.1. Canada Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
17.7.2. Mexico Recreation Market
17.7.2.1. Mexico Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
17.7.3. USA Recreation Market
17.7.3.1. USA Recreation Market Overview
17.7.3.2. USA Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
17.7.3.3. USA Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
17.7.3.4. USA Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
17.7.3.5. USA Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

18. South America Recreation Market
18.1. South America Recreation Market Overview
18.2. South America, Recreation Market, 2020, By Country, Value ($ Billion)
18.3. South America, Recreation Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Country
18.4. South America, Recreation Market, 2015-2020, 2020-2025F, 2030F, Growth And Market Share Comparison, By Country
18.5. South America, Recreation Market Metrics
18.5.1. Per Capita Average Recreation Expenditure, 2015-2025, South America Countries
18.5.2. Number of Enterprises, Recreation Market, Recreation Market/Number of Enterprises, 2020, South America Countries
18.5.3. Number of Employees, Recreation Market, Recreation Market/Number of Employees, 2020, South America Countries
18.6. South America Recreation Market, Segmentation By Type
18.6.1. South America Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.6.2. South America Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.6.3. South America Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.6.4. South America Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7. South America Recreation Market: Country Analysis
18.7.1. Argentina Recreation Market
18.7.1.1. Argentina Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7.2. Brazil Recreation Market
18.7.2.1. Brazil Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7.2.2. Brazil Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7.2.3. Brazil Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7.2.4. Brazil Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7.3. Chile Recreation Market
18.7.3.1. Chile Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7.4. Colombia Recreation Market
18.7.4.1. Colombia Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7.5. Peru Recreation Market
18.7.5.1. Peru Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
18.7.6. Venezuela Recreation Market
18.7.6.1. Venezuela Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

19. Middle East Recreation Market
19.1. Middle East Recreation Market Overview
19.2. Middle East, Recreation Market, 2020, By Country, Value ($ Billion)
19.3. Middle East, Recreation Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Country
19.4. Middle East, Recreation Market, 2015-2020, 2020-2025F, 2030F, Growth And Market Share Comparison, By Country
19.5. Middle East, Recreation Market Metrics
19.5.1. Per Capita Average Recreation Expenditure, 2015-2025, Middle East Countries
19.5.2. Number of Enterprises, Recreation Market, Recreation Market/Number of Enterprises, 2020, Middle East Countries
19.5.3. Number of Employees, Recreation Market, Recreation Market/Number of Employees, 2020, Middle East Countries
19.6. Middle East Recreation Market, Segmentation By Type
19.6.1. Middle East Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
19.6.2. Middle East Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
19.6.3. Middle East Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
19.6.4. Middle East Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
19.7. Middle East Recreation Market: Country Analysis
19.7.1. Saudi Arabia Recreation Market
19.7.1.1. Saudi Arabia Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
19.7.2. Israel Recreation Market
19.7.2.1. Israel Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
19.7.3. Turkey Recreation Market
19.7.3.1. Turkey Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
19.7.4. UAE Recreation Market
19.7.4.1. UAE Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

20. Africa Recreation Market
20.1. Africa Recreation Market Overview
20.2. Africa, Recreation Market, 2020, By Country, Value ($ Billion)
20.3. Africa, Recreation Market, 2015-2020, 2020-2025F, 2030F, Historic And Forecast, By Country
20.4. Africa, Recreation Market, 2015-2020, 2020-2025F, 2030F, Growth And Market Share Comparison, By Country
20.5. Africa, Recreation Market Metrics
20.5.1. Per Capita Average Recreation Expenditure, 2015-2025, Africa Countries
20.5.2. Number of Enterprises, Recreation Market, Recreation Market/Number of Enterprises, 2020, Africa Countries
20.5.3. Number of Employees, Recreation Market, Recreation Market/Number of Employees, 2020, Africa Countries
20.6. Africa Recreation Market, Segmentation By Type
20.6.1. Africa Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
20.6.2. Africa Amusements Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
20.6.3. Africa Arts Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
20.6.4. Africa Sports Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
20.7. Africa Recreation Market: Country Analysis
20.7.1. Egypt Recreation Market
20.7.1.1. Egypt Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
20.7.2. Nigeria Recreation Market
20.7.2.1. Nigeria Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)
20.7.3. South Africa Recreation Market
20.7.3.1. South Africa Recreation Market, Segmentation By Type, 2015-2020, 2020-2025F, 2030F, Value ($ Billion)

21. Recreation Market Competitive Landscape
21.1. Competitive Market Overview
21.2. Market Shares
21.3. Company Profiles
21.3.1. The Walt Disney Company
21.3.1.1. Company Overview
21.3.1.2. Products And Services
21.3.1.3. Strategy
21.3.1.4. Financial Performance
21.3.2. Las Vegas Sands
21.3.2.1. Company Overview
21.3.2.2. Products And Services
21.3.2.3. Strategy
21.3.2.4. Financial Performance
21.3.3. Universal Studios
21.3.3.1. Company Overview
21.3.3.2. Products And Services
21.3.3.3. Strategy
21.3.3.4. Financial Performance
21.3.4. MGM Resorts
21.3.4.1. Company Overview
21.3.4.2. Products And Services
21.3.4.3. Strategy
21.3.4.4. Financial Performance
21.3.5. Merlin Entertainment Group
21.3.5.1. Company Overview
21.3.5.2. Products And Services
21.3.5.3. Strategy
21.3.5.4. Financial Performance

22. Key Mergers And Acquisitions In The Recreation Market

23. Recommendations
23.1. Global Recreation Market In 2025- Growth Countries
23.2. Global Recreation Market In 2025- Growth Segments
23.3. Global Recreation Market In 2025- Growth Strategies

24. Appendix
24.1. NAICS Definitions Of Industry Covered In This Report
24.2. Abbreviations
24.3. Currencies
24.4. Research Inquiries
24.5. The Publisher

25. Copyright And Disclaimer
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FEATURED COMPANIES

  • Las Vegas Sands
  • MGM Resorts
  • The Walt Disney Company
  • Universal Studios
  • MORE
Major companies in the recreation market include The Walt Disney Company; Las Vegas Sands; Universal Studios; MGM Resorts and Merlin Entertainment Group.

The global recreation market is expected to grow from $1253.24 billion in 2020 to $1425.74 billion in 2021 at a compound annual growth rate (CAGR) of 13.8%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $1916.35 billion in 2025 at a CAGR of 8%.

The recreation market consists of sales of the use of recreational facilities, and recreational services and related goods by entities (organizations, sole traders and partnerships) that provide recreational services. Recreational activities include taking part in sporting activities and visiting museums, historical sites, zoos and parks and also witnessing spectator sports and events. Gambling except casino hotels can also be considered to be part of recreation market. The recreation market is segmented into amusements; arts and sports.

Asia Pacific was the largest region in the global recreation market, accounting for 33% of the market in 2020. North America was the second largest region accounting for 30% of the global recreation market. Africa was the smallest region in the global recreation market.

Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43 mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.

The outbreak of Coronavirus disease (COVID-19) has acted as a massive restraint on the recreation market in 2020 as governments globally imposed lockdowns and restricted domestic and international travel limiting the need for services offered by these establishments. COVID 19 is an infectious disease with flu-like symptoms including fever, cough, and difficulty in breathing. The virus was first identified in 2019 in Wuhan, Hubei province of the People’s Republic of China and spread globally including Western Europe, North America and Asia. Steps by national governments to contain the transmission have resulted in closure of recreational facilities such as amusement parks, museums and casinos with countries entering a state of 'lock down' and the outbreak is expected to continue to have a negative impact on businesses throughout 2020 and into 2021. However, it is expected that the recreation market will recover from the shock across the forecast period as it is a 'black swan' event and not related to ongoing or fundamental weaknesses in the market or the global economy.

The recreation market growth is aided by stable economic growth forecasted in many developed and developing countries. The International Monetary Fund (IMF) predicts that the global GDP growth will be 3.2% in 2019 and 3.5% in 2020. Recovering commodity prices, after a significant decline in the historic period is further expected to aid the market growth. Developed economies are also expected to register stable growth during the forecast period. Additionally, emerging markets are expected to continue to grow slightly faster than the developed markets in the forecast period. For instance, India's GDP is expected to grow at 7.2%, whereas China is forecasted to register GDP growth of 6.0% in 2020. Stable economic growth is expected to in end user markets, thereby driving the market during forecast period. This continued economic growth is expected to increase investments in the end user markets and be a driver of the recreation market as greater affluence allows consumers to visit recreation centers.
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  • The Walt Disney Company
  • Las Vegas Sands
  • Universal Studios
  • MGM Resorts
  • Merlin Entertainment Group
Note: Product cover images may vary from those shown
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