The Asia Pacific Virtual Production Market is expected to witness market growth of 14.9% CAGR during the forecast period (2020-2026).
Virtual production means the utilization and integration of visual effects (VFX) and technology during the production life cycle. This process is not precisely new; though, there are trends increasing Hollywood’s augmented interest and implementation of the process. The outbreak of COVID-19 presented unparalleled challenges to the production cycle, so it becomes necessary to learn virtual production and its capabilities could turn into a major differentiator for content creators.
Creative leaders in film and web series have proved that how virtual production can give wonderful outputs. Visualization, hybrid camera, motion capture, and LED live-action are virtual production techniques associated with the toolset of modern content creation. With every latest technology, there is an initial learning graph, but the expenses of implementation will eventually reduce over time.
With the introduction of artificial intelligence and machine learning, virtual production technology has shown significant improvements in the quality of computer-generated graphics. With the integration of advanced technologies in virtual production, filmmakers are able to create more advanced computer graphic characters by using facial-capture training data that can transform visuals into real-time characters. Moreover, AI and machine learning features are expected to further improve the quality of visual effects and streamline the design process of a 3D model. Further, the increasing applications of AI in content creation for three-dimensional texturing, action simulation, and post-process motion-capturing data are anticipated to result in the development of innovative visual effect software functions in the next few years.
Based on Component, the market is segmented into Software, Hardware and Services. Based on Type, the market is segmented into Post-production, Production and Pre-production. Based on End User, the market is segmented into Movie, TV Series, Commercial Ads, Online Videos and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Adobe, Inc., Autodesk, Inc., HTC Corporation, NVIDIA Corporation, 360Rize, Arashi Vision, Inc. (Insta360), Epic Games, Inc., HumanEyes Technologies, Ltd. (Vuze Camera), Mo-Sys Engineering, Ltd., and Boris FX, Inc.
Scope of the Study
Market Segments covered in the Report:
By Component
By Type
By End User
By Country
Companies Profiled
Unique Offerings from the Publisher
Virtual production means the utilization and integration of visual effects (VFX) and technology during the production life cycle. This process is not precisely new; though, there are trends increasing Hollywood’s augmented interest and implementation of the process. The outbreak of COVID-19 presented unparalleled challenges to the production cycle, so it becomes necessary to learn virtual production and its capabilities could turn into a major differentiator for content creators.
Creative leaders in film and web series have proved that how virtual production can give wonderful outputs. Visualization, hybrid camera, motion capture, and LED live-action are virtual production techniques associated with the toolset of modern content creation. With every latest technology, there is an initial learning graph, but the expenses of implementation will eventually reduce over time.
With the introduction of artificial intelligence and machine learning, virtual production technology has shown significant improvements in the quality of computer-generated graphics. With the integration of advanced technologies in virtual production, filmmakers are able to create more advanced computer graphic characters by using facial-capture training data that can transform visuals into real-time characters. Moreover, AI and machine learning features are expected to further improve the quality of visual effects and streamline the design process of a 3D model. Further, the increasing applications of AI in content creation for three-dimensional texturing, action simulation, and post-process motion-capturing data are anticipated to result in the development of innovative visual effect software functions in the next few years.
Based on Component, the market is segmented into Software, Hardware and Services. Based on Type, the market is segmented into Post-production, Production and Pre-production. Based on End User, the market is segmented into Movie, TV Series, Commercial Ads, Online Videos and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Adobe, Inc., Autodesk, Inc., HTC Corporation, NVIDIA Corporation, 360Rize, Arashi Vision, Inc. (Insta360), Epic Games, Inc., HumanEyes Technologies, Ltd. (Vuze Camera), Mo-Sys Engineering, Ltd., and Boris FX, Inc.
Scope of the Study
Market Segments covered in the Report:
By Component
- Software
- Hardware
- Services
By Type
- Post-production
- Production
- Pre-production
By End User
- Movie
- TV Series
- Commercial Ads
- Online Videos
- Others
By Country
- China
- Japan
- India
- South Korea
- Singapore
- Malaysia
- Rest of Asia Pacific
Companies Profiled
- Adobe, Inc.
- Autodesk, Inc.
- HTC Corporation
- NVIDIA Corporation
- 360Rize
- Arashi Vision, Inc. (Insta360)
- Epic Games, Inc.
- HumanEyes Technologies, Ltd. (Vuze Camera)
- Mo-Sys Engineering, Ltd.
- Boris FX, Inc.
Unique Offerings from the Publisher
- Exhaustive coverage
- Highest number of market tables and figures
- Subscription based model available
- Guaranteed best price
- Assured post sales research support with 10% customization free
Table of Contents
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
Chapter 3. Competition Analysis - Global
Chapter 4. Asia Pacific Virtual Production Market by Component
Chapter 5. Asia Pacific Virtual Production Market by Type
Chapter 6. Asia Pacific Virtual Production Market by End User
Chapter 7. Asia Pacific Virtual Production Market by Country
Chapter 8. Company Profiles
Companies Mentioned
- Adobe, Inc.
- Autodesk, Inc.
- HTC Corporation
- NVIDIA Corporation
- 360Rize
- Arashi Vision, Inc. (Insta360)
- Epic Games, Inc.
- HumanEyes Technologies, Ltd. (Vuze Camera)
- Mo-Sys Engineering, Ltd.
- Boris FX, Inc.
Methodology
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