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Global Gaming Software Market, by Device Type (Smartphones, Tablets, PC, Gaming Consoles and Handheld Games), By Game Type (Action, Adventure, Stimulation, and Others), By Distribution Channel, By End Use, By Region, Competition Forecast & Opportunities, 2026

  • ID: 5311313
  • Report
  • April 2021
  • Region: Global
  • TechSci Research
UP TO OFF
until Dec 31st 2021
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The Global Gaming Software Market is Expected to Reach Usd159.59 Billion by 2026, Growing at a CAGR of 10.81% in the Next Five Years.

FEATURED COMPANIES

  • Electronic Arts, Inc.
  • Google LLC
  • Microsoft Corp.
  • NCSoft Corporation
  • Nexon Co. Ltd.
  • Nintendo Co, Ltd.
Free Webex Call

Speak directly to the analyst to clarify any post sales queries you may have.

10% Free customization

This report comes with 10% free customization, enabling you to add data that meets your specific business needs.

The Global Gaming Software Market is expected to reach USD159.59 billion by 2026, growing at a CAGR of 10.81% in the next five years, owing to the rapid technological advancements and increasing customer engagement. The increasing software gaming penetration in the entertainment and educational sectors around the world, increase in the number of smartphones, and evolving business models are creating numerous growth opportunities for the Global Gaming Software Market. The end-users are progressively receiving diverse types of software games, such as adventure, action, role-playing, simulation, puzzles, sports, and others.

Gaming Software can be segmented based on the gaming device type, gaming type end-use, distribution channel, and region. The market can be segmented into action, adventure, simulation, role-playing, sports, puzzles based on type. Action is expected to lead the market owing to its increasing demand from the customers. Action games are highly used as they are believed to benefit the brain by growing its cognitive abilities, including perception, attention, and reaction time.

Some of the leading players operating in the Global Gaming Software Market are Disney Interactive Studios, Inc., Electronic Arts, Inc., Tencent Holding Ltd., Ubisoft Entertainment SA, Google LLC, NCSoft Corporation, Nexon Co. Ltd., Nintendo Co, Ltd., Electronic Arts, Inc., Valve Corporation. The companies operating in the market are focusing on expansion, merges, and collaborations to increase their share in the market.

Years considered for this report:
  • Historical Years: 2016-2019
  • Base Year: 2020
  • Estimated Year: 2021
  • Forecast Period: 2022-2026
Objective of the Study:
  • To analyze the historical growth in the market size of the Global Gaming Software Market from 2016 to 2020.
  • To estimate and forecast the market size of the Global Gaming Software Market from 2021 to 2026 and growth rate until 2026.
  • To define, classify and forecast the Global Gaming Software Market based on device type, type, end-use, region, distribution channel, and company.
  • To scrutinize the detailed market segmentation and forecast the market size, in terms of value, and based on end-use sector by segmenting the Global Gaming Software Market into six sectors, namely, Action, Adventure, Stimulation, Role Playing, Sports, Puzzles.
  • To analyze and forecast the market size, in terms of regions.
  • To identify the drivers and challenges for the Global Gaming Software Market.
  • To strategically profile leading players in the market which are driving the innovation and technological advancements in the Global Gaming Software Market.
The publisher performed both primary as well as exhaustive secondary research for this study. Initially, the publisher sourced a list of Software Game developers across the globe. Subsequently, the publisher conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, the publisher was able to include the developers which could not be identified due to the limitations of secondary research. The publisher analyzed the product offerings, distribution channels and presence of all major developers across the globe.

The publisher calculated the Global Gaming Software Market size by using a top-down approach, where data for various applications across various end-user segments was recorded and forecast for the future years. The publisher sourced these values from the industry experts and company representatives and externally validated through analyzing historical data of these product types and applications for getting an appropriate, overall market size. Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied.

Key Target Audience:
  • Software gaming technology solution providers
  • End-users of the Global Gaming Software Market such (Entertainment, Education and Others),
  • Associations, organizations, forums, and alliances associated with the Global Gaming Software Market based technology platforms and start-ups.
  • Government bodies such as regulating authorities and policy makers.
  • Research & development organizations and consulting firms
The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as manufacturers, suppliers, and end-users. The study would also help them in identifying which market segments should be targeted over the coming years to strategize investments and capitalize on growth of the market.

Report Scope:

In this report, the Global Gaming Software Market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

Global Gaming Software Market, By Device Type:
  • Smartphones
  • Gaming Consoles
  • PC
  • Tablets
  • Handheld Games
Global Gaming Software Market, By End-Use:
  • Entertainment
  • Education
  • Others
Global Gaming Software Market, By Region:
  • North America
  • United States
  • Mexico
  • Canada
  • Asia-Pacific
  • China
  • India
  • Japan
  • South Korea
  • Singapore
  • Europe
  • United Kingdom
  • Germany
  • Italy
  • Spain
  • France
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • South Africa
  • South America
  • Colombia
  • Argentina
  • Brazil
Global Gaming Software Market, By Type:
  • Action
  • Adventure
  • Stimulation
  • Role Playing
  • Sports
  • Puzzles
  • Others
Global Gaming Software Market, By Distribution Channel:
  • Online
  • Offline
Competitive Landscape:
Company Profiles: Detailed analysis of the major companies present in the Global Gaming Software Market.

Voice of Customer: Brand Awareness, Brand Satisfaction, and Price, are the major factors affecting decision related to Gaming Software Market for various users, globally.

Available Customizations:
With the given market data, the publisher offers customizations according to a client’s specific needs.

Please note: With the Enterprise license, the PDF product is printable and editable and comes with a market data excel sheet.

Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Electronic Arts, Inc.
  • Google LLC
  • Microsoft Corp.
  • NCSoft Corporation
  • Nexon Co. Ltd.
  • Nintendo Co, Ltd.
1. Product Overview

2. Research Methodology

3. Impact of COVID-19 on Global Gaming Software Market

4. Executive Summary

5. Voice of Customer

6. Global Gaming Software Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)
6.2.2. By Game Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)
6.2.3. By End-Use (Entertainment, Education, Others)
6.2.4. By Distribution Channel (Online and Offline)
6.2.5. By Region (Asia-Pacific, Europe, North America, Middle East & Africa, and South America)
6.2.6. By Company (2020)
6.3. Product Map

7. North America Gaming Software Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)
7.2.2. By Game Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)
7.2.3. By End-Use (Entertainment, Education, Others)
7.2.4. By Distribution Channel (Online and Offline)
7.2.5. By Country
7.3. Product Map
7.4. North America Gaming Software Market Country Analysis
7.4.1. United States Gaming Software Market Outlook
7.4.1.1. Market Size & Forecast
7.4.1.1.1. By Value
7.4.1.2. Market Share & Forecast
7.4.1.2.1. By Device Type
7.4.1.2.2. By Game Type
7.4.1.2.3. By End-Use
7.4.1.2.4. By Distribution Channel
7.4.2. Canada Gaming Software Market Outlook
7.4.2.1. Market Size & Forecast
7.4.2.1.1. By Value
7.4.2.2. Market Share & Forecast
7.4.2.2.1. By Device Type
7.4.2.2.2. By Game Type
7.4.2.2.3. By End-Use
7.4.2.2.4. By Distribution Channel
7.4.3. Mexico Gaming Software Market Outlook
7.4.3.1. Market Size & Forecast
7.4.3.1.1. By Value
7.4.3.2. Market Share & Forecast
7.4.3.2.1. By Device Type
7.4.3.2.2. By Game Type
7.4.3.2.3. By End-Use
7.4.3.2.4. By Distribution Channel

8. Asia-Pacific Gaming Software Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)
8.2.2. By Game Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)
8.2.3. By End-Use (Entertainment, Education, Others)
8.2.4. By Distribution Channel (Online and Offline)
8.2.5. By Country
8.3. Product Map
8.4. Asia-Pacific Gaming Software Market Country Analysis
8.4.1. China Gaming Software Market Outlook
8.4.1.1. Market Size & Forecast
8.4.1.1.1. By Value
8.4.1.2. Market Share & Forecast
8.4.1.2.1. By Device Type
8.4.1.2.2. By Game Type
8.4.1.2.3. By End-Use
8.4.1.2.4. By Distribution Channel
8.4.2. India Gaming Software Market Outlook
8.4.2.1. Market Size & Forecast
8.4.2.1.1. By Value
8.4.2.2. Market Share & Forecast
8.4.2.2.1. By Device Type
8.4.2.2.2. By Game Type
8.4.2.2.3. By End-Use
8.4.2.2.4. By Distribution Channel
8.4.3. Japan Gaming Software Market Outlook
8.4.3.1. Market Size & Forecast
8.4.3.1.1. By Value
8.4.3.2. Market Share & Forecast
8.4.3.2.1. By Device Type
8.4.3.2.2. By Game Type
8.4.3.2.3. By End-Use
8.4.3.2.4. By Distribution Channel
8.4.4. South Korea Gaming Software Market Outlook
8.4.4.1. Market Size & Forecast
8.4.4.1.1. By Value
8.4.4.2. Market Share & Forecast
8.4.4.2.1. By Device Type
8.4.4.2.2. By Game Type
8.4.4.2.3. By End-Use
8.4.4.2.4. By Distribution Channel
8.4.5. Singapore Gaming Software Market Outlook
8.4.5.1. Market Size & Forecast
8.4.5.1.1. By Value
8.4.5.2. Market Share & Forecast
8.4.5.2.1. By Device Type
8.4.5.2.2. By Game Type
8.4.5.2.3. By End-Use
8.4.5.2.4. By Distribution Channel

9. Europe Gaming Software Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)
9.2.2. By Game Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)
9.2.3. By End-Use (Entertainment, Education, Others)
9.2.4. By Distribution Channel (Online and Offline)
9.2.5. By Country
9.3. Product Map
9.4. Europe Gaming Software Market Country Analysis
9.4.1. France Gaming Software Market Outlook
9.4.1.1. Market Size & Forecast
9.4.1.1.1. By Value
9.4.1.2. Market Share & Forecast
9.4.1.2.1. By Device Type
9.4.1.2.2. By Game Type
9.4.1.2.3. By End-Use
9.4.1.2.4. By Distribution Channel
9.4.2. Germany Gaming Software Market Outlook
9.4.2.1. Market Size & Forecast
9.4.2.1.1. By Value
9.4.2.2. Market Share & Forecast
9.4.2.2.1. By Device Type
9.4.2.2.2. By Game Type
9.4.2.2.3. By End-Use
9.4.2.2.4. By Distribution Channel
9.4.3. Italy Gaming Software Market Outlook
9.4.3.1. Market Size & Forecast
9.4.3.1.1. By Value
9.4.3.2. Market Share & Forecast
9.4.3.2.1. By Device Type
9.4.3.2.2. By Game Type
9.4.3.2.3. By End-Use
9.4.3.2.4. By Distribution Channel
9.4.4. Spain Gaming Software Market Outlook
9.4.4.1. Market Size & Forecast
9.4.4.1.1. By Value
9.4.4.2. Market Share & Forecast
9.4.4.2.1. By Device Type
9.4.4.2.2. By Game Type
9.4.4.2.3. By End-Use
9.4.4.2.4. By Distribution Channel
9.4.5. United Kingdom Gaming Software Market Outlook
9.4.5.1. Market Size & Forecast
9.4.5.1.1. By Value
9.4.5.2. Market Share & Forecast
9.4.5.2.1. By Device Type
9.4.5.2.2. By Game Type
9.4.5.2.3. By End-Use
9.4.5.2.4. By Distribution Channel

10. Middle East & Africa Gaming Software Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)
10.2.2. By Game Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)
10.2.3. By End-Use (Entertainment, Education, Others)
10.2.4. By Distribution Channel (Online and Offline)
10.2.5. By Country
10.3. Product Map
10.4. Middle East & Africa Gaming Software Market Country Analysis
10.4.1. Saudi Arabia Gaming Software Market Outlook
10.4.1.1. Market Size & Forecast
10.4.1.1.1. By Value
10.4.1.2. Market Share & Forecast
10.4.1.2.1. By Device Type
10.4.1.2.2. By Game Type
10.4.1.2.3. By End-Use
10.4.1.2.4. By Distribution Channel
10.4.2. South Africa Gaming Software Market Outlook
10.4.2.1. Market Size & Forecast
10.4.2.1.1. By Value
10.4.2.2. Market Share & Forecast
10.4.2.2.1. By Device Type
10.4.2.2.2. By Game Type
10.4.2.2.3. By End-Use
10.4.2.2.4. By Distribution
10.4.3. UAE Gaming Software Market Outlook
10.4.3.1. Market Size & Forecast
10.4.3.1.1. By Value
10.4.3.2. Market Share & Forecast
10.4.3.2.1. By Device Type
10.4.3.2.2. By Game Type
10.4.3.2.3. By End-Use
10.4.3.2.4. By Distribution Channel

11. South America Gaming Software Market Outlook
11.1. Market Size & Forecast
11.1.1. By Value
11.2. Market Share & Forecast
11.2.1. By Device Type (Smartphones, PC, Gaming Consoles, Handheld Games and Tablets)
11.2.2. By Game Type (Action, Adventure, Stimulation, Role Playing, Sports, Puzzles and Others)
11.2.3. By End-Use (Entertainment, Education, Others)
11.2.4. By Distribution Channel (Online and Offline)
11.2.5. By Country
11.3. Product Map
11.4. South America Gaming Software Market Country Analysis
11.4.1. Argentina Gaming Software Market Outlook
11.4.1.1. Market Size & Forecast
11.4.1.1.1. By Value
11.4.1.2. Market Share & Forecast
11.4.1.2.1. By Device Type
11.4.1.2.2. By Game Type
11.4.1.2.3. By End-Use
11.4.1.2.4. By Distribution Channel
11.4.2. Colombia Gaming Software Market Outlook
11.4.2.1. Market Size & Forecast
11.4.2.1.1. By Value
11.4.2.2. Market Share & Forecast
11.4.2.2.1. By Device Type
11.4.2.2.2. By Game Type
11.4.2.2.3. By End-Use
11.4.2.2.4. By Distribution Channel
11.4.3. Brazil Gaming Software Market Outlook
11.4.3.1. Market Size & Forecast
11.4.3.1.1. By Value
11.4.3.2. Market Share & Forecast
11.4.3.2.1. By Device Type
11.4.3.2.2. By Game Type
11.4.3.2.3. By End-Use
11.4.3.2.4. By Distribution Channel

12. Market Dynamics
12.1. Drivers
12.2. Challenges

13. Market Trends & Developments

14. Competitive Landscape
14.1. Company Profiles
14.1.1. Disney Interactive Studios, Inc.
14.1.2. Tencent Holding Ltd.
14.1.3. Ubisoft Entertainment SA
14.1.4. Google LLC
14.1.5. Microsoft Corp.
14.1.6. NCSoft Corporation
14.1.7. Nexon Co. Ltd.
14.1.8. Nintendo Co, Ltd.
14.1.9. Electronic Arts, Inc.
14.1.10. Valve Corporation

15. Strategic Recommendations

16. About the Publisher & Disclaimer

List of Figures
Figure 1: Global Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 2: Global Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 3: Global Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 4: Global Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 5: Global Gaming Software Market Share, By Region, By Value, 2016-2026F
Figure 6: Global Gaming Software Market Share, By Company, By Value, 2020
Figure 7: North America Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 8: North America Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 9: North America Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 10: North America Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 11: North America Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 12: North America Gaming Software Market Share, By Country, By Value, 2016-2026F
Figure 13: United States Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 14: United States Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F.
Figure 15: United States Gaming Software Market Share, By Game Type, By Value, 2016-2026F.
Figure 16: United States Gaming Software Market Share, By End-Use, By Value, 2016-2026F.
Figure 17: United States Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F.
Figure 18: Mexico Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 19: Mexico Gaming Software Gaming Software Market Share, Gaming Device Type, By Value, 2016-2026F
Figure 20: Mexico Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 21: Mexico Gaming Software Gaming Software Market Share, Type, By Value, 2016-2026F
Figure 22: Mexico Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 23: Mexico Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 24: Canada Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 25: Canada Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 26: Canada Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 27: Canada Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 28: Canada Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 29: Asia-Pacific Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 30: Asia-Pacific Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 31: Asia-Pacific Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 32: Asia-Pacific Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 33: Asia-Pacific Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 34: Asia-Pacific Gaming Software Market Share, By Country, By Value, 2016-2026F
Figure 35: China Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 36: China Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 37: China Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 38: China Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 39: China Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 40: India Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 41: India Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 42: India Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 43: India Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 44: India Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 45: Japan Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 46: Japan Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 47: Japan Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 48: Japan Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 49: Japan Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 50: South Korea Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 51: South Korea Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 52: South Korea Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 53: South Korea Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 54: South Korea Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 55: Singapore Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 56: Singapore Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 57: Singapore Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 58: Singapore Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 59: Singapore Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026
Figure 60: Japan Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 61: Europe Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 62: Europe Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 63: Europe Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 64: Europe Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 65: Europe Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 66: Europe Gaming Software Market Share, By Country, By Value, 2016-2026F
Figure 67: France Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 68: France Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 69: France Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 70: France Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 71: France Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 72: Germany Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 73: Germany Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 74: Germany Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 75: Germany Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 76: Germany Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 77: Italy Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 78: Italy Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 79: Italy Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 80: Italy Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 81: Italy Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 82: Spain Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 83: Spain Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 84: Spain Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 85: Spain Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 86: Spain Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 87: UK Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 88: UK Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 89: UK Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 90: UK Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 91: UK Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 92: Middle East & Africa Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 93: Middle East & Africa Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 94: Middle East & Africa Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 95: Middle East & Africa Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 96: Middle East & Africa Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 97: Middle East & Africa Gaming Software Market Share, By Country, By Value, 2016-2026F
Figure 98: UAE Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 99: UAE Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 100: UAE Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 101: UAE Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 102: UAE Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 103: Saudi Arabia Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 104: Saudi Arabia Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 105: Saudi Arabia Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 106: Saudi Arabia Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 107: Saudi Arabia Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 108: UAE Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 109: UAE Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 110: UAE Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 111: UAE Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 112: UAE Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 99: South Africa Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 100: South Africa Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 100: South Africa Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 101: South Africa Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 102: South Africa Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 103: South America Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 104: South America Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 104: South America Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 105: South America Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 106: South America Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 107: South America Gaming Software Market Share, By Country, By Value, 2016-2026F
Figure 108: Colombia Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 109: Colombia Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 109: Colombia Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 110: Colombia Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 111: Colombia Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 112: Argentina Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 113: Argentina Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 113: Argentina Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 114: Argentina Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 115: Argentina Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026F
Figure 116: Brazil Gaming Software Market Size, By Value, 2016-2026F (USD Billion)
Figure 117: Brazil Gaming Software Market Share, By Gaming Device Type, By Value, 2016-2026F
Figure 117: Brazil Gaming Software Market Share, By Game Type, By Value, 2016-2026F
Figure 118: Brazil Gaming Software Market Share, By End-Use, By Value, 2016-2026F
Figure 119: Brazil Gaming Software Market Share, By Distribution Channel, By Value, 2016-2026
Note: Product cover images may vary from those shown

A selection of companies mentioned in this report includes:

  • Disney Interactive Studios, Inc.
  • Tencent Holding Ltd.
  • Ubisoft Entertainment SA
  • Google LLC
  • Microsoft Corp.
  • NCSoft Corporation
  • Nexon Co. Ltd.
  • Nintendo Co, Ltd.
  • Electronic Arts, Inc.
  • Valve Corporation
Note: Product cover images may vary from those shown
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