Games Software in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value and volume 2016-20, and forecast to 2025). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2020 annual average exchange rates.
- The Asia-Pacific games software market is expected to generate total revenues of $15.3bn in 2020, representing a compound annual growth rate (CAGR) of 7.3% between 2016 and 2020.
- Mobile games are the biggest driver of growth in online pureplay in Asia.
- With around 661 million gamers nationwide, China now has more gamers than the entire populations of the US, Japan, Germany, France, and the UK combined.
Scope
- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software market in Asia-Pacific
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Asia-Pacific
- Leading company profiles reveal details of key games software market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Asia-Pacific games software market with five year forecasts by both value and volume
Reasons to Buy
- What was the size of the Asia-Pacific games software market by value in 2020?
- What will be the size of the Asia-Pacific games software market in 2025?
- What factors are affecting the strength of competition in the Asia-Pacific games software market?
- How has the market performed over the last five years?
- What are the main segments that make up Asia-Pacific's games software market?
Frequently Asked Questions about the Games Software in Asia-Pacific Market
What is the estimated value of the Games Software in Asia-Pacific Market?
What is the growth rate of the Games Software in Asia-Pacific Market?
What is the forecasted size of the Games Software in Asia-Pacific Market?
Who are the key companies in the Games Software in Asia-Pacific Market?
Report Attribute | Details |
---|---|
No. of Pages | 41 |
Published | February 2021 |
Forecast Period | 2020 - 2025 |
Estimated Market Value ( USD | $ 15.3 Billion |
Forecasted Market Value ( USD | $ 23.42 Billion |
Compound Annual Growth Rate | 8.8% |
Regions Covered | Asia Pacific |
Table of Contents
1 Executive Summary
2 Market Overview
3 Market Data
4 Market Segmentation
5 Market Outlook
6 Five Forces Analysis
7 Competitive Landscape
8 Company Profiles
9 Appendix
List of Tables
List of Figures
Companies Mentioned
A selection of companies mentioned in this report includes:
- Tencent Holdings Limited
- NetEase Inc
- GameStop Corp
- Yamada Holdings Co Ltd