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Esports Market Research Report by Revenue Stream (Media Rights, Publisher Fees, and Sponsorships and Direct Advertisements), Platform, Region (Americas, Asia-Pacific, and Europe, Middle East & Africa) - Global Forecast to 2027 - Cumulative Impact of COVID-19

  • Report
  • 236 Pages
  • July 2022
  • Region: Global
  • 360iResearch™
  • ID: 5437843
UP TO OFF until Dec 31st 2022

FEATURED COMPANIES

  • Activision Blizzard
  • CJ Corporation
  • Gameloft SE
  • HTC Corporation
  • Modern Times Group
  • Rovio Entertainment
The Global Esports Market size was estimated at USD 1,078.78 million in 2021, USD 1,146.86 million in 2022, and is projected to grow at a CAGR 6.48% to reach USD 1,572.95 million by 2027.

Market Statistics:


The report provides market sizing and forecast across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2019 and 2020 are considered as historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered as the forecast period.

Market Segmentation & Coverage:


This research report categorizes the Esports to forecast the revenues and analyze the trends in each of the following sub-markets:
  • Based on Revenue Stream, the market was studied across Media Rights, Publisher Fees, Sponsorships and Direct Advertisements, and Tickets and Merchandise. The Media Rights is further studied across Online Advertisements and Subscriptions.
  • Based on Platform, the market was studied across Offline and Online.
  • Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, and Thailand. The Europe, Middle East & Africa is further studied across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:


COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Cumulative Impact of 2022 Russia Ukraine Conflict:


We continuously monitor and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for Esports market considering the current update on the conflict and its global response.

Competitive Strategic Window:


The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:


The FPNV Positioning Matrix evaluates and categorizes the vendors in the Esports Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:


The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:


The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:


The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Esports Market, including Activision Blizzard, Alisports, Beyond the Summit (BTS), CJ Corporation, Electronic Arts, Faceit, Gameloft SE, Gfinity, Gungho Online Entertainment, Hi Rez Studios, HTC Corporation, Intel Corporation, Kabum, Modern Times Group, Nintendo, NVIDIA Corporation, Rovio Entertainment, Tencent Holdings Limited, Turner Broadcasting System, Valve Corporation, and Wargaming Public.

The report provides insights on the following pointers:


1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:


1. What is the market size and forecast of the Global Esports Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Esports Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Esports Market?
4. What is the competitive strategic window for opportunities in the Global Esports Market?
5. What are the technology trends and regulatory frameworks in the Global Esports Market?
6. What is the market share of the leading vendors in the Global Esports Market?
7. What modes and strategic moves are considered suitable for entering the Global Esports Market?

FEATURED COMPANIES

  • Activision Blizzard
  • CJ Corporation
  • Gameloft SE
  • HTC Corporation
  • Modern Times Group
  • Rovio Entertainment

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Growing popularity of video games
5.1.1.2. Increasing awareness of Esports among children
5.1.1.3. Increasing smartphone penetration coupled with better internet connectivity have spurred the number of gamers
5.1.2. Restraints
5.1.2.1. Budget constraints and lack of skilled professionals in esports
5.1.3. Opportunities
5.1.3.1. Large scale investments and adoption of advanced gaming technologies large-scale investments in Esports
5.1.3.2. Adoption of advanced gaming technologies, and positively propel market growth.
5.1.4. Challenges
5.1.4.1. Threat from betting and gambling leading to piracy of games
5.2. Cumulative Impact of COVID-19
6. Esports Market, by Revenue Stream
6.1. Introduction
6.2. Media Rights
6.2.1. Online Advertisements
6.2.2. Subscriptions
6.3. Publisher Fees
6.4. Sponsorships and Direct Advertisements
6.5. Tickets and Merchandise
7. Esports Market, by Platform
7.1. Introduction
7.2. Offline
7.3. Online
8. Americas Esports Market
8.1. Introduction
8.2. Argentina
8.3. Brazil
8.4. Canada
8.5. Mexico
8.6. United States
9. Asia-Pacific Esports Market
9.1. Introduction
9.2. Australia
9.3. China
9.4. India
9.5. Indonesia
9.6. Japan
9.7. Malaysia
9.8. Philippines
9.9. Singapore
9.10. South Korea
9.11. Taiwan
9.12. Thailand
10. Europe, Middle East & Africa Esports Market
10.1. Introduction
10.2. France
10.3. Germany
10.4. Italy
10.5. Netherlands
10.6. Qatar
10.7. Russia
10.8. Saudi Arabia
10.9. South Africa
10.10. Spain
10.11. United Arab Emirates
10.12. United Kingdom
11. Competitive Landscape
11.1. FPNV Positioning Matrix
11.1.1. Quadrants
11.1.2. Business Strategy
11.1.3. Product Satisfaction
11.2. Market Ranking Analysis
11.3. Market Share Analysis, By Key Player
11.4. Competitive Scenario
11.4.1. Merger & Acquisition
11.4.2. Agreement, Collaboration, & Partnership
11.4.3. New Product Launch & Enhancement
11.4.4. Investment & Funding
11.4.5. Award, Recognition, & Expansion
12. Company Usability Profiles
12.1. Activision Blizzard
12.2. Alisports
12.3. Beyond the Summit (BTS)
12.4. CJ Corporation
12.5. Electronic Arts
12.6. Faceit
12.7. Gameloft SE
12.8. Gfinity
12.9. Gungho Online Entertainment
12.10. Hi Rez Studios
12.11. HTC Corporation
12.12. Intel Corporation
12.13. Kabum
12.14. Modern Times Group
12.15. Nintendo
12.16. NVIDIA Corporation
12.17. Rovio Entertainment
12.18. Tencent Holdings Limited
12.19. Turner Broadcasting System
12.20. Valve Corporation
12.21. Wargaming Public
13. Appendix
13.1. Discussion Guide
13.2. License & Pricing
List of Figures
FIGURE 1. GLOBAL ESPORTS MARKET: RESEARCH PROCESS
FIGURE 2. GLOBAL ESPORTS MARKET SIZE, 2021 VS 2027 (USD MILLION)
FIGURE 3. GLOBAL ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 4. GLOBAL ESPORTS MARKET SIZE, BY REGION, 2021 VS 2027 (%)
FIGURE 5. GLOBAL ESPORTS MARKET SIZE, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 6. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL ESPORTS MARKET SIZE, BY REGION, 2027
FIGURE 7. GLOBAL ESPORTS MARKET DYNAMICS
FIGURE 8. GLOBAL ESPORTS MARKET SIZE, BY REVENUE STREAM, 2021 VS 2027 (%)
FIGURE 9. GLOBAL ESPORTS MARKET SIZE, BY REVENUE STREAM, 2021 VS 2027 (USD MILLION)
FIGURE 10. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL ESPORTS MARKET SIZE, BY REVENUE STREAM, 2027
FIGURE 11. GLOBAL ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2019-2027 (USD MILLION)
FIGURE 12. GLOBAL ESPORTS MARKET SIZE, BY MEDIA RIGHTS, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 13. GLOBAL ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, 2019-2027 (USD MILLION)
FIGURE 14. GLOBAL ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 15. GLOBAL ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, 2019-2027 (USD MILLION)
FIGURE 16. GLOBAL ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 17. GLOBAL ESPORTS MARKET SIZE, BY PUBLISHER FEES, 2019-2027 (USD MILLION)
FIGURE 18. GLOBAL ESPORTS MARKET SIZE, BY PUBLISHER FEES, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 19. GLOBAL ESPORTS MARKET SIZE, BY SPONSORSHIPS AND DIRECT ADVERTISEMENTS, 2019-2027 (USD MILLION)
FIGURE 20. GLOBAL ESPORTS MARKET SIZE, BY SPONSORSHIPS AND DIRECT ADVERTISEMENTS, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 21. GLOBAL ESPORTS MARKET SIZE, BY TICKETS AND MERCHANDISE, 2019-2027 (USD MILLION)
FIGURE 22. GLOBAL ESPORTS MARKET SIZE, BY TICKETS AND MERCHANDISE, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 23. GLOBAL ESPORTS MARKET SIZE, BY PLATFORM, 2021 VS 2027 (%)
FIGURE 24. GLOBAL ESPORTS MARKET SIZE, BY PLATFORM, 2021 VS 2027 (USD MILLION)
FIGURE 25. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL ESPORTS MARKET SIZE, BY PLATFORM, 2027
FIGURE 26. GLOBAL ESPORTS MARKET SIZE, BY OFFLINE, 2019-2027 (USD MILLION)
FIGURE 27. GLOBAL ESPORTS MARKET SIZE, BY OFFLINE, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 28. GLOBAL ESPORTS MARKET SIZE, BY ONLINE, 2019-2027 (USD MILLION)
FIGURE 29. GLOBAL ESPORTS MARKET SIZE, BY ONLINE, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 30. AMERICAS ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 31. AMERICAS ESPORTS MARKET SIZE, BY COUNTRY, 2021 VS 2027 (%)
FIGURE 32. AMERICAS ESPORTS MARKET SIZE, BY COUNTRY, 2021 VS 2027 (USD MILLION)
FIGURE 33. COMPETITIVE STRATEGIC WINDOW FOR AMERICAS ESPORTS MARKET SIZE, BY COUNTRY, 2027
FIGURE 34. ARGENTINA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 35. BRAZIL ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 36. CANADA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 37. MEXICO ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 38. UNITED STATES ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 39. UNITED STATES ESPORTS MARKET SIZE, BY STATE, 2021 VS 2027 (%)
FIGURE 40. UNITED STATES ESPORTS MARKET SIZE, BY STATE, 2021 VS 2027 (USD MILLION)
FIGURE 41. COMPETITIVE STRATEGIC WINDOW FOR UNITED STATES ESPORTS MARKET SIZE, BY STATE, 2027
FIGURE 42. ASIA-PACIFIC ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 43. ASIA-PACIFIC ESPORTS MARKET SIZE, BY COUNTRY, 2021 VS 2027 (%)
FIGURE 44. ASIA-PACIFIC ESPORTS MARKET SIZE, BY COUNTRY, 2021 VS 2027 (USD MILLION)
FIGURE 45. COMPETITIVE STRATEGIC WINDOW FOR ASIA-PACIFIC ESPORTS MARKET SIZE, BY COUNTRY, 2027
FIGURE 46. AUSTRALIA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 47. CHINA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 48. INDIA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 49. INDONESIA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 50. JAPAN ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 51. MALAYSIA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 52. PHILIPPINES ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 53. SINGAPORE ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 54. SOUTH KOREA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 55. TAIWAN ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 56. THAILAND ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 57. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 58. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY COUNTRY, 2021 VS 2027 (%)
FIGURE 59. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY COUNTRY, 2021 VS 2027 (USD MILLION)
FIGURE 60. COMPETITIVE STRATEGIC WINDOW FOR EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY COUNTRY, 2027
FIGURE 61. FRANCE ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 62. GERMANY ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 63. ITALY ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 64. NETHERLANDS ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 65. QATAR ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 66. RUSSIA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 67. SAUDI ARABIA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 68. SOUTH AFRICA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 69. SPAIN ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 70. UNITED ARAB EMIRATES ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 71. UNITED KINGDOM ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 72. GLOBAL ESPORTS MARKET: FPNV POSITIONING MATRIX, 2021
FIGURE 73. GLOBAL ESPORTS MARKET SHARE, BY KEY PLAYER, 2021
FIGURE 74. COMPETITIVE SCENARIO ANALYSIS IN GLOBAL ESPORTS MARKET, BY TYPE
List of Tables
TABLE 1. GLOBAL ESPORTS MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2016-2020
TABLE 3. GLOBAL ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 4. GLOBAL ESPORTS MARKET SIZE, BY REGION, 2019-2027 (USD MILLION)
TABLE 5. GLOBAL ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 6. GLOBAL ESPORTS MARKET SIZE, BY MEDIA RIGHTS, BY REGION, 2019-2027 (USD MILLION)
TABLE 7. AMERICAS ESPORTS MARKET SIZE, BY MEDIA RIGHTS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 8. UNITED STATES ESPORTS MARKET SIZE, BY MEDIA RIGHTS, BY STATE, 2019-2027 (USD MILLION)
TABLE 9. ASIA-PACIFIC ESPORTS MARKET SIZE, BY MEDIA RIGHTS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 10. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 11. GLOBAL ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, BY REGION, 2019-2027 (USD MILLION)
TABLE 12. AMERICAS ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 13. UNITED STATES ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, BY STATE, 2019-2027 (USD MILLION)
TABLE 14. ASIA-PACIFIC ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 15. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 16. GLOBAL ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, BY REGION, 2019-2027 (USD MILLION)
TABLE 17. AMERICAS ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 18. UNITED STATES ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, BY STATE, 2019-2027 (USD MILLION)
TABLE 19. ASIA-PACIFIC ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 20. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 21. GLOBAL ESPORTS MARKET SIZE, BY PUBLISHER FEES, BY REGION, 2019-2027 (USD MILLION)
TABLE 22. AMERICAS ESPORTS MARKET SIZE, BY PUBLISHER FEES, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 23. UNITED STATES ESPORTS MARKET SIZE, BY PUBLISHER FEES, BY STATE, 2019-2027 (USD MILLION)
TABLE 24. ASIA-PACIFIC ESPORTS MARKET SIZE, BY PUBLISHER FEES, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 25. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY PUBLISHER FEES, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 26. GLOBAL ESPORTS MARKET SIZE, BY SPONSORSHIPS AND DIRECT ADVERTISEMENTS, BY REGION, 2019-2027 (USD MILLION)
TABLE 27. AMERICAS ESPORTS MARKET SIZE, BY SPONSORSHIPS AND DIRECT ADVERTISEMENTS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 28. UNITED STATES ESPORTS MARKET SIZE, BY SPONSORSHIPS AND DIRECT ADVERTISEMENTS, BY STATE, 2019-2027 (USD MILLION)
TABLE 29. ASIA-PACIFIC ESPORTS MARKET SIZE, BY SPONSORSHIPS AND DIRECT ADVERTISEMENTS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 30. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY SPONSORSHIPS AND DIRECT ADVERTISEMENTS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 31. GLOBAL ESPORTS MARKET SIZE, BY TICKETS AND MERCHANDISE, BY REGION, 2019-2027 (USD MILLION)
TABLE 32. AMERICAS ESPORTS MARKET SIZE, BY TICKETS AND MERCHANDISE, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 33. UNITED STATES ESPORTS MARKET SIZE, BY TICKETS AND MERCHANDISE, BY STATE, 2019-2027 (USD MILLION)
TABLE 34. ASIA-PACIFIC ESPORTS MARKET SIZE, BY TICKETS AND MERCHANDISE, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 35. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY TICKETS AND MERCHANDISE, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 36. GLOBAL ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 37. GLOBAL ESPORTS MARKET SIZE, BY OFFLINE, BY REGION, 2019-2027 (USD MILLION)
TABLE 38. AMERICAS ESPORTS MARKET SIZE, BY OFFLINE, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 39. UNITED STATES ESPORTS MARKET SIZE, BY OFFLINE, BY STATE, 2019-2027 (USD MILLION)
TABLE 40. ASIA-PACIFIC ESPORTS MARKET SIZE, BY OFFLINE, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 41. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY OFFLINE, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 42. GLOBAL ESPORTS MARKET SIZE, BY ONLINE, BY REGION, 2019-2027 (USD MILLION)
TABLE 43. AMERICAS ESPORTS MARKET SIZE, BY ONLINE, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 44. UNITED STATES ESPORTS MARKET SIZE, BY ONLINE, BY STATE, 2019-2027 (USD MILLION)
TABLE 45. ASIA-PACIFIC ESPORTS MARKET SIZE, BY ONLINE, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 46. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY ONLINE, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 47. AMERICAS ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 48. AMERICAS ESPORTS MARKET SIZE, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 49. AMERICAS ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 50. AMERICAS ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 51. ARGENTINA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 52. ARGENTINA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 53. ARGENTINA ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 54. BRAZIL ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 55. BRAZIL ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 56. BRAZIL ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 57. CANADA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 58. CANADA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 59. CANADA ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 60. MEXICO ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 61. MEXICO ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 62. MEXICO ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 63. UNITED STATES ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 64. UNITED STATES ESPORTS MARKET SIZE, BY STATE, 2019-2027 (USD MILLION)
TABLE 65. UNITED STATES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 66. UNITED STATES ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 67. ASIA-PACIFIC ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 68. ASIA-PACIFIC ESPORTS MARKET SIZE, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 69. ASIA-PACIFIC ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 70. ASIA-PACIFIC ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 71. AUSTRALIA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 72. AUSTRALIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 73. AUSTRALIA ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 74. CHINA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 75. CHINA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 76. CHINA ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 77. INDIA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 78. INDIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 79. INDIA ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 80. INDONESIA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 81. INDONESIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 82. INDONESIA ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 83. JAPAN ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 84. JAPAN ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 85. JAPAN ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 86. MALAYSIA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 87. MALAYSIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 88. MALAYSIA ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 89. PHILIPPINES ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 90. PHILIPPINES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 91. PHILIPPINES ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 92. SINGAPORE ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 93. SINGAPORE ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 94. SINGAPORE ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 95. SOUTH KOREA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 96. SOUTH KOREA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 97. SOUTH KOREA ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 98. TAIWAN ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 99. TAIWAN ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 100. TAIWAN ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 101. THAILAND ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 102. THAILAND ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 103. THAILAND ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 104. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 105. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 106. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 107. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 108. FRANCE ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 109. FRANCE ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 110. FRANCE ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 111. GERMANY ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 112. GERMANY ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 113. GERMANY ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 114. ITALY ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 115. ITALY ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 116. ITALY ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 117. NETHERLANDS ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 118. NETHERLANDS ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 119. NETHERLANDS ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 120. QATAR ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 121. QATAR ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 122. QATAR ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 123. RUSSIA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 124. RUSSIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 125. RUSSIA ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 126. SAUDI ARABIA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 127. SAUDI ARABIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 128. SAUDI ARABIA ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 129. SOUTH AFRICA ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 130. SOUTH AFRICA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 131. SOUTH AFRICA ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 132. SPAIN ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 133. SPAIN ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 134. SPAIN ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 135. UNITED ARAB EMIRATES ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 136. UNITED ARAB EMIRATES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 137. UNITED ARAB EMIRATES ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 138. UNITED KINGDOM ESPORTS MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 139. UNITED KINGDOM ESPORTS MARKET SIZE, BY REVENUE STREAM, 2019-2027 (USD MILLION)
TABLE 140. UNITED KINGDOM ESPORTS MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 141. GLOBAL ESPORTS MARKET: FPNV POSITIONING MATRIX - SCORES, 2021
TABLE 142. GLOBAL ESPORTS MARKET: FPNV POSITIONING MATRIX - BUSINESS STRATEGY, 2021
TABLE 143. GLOBAL ESPORTS MARKET: FPNV POSITIONING MATRIX - PRODUCT SATISFACTION, 2021
TABLE 144. GLOBAL ESPORTS MARKET RANKING
TABLE 145. GLOBAL ESPORTS MARKET SHARE, BY KEY PLAYER, 2021
TABLE 146. GLOBAL ESPORTS MARKET MERGER & ACQUISITION
TABLE 147. GLOBAL ESPORTS MARKET AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 148. GLOBAL ESPORTS MARKET NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 149. GLOBAL ESPORTS MARKET INVESTMENT & FUNDING
TABLE 150. GLOBAL ESPORTS MARKET AWARD, RECOGNITION, & EXPANSION
TABLE 151. GLOBAL ESPORTS MARKET: LICENSE & PRICING
  • Activision Blizzard
  • Alisports
  • Beyond the Summit (BTS)
  • CJ Corporation
  • Electronic Arts
  • Faceit
  • Gameloft SE
  • Gfinity
  • Gungho Online Entertainment
  • Hi Rez Studios
  • HTC Corporation
  • Intel Corporation
  • Kabum
  • Modern Times Group
  • Nintendo
  • NVIDIA Corporation
  • Rovio Entertainment
  • Tencent Holdings Limited
  • Turner Broadcasting System
  • Valve Corporation
  • Wargaming Public

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