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Global Esports Market by Revenue Stream (Media Rights, Publisher Fees, Sponsorships & Direct Advertisements), Platform (Offline, Online) - Forecast 2023-2030

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  • 187 Pages
  • March 2024
  • Region: Global
  • 360iResearch™
  • ID: 5437843
UP TO OFF until Dec 31st 2024
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The Esports Market size was estimated at USD 1.14 billion in 2022, USD 1.22 billion in 2023, growing at a CAGR of 6.57% to reach USD 1.90 billion by 2030.

Market Segmentation & Coverage:

This research report analyzes various sub-markets, forecasts revenues, and examines emerging trends in each category to provide a comprehensive outlook on the Esports Market.
  • Based on Revenue Stream, the market is studied across Media Rights, Publisher Fees, Sponsorships & Direct Advertisements, and Tickets & Merchandise. The Media Rights is further studied across Online Advertisements and Subscriptions. The Media Rights is projected to witness significant market share during forecast period.
  • Based on Platform, the market is studied across Offline and Online. The Offline is projected to witness significant market share during forecast period.
  • Based on Region, the market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Americas commanded largest market share of 38.74% in 2022, followed by Europe, Middle East & Africa.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is an indispensable tool for assessing the Esports Market. It comprehensively evaluates vendors, analyzing key metrics related to Business Strategy and Product Satisfaction. This enables users to make informed decisions tailored to their specific needs. Through advanced analysis, vendors are categorized into four distinct quadrants, each representing a different level of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V). Be assured that this insightful framework empowers decision-makers to navigate the market with confidence.

Market Share Analysis:

The Market Share Analysis offers invaluable insights into the vendor landscape Esports Market. By evaluating their impact on overall revenue, customer base, and other key metrics, we provide companies with a comprehensive understanding of their performance and the competitive environment they confront. This analysis also uncovers the level of competition in terms of market share acquisition, fragmentation, dominance, and industry consolidation during the study period.

Key Company Profiles:

The report delves into recent significant developments in the Esports Market, highlighting leading vendors and their innovative profiles. These include Activision Blizzard, Inc., Beyond the Summit (BTS), Electronic Arts Inc., Faceit by Savvy Games Group, Gameloft SE, Gfinity PLC, Hi Rez Studios, HTC Corporation by Google, Intel Corporation, Kabum, Modern Times Group, Nintendo, NVIDIA Corporation, Turner Broadcasting System, and Wargaming.net.

The report offers valuable insights on the following aspects:

  1. Market Penetration: It provides comprehensive information about key players' market dynamics and offerings.
  2. Market Development: In-depth analysis of emerging markets and penetration across mature market segments, highlighting lucrative opportunities.
  3. Market Diversification: Detailed information about new product launches, untapped geographies, recent developments, and investments.
  4. Competitive Assessment & Intelligence: Exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of leading players.
  5. Product Development & Innovation: Intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

  1. What is the market size and forecast for the Esports Market?
  2. Which products, segments, applications, and areas hold the highest investment potential in the Esports Market?
  3. What is the competitive strategic window for identifying opportunities in the Esports Market?
  4. What are the latest technology trends and regulatory frameworks in the Esports Market?
  5. What is the market share of the leading vendors in the Esports Market?
  6. Which modes and strategic moves are suitable for entering the Esports Market?

Please note: For this report, the purchase of an Enterprise license allows up to ten worldwide users of an organization access to the report

Please note: This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

With the purchase of this report at the Multi-user License or greater level, you will have access to one hour with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This will need to be used within three months of purchase.

This report also includes a complimentary Excel file with data from the report for purchasers at the Site License or greater level.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Esports Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Growing popularity of video games
5.1.1.2. Increasing awareness of Esports among children
5.1.1.3. Increasing smartphone penetration coupled with better internet connectivity have spurred the number of gamers
5.1.2. Restraints
5.1.2.1. Budget constraints and lack of skilled professionals in esports
5.1.3. Opportunities
5.1.3.1. Large scale investments and adoption of advanced gaming technologies large-scale investments in Esports
5.1.3.2. Adoption of advanced gaming technologies, and positively propel market growth.
5.1.4. Challenges
5.1.4.1. Threat from betting and gambling leading to piracy of games
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of COVID-19
5.5. Cumulative Impact of Russia-Ukraine Conflict
5.6. Cumulative Impact of High Inflation
5.7. Porter’s Five Forces Analysis
5.7.1. Threat of New Entrants
5.7.2. Threat of Substitutes
5.7.3. Bargaining Power of Customers
5.7.4. Bargaining Power of Suppliers
5.7.5. Industry Rivalry
5.8. Value Chain & Critical Path Analysis
5.9. Regulatory Framework
5.10. Client Customization
6. Esports Market, by Revenue Stream
6.1. Introduction
6.2. Media Rights
6.3.1. Online Advertisements
6.3.2. Subscriptions
6.3. Publisher Fees
6.4. Sponsorships & Direct Advertisements
6.5. Tickets & Merchandise
7. Esports Market, by Platform
7.1. Introduction
7.2. Offline
7.3. Online
8. Americas Esports Market
8.1. Introduction
8.2. Argentina
8.3. Brazil
8.4. Canada
8.5. Mexico
8.6. United States
9. Asia-Pacific Esports Market
9.1. Introduction
9.2. Australia
9.3. China
9.4. India
9.5. Indonesia
9.6. Japan
9.7. Malaysia
9.8. Philippines
9.9. Singapore
9.10. South Korea
9.11. Taiwan
9.12. Thailand
9.13. Vietnam
10. Europe, Middle East & Africa Esports Market
10.1. Introduction
10.2. Denmark
10.3. Egypt
10.4. Finland
10.5. France
10.6. Germany
10.7. Israel
10.8. Italy
10.9. Netherlands
10.10. Nigeria
10.11. Norway
10.12. Poland
10.13. Qatar
10.14. Russia
10.15. Saudi Arabia
10.16. South Africa
10.17. Spain
10.18. Sweden
10.19. Switzerland
10.20. Turkey
10.21. United Arab Emirates
10.22. United Kingdom
11. Competitive Landscape
11.1. FPNV Positioning Matrix
11.2. Market Share Analysis, By Key Player
11.3. Competitive Scenario Analysis, By Key Player
12. Competitive Portfolio
12.1. Key Company Profiles
12.1.1. Activision Blizzard, Inc.
12.1.2. Beyond the Summit (BTS)
12.1.3. Electronic Arts Inc.
12.1.4. Faceit by Savvy Games Group
12.1.5. Gameloft SE
12.1.6. Gfinity PLC
12.1.7. Hi Rez Studios
12.1.8. HTC Corporation by Google
12.1.9. Intel Corporation
12.1.10. Kabum
12.1.11. Modern Times Group
12.1.12. Nintendo
12.1.13. NVIDIA Corporation
12.1.14. Turner Broadcasting System
12.1.15. Wargaming.net
12.2. Key Product Portfolio
13. Appendix
13.1. Discussion Guide
13.2. License & Pricing
List of Figures
FIGURE 1. ESPORTS MARKET RESEARCH PROCESS
FIGURE 2. ESPORTS MARKET SIZE, 2022 VS 2030
FIGURE 3. ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. ESPORTS MARKET SIZE, BY REGION, 2022 VS 2030 (%)
FIGURE 5. ESPORTS MARKET SIZE, BY REGION, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 6. ESPORTS MARKET DYNAMICS
FIGURE 7. ESPORTS MARKET SIZE, BY REVENUE STREAM, 2022 VS 2030 (%)
FIGURE 8. ESPORTS MARKET SIZE, BY REVENUE STREAM, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 9. ESPORTS MARKET SIZE, BY PLATFORM, 2022 VS 2030 (%)
FIGURE 10. ESPORTS MARKET SIZE, BY PLATFORM, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 11. AMERICAS ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 12. AMERICAS ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 13. UNITED STATES ESPORTS MARKET SIZE, BY STATE, 2022 VS 2030 (%)
FIGURE 14. UNITED STATES ESPORTS MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 15. ASIA-PACIFIC ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 16. ASIA-PACIFIC ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 19. ESPORTS MARKET, FPNV POSITIONING MATRIX, 2022
FIGURE 20. ESPORTS MARKET SHARE, BY KEY PLAYER, 2022
List of Tables
TABLE 1. ESPORTS MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
TABLE 3. ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL ESPORTS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 6. ESPORTS MARKET SIZE, BY MEDIA RIGHTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 7. ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 8. ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. ESPORTS MARKET SIZE, BY PUBLISHER FEES, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. ESPORTS MARKET SIZE, BY SPONSORSHIPS & DIRECT ADVERTISEMENTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. ESPORTS MARKET SIZE, BY TICKETS & MERCHANDISE, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 14. ESPORTS MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. ESPORTS MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. AMERICAS ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 17. AMERICAS ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 18. AMERICAS ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 19. AMERICAS ESPORTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 20. ARGENTINA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 21. ARGENTINA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 22. ARGENTINA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 23. BRAZIL ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 24. BRAZIL ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 25. BRAZIL ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 26. CANADA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 27. CANADA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 28. CANADA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 29. MEXICO ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 30. MEXICO ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 31. MEXICO ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 32. UNITED STATES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 33. UNITED STATES ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 34. UNITED STATES ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 35. UNITED STATES ESPORTS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 36. ASIA-PACIFIC ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 37. ASIA-PACIFIC ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 38. ASIA-PACIFIC ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 39. ASIA-PACIFIC ESPORTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 40. AUSTRALIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 41. AUSTRALIA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 42. AUSTRALIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 43. CHINA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 44. CHINA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 45. CHINA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 46. INDIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 47. INDIA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 48. INDIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 49. INDONESIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 50. INDONESIA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 51. INDONESIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 52. JAPAN ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 53. JAPAN ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 54. JAPAN ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 55. MALAYSIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 56. MALAYSIA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 57. MALAYSIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 58. PHILIPPINES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 59. PHILIPPINES ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 60. PHILIPPINES ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 61. SINGAPORE ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 62. SINGAPORE ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 63. SINGAPORE ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 64. SOUTH KOREA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 65. SOUTH KOREA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 66. SOUTH KOREA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 67. TAIWAN ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 68. TAIWAN ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 69. TAIWAN ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 70. THAILAND ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 71. THAILAND ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 72. THAILAND ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 73. VIETNAM ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 74. VIETNAM ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 75. VIETNAM ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 76. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 77. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 78. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 79. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 80. DENMARK ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 81. DENMARK ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 82. DENMARK ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 83. EGYPT ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 84. EGYPT ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 85. EGYPT ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 86. FINLAND ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 87. FINLAND ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 88. FINLAND ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 89. FRANCE ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 90. FRANCE ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 91. FRANCE ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 92. GERMANY ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 93. GERMANY ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 94. GERMANY ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 95. ISRAEL ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 96. ISRAEL ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 97. ISRAEL ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 98. ITALY ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 99. ITALY ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 100. ITALY ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 101. NETHERLANDS ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 102. NETHERLANDS ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 103. NETHERLANDS ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 104. NIGERIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 105. NIGERIA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 106. NIGERIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 107. NORWAY ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 108. NORWAY ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 109. NORWAY ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 110. POLAND ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 111. POLAND ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 112. POLAND ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 113. QATAR ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 114. QATAR ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 115. QATAR ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 116. RUSSIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 117. RUSSIA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 118. RUSSIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 119. SAUDI ARABIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 120. SAUDI ARABIA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 121. SAUDI ARABIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 122. SOUTH AFRICA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 123. SOUTH AFRICA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 124. SOUTH AFRICA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 125. SPAIN ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 126. SPAIN ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 127. SPAIN ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 128. SWEDEN ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 129. SWEDEN ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 130. SWEDEN ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 131. SWITZERLAND ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 132. SWITZERLAND ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 133. SWITZERLAND ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 134. TURKEY ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 135. TURKEY ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 136. TURKEY ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 137. UNITED ARAB EMIRATES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 138. UNITED ARAB EMIRATES ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 139. UNITED ARAB EMIRATES ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 140. UNITED KINGDOM ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
TABLE 141. UNITED KINGDOM ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
TABLE 142. UNITED KINGDOM ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 143. ESPORTS MARKET, FPNV POSITIONING MATRIX, 2022
TABLE 144. ESPORTS MARKET SHARE, BY KEY PLAYER, 2022
TABLE 145. ESPORTS MARKET LICENSE & PRICING

Companies Mentioned

  • Activision Blizzard, Inc.
  • Beyond the Summit (BTS)
  • Electronic Arts Inc.
  • Faceit by Savvy Games Group
  • Gameloft SE
  • Gfinity PLC
  • Hi Rez Studios
  • HTC Corporation by Google
  • Intel Corporation
  • Kabum
  • Modern Times Group
  • Nintendo
  • NVIDIA Corporation
  • Turner Broadcasting System
  • Wargaming.net

Methodology

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Table Information