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Gaming Hardware Market Research Report by Platform (PC, Smart Phones or Tablets Gaming, and TV), Product, End User, Region (Americas, Asia-Pacific, and Europe, Middle East & Africa) - Global Forecast to 2027 - Cumulative Impact of COVID-19

  • ID: 5454841
  • Report
  • April 2022
  • Region: Global
  • 188 Pages
  • 360iResearch™
UP TO OFF until Dec 31st 2022

FEATURED COMPANIES

  • A4Tech Co., Ltd.
  • Logitech Inc.
  • Microsoft Corporation
  • Nintendo
  • NVIDIA Corporation
  • Razer Inc.
The Global Gaming Hardware Market size was estimated at USD 3,301.44 million in 2021, USD 3,577.44 million in 2022, and is projected to grow at a Compound Annual Growth Rate (CAGR) of 8.53% to reach USD 5,397.24 million by 2027.



Market Statistics:


The report provides market sizing and forecast across five major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2019 and 2020 are considered historical years, 2021 as the base year, 2022 as the estimated year, and years from 2023 to 2027 are considered the forecast period.

Market Segmentation & Coverage:


This research report categorizes the Gaming Hardware to forecast the revenues and analyze the trends in each of the following sub-markets:
  • Based on Platform, the market was studied across PC, Smart Phones or Tablets Gaming, and TV.
  • Based on Product, the market was studied across Accessories and Consoles. The Accessories is further studied across Cameras, Gamepads, Headsets, Joysticks, and Steering Wheel. The Consoles is further studied across Handheld Consoles and Standard Consoles.
  • Based on End User, the market was studied across Commercial and Residential.
  • Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, and Thailand. Europe, Middle East & Africa is further studied across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:


COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Cumulative Impact of 2022 Russia Ukraine Conflict:


We continuously monitor and update reports on political and economic uncertainty due to the Russian invasion of Ukraine. Negative impacts are significantly foreseen globally, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on the world economy, with especially long-term harsh effects on Russia.

This report uncovers the impact of demand & supply, pricing variants, strategic uptake of vendors, and recommendations for Gaming Hardware market considering the current update on the conflict and its global response.

Competitive Strategic Window:


The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:


The FPNV Positioning Matrix evaluates and categorizes the vendors in the Gaming Hardware Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:


The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:


The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:


The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Gaming Hardware Market, including A4Tech Co., Ltd., Logitech Inc., Microsoft Corporation, Nintendo, NVIDIA Corporation, Razer Inc., ScufGaming, LLC, Sony Corporation, Turtle Beach Corporation, and V-MODA, LLC.

The report provides insights on the following pointers:


1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:


1. What is the market size and forecast of the Global Gaming Hardware Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Gaming Hardware Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Gaming Hardware Market?
4. What is the competitive strategic window for opportunities in the Global Gaming Hardware Market?
5. What are the technology trends and regulatory frameworks in the Global Gaming Hardware Market?
6. What is the market share of the leading vendors in the Global Gaming Hardware Market?
7. What modes and strategic moves are considered suitable for entering the Global Gaming Hardware Market?
Frequently Asked Questions about the Global Gaming Hardware Market

What is the estimated value of the Global Gaming Hardware Market?

The Global Gaming Hardware Market was estimated to be valued at $3301.4 Million in 2021.

What is the growth rate of the Global Gaming Hardware Market?

The growth rate of the Global Gaming Hardware Market is 8.5%, with an estimated value of $5397.2 Million by 2027.

What is the forecasted size of the Global Gaming Hardware Market?

The Global Gaming Hardware Market is estimated to be worth $5397.2 Million by 2027.

Who are the key companies in the Global Gaming Hardware Market?

Key companies in the Global Gaming Hardware Market include A4Tech Co., Ltd., Logitech Inc., Microsoft Corporation, Nintendo, NVIDIA Corporation, Razer Inc., ScufGaming, LLC, Sony Corporation and V.

FEATURED COMPANIES

  • A4Tech Co., Ltd.
  • Logitech Inc.
  • Microsoft Corporation
  • Nintendo
  • NVIDIA Corporation
  • Razer Inc.

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Growing population of gamers across the world
5.1.1.2. Availability of upgraded PC displays and high definition televisions
5.1.1.3. Rising consumer demand for laptops and smartphones
5.1.2. Restraints
5.1.2.1. Relatively expensive gaming hardware such as virtual reality
5.1.3. Opportunities
5.1.3.1. Ongoing technological innovation such as 3D gaming and interactive glasses
5.1.3.2. Increasing internet penetration and the advent of internet of things (IoT)
5.1.4. Challenges
5.1.4.1. Steady shift of casual gamers toward mobile phones and tablets
5.2. Cumulative Impact of COVID-19
5.3. Cumulative Impact of 2022 Russia Ukraine Conflict
6. Gaming Hardware Market, by Platform
6.1. Introduction
6.2. PC
6.3. Smart Phones or Tablets Gaming
6.4. TV
7. Gaming Hardware Market, by Product
7.1. Introduction
7.2. Accessories
7.2.1. Cameras
7.2.2. Gamepads
7.2.3. Headsets
7.2.4. Joysticks
7.2.5. Steering Wheel
7.3. Consoles
7.3.1. Handheld Consoles
7.3.2. Standard Consoles
8. Gaming Hardware Market, by End User
8.1. Introduction
8.2. Commercial
8.3. Residential
9. Americas Gaming Hardware Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Gaming Hardware Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
11. Europe, Middle East & Africa Gaming Hardware Market
11.1. Introduction
11.2. France
11.3. Germany
11.4. Italy
11.5. Netherlands
11.6. Qatar
11.7. Russia
11.8. Saudi Arabia
11.9. South Africa
11.10. Spain
11.11. United Arab Emirates
11.12. United Kingdom
12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.1.1. Quadrants
12.1.2. Business Strategy
12.1.3. Product Satisfaction
12.2. Market Ranking Analysis
12.3. Market Share Analysis, By Key Player
12.4. Competitive Scenario
12.4.1. Merger & Acquisition
12.4.2. Agreement, Collaboration, & Partnership
12.4.3. New Product Launch & Enhancement
12.4.4. Investment & Funding
12.4.5. Award, Recognition, & Expansion
13. Company Usability Profiles
13.1. A4Tech Co., Ltd.
13.2. Logitech Inc.
13.3. Microsoft Corporation
13.4. Nintendo
13.5. NVIDIA Corporation
13.6. Razer Inc.
13.7. ScufGaming, LLC
13.8. Sony Corporation
13.9. Turtle Beach Corporation
13.10. V-MODA, LLC
14. Appendix
14.1. Discussion Guide
14.2. License & Pricing
List of Figures
FIGURE 1. GLOBAL GAMING HARDWARE MARKET: DYNAMICS
FIGURE 2. GLOBAL GAMING HARDWARE MARKET SIZE, BY PLATFORM, 2021 VS 2027 (%)
FIGURE 3. GLOBAL GAMING HARDWARE MARKET SIZE, BY PLATFORM, 2021 VS 2027 (USD MILLION)
FIGURE 4. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL GAMING HARDWARE MARKET SIZE, BY PLATFORM, 2027
FIGURE 5. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC, 2019-2027 (USD MILLION)
FIGURE 6. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 7. GLOBAL GAMING HARDWARE MARKET SIZE, BY SMART PHONES OR TABLETS GAMING, 2019-2027 (USD MILLION)
FIGURE 8. GLOBAL GAMING HARDWARE MARKET SIZE, BY SMART PHONES OR TABLETS GAMING, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 9. GLOBAL GAMING HARDWARE MARKET SIZE, BY TV, 2019-2027 (USD MILLION)
FIGURE 10. GLOBAL GAMING HARDWARE MARKET SIZE, BY TV, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 11. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2021 VS 2027 (%)
FIGURE 12. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2021 VS 2027 (USD MILLION)
FIGURE 13. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2027
FIGURE 14. GLOBAL GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, 2019-2027 (USD MILLION)
FIGURE 15. GLOBAL GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 16. GLOBAL GAMING HARDWARE MARKET SIZE, BY CAMERAS, 2019-2027 (USD MILLION)
FIGURE 17. GLOBAL GAMING HARDWARE MARKET SIZE, BY CAMERAS, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 18. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMEPADS, 2019-2027 (USD MILLION)
FIGURE 19. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMEPADS, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 20. GLOBAL GAMING HARDWARE MARKET SIZE, BY HEADSETS, 2019-2027 (USD MILLION)
FIGURE 21. GLOBAL GAMING HARDWARE MARKET SIZE, BY HEADSETS, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 22. GLOBAL GAMING HARDWARE MARKET SIZE, BY JOYSTICKS, 2019-2027 (USD MILLION)
FIGURE 23. GLOBAL GAMING HARDWARE MARKET SIZE, BY JOYSTICKS, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 24. GLOBAL GAMING HARDWARE MARKET SIZE, BY STEERING WHEEL, 2019-2027 (USD MILLION)
FIGURE 25. GLOBAL GAMING HARDWARE MARKET SIZE, BY STEERING WHEEL, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 26. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLES, 2019-2027 (USD MILLION)
FIGURE 27. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLES, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 28. GLOBAL GAMING HARDWARE MARKET SIZE, BY HANDHELD CONSOLES, 2019-2027 (USD MILLION)
FIGURE 29. GLOBAL GAMING HARDWARE MARKET SIZE, BY HANDHELD CONSOLES, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 30. GLOBAL GAMING HARDWARE MARKET SIZE, BY STANDARD CONSOLES, 2019-2027 (USD MILLION)
FIGURE 31. GLOBAL GAMING HARDWARE MARKET SIZE, BY STANDARD CONSOLES, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 32. GLOBAL GAMING HARDWARE MARKET SIZE, BY END USER, 2021 VS 2027 (%)
FIGURE 33. GLOBAL GAMING HARDWARE MARKET SIZE, BY END USER, 2021 VS 2027 (USD MILLION)
FIGURE 34. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL GAMING HARDWARE MARKET SIZE, BY END USER, 2027
FIGURE 35. GLOBAL GAMING HARDWARE MARKET SIZE, BY COMMERCIAL, 2019-2027 (USD MILLION)
FIGURE 36. GLOBAL GAMING HARDWARE MARKET SIZE, BY COMMERCIAL, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 37. GLOBAL GAMING HARDWARE MARKET SIZE, BY RESIDENTIAL, 2019-2027 (USD MILLION)
FIGURE 38. GLOBAL GAMING HARDWARE MARKET SIZE, BY RESIDENTIAL, BY REGION, 2021 VS 2027 (USD MILLION)
FIGURE 39. AMERICAS GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 40. ARGENTINA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 41. BRAZIL GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 42. CANADA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 43. MEXICO GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 44. UNITED STATES GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 45. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 46. AUSTRALIA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 47. CHINA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 48. INDIA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 49. INDONESIA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 50. JAPAN GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 51. MALAYSIA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 52. PHILIPPINES GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 53. SINGAPORE GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 54. SOUTH KOREA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 55. TAIWAN GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 56. THAILAND GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 57. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 58. FRANCE GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 59. GERMANY GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 60. ITALY GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 61. NETHERLANDS GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 62. QATAR GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 63. RUSSIA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 64. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 65. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 66. SPAIN GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 67. UNITED ARAB EMIRATES GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 68. UNITED KINGDOM GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
FIGURE 69. GLOBAL GAMING HARDWARE MARKET: FPNV POSITIONING MATRIX
FIGURE 70. GLOBAL GAMING HARDWARE MARKET: SHARE, BY KEY PLAYER, 2021
FIGURE 71. COMPETITIVE SCENARIO ANALYSIS IN GLOBAL GAMING HARDWARE MARKET, BY TYPE
List of Tables
TABLE 1. GLOBAL GAMING HARDWARE MARKET: MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2016–2020
TABLE 3. GLOBAL GAMING HARDWARE MARKET SIZE, BY PLATFORM, 2019-2027 (USD MILLION)
TABLE 4. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC, BY REGION, 2019-2027 (USD MILLION)
TABLE 5. AMERICAS GAMING HARDWARE MARKET SIZE, BY PC, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 6. UNITED STATES GAMING HARDWARE MARKET SIZE, BY PC, BY STATE, 2019-2027 (USD MILLION)
TABLE 7. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY PC, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 8. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY PC, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 9. GLOBAL GAMING HARDWARE MARKET SIZE, BY SMART PHONES OR TABLETS GAMING, BY REGION, 2019-2027 (USD MILLION)
TABLE 10. AMERICAS GAMING HARDWARE MARKET SIZE, BY SMART PHONES OR TABLETS GAMING, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 11. UNITED STATES GAMING HARDWARE MARKET SIZE, BY SMART PHONES OR TABLETS GAMING, BY STATE, 2019-2027 (USD MILLION)
TABLE 12. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY SMART PHONES OR TABLETS GAMING, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 13. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY SMART PHONES OR TABLETS GAMING, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 14. GLOBAL GAMING HARDWARE MARKET SIZE, BY TV, BY REGION, 2019-2027 (USD MILLION)
TABLE 15. AMERICAS GAMING HARDWARE MARKET SIZE, BY TV, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 16. UNITED STATES GAMING HARDWARE MARKET SIZE, BY TV, BY STATE, 2019-2027 (USD MILLION)
TABLE 17. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY TV, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 18. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY TV, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 19. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT, 2019-2027 (USD MILLION)
TABLE 20. GLOBAL GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, BY REGION, 2019-2027 (USD MILLION)
TABLE 21. AMERICAS GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 22. UNITED STATES GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, BY STATE, 2019-2027 (USD MILLION)
TABLE 23. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 24. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 25. GLOBAL GAMING HARDWARE MARKET SIZE, BY CAMERAS, BY REGION, 2019-2027 (USD MILLION)
TABLE 26. AMERICAS GAMING HARDWARE MARKET SIZE, BY CAMERAS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 27. UNITED STATES GAMING HARDWARE MARKET SIZE, BY CAMERAS, BY STATE, 2019-2027 (USD MILLION)
TABLE 28. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY CAMERAS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 29. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY CAMERAS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 30. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMEPADS, BY REGION, 2019-2027 (USD MILLION)
TABLE 31. AMERICAS GAMING HARDWARE MARKET SIZE, BY GAMEPADS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 32. UNITED STATES GAMING HARDWARE MARKET SIZE, BY GAMEPADS, BY STATE, 2019-2027 (USD MILLION)
TABLE 33. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY GAMEPADS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 34. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY GAMEPADS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 35. GLOBAL GAMING HARDWARE MARKET SIZE, BY HEADSETS, BY REGION, 2019-2027 (USD MILLION)
TABLE 36. AMERICAS GAMING HARDWARE MARKET SIZE, BY HEADSETS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 37. UNITED STATES GAMING HARDWARE MARKET SIZE, BY HEADSETS, BY STATE, 2019-2027 (USD MILLION)
TABLE 38. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY HEADSETS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 39. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY HEADSETS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 40. GLOBAL GAMING HARDWARE MARKET SIZE, BY JOYSTICKS, BY REGION, 2019-2027 (USD MILLION)
TABLE 41. AMERICAS GAMING HARDWARE MARKET SIZE, BY JOYSTICKS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 42. UNITED STATES GAMING HARDWARE MARKET SIZE, BY JOYSTICKS, BY STATE, 2019-2027 (USD MILLION)
TABLE 43. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY JOYSTICKS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 44. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY JOYSTICKS, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 45. GLOBAL GAMING HARDWARE MARKET SIZE, BY STEERING WHEEL, BY REGION, 2019-2027 (USD MILLION)
TABLE 46. AMERICAS GAMING HARDWARE MARKET SIZE, BY STEERING WHEEL, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 47. UNITED STATES GAMING HARDWARE MARKET SIZE, BY STEERING WHEEL, BY STATE, 2019-2027 (USD MILLION)
TABLE 48. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY STEERING WHEEL, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 49. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY STEERING WHEEL, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 50. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLES, BY REGION, 2019-2027 (USD MILLION)
TABLE 51. AMERICAS GAMING HARDWARE MARKET SIZE, BY CONSOLES, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 52. UNITED STATES GAMING HARDWARE MARKET SIZE, BY CONSOLES, BY STATE, 2019-2027 (USD MILLION)
TABLE 53. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY CONSOLES, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 54. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY CONSOLES, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 55. GLOBAL GAMING HARDWARE MARKET SIZE, BY HANDHELD CONSOLES, BY REGION, 2019-2027 (USD MILLION)
TABLE 56. AMERICAS GAMING HARDWARE MARKET SIZE, BY HANDHELD CONSOLES, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 57. UNITED STATES GAMING HARDWARE MARKET SIZE, BY HANDHELD CONSOLES, BY STATE, 2019-2027 (USD MILLION)
TABLE 58. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY HANDHELD CONSOLES, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 59. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY HANDHELD CONSOLES, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 60. GLOBAL GAMING HARDWARE MARKET SIZE, BY STANDARD CONSOLES, BY REGION, 2019-2027 (USD MILLION)
TABLE 61. AMERICAS GAMING HARDWARE MARKET SIZE, BY STANDARD CONSOLES, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 62. UNITED STATES GAMING HARDWARE MARKET SIZE, BY STANDARD CONSOLES, BY STATE, 2019-2027 (USD MILLION)
TABLE 63. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY STANDARD CONSOLES, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 64. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY STANDARD CONSOLES, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 65. GLOBAL GAMING HARDWARE MARKET SIZE, BY END USER, 2019-2027 (USD MILLION)
TABLE 66. GLOBAL GAMING HARDWARE MARKET SIZE, BY COMMERCIAL, BY REGION, 2019-2027 (USD MILLION)
TABLE 67. AMERICAS GAMING HARDWARE MARKET SIZE, BY COMMERCIAL, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 68. UNITED STATES GAMING HARDWARE MARKET SIZE, BY COMMERCIAL, BY STATE, 2019-2027 (USD MILLION)
TABLE 69. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY COMMERCIAL, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 70. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY COMMERCIAL, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 71. GLOBAL GAMING HARDWARE MARKET SIZE, BY RESIDENTIAL, BY REGION, 2019-2027 (USD MILLION)
TABLE 72. AMERICAS GAMING HARDWARE MARKET SIZE, BY RESIDENTIAL, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 73. UNITED STATES GAMING HARDWARE MARKET SIZE, BY RESIDENTIAL, BY STATE, 2019-2027 (USD MILLION)
TABLE 74. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY RESIDENTIAL, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 75. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY RESIDENTIAL, BY COUNTRY, 2019-2027 (USD MILLION)
TABLE 76. AMERICAS GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 77. ARGENTINA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 78. BRAZIL GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 79. CANADA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 80. MEXICO GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 81. UNITED STATES GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 82. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 83. AUSTRALIA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 84. CHINA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 85. INDIA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 86. INDONESIA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 87. JAPAN GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 88. MALAYSIA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 89. PHILIPPINES GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 90. SINGAPORE GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 91. SOUTH KOREA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 92. TAIWAN GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 93. THAILAND GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 94. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 95. FRANCE GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 96. GERMANY GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 97. ITALY GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 98. NETHERLANDS GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 99. QATAR GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 100. RUSSIA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 101. SAUDI ARABIA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 102. SOUTH AFRICA GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 103. SPAIN GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 104. UNITED ARAB EMIRATES GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 105. UNITED KINGDOM GAMING HARDWARE MARKET SIZE, 2019-2027 (USD MILLION)
TABLE 106. GLOBAL GAMING HARDWARE MARKET: SCORES
TABLE 107. GLOBAL GAMING HARDWARE MARKET: BUSINESS STRATEGY
TABLE 108. GLOBAL GAMING HARDWARE MARKET: PRODUCT SATISFACTION
TABLE 109. GLOBAL GAMING HARDWARE MARKET: RANKING
TABLE 110. GLOBAL GAMING HARDWARE MARKET: SHARE, BY KEY PLAYER, 2021
TABLE 111. GLOBAL GAMING HARDWARE MARKET: MERGER & ACQUISITION
TABLE 112. GLOBAL GAMING HARDWARE MARKET: AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 113. GLOBAL GAMING HARDWARE MARKET: NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 114. GLOBAL GAMING HARDWARE MARKET: INVESTMENT & FUNDING
TABLE 115. GLOBAL GAMING HARDWARE MARKET: AWARD, RECOGNITION, & EXPANSION
TABLE 116. GLOBAL GAMING HARDWARE MARKET: LICENSE & PRICING
  • A4Tech Co., Ltd.
  • Logitech Inc.
  • Microsoft Corporation
  • Nintendo
  • NVIDIA Corporation
  • Razer Inc.
  • ScufGaming, LLC
  • Sony Corporation
  • Turtle Beach Corporation
  • V-MODA, LLC

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