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The virtual production market is poised to grow by $2447.47 mn during 2023-2027, accelerating at a CAGR of 17% during the forecast period. The report on the virtual production market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current global market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the growing implementation of virtual production in gaming industry, the success of movies and TV shows due to high use of animation, and the rising adoption of LED video wall technology.
The virtual production market is segmented as below:
By Component
- Software
- Services
- Hardware
By Type
- Post-production
- Production
- Pre-production
By Geographical Landscape
- North America
- APAC
- Europe
- Middle East and Africa
- South America
The report on the virtual production market covers the following areas:
- Virtual production market sizing
- Virtual production market forecast
- Virtual production market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Component
7 Market Segmentation by Type
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
List of Exhibits
Executive Summary
The publisher recognizes the following companies as the key players in the global virtual production market: 360Rize, Adobe Inc., Arashi Vision Co. Ltd., Autodesk Inc., BORIS FX Inc., Brompton Technology Ltd., Deloitte Touche Tohmatsu Ltd., Epic Games Inc., HTC Corp., Humaneyes Technologies Ltd., Mo Sys Engineering Ltd., NVIDIA Corp., Panocam3d.com, ROE Visual Co. Ltd., Side Effects Software Inc., Technicolor SA, The Walt Disney Co., Unity Software Inc., Vicon Motion Systems Ltd., and Weta Digital Ltd.Commenting on the report, an analyst from the research team said: `The latest trend gaining momentum in the market is the adoption of strategies such as product launch, merger and acquisition (m and a), collaboration, and partnership.`
According to the report, one of the major drivers for this market is the growing implementation of virtual production in the gaming industry.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- 360Rize
- Adobe Inc.
- Arashi Vision Co. Ltd.
- Autodesk Inc.
- BORIS FX Inc.
- Brompton Technology Ltd.
- Deloitte Touche Tohmatsu Ltd.
- Epic Games Inc.
- HTC Corp.
- Humaneyes Technologies Ltd.
- Mo Sys Engineering Ltd.
- NVIDIA Corp.
- Panocam3d.com
- ROE Visual Co. Ltd.
- Side Effects Software Inc.
- Technicolor SA
- The Walt Disney Co.
- Unity Software Inc.
- Vicon Motion Systems Ltd.
- Weta Digital Ltd.