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Global Virtual Production Market 2022-2026

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    Report

  • 120 Pages
  • October 2021
  • Region: Global
  • TechNavio
  • ID: 5504883
1h Free Analyst Time
1h Free Analyst Time

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FEATURED COMPANIES

  • 360Rize
  • Adobe Inc.
  • Arashi Vision Co. Ltd.
  • Autodesk Inc.
  • BORIS FX Inc.
  • Epic Games Inc.
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

The publisher has been monitoring the virtual production market and it is poised to grow by $ 1.85 bn during 2022-2026, progressing at a CAGR of 16.85% during the forecast period. The report on the virtual production market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by product launches and product expansions and the growing implementation of virtual production in the gaming industry.

The virtual production market analysis includes the component segment and geographic landscape.

The virtual production market is segmented as below:


By Component

  • Software
  • Services
  • Hardware

By Geographical Landscape

  • North America
  • APAC
  • Europe
  • MEA
  • South America

This study identifies the rising adoption of LED video wall technology as one of the prime reasons driving the virtual production market growth during the next few years.

The report on virtual production market covers the following areas:

  • Virtual production market sizing
  • Virtual production market forecast
  • Virtual production market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading virtual production market vendors that include 360Rize, Adobe Inc., Arashi Vision Co. Ltd., Autodesk Inc., BORIS FX Inc., Epic Games Inc., HTC Corp., Humaneyes Technologies Ltd., Mo Sys Engineering Ltd., and NVIDIA Corp. Also, the virtual production market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

FEATURED COMPANIES

  • 360Rize
  • Adobe Inc.
  • Arashi Vision Co. Ltd.
  • Autodesk Inc.
  • BORIS FX Inc.
  • Epic Games Inc.

Executive Summary

  • Market overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2021
  • Market outlook: Forecast for 2021 - 2026

Five Forces Analysis

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by Component

  • Market segments
  • Comparison by Component
  • Software - Market size and forecast 2021-2026
  • Services - Market size and forecast 2021-2026
  • Hardware - Market size and forecast 2021-2026
  • Market opportunity by Component

Customer landscape

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2021-2026
  • APAC - Market size and forecast 2021-2026
  • Europe - Market size and forecast 2021-2026
  • MEA - Market size and forecast 2021-2026
  • South America - Market size and forecast 2021-2026
  • Key leading countries
  • Market opportunity By Geographical Landscape
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • 360Rize
  • Adobe Inc.
  • Arashi Vision Co. Ltd.
  • Autodesk Inc.
  • BORIS FX Inc.
  • Epic Games Inc.
  • HTC Corp.
  • Humaneyes Technologies Ltd.
  • Mo Sys Engineering Ltd.
  • NVIDIA Corp.

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

Exhibits

  • Key Finding 1
  • Key Finding 2
  • Key Finding 3
  • Key Finding 5
  • Key Finding 6
  • Key Finding 7
  • Key Finding 8
  • Parent market
  • Market characteristics
  • Offerings of vendors included in the market definition
  • Market segments
  • Global - Market size and forecast 2021 - 2026 ($ million)
  • Global market: Year-over-year growth 2021 - 2026 (%)
  • Five forces analysis 2021 & 2026
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition - Five forces 2021
  • Component - Market share 2021-2026 (%)
  • Comparison by Component
  • Software - Market size and forecast 2021-2026 ($ million)
  • Software - Year-over-year growth 2021-2026 (%)
  • Services - Market size and forecast 2021-2026 ($ million)
  • Services - Year-over-year growth 2021-2026 (%)
  • Hardware - Market size and forecast 2021-2026 ($ million)
  • Hardware - Year-over-year growth 2021-2026 (%)
  • Market opportunity by Component
  • Customer landscape
  • Market share By Geographical Landscape 2021-2026 (%)
  • Geographic comparison
  • North America - Market size and forecast 2021-2026 ($ million)
  • North America - Year-over-year growth 2021-2026 (%)
  • APAC - Market size and forecast 2021-2026 ($ million)
  • APAC - Year-over-year growth 2021-2026 (%)
  • Europe - Market size and forecast 2021-2026 ($ million)
  • Europe - Year-over-year growth 2021-2026 (%)
  • MEA - Market size and forecast 2021-2026 ($ million)
  • MEA - Year-over-year growth 2021-2026 (%)
  • South America - Market size and forecast 2021-2026 ($ million)
  • South America - Year-over-year growth 2021-2026 (%)
  • Key leading countries
  • Market opportunity By Geographical Landscape ($ million)
  • Impact of drivers and challenges
  • Vendor landscape
  • Landscape disruption
  • Industry risks
  • Vendors covered
  • Market positioning of vendors
  • 360Rize - Overview
  • 360Rize - Product and service
  • 360Rize - Key offerings
  • 360Rize - Key customers
  • 360Rize - Segment focus
  • Adobe Inc. - Overview
  • Adobe Inc. - Business segments
  • Adobe Inc. - Key offerings
  • Adobe Inc. - Key customers
  • Adobe Inc. - Segment focus
  • Arashi Vision Co. Ltd. - Overview
  • Arashi Vision Co. Ltd. - Product and service
  • Arashi Vision Co. Ltd. - Key offerings
  • Arashi Vision Co. Ltd. - Key customers
  • Arashi Vision Co. Ltd. - Segment focus
  • Autodesk Inc. - Overview
  • Autodesk Inc. - Business segments
  • Autodesk Inc. - Key offerings
  • Autodesk Inc. - Key customers
  • Autodesk Inc. - Segment focus
  • BORIS FX Inc. - Overview
  • BORIS FX Inc. - Product and service
  • BORIS FX Inc. - Key offerings
  • BORIS FX Inc. - Key customers
  • BORIS FX Inc. - Segment focus
  • Epic Games Inc. - Overview
  • Epic Games Inc. - Product and service
  • Epic Games Inc. - Key offerings
  • Epic Games Inc. - Key customers
  • Epic Games Inc. - Segment focus
  • HTC Corp. - Overview
  • HTC Corp. - Business segments
  • HTC Corp. - Key offerings
  • HTC Corp. - Key customers
  • HTC Corp. - Segment focus
  • Humaneyes Technologies Ltd. - Overview
  • Humaneyes Technologies Ltd. - Product and service
  • Humaneyes Technologies Ltd. - Key offerings
  • Humaneyes Technologies Ltd. - Key customers
  • Humaneyes Technologies Ltd. - Segment focus
  • Mo Sys Engineering Ltd. - Overview
  • Mo Sys Engineering Ltd. - Product and service
  • Mo Sys Engineering Ltd. - Key offerings
  • Mo Sys Engineering Ltd. - Key customers
  • Mo Sys Engineering Ltd. - Segment focus
  • NVIDIA Corp. - Overview
  • NVIDIA Corp. - Business segments
  • NVIDIA Corp. - Key offerings
  • NVIDIA Corp. - Key customers
  • NVIDIA Corp. - Segment focus
  • Currency conversion rates for US$
  • Research Methodology
  • Validation techniques employed for market sizing
  • Information sources
  • List of abbreviations

FEATURED COMPANIES

  • 360Rize
  • Adobe Inc.
  • Arashi Vision Co. Ltd.
  • Autodesk Inc.
  • BORIS FX Inc.
  • Epic Games Inc.
The publisher recognizes the following companies as the key players in the global virtual production market: 360Rize, Adobe Inc., Arashi Vision Co. Ltd., Autodesk Inc., BORIS FX Inc., Epic Games Inc., HTC Corp., Humaneyes Technologies Ltd., Mo Sys Engineering Ltd., and NVIDIA Corp.

Commenting on the report, an analyst from the research team said: `The latest trend gaining momentum in the market is rising adoption of LED video wall technology.`

According to the report, one of the major drivers for this market is product launches and product expansions.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

A selection of companies mentioned in this report includes:

  • 360Rize
  • Adobe Inc.
  • Arashi Vision Co. Ltd.
  • Autodesk Inc.
  • BORIS FX Inc.
  • Epic Games Inc.
  • HTC Corp.
  • Humaneyes Technologies Ltd.
  • Mo Sys Engineering Ltd.
  • NVIDIA Corp.