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The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing personal disposable income and rising middle-class population, rise in online sales of toys, and increasing popularity of toy gifting culture.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
The toy market is segmented as below:
By Product
- Outdoor toys and dolls
- Building sets and puzzles
- Action figures and vehicles
- Others
By Distribution Channel
- Offline
- Online
By Age Group
- Infants and toddlers
- Kids
- Teenagers
By Geographical Landscape
- North America
- Europe
- APAC
- South America
- Middle East and Africa
The report on the toy market covers the following areas:
- Toy Market sizing
- Toy Market forecast
- Toy Market industry analysis
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
Executive Summary
The following companies are recognized as the key players in the global toy market: Aoshima Bunka Kyozai Co. Ltd., Bandai Namco Holdings Inc., BASIC FUN Inc., Clementoni Spa, Dream International Ltd., geobra Brandstatter Stiftung and Co. KG, Hasbro Inc., JAKKS Pacific Inc., Kids2 Inc., LEGO System AS, Mattel Inc., Mindware Inc., Moose Enterprise Pty. Ltd., Pegasus Toykraft Pvt. Ltd., Ravensburger AG, Spin Master Corp., The Walt Disney Co., Takara Tomy Co. Ltd., Tru Kids Brand, and VTech Holdings Ltd..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is rising popularity of construction toys."
According to the report, one of the major drivers for this market is the increasing personal disposable income and rising middle-class population.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Aoshima Bunka Kyozai Co. Ltd.
- Bandai Namco Holdings Inc.
- BASIC FUN Inc.
- Clementoni Spa
- Dream International Ltd.
- geobra Brandstatter Stiftung and Co. KG
- Hasbro Inc.
- JAKKS Pacific Inc.
- Kids2 Inc.
- LEGO System AS
- Mattel Inc.
- Mindware Inc.
- Moose Enterprise Pty. Ltd.
- Pegasus Toykraft Pvt. Ltd.
- Ravensburger AG
- Spin Master Corp.
- The Walt Disney Co.
- Takara Tomy Co. Ltd.
- Tru Kids Brand
- VTech Holdings Ltd.

