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The anime market is poised to grow by $10,518.98 million during 2023-2027, accelerating at a CAGR of 7.53% during the forecast period. The market is driven by the continuous rollout of high-speed Internet is driving the popularity of anime video games, the rising penetration of smartphones, and the rising popularity of media shows and growth in spending on online shows and videos.Speak directly to the analyst to clarify any post sales queries you may have.
This report on the anime market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current global market scenario, the latest trends and drivers, and the overall market environment.
The anime market is segmented as below:
By Content Type
- Shows or series
- Movie
- Music
- Live entertainment
By Type
- Merchandising
- Theatrical
- Internet
- Others
By Geography
- APAC
- Europe
- North America
- South America
- Middle East and Africa
This report on the anime market covers the following areas:
- Anime market sizing
- Anime market forecast
- Anime market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The analyst's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Content Type
7 Market Segmentation by Type
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
Executive Summary
The analyst recognizes the following companies as the key players in the global anime market: Bandai Namco Filmworks Inc., Bones Inc., Discotek Media, Kyoto Animation Co. Ltd., PA Works Co. Ltd., Pierrot Co. Ltd., Production IG Inc., Sony Group Corp., The Walt Disney Co., TOEI ANIMATION Co. Ltd., VIZ Media LLC, and Zerochan.Commenting on the report, one of the report's analysts said: 'The latest trend gaining momentum in the market is growing advanced technologies like artificial intelligence (AI) and blockchain.'
According to the report, one of the major drivers for this market is the continuous rollout of high-speed internet is driving the popularity of anime video games.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Bandai Namco Filmworks Inc.
- Bones Inc.
- Discotek Media
- Kyoto Animation Co. Ltd.
- PA Works Co. Ltd.
- Pierrot Co. Ltd.
- Production IG Inc.
- Sony Group Corp.
- The Walt Disney Co.
- TOEI ANIMATION Co. Ltd.
- VIZ Media LLC
- Zerochan