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Online/Virtual Fitness Global Market Report 2022, By End User, By Revenue Model

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    Report

  • 250 Pages
  • March 2022
  • Region: Global
  • The Business Research Company
  • ID: 5566583
Online/Virtual Fitness Global Market Report 2022 provides the strategists, marketers and senior management with the critical information they need to assess the global online/virtual fitness market.



This report focuses on online/virtual fitness market which is experiencing strong growth. The report gives a guide to the online/virtual fitness market which will be shaping and changing our lives over the next ten years and beyond, including the markets response to the challenge of the global pandemic.

Reasons to Purchase


  • Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates
  • Create regional and country strategies on the basis of local data and analysis
  • Identify growth segments for investment
  • Outperform competitors using forecast data and the drivers and trends shaping the market
  • Understand customers based on the latest market research findings
  • Benchmark performance against key competitors
  • Utilize the relationships between key data sets for superior strategizing
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis

Description:


Where is the largest and fastest growing market for the online/virtual fitness? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Online/Virtual Fitness market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider online/virtual fitness market, and compares it with other markets.

  • The market characteristics section of the report defines and explains the market
  • The market size section gives the market size ($b) covering both the historic growth of the market, the influence of the COVID-19 virus and forecasting its growth
  • Market segmentations break down market into sub markets
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers
  • The online/virtual fitness market section of the report gives context. It compares the online/virtual fitness market with other segments of the online/virtual fitness market by size and growth, historic and forecast.
  • It analyses GDP proportion, expenditure per capita online/virtual fitness indicators comparison

Scope


Markets Covered:

1) By Device Type: Smart TV; Smartphones; Laptops, Desktops, and Tablets
2) By End User: Professional Gyms; Sports Institutes; Defense Institutes; Educational Institutions; Corporate Institutions; Individuals
3) By Revenue Model: Subscription; Advertisement; Hybrid

Companies Mentioned: ClassPass Inc.; FITBIT, INC.; Fitness On Demand; Les Mills International Ltd.; Navigate Wellbeing Solutions

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.


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Frequently Asked Questions about the Global Online/Virtual Fitness Market

What is the estimated value of the Global Online/Virtual Fitness Market?

The Global Online/Virtual Fitness Market was estimated to be valued at $16.15 billion in 2022.

What is the growth rate of the Global Online/Virtual Fitness Market?

The growth rate of the Global Online/Virtual Fitness Market is 49.1%, with an estimated value of $79.87 billion by 2026.

What is the forecasted size of the Global Online/Virtual Fitness Market?

The Global Online/Virtual Fitness Market is estimated to be worth $79.87 billion by 2026.

Who are the key companies in the Global Online/Virtual Fitness Market?

Key companies in the Global Online/Virtual Fitness Market include ClassPass Inc., FITBIT INC., Fitness On Demand, Les Mills International Ltd., Navigate Wellbeing Solutions, Reh, Fit Centre, Sworkit Company and Wellbeats Inc..

Table of Contents

1. Executive Summary2. Online/Virtual Fitness Market Characteristics3. Online/Virtual Fitness Market Trends And Strategies4. Impact Of COVID-19 On Online/Virtual Fitness
5. Online/Virtual Fitness Market Size And Growth
5.1. Global Online/Virtual Fitness Historic Market, 2016-2021, $ Billion
5.1.1. Drivers Of The Market
5.1.2. Restraints On The Market
5.2. Global Online/Virtual Fitness Forecast Market, 2021-2026F, 2031F, $ Billion
5.2.1. Drivers Of The Market
5.2.2. Restraints On the Market
6. Online/Virtual Fitness Market Segmentation
6.1. Global Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Smart TV
  • Smartphones
  • Laptops, Desktops, and Tablets
6.2. Global Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Professional Gyms
  • Sports Institutes
  • Defense Institutes
  • Educational Institutions
  • Corporate Institutions
  • Individuals
6.3. Global Online/Virtual Fitness Market, Segmentation By Revenue Model, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Subscription
  • Advertisement
  • Hybrid

7. Online/Virtual Fitness Market Regional And Country Analysis
7.1. Global Online/Virtual Fitness Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
7.2. Global Online/Virtual Fitness Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
8. Asia-Pacific Online/Virtual Fitness Market
8.1. Asia-Pacific Online/Virtual Fitness Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
8.3. Asia-Pacific Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
9. China Online/Virtual Fitness Market
9.1. China Online/Virtual Fitness Market Overview
9.2. China Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion
9.3. China Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion
10. India Online/Virtual Fitness Market
10.1. India Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
10.2. India Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
11. Japan Online/Virtual Fitness Market
11.1. Japan Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
11.2. Japan Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
12. Australia Online/Virtual Fitness Market
12.1. Australia Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
12.2. Australia Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
13. Indonesia Online/Virtual Fitness Market
13.1. Indonesia Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
13.2. Indonesia Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
14. South Korea Online/Virtual Fitness Market
14.1. South Korea Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
14.2. South Korea Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
15. Western Europe Online/Virtual Fitness Market
15.1. Western Europe Online/Virtual Fitness Market Overview
15.2. Western Europe Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
15.3. Western Europe Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
16. UK Online/Virtual Fitness Market
16.1. UK Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
16.2. UK Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
17. Germany Online/Virtual Fitness Market
17.1. Germany Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
17.2. Germany Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
18. France Online/Virtual Fitness Market
18.4. France Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
18.5. France Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
19. Eastern Europe Online/Virtual Fitness Market
19.1. Eastern Europe Online/Virtual Fitness Market Overview
19.2. Eastern Europe Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
19.3. Eastern Europe Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
20. Russia Online/Virtual Fitness Market
20.1. Russia Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
20.2. Russia Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
21. North America Online/Virtual Fitness Market
21.1. North America Online/Virtual Fitness Market Overview
21.2. North America Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
21.3. North America Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
22. USA Online/Virtual Fitness Market
22.1. USA Online/Virtual Fitness Market Overview
22.2. USA Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
22.3. USA Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
23. South America Online/Virtual Fitness Market
23.1. South America Online/Virtual Fitness Market Overview
23.2. South America Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
23.3. South America Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
24. Brazil Online/Virtual Fitness Market
24.1. Brazil Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
24.2. Brazil Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
25. Middle East Online/Virtual Fitness Market
25.1. Middle East Online/Virtual Fitness Market Overview
25.2. Middle East Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
25.3. Middle East Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
26. Africa Online/Virtual Fitness Market
26.1. Africa Online/Virtual Fitness Market Overview
26.2. Africa Online/Virtual Fitness Market, Segmentation By Device Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
26.3. Africa Online/Virtual Fitness Market, Segmentation By End User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
27. Online/Virtual Fitness Market Competitive Landscape And Company Profiles
27.1. Online/Virtual Fitness Market Competitive Landscape
27.2. Online/Virtual Fitness Market Company Profiles
27.2.1. ClassPass Inc.
27.2.1.1. Overview
27.2.1.2. Products and Services
27.2.1.3. Strategy
27.2.1.4. Financial Performance
27.2.2. FITBIT, INC.
27.2.2.1. Overview
27.2.2.2. Products and Services
27.2.2.3. Strategy
27.2.2.4. Financial Performance
27.2.3. Fitness On Demand
27.2.3.1. Overview
27.2.3.2. Products and Services
27.2.3.3. Strategy
27.2.3.4. Financial Performance
27.2.4. Les Mills International Ltd.
27.2.4.1. Overview
27.2.4.2. Products and Services
27.2.4.3. Strategy
27.2.4.4. Financial Performance
27.2.5. Navigate Wellbeing Solutions
27.2.5.1. Overview
27.2.5.2. Products and Services
27.2.5.3. Strategy
27.2.5.4. Financial Performance
28. Key Mergers And Acquisitions In The Online/Virtual Fitness Market29. Online/Virtual Fitness Market Future Outlook and Potential Analysis
30. Appendix
30.1. Abbreviations
30.2. Currencies
30.3. Research Inquiries
30.4. About the Publisher
30.5. Copyright And Disclaimer

Executive Summary

Major players in the online/virtual fitness market are ClassPass Inc., FITBIT, INC., Fitness On Demand, Les Mills International Ltd., Navigate Wellbeing Solutions, Reh-Fit Centre, Sworkit Company, Viva Leisure, Wellbeats Inc., Zwift, Peloton Interactive, Inc, Health Clubs & Gyms, Fast Lean Fitness centre and Gym, Charter Fitness Inc., and MoveGB.

The global online/virtual fitness market is expected to grow from $11.39 billion in 2021 to $16.15 billion in 2022 at a compound annual growth rate (CAGR) of 41.84%. The growth is mainly due to the companies resuming their operations and adapting to the new normal while recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $79.87 billion in 2026 at a CAGR of 49.12%.

The online/virtual fitness market consists of sales of online/virtual fitness services and related products by entities (organizations, sole traders, and partnerships) that offer online accessibility of health and wellness to fitness-conscious consumers or persons who might not be keen or able to visit a gym. Virtual or online fitness is a convenience-based fitness/wellness service to the users to access a trainer online/virtually rather than visiting the fitness facility. Usually, the fitness training videos are provided on the web dashboards or fitness apps that are managed by the fitness trainer. In addition, virtual fitness sensors in smartphones and wearable enable various virtual fitness applications like sleep monitoring and running rhythm tracking to enhance users’ lifestyles and health.

The main devices used to access online/virtual fitness services include smart TVs, smartphones, laptops, desktops, and tablets. Smart TVs and smartphones enable consumers to access online fitness services through apps and track physical activity. Laptops, desktops, and tablets enable consumers to access online fitness services through apps and wesites. Major end-user of online/virtual fitness include professional gyms, sports institutions, defense institutes, educational institutions, corporate institutions, and individuals. Professaional gyms include include physical fitness facilities, weight reducing clubs, health clubs, and exercise salons. Sports institutions include arenas, stadiums, and sports clubs. Defense institutes provide various sefl-defense training, including martial arts classes, use of pepper sprays, and other self-defense weapons. Educational institutions are involved in providing educational training and development. Individuals are a major end-user of online/virtual fitness services such as exercise classes, yoga sessions, meditation classes, sports classes, and others.

North America was the largest region in the online/virtual fitness market in 2021. Asia Pacific is expected to be the fastest growing region in the forecast period. The regions covered in this report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The rising penetration of smart devices is expected to propel the growth of the online/virtual fitness market. Smart devices are devices that are connected to other devices or networks via different wireless protocols such as Bluetooth, Zigbee, NFC, Wi-Fi, LiFi, and 5G and help in keeping track of a person's day-to-day activities. Smart devices enable users to access online fitness content. According to a survey conducted across Australia, Belgium, China, Greece, Ireland, Italy, KSA, Netherlands, Spain, Sweden, the U.K., and the U.S. by OMD Worldwide, a US-based media communications agency, it has been found that 61% of people own a smart device. Therefore, rising penetration of smart devices is driving the growth of the online-virtual fitness market.

On-demand offerings is a key trend gaining popularity in the online-virtual fitness market. On-demand online fitness services enable consumers to access fitness sessions at their convenience with their choice of workout programs, exercise difficulty levels and trainers. For instance, in December 2019, a US-based manufacturer and distributor of fitness equipment, launched Life Fitness On Demand, which is a library of digital classes available on the touchscreens of Life Fitness premium cardio machines. On-demand classes are accessible on treadmills, ellipticals, climbers, cross-trainers, and exercise bikes through the digital library.

In October 2021, LifeSpeak Inc, a leading provider of mental health and total wellbeing platform, acquired LIFT Digital Inc, an online wellness company. With this acquisition, LifeSpeak aims to capitalize on LIFT’s client base which includes many blue-chip organizations and execute on its plan to accelerate growth through acquisitions.

The countries covered in the Online/Virtual Fitness market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Companies Mentioned

A selection of companies mentioned in this report includes:

  • ClassPass Inc.
  • FITBIT INC.
  • Fitness On Demand
  • Les Mills International Ltd.
  • Navigate Wellbeing Solutions
  • Reh-Fit Centre
  • Sworkit Company
  • Viva Leisure
  • Wellbeats Inc.
  • Zwift
  • Peloton Interactive Inc.
  • Health Clubs & Gyms
  • Fast Lean Fitness Centre and Gym
  • Charter Fitness Inc.
  • MoveGB

Methodology

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