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Video Games in the UK - Industry Research Report

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    Report

  • 44 Pages
  • January 2024
  • Region: United Kingdom
  • IBISWorld
  • ID: 5576291

Winning game: Industry revenue is expected to rise in 2023-24 due to continued uptake of the newest generation of consoles

Video games have become a common form of entertainment for a large proportion of the population. They are played by all age groups and demographics, offering operators a wide potential market. Mobile phone gaming has made games more accessible to people who would otherwise not be inclined to buy console or PC games. User-friendly devices, such as tablets and smartphones, are encouraging older generations to play.

The Video Games industry includes the broader operations of all video games industries in the United Kingdom. Gaming consoles, games made for those consoles and games produced specifically for personal computers make up the retail segment of the industry. The development and manufacture of games, consoles and accessories also constitutes a notable share of the market. Revenue from online gaming subscriptions complements industry products.

This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares.

Table of Contents

ABOUT THIS INDUSTRY
  • Industry Definition
  • Main Activities
  • Similar Industries
  • Additional Resources
INDUSTRY AT A GLANCE
INDUSTRY PERFORMANCE
  • Executive Summary
  • Key External Drivers
  • Current Performance
  • Industry Outlook
  • Industry Life Cycle
PRODUCTS & MARKETS
  • Supply Chain
  • Products & Services
  • Demand Determinants
  • Major Markets
  • International Trade
  • Business Locations
COMPETITIVE LANDSCAPE
  • Market Share Concentration
  • Key Success Factors
  • Cost Structure Benchmarks
  • Basis of Competition
  • Barriers to Entry
  • Industry Globalization
MAJOR COMPANIES
OPERATING CONDITIONS
  • Capital Intensity
  • Technology & Systems
  • Revenue Volatility
  • Regulation & Policy
  • Industry Assistance
KEY STATISTICS
  • Industry Data
  • Annual Change
  • Key Ratios
JARGON & GLOSSARY

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Microsoft Ltd
  • Sony Interactive Entertainment Europe Ltd
  • Nintendo of Europe GmbH

Methodology

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