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Augmented Reality Market - Global Forecast to 2030

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    Report

  • 198 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 5612873
UP TO OFF until Jan 01st 2026
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The Augmented Reality Market grew from USD 34.37 billion in 2024 to USD 42.96 billion in 2025. It is expected to continue growing at a CAGR of 24.78%, reaching USD 129.79 billion by 2030.

Augmented Reality (AR) has emerged as a cornerstone of digital transformation across industries, blending digital content seamlessly with physical environments to enhance decision-making, training, and customer engagement. As hardware becomes more affordable and software more intuitive, AR is shifting from a novel feature to a strategic imperative. Enterprise leaders are tapping into AR to accelerate product development, optimize maintenance workflows, and deliver immersive experiences that drive brand loyalty. Simultaneously, consumer demand for interactive retail and entertainment applications is fueling rapid adoption of head-mounted displays, smart glasses, and smartphone-powered AR.

Amidst evolving network capabilities like 5G and cloud-based processing, AR is poised to redefine the way organizations operate, collaborate, and connect with end users. This report delves into the transformative shifts shaping the AR ecosystem, examines external pressures such as U.S. tariffs, and uncovers critical segmentation and regional dynamics. By synthesizing insights on technology maturity, market drivers, and competitive landscapes, industry decision-makers will gain a clear roadmap for leveraging augmented reality to achieve sustained growth and innovation.

Transformative Shifts Redefining the Augmented Reality Landscape

Augmented reality is undergoing a period of profound transformation driven by advancements in both hardware and software. Markerless tracking has matured to deliver reliable object recognition without specialized markers, empowering developers to create context-aware experiences. Cloud-based rendering and edge computing now support real-time 3D visualization on mobile devices, reducing latency and expanding the scope of field applications. 5G connectivity further enhances AR performance by enabling seamless streaming of high-resolution assets and collaborative sessions at scale.

At the same time, democratization of development tools has lowered barriers to entry, allowing enterprises and smaller studios alike to prototype and deploy AR solutions rapidly. Integration with artificial intelligence and Internet of Things platforms is generating intelligent overlays that not only augment visuals but also provide predictive analytics and automated assistance. Privacy regulations and user data security have become pivotal considerations in design, prompting responsible data governance and transparent user consent frameworks.

Together, these shifts are driving the transition from consumer-focused novelty applications toward mission-critical enterprise deployments. As AR extends beyond gaming and marketing into manufacturing, healthcare, and education, organizations must adapt their strategies to harness these technological advances and address emerging challenges.

Assessing the Cumulative Impact of U.S. Tariffs in 2025 on AR Ecosystem

In 2025, the introduction of new U.S. tariffs on imported electronic components has created ripples throughout the AR supply chain. Key hardware inputs such as microdisplays for head-mounted displays, optical waveguides for smart glasses, and specialized sensors now carry added duties, resulting in higher production costs for hardware manufacturers. These increased costs are inevitably passed along to both enterprise and consumer end users, forcing solution providers to reassess pricing structures.

Amid cost pressures, some AR hardware firms are accelerating plans to diversify manufacturing bases outside of tariff jurisdictions, exploring partnerships in Southeast Asia and Eastern Europe. Meanwhile, service providers offering system integration and training have begun adapting their engagements to include total cost of ownership analyses, ensuring clients account for both hardware and operational expenses.

Software developers, less exposed to hardware duties, are capitalizing on this environment by emphasizing cloud-native AR platforms and subscription models that amortize hardware upgrades over time. Nevertheless, uncertainty remains around potential escalation of duty rates and the scope of tariff extensions to emerging AR components such as advanced depth-sensing modules. Forward-looking organizations will need to build flexible procurement strategies, maintain buffer inventories for critical parts, and engage in proactive policy monitoring to mitigate supply chain volatility.

Key Segmentation Insights Across Applications, Components, Technologies, Functions, Devices, and End Users

Analysis across applications reveals that automotive deployments leverage AR in driver assistance, heads-up displays, and maintenance support to improve safety and reduce downtime. In education, classroom learning tools, cultural studies modules, and virtual labs are transforming traditional pedagogy by providing immersive, interactive content. The gaming and entertainment sector continues to expand through AR gaming titles, interactive theme park attractions, and live events augmentation that deepen audience engagement. Healthcare applications are maturing, with medical training AR simulators, patient education overlays, and surgical assistance systems enhancing accuracy and reducing risk. Real estate firms utilize interior design simulation and virtual property tours to streamline sales cycles, while retailers integrate in-store navigation, interactive displays, and virtual try-on solutions to bolster conversion rates.

From a component perspective, the hardware segment thrives on head-mounted displays, heads-up displays, and smart glasses that deliver varied form factors for different use cases. Consultancy services, system integration, and training and support services ensure seamless deployment, while software offerings-AR applications, development kits, and platforms-provide the tools necessary to build and manage experiences. Marker-based AR continues to serve quick-start scenarios through image marker and QR code AR, while markerless approaches such as location-based and projection-based AR enable more flexible content overlay. Superimposition AR for part replacement is particularly valuable in maintenance and repair workflows.

Functional segmentation highlights 3D visualization and interactive prototyping for designing and modeling, exterior wayfinding and indoor navigation under navigation and mapping, and remote expert assistance alongside virtual customer support within remote assistance and collaboration. Device categories include fixed dedicated AR screens and public kiosks, mobile smartphones and tablets, and wearables like AR headsets and smart glasses. End-user analysis distinguishes enterprise demand from corporate businesses and small and medium businesses, while individual consumer adoption tracks early adopters versus mass users. Together, these segments provide a granular view of market dynamics and potential growth corridors.

Key Regional Insights Shaping Augmented Reality Adoption Globally

In the Americas, investments in AR are driven by enterprise adoption in manufacturing, automotive, and healthcare sectors. Major corporations are deploying AR for remote maintenance, digital twin validation, and workforce training, supported by robust 5G infrastructure and favorable regulatory environments. In Latin America, pilot projects in retail and education illustrate emerging interest, though slower network roll-outs present constraints.

Within Europe, Middle East & Africa, AR growth is underpinned by smart city initiatives and digital transformation programs. Germany and the Nordics lead industrial AR in automotive and logistics, while the UK and France focus on retail and cultural heritage applications. The Middle East is exploring AR for tourism and education in landmark developments, and Africa is piloting AR-enabled agricultural training in rural communities.

Asia-Pacific remains the fastest-growing region, with strong government backing and consumer enthusiasm. China’s e-commerce giants are integrating virtual try-on experiences at scale, South Korea is advancing smart factory deployments, Japan is pioneering mixed reality hardware, and Australia is leveraging AR in mining safety and training. Southeast Asian markets are rapidly embracing mobile AR for marketing and entertainment, fueled by high smartphone penetration and creative digital agencies.

Major Industry Players Driving Innovation in Augmented Reality

Apple Inc. continues to set benchmarks with seamless ARKit integration on iOS devices, driving widespread mobile AR engagement. Google LLC by Alphabet Inc. expands ARCore and cloud anchor services to enhance cross-platform collaboration. Holo-Light GmbH specializes in industrial visualization software that integrates CAD data for remote engineering workflows. Indus Net Technologies Pvt. Ltd. offers bespoke AR solutions across manufacturing and retail verticals, while Infinity Augmented Reality Ltd. by Alibaba Group innovates immersive shopping experiences for digital marketplaces.

Juego Studio Private Limited focuses on interactive theme park and live event augmentation, blending entertainment with social engagement. Lenovo Group Limited integrates AR headsets into enterprise IT ecosystems, targeting remote assistance and virtual training. Magic Leap, Inc. pushes boundaries in spatial computing with mixed reality headsets optimized for enterprise use cases. Meta Platforms, Inc. drives social AR experiences through augmented content filters and collaborative workspaces. Microsoft Corporation’s HoloLens platform continues to lead in mission-critical industries such as defense and healthcare.

NEC Corporation combines AR with AI analytics for smart city and surveillance applications, while Niantic, Inc. sustains global hype in location-based AR gaming. Novac Technology Solutions develops maintenance support tools for heavy equipment, and NVIDIA Corporation powers advanced GPU-driven AR rendering engines. Proximie Limited pioneers surgical AR platforms that allow remote proctoring in operating rooms. PTC Inc. advances its Vuforia suite for industrial AR, and Qualcomm Incorporated drives XR performance through Snapdragon XR processors. Samsung Electronics Co., Ltd. iterates on Gear AR devices, SAP SE integrates AR into enterprise resource planning, and Seiko Epson Corporation scales Moverio smart glasses for enterprise. Sony Corporation delivers mixed reality hardware, TeamViewer Germany GmbH leverages AR for remote expert assistance, Toshiba Corporation deploys AR in industrial IoT contexts, and Vuzix Corporation refines lightweight wearable optics.

Actionable Recommendations to Propel AR Strategies Forward

To capitalize on AR’s accelerating momentum, industry leaders should prioritize investment in markerless tracking and cloud rendering infrastructures, ensuring low-latency, high-fidelity experiences across devices. Form strategic alliances with component suppliers and regional manufacturers to mitigate tariff exposure and secure resilient supply chains. Develop cross-industry partnerships that combine AR with AI and IoT to deliver intelligent overlays and predictive insights.

Tailor AR offerings to vertical-specific pain points by leveraging fine-grained segmentation analysis, and adopt subscription-based or as-a-service models to align vendor revenues with customer outcomes. Embrace robust data privacy frameworks and transparent consent mechanisms to build user trust and comply with evolving regulations. Finally, allocate resources to user experience research and iterative prototyping, ensuring AR applications remain intuitive and deliver measurable productivity or engagement improvements.

Conclusion: Navigating the Future of Augmented Reality

Augmented reality stands at the cusp of mainstream enterprise and consumer adoption, driven by hardware innovations, software democratization, and converging technologies such as AI and 5G. Organizations that proactively address supply chain risks, embrace data privacy, and tailor solutions to defined segment needs will differentiate themselves in a competitive market. Regional nuances-from enterprise-heavy deployments in the Americas to rapid consumer adoption in Asia-Pacific-underscore the importance of market-specific go-to-market strategies.

By aligning investments in scalable cloud architectures, flexible business models, and strategic partnerships, decision-makers can harness AR to streamline operations, unlock new revenue streams, and elevate customer experiences. As the technology matures, a clear focus on user-centric design and measurable ROI will be critical to sustaining growth and achieving long-term success.

Market Segmentation & Coverage

This research report categorizes the Augmented Reality Market to forecast the revenues and analyze trends in each of the following sub-segmentations:

  • Automotive
    • Driver Assistance
    • Heads-Up Display
    • Maintenance Support
  • Education
    • Classroom Learning Tools
    • Cultural Studies
    • Virtual Labs
  • Gaming and Entertainment
    • AR Gaming
    • Interactive Theme Parks
    • Live Events Augmentation
  • Healthcare
    • Medical Training AR
    • Patient Education
    • Surgical Assistance AR
  • Real Estate
    • Interior Design Simulation
    • Virtual Property Tours
  • Retail
    • In-Store Navigation
    • Interactive Displays
    • Virtual Try-On Solutions
  • Hardware
    • Head-Mounted Displays
    • HUDs (Heads-Up Displays)
    • Smart Glasses
  • Services
    • Consultancy Services
    • System Integration
    • Training and Support
  • Software
    • AR Applications
    • AR Development Kits
    • AR Platforms
  • Marker-Based AR
    • Image Marker AR
    • QR Code AR
  • Markerless AR
    • Location-Based AR
    • Projection-Based AR
  • Superimposition AR
    • Part Replacement AR
  • Designing and Modeling
    • 3D Visualization
    • Interactive Prototyping
  • Navigation and Mapping
    • Exterior Wayfinding
    • Indoor Navigation
  • Remote Assistance and Collaboration
    • Remote Expert Assistance
    • Virtual Customer Support
  • Fixed Devices
    • Dedicated AR Screens
    • Public Kiosks
  • Mobile Devices
    • Smartphones
    • Tablets
  • Wearables
    • AR Headsets
    • Smart Glasses
  • Enterprises
    • Corporate Businesses
    • Small and Medium Businesses
  • Individual Consumers
    • Early Adopters
    • Mass Users

This research report categorizes the Augmented Reality Market to forecast the revenues and analyze trends in each of the following sub-regions:

  • Americas
    • Argentina
    • Brazil
    • Canada
    • Mexico
    • United States
      • California
      • Florida
      • Illinois
      • New York
      • Ohio
      • Pennsylvania
      • Texas
  • Asia-Pacific
    • Australia
    • China
    • India
    • Indonesia
    • Japan
    • Malaysia
    • Philippines
    • Singapore
    • South Korea
    • Taiwan
    • Thailand
    • Vietnam
  • Europe, Middle East & Africa
    • Denmark
    • Egypt
    • Finland
    • France
    • Germany
    • Israel
    • Italy
    • Netherlands
    • Nigeria
    • Norway
    • Poland
    • Qatar
    • Russia
    • Saudi Arabia
    • South Africa
    • Spain
    • Sweden
    • Switzerland
    • Turkey
    • United Arab Emirates
    • United Kingdom

This research report categorizes the Augmented Reality Market to delves into recent significant developments and analyze trends in each of the following companies:

  • Apple Inc.
  • Google LLC by Alphabet Inc.
  • Holo-Light GmbH
  • Indus Net Technologies Pvt. Ltd.
  • Infinity Augmented Reality Ltd. by Alibaba Group Holding Limited
  • Juego Studio Private Limited
  • Lenovo Group Limited
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NEC Corporation
  • Niantic, Inc.
  • Novac Technology Solutions
  • NVIDIA Corporation
  • Proximie Limited
  • PTC Inc.
  • Qualcomm Incorporated
  • Samsung Electronics Co., Ltd.
  • SAP SE
  • Seiko Epson Corporation
  • Sony Corporation
  • TeamViewer Germany GmbH
  • Toshiba Corporation
  • Vuzix Corporation

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Augmented Reality Market, by Application
8.1. Introduction
8.2. Automotive
8.2.1. Driver Assistance
8.2.2. Heads-Up Display
8.2.3. Maintenance Support
8.3. Education
8.3.1. Classroom Learning Tools
8.3.2. Cultural Studies
8.3.3. Virtual Labs
8.4. Gaming and Entertainment
8.4.1. AR Gaming
8.4.2. Interactive Theme Parks
8.4.3. Live Events Augmentation
8.5. Healthcare
8.5.1. Medical Training AR
8.5.2. Patient Education
8.5.3. Surgical Assistance AR
8.6. Real Estate
8.6.1. Interior Design Simulation
8.6.2. Virtual Property Tours
8.7. Retail
8.7.1. In-Store Navigation
8.7.2. Interactive Displays
8.7.3. Virtual Try-On Solutions
9. Augmented Reality Market, by Components
9.1. Introduction
9.2. Hardware
9.2.1. Head-Mounted Displays
9.2.2. HUDs (Heads-Up Displays)
9.2.3. Smart Glasses
9.3. Services
9.3.1. Consultancy Services
9.3.2. System Integration
9.3.3. Training and Support
9.4. Software
9.4.1. AR Applications
9.4.2. AR Development Kits
9.4.3. AR Platforms
10. Augmented Reality Market, by Technology
10.1. Introduction
10.2. Marker-Based AR
10.2.1. Image Marker AR
10.2.2. QR Code AR
10.3. Markerless AR
10.3.1. Location-Based AR
10.3.2. Projection-Based AR
10.4. Superimposition AR
10.4.1. Part Replacement AR
11. Augmented Reality Market, by Functions
11.1. Introduction
11.2. Designing and Modeling
11.2.1. 3D Visualization
11.2.2. Interactive Prototyping
11.3. Navigation and Mapping
11.3.1. Exterior Wayfinding
11.3.2. Indoor Navigation
11.4. Remote Assistance and Collaboration
11.4.1. Remote Expert Assistance
11.4.2. Virtual Customer Support
12. Augmented Reality Market, by Devices
12.1. Introduction
12.2. Fixed Devices
12.2.1. Dedicated AR Screens
12.2.2. Public Kiosks
12.3. Mobile Devices
12.3.1. Smartphones
12.3.2. Tablets
12.4. Wearables
12.4.1. AR Headsets
12.4.2. Smart Glasses
13. Augmented Reality Market, by End-User
13.1. Introduction
13.2. Enterprises
13.2.1. Corporate Businesses
13.2.2. Small and Medium Businesses
13.3. Individual Consumers
13.3.1. Early Adopters
13.3.2. Mass Users
14. Americas Augmented Reality Market
14.1. Introduction
14.2. Argentina
14.3. Brazil
14.4. Canada
14.5. Mexico
14.6. United States
15. Asia-Pacific Augmented Reality Market
15.1. Introduction
15.2. Australia
15.3. China
15.4. India
15.5. Indonesia
15.6. Japan
15.7. Malaysia
15.8. Philippines
15.9. Singapore
15.10. South Korea
15.11. Taiwan
15.12. Thailand
15.13. Vietnam
16. Europe, Middle East & Africa Augmented Reality Market
16.1. Introduction
16.2. Denmark
16.3. Egypt
16.4. Finland
16.5. France
16.6. Germany
16.7. Israel
16.8. Italy
16.9. Netherlands
16.10. Nigeria
16.11. Norway
16.12. Poland
16.13. Qatar
16.14. Russia
16.15. Saudi Arabia
16.16. South Africa
16.17. Spain
16.18. Sweden
16.19. Switzerland
16.20. Turkey
16.21. United Arab Emirates
16.22. United Kingdom
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Apple Inc.
17.3.2. Google LLC by Alphabet Inc.
17.3.3. Holo-Light GmbH
17.3.4. Indus Net Technologies Pvt. Ltd.
17.3.5. Infinity Augmented Reality Ltd. by Alibaba Group Holding Limited
17.3.6. Juego Studio Private Limited
17.3.7. Lenovo Group Limited
17.3.8. Magic Leap, Inc.
17.3.9. Meta Platforms, Inc.
17.3.10. Microsoft Corporation
17.3.11. NEC Corporation
17.3.12. Niantic, Inc.
17.3.13. Novac Technology Solutions
17.3.14. NVIDIA Corporation
17.3.15. Proximie Limited
17.3.16. PTC Inc.
17.3.17. Qualcomm Incorporated
17.3.18. Samsung Electronics Co., Ltd.
17.3.19. SAP SE
17.3.20. Seiko Epson Corporation
17.3.21. Sony Corporation
17.3.22. TeamViewer Germany GmbH
17.3.23. Toshiba Corporation
17.3.24. Vuzix Corporation
18. ResearchAI
19. ResearchStatistics
20. ResearchContacts
21. ResearchArticles
22. Appendix
List of Figures
FIGURE 1. AUGMENTED REALITY MARKET MULTI-CURRENCY
FIGURE 2. AUGMENTED REALITY MARKET MULTI-LANGUAGE
FIGURE 3. AUGMENTED REALITY MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL AUGMENTED REALITY MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
FIGURE 8. GLOBAL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL AUGMENTED REALITY MARKET SIZE, BY COMPONENTS, 2024 VS 2030 (%)
FIGURE 10. GLOBAL AUGMENTED REALITY MARKET SIZE, BY COMPONENTS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
FIGURE 12. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL AUGMENTED REALITY MARKET SIZE, BY FUNCTIONS, 2024 VS 2030 (%)
FIGURE 14. GLOBAL AUGMENTED REALITY MARKET SIZE, BY FUNCTIONS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DEVICES, 2024 VS 2030 (%)
FIGURE 16. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DEVICES, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL AUGMENTED REALITY MARKET SIZE, BY END-USER, 2024 VS 2030 (%)
FIGURE 18. GLOBAL AUGMENTED REALITY MARKET SIZE, BY END-USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. AUGMENTED REALITY MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. AUGMENTED REALITY MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. AUGMENTED REALITY MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL AUGMENTED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL AUGMENTED REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DRIVER ASSISTANCE, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HEADS-UP DISPLAY, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL AUGMENTED REALITY MARKET SIZE, BY MAINTENANCE SUPPORT, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL AUGMENTED REALITY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL AUGMENTED REALITY MARKET SIZE, BY CLASSROOM LEARNING TOOLS, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL AUGMENTED REALITY MARKET SIZE, BY CULTURAL STUDIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL AUGMENTED REALITY MARKET SIZE, BY VIRTUAL LABS, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL AUGMENTED REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL AUGMENTED REALITY MARKET SIZE, BY AR GAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL AUGMENTED REALITY MARKET SIZE, BY INTERACTIVE THEME PARKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL AUGMENTED REALITY MARKET SIZE, BY LIVE EVENTS AUGMENTATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL AUGMENTED REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL AUGMENTED REALITY MARKET SIZE, BY MEDICAL TRAINING AR, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL AUGMENTED REALITY MARKET SIZE, BY PATIENT EDUCATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SURGICAL ASSISTANCE AR, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL AUGMENTED REALITY MARKET SIZE, BY REAL ESTATE, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL AUGMENTED REALITY MARKET SIZE, BY INTERIOR DESIGN SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL AUGMENTED REALITY MARKET SIZE, BY VIRTUAL PROPERTY TOURS, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL AUGMENTED REALITY MARKET SIZE, BY REAL ESTATE, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL AUGMENTED REALITY MARKET SIZE, BY RETAIL, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL AUGMENTED REALITY MARKET SIZE, BY IN-STORE NAVIGATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL AUGMENTED REALITY MARKET SIZE, BY INTERACTIVE DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL AUGMENTED REALITY MARKET SIZE, BY VIRTUAL TRY-ON SOLUTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL AUGMENTED REALITY MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HUDS (HEADS-UP DISPLAYS), BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL AUGMENTED REALITY MARKET SIZE, BY CONSULTANCY SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SYSTEM INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TRAINING AND SUPPORT, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL AUGMENTED REALITY MARKET SIZE, BY AR APPLICATIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL AUGMENTED REALITY MARKET SIZE, BY AR DEVELOPMENT KITS, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL AUGMENTED REALITY MARKET SIZE, BY AR PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AR, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL AUGMENTED REALITY MARKET SIZE, BY IMAGE MARKER AR, BY REGION, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL AUGMENTED REALITY MARKET SIZE, BY QR CODE AR, BY REGION, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AR, BY REGION, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL AUGMENTED REALITY MARKET SIZE, BY LOCATION-BASED AR, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL AUGMENTED REALITY MARKET SIZE, BY PROJECTION-BASED AR, BY REGION, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AR, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SUPERIMPOSITION AR, BY REGION, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL AUGMENTED REALITY MARKET SIZE, BY PART REPLACEMENT AR, BY REGION, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SUPERIMPOSITION AR, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL AUGMENTED REALITY MARKET SIZE, BY FUNCTIONS, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DESIGNING AND MODELING, BY REGION, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL AUGMENTED REALITY MARKET SIZE, BY 3D VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 67. GLOBAL AUGMENTED REALITY MARKET SIZE, BY INTERACTIVE PROTOTYPING, BY REGION, 2018-2030 (USD MILLION)
TABLE 68. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DESIGNING AND MODELING, 2018-2030 (USD MILLION)
TABLE 69. GLOBAL AUGMENTED REALITY MARKET SIZE, BY NAVIGATION AND MAPPING, BY REGION, 2018-2030 (USD MILLION)
TABLE 70. GLOBAL AUGMENTED REALITY MARKET SIZE, BY EXTERIOR WAYFINDING, BY REGION, 2018-2030 (USD MILLION)
TABLE 71. GLOBAL AUGMENTED REALITY MARKET SIZE, BY INDOOR NAVIGATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 72. GLOBAL AUGMENTED REALITY MARKET SIZE, BY NAVIGATION AND MAPPING, 2018-2030 (USD MILLION)
TABLE 73. GLOBAL AUGMENTED REALITY MARKET SIZE, BY REMOTE ASSISTANCE AND COLLABORATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 74. GLOBAL AUGMENTED REALITY MARKET SIZE, BY REMOTE EXPERT ASSISTANCE, BY REGION, 2018-2030 (USD MILLION)
TABLE 75. GLOBAL AUGMENTED REALITY MARKET SIZE, BY VIRTUAL CUSTOMER SUPPORT, BY REGION, 2018-2030 (USD MILLION)
TABLE 76. GLOBAL AUGMENTED REALITY MARKET SIZE, BY REMOTE ASSISTANCE AND COLLABORATION, 2018-2030 (USD MILLION)
TABLE 77. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
TABLE 78. GLOBAL AUGMENTED REALITY MARKET SIZE, BY FIXED DEVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 79. GLOBAL AUGMENTED REALITY MARKET SIZE, BY DEDICATED AR SCREENS, BY REGION, 2018-2030 (USD MILLION)
TABLE 80. GLOBAL AUGMENTED REALITY MARKET SIZE, BY PUBLIC KIOSKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 81. GLOBAL AUGMENTED REALITY MARKET SIZE, BY FIXED DEVICES, 2018-2030 (USD MILLION)
TABLE 82. GLOBAL AUGMENTED REALITY MARKET SIZE, BY MOBILE DEVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 83. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
TABLE 84. GLOBAL AUGMENTED REALITY MARKET SIZE, BY TABLETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 85. GLOBAL AUGMENTED REALITY MARKET SIZE, BY MOBILE DEVICES, 2018-2030 (USD MILLION)
TABLE 86. GLOBAL AUGMENTED REALITY MARKET SIZE, BY WEARABLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 87. GLOBAL AUGMENTED REALITY MARKET SIZE, BY AR HEADSETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 88. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 89. GLOBAL AUGMENTED REALITY MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 90. GLOBAL AUGMENTED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 91. GLOBAL AUGMENTED REALITY MARKET SIZE, BY ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 92. GLOBAL AUGMENTED REALITY MARKET SIZE, BY CORPORATE BUSINESSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 93. GLOBAL AUGMENTED REALITY MARKET SIZE, BY SMALL AND MEDIUM BUSINESSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 94. GLOBAL AUGMENTED REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 95. GLOBAL AUGMENTED REALITY MARKET SIZE, BY INDIVIDUAL CONSUMERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 96. GLOBAL AUGMENTED REALITY MARKET SIZE, BY EARLY ADOPTERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 97. GLOBAL AUGMENTED REALITY MARKET SIZE, BY MASS USERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 98. GLOBAL AUGMENTED REALITY MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2018-2030 (USD MILLION)
TABLE 99. AMERICAS AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 100. AMERICAS AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE, 2018-2030 (USD MILLION)
TABLE 101. AMERICAS AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 102. AMERICAS AUGMENTED REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 103. AMERICAS AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 104. AMERICAS AUGMENTED REALITY MARKET SIZE, BY REAL ESTATE, 2018-2030 (USD MILLION)
TABLE 105. AMERICAS AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 106. AMERICAS AUGMENTED REALITY MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 107. AMERICAS AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 108. AMERICAS AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 109. AMERICAS AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 110. AMERICAS AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 111. AMERICAS AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 112. AMERICAS AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AR, 2018-2030 (USD MILLION)
TABLE 113. AMERICAS AUGMENTED REALITY MARKET SIZE, BY SUPERIMPOSITION AR, 2018-2030 (USD MILLION)
TABLE 114. AMERICAS AUGMENTED REALITY MARKET SIZE, BY FUNCTIONS, 2018-2030 (USD MILLION)
TABLE 115. AMERICAS AUGMENTED REALITY MARKET SIZE, BY DESIGNING AND MODELING, 2018-2030 (USD MILLION)
TABLE 116. AMERICAS AUGMENTED REALITY MARKET SIZE, BY NAVIGATION AND MAPPING, 2018-2030 (USD MILLION)
TABLE 117. AMERICAS AUGMENTED REALITY MARKET SIZE, BY REMOTE ASSISTANCE AND COLLABORATION, 2018-2030 (USD MILLION)
TABLE 118. AMERICAS AUGMENTED REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
TABLE 119. AMERICAS AUGMENTED REALITY MARKET SIZE, BY FIXED DEVICES, 2018-2030 (USD MILLION)
TABLE 120. AMERICAS AUGMENTED REALITY MARKET SIZE, BY MOBILE DEVICES, 2018-2030 (USD MILLION)
TABLE 121. AMERICAS AUGMENTED REALITY MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 122. AMERICAS AUGMENTED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 123. AMERICAS AUGMENTED REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 124. AMERICAS AUGMENTED REALITY MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2018-2030 (USD MILLION)
TABLE 125. AMERICAS AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 126. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 127. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE, 2018-2030 (USD MILLION)
TABLE 128. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 129. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 130. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 131. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY REAL ESTATE, 2018-2030 (USD MILLION)
TABLE 132. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 133. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 134. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 135. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 136. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 137. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 138. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 139. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AR, 2018-2030 (USD MILLION)
TABLE 140. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY SUPERIMPOSITION AR, 2018-2030 (USD MILLION)
TABLE 141. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY FUNCTIONS, 2018-2030 (USD MILLION)
TABLE 142. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY DESIGNING AND MODELING, 2018-2030 (USD MILLION)
TABLE 143. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY NAVIGATION AND MAPPING, 2018-2030 (USD MILLION)
TABLE 144. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY REMOTE ASSISTANCE AND COLLABORATION, 2018-2030 (USD MILLION)
TABLE 145. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
TABLE 146. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY FIXED DEVICES, 2018-2030 (USD MILLION)
TABLE 147. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY MOBILE DEVICES, 2018-2030 (USD MILLION)
TABLE 148. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 149. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 150. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 151. ARGENTINA AUGMENTED REALITY MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2018-2030 (USD MILLION)
TABLE 152. BRAZIL AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 153. BRAZIL AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE, 2018-2030 (USD MILLION)
TABLE 154. BRAZIL AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 155. BRAZIL AUGMENTED REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 156. BRAZIL AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 157. BRAZIL AUGMENTED REALITY MARKET SIZE, BY REAL ESTATE, 2018-2030 (USD MILLION)
TABLE 158. BRAZIL AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 159. BRAZIL AUGMENTED REALITY MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 160. BRAZIL AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 161. BRAZIL AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 162. BRAZIL AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 163. BRAZIL AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 164. BRAZIL AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 165. BRAZIL AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AR, 2018-2030 (USD MILLION)
TABLE 166. BRAZIL AUGMENTED REALITY MARKET SIZE, BY SUPERIMPOSITION AR, 2018-2030 (USD MILLION)
TABLE 167. BRAZIL AUGMENTED REALITY MARKET SIZE, BY FUNCTIONS, 2018-2030 (USD MILLION)
TABLE 168. BRAZIL AUGMENTED REALITY MARKET SIZE, BY DESIGNING AND MODELING, 2018-2030 (USD MILLION)
TABLE 169. BRAZIL AUGMENTED REALITY MARKET SIZE, BY NAVIGATION AND MAPPING, 2018-2030 (USD MILLION)
TABLE 170. BRAZIL AUGMENTED REALITY MARKET SIZE, BY REMOTE ASSISTANCE AND COLLABORATION, 2018-2030 (USD MILLION)
TABLE 171. BRAZIL AUGMENTED REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
TABLE 172. BRAZIL AUGMENTED REALITY MARKET SIZE, BY FIXED DEVICES, 2018-2030 (USD MILLION)
TABLE 173. BRAZIL AUGMENTED REALITY MARKET SIZE, BY MOBILE DEVICES, 2018-2030 (USD MILLION)
TABLE 174. BRAZIL AUGMENTED REALITY MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 175. BRAZIL AUGMENTED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 176. BRAZIL AUGMENTED REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 177. BRAZIL AUGMENTED REALITY MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2018-2030 (USD MILLION)
TABLE 178. CANADA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 179. CANADA AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE, 2018-2030 (USD MILLION)
TABLE 180. CANADA AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 181. CANADA AUGMENTED REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 182. CANADA AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 183. CANADA AUGMENTED REALITY MARKET SIZE, BY REAL ESTATE, 2018-2030 (USD MILLION)
TABLE 184. CANADA AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 185. CANADA AUGMENTED REALITY MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 186. CANADA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 187. CANADA AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 188. CANADA AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 189. CANADA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 190. CANADA AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 191. CANADA AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AR, 2018-2030 (USD MILLION)
TABLE 192. CANADA AUGMENTED REALITY MARKET SIZE, BY SUPERIMPOSITION AR, 2018-2030 (USD MILLION)
TABLE 193. CANADA AUGMENTED REALITY MARKET SIZE, BY FUNCTIONS, 2018-2030 (USD MILLION)
TABLE 194. CANADA AUGMENTED REALITY MARKET SIZE, BY DESIGNING AND MODELING, 2018-2030 (USD MILLION)
TABLE 195. CANADA AUGMENTED REALITY MARKET SIZE, BY NAVIGATION AND MAPPING, 2018-2030 (USD MILLION)
TABLE 196. CANADA AUGMENTED REALITY MARKET SIZE, BY REMOTE ASSISTANCE AND COLLABORATION, 2018-2030 (USD MILLION)
TABLE 197. CANADA AUGMENTED REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
TABLE 198. CANADA AUGMENTED REALITY MARKET SIZE, BY FIXED DEVICES, 2018-2030 (USD MILLION)
TABLE 199. CANADA AUGMENTED REALITY MARKET SIZE, BY MOBILE DEVICES, 2018-2030 (USD MILLION)
TABLE 200. CANADA AUGMENTED REALITY MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 201. CANADA AUGMENTED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 202. CANADA AUGMENTED REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 203. CANADA AUGMENTED REALITY MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2018-2030 (USD MILLION)
TABLE 204. MEXICO AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 205. MEXICO AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE, 2018-2030 (USD MILLION)
TABLE 206. MEXICO AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 207. MEXICO AUGMENTED REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 208. MEXICO AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 209. MEXICO AUGMENTED REALITY MARKET SIZE, BY REAL ESTATE, 2018-2030 (USD MILLION)
TABLE 210. MEXICO AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 211. MEXICO AUGMENTED REALITY MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 212. MEXICO AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 213. MEXICO AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 214. MEXICO AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 215. MEXICO AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 216. MEXICO AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 217. MEXICO AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AR, 2018-2030 (USD MILLION)
TABLE 218. MEXICO AUGMENTED REALITY MARKET SIZE, BY SUPERIMPOSITION AR, 2018-2030 (USD MILLION)
TABLE 219. MEXICO AUGMENTED REALITY MARKET SIZE, BY FUNCTIONS, 2018-2030 (USD MILLION)
TABLE 220. MEXICO AUGMENTED REALITY MARKET SIZE, BY DESIGNING AND MODELING, 2018-2030 (USD MILLION)
TABLE 221. MEXICO AUGMENTED REALITY MARKET SIZE, BY NAVIGATION AND MAPPING, 2018-2030 (USD MILLION)
TABLE 222. MEXICO AUGMENTED REALITY MARKET SIZE, BY REMOTE ASSISTANCE AND COLLABORATION, 2018-2030 (USD MILLION)
TABLE 223. MEXICO AUGMENTED REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
TABLE 224. MEXICO AUGMENTED REALITY MARKET SIZE, BY FIXED DEVICES, 2018-2030 (USD MILLION)
TABLE 225. MEXICO AUGMENTED REALITY MARKET SIZE, BY MOBILE DEVICES, 2018-2030 (USD MILLION)
TABLE 226. MEXICO AUGMENTED REALITY MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 227. MEXICO AUGMENTED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 228. MEXICO AUGMENTED REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 229. MEXICO AUGMENTED REALITY MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2018-2030 (USD MILLION)
TABLE 230. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 231. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE, 2018-2030 (USD MILLION)
TABLE 232. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 233. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 234. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 235. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY REAL ESTATE, 2018-2030 (USD MILLION)
TABLE 236. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 237. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 238. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 239. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 240. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 241. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 242. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 243. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AR, 2018-2030 (USD MILLION)
TABLE 244. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY SUPERIMPOSITION AR, 2018-2030 (USD MILLION)
TABLE 245. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY FUNCTIONS, 2018-2030 (USD MILLION)
TABLE 246. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY DESIGNING AND MODELING, 2018-2030 (USD MILLION)
TABLE 247. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY NAVIGATION AND MAPPING, 2018-2030 (USD MILLION)
TABLE 248. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY REMOTE ASSISTANCE AND COLLABORATION, 2018-2030 (USD MILLION)
TABLE 249. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
TABLE 250. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY FIXED DEVICES, 2018-2030 (USD MILLION)
TABLE 251. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY MOBILE DEVICES, 2018-2030 (USD MILLION)
TABLE 252. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 253. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 254. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 255. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2018-2030 (USD MILLION)
TABLE 256. UNITED STATES AUGMENTED REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 257. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 258. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE, 2018-2030 (USD MILLION)
TABLE 259. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 260. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 261. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 262. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY REAL ESTATE, 2018-2030 (USD MILLION)
TABLE 263. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 264. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 265. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 266. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 267. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 268. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 269. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 270. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AR, 2018-2030 (USD MILLION)
TABLE 271. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY SUPERIMPOSITION AR, 2018-2030 (USD MILLION)
TABLE 272. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY FUNCTIONS, 2018-2030 (USD MILLION)
TABLE 273. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY DESIGNING AND MODELING, 2018-2030 (USD MILLION)
TABLE 274. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY NAVIGATION AND MAPPING, 2018-2030 (USD MILLION)
TABLE 275. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY REMOTE ASSISTANCE AND COLLABORATION, 2018-2030 (USD MILLION)
TABLE 276. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
TABLE 277. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY FIXED DEVICES, 2018-2030 (USD MILLION)
TABLE 278. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY MOBILE DEVICES, 2018-2030 (USD MILLION)
TABLE 279. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 280. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 281. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 282. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2018-2030 (USD MILLION)
TABLE 283. ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 284. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 285. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE, 2018-2030 (USD MILLION)
TABLE 286. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 287. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 288. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 289. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY REAL ESTATE, 2018-2030 (USD MILLION)
TABLE 290. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 291. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 292. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 293. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 294. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 295. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 296. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 297. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AR, 2018-2030 (USD MILLION)
TABLE 298. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY SUPERIMPOSITION AR, 2018-2030 (USD MILLION)
TABLE 299. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY FUNCTIONS, 2018-2030 (USD MILLION)
TABLE 300. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY DESIGNING AND MODELING, 2018-2030 (USD MILLION)
TABLE 301. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY NAVIGATION AND MAPPING, 2018-2030 (USD MILLION)
TABLE 302. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY REMOTE ASSISTANCE AND COLLABORATION, 2018-2030 (USD MILLION)
TABLE 303. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
TABLE 304. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY FIXED DEVICES, 2018-2030 (USD MILLION)
TABLE 305. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY MOBILE DEVICES, 2018-2030 (USD MILLION)
TABLE 306. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 307. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 308. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 309. AUSTRALIA AUGMENTED REALITY MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2018-2030 (USD MILLION)
TABLE 310. CHINA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 311. CHINA AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE, 2018-2030 (USD MILLION)
TABLE 312. CHINA AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 313. CHINA AUGMENTED REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 314. CHINA AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 315. CHINA AUGMENTED REALITY MARKET SIZE, BY REAL ESTATE, 2018-2030 (USD MILLION)
TABLE 316. CHINA AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 317. CHINA AUGMENTED REALITY MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 318. CHINA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 319. CHINA AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 320. CHINA AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 321. CHINA AUGMENTED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 322. CHINA AUGMENTED REALITY MARKET SIZE, BY MARKER-BASED AR, 2018-2030 (USD MILLION)
TABLE 323. CHINA AUGMENTED REALITY MARKET SIZE, BY MARKERLESS AR, 2018-2030 (USD MILLION)
TABLE 324. CHINA AUGMENTED REALITY MARKET SIZE, BY SUPERIMPOSITION AR, 2018-2030 (USD MILLION)
TABLE 325. CHINA AUGMENTED REALITY MARKET SIZE, BY FUNCTIONS, 2018-2030 (USD MILLION)
TABLE 326. CHINA AUGMENTED REALITY MARKET SIZE, BY DESIGNING AND MODELING, 2018-2030 (USD MILLION)
TABLE 327. CHINA AUGMENTED REALITY MARKET SIZE, BY NAVIGATION AND MAPPING, 2018-2030 (USD MILLION)
TABLE 328. CHINA AUGMENTED REALITY MARKET SIZE, BY REMOTE ASSISTANCE AND COLLABORATION, 2018-2030 (USD MILLION)
TABLE 329. CHINA AUGMENTED REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
TABLE 330. CHINA AUGMENTED REALITY MARKET SIZE, BY FIXED DEVICES, 2018-2030 (USD MILLION)
TABLE 331. CHINA AUGMENTED REALITY MARKET SIZE, BY MOBILE DEVICES, 2018-2030 (USD MILLION)
TABLE 332. CHINA AUGMENTED REALITY MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 333. CHINA AUGMENTED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 334. CHINA AUGMENTED REALITY MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 335. CHINA AUGMENTED REALITY MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2018-2030 (USD MILLION)
TABLE 336. INDIA AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 337. INDIA AUGMENTED REALITY MARKET SIZE, BY AUTOMOTIVE, 2018-2030 (USD MILLION)
TABLE 338. INDIA AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 339. INDIA AUGMENTED REALITY MARKET SIZE, BY GAMING AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 340. INDIA AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
TABLE 341. INDIA AUGMENTED REALITY MARKET SIZE, BY REAL ESTATE, 2018-2030 (USD MILLION)
TABLE 342. INDIA AUGMENTED REALITY MARKET SIZE, BY RETAIL, 2018-2030 (USD MILLION)
TABLE 343. INDIA AUGMENTED REALITY MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
TABLE 344. INDIA AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 345. INDIA AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 346. INDIA AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030

Companies Mentioned

  • Apple Inc.
  • Google LLC by Alphabet Inc.
  • Holo-Light GmbH
  • Indus Net Technologies Pvt. Ltd.
  • Infinity Augmented Reality Ltd. by Alibaba Group Holding Limited
  • Juego Studio Private Limited
  • Lenovo Group Limited
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • NEC Corporation
  • Niantic, Inc.
  • Novac Technology Solutions
  • NVIDIA Corporation
  • Proximie Limited
  • PTC Inc.
  • Qualcomm Incorporated
  • Samsung Electronics Co., Ltd.
  • SAP SE
  • Seiko Epson Corporation
  • Sony Corporation
  • TeamViewer Germany GmbH
  • Toshiba Corporation
  • Vuzix Corporation

Methodology

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