Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rise in adoption of games among youth, surge in adoption of mobile development platforms across globe, and rise in adoption of free-to-play business model.
The online smartphone and tablet games market is segmented as below:
By Device
- Smartphone
- Tablet
By Geographical Landscape
- APAC
- North America
- Europe
- Middle East and Africa
- South America
The report on the online smartphone and tablet games market covers the following areas:
- Online smartphone and tablet games market sizing
- Online smartphone and tablet games market forecast
- Online smartphone and tablet games market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
Executive Summary
The following companies are recognized as the key players in the global online smartphone and tablet games market: Com2uS Holdings Corp., CyberAgent Inc., Electronic Arts Inc., King.com Ltd., Machine Zone Inc., Melior Games Ukraine, NCSoft Corp., Netmarble Corp., NEXON Co. Ltd., Nintendo Co. Ltd., PLR Worldwide Sales Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., Supercell Oy, Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Vivendi SE, and Warner Bros Discovery Inc..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is surge in adoption of cloud-based gaming applications."
According to the report, one of the major drivers for this market is the rise in adoption of games among youth.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Com2uS Holdings Corp.
- CyberAgent Inc.
- Electronic Arts Inc.
- King.com Ltd.
- Machine Zone Inc.
- Melior Games Ukraine
- NCSoft Corp.
- Netmarble Corp.
- NEXON Co. Ltd.
- Nintendo Co. Ltd.
- PLR Worldwide Sales Ltd.
- Rovio Entertainment Corp.
- Sony Group Corp.
- Square Enix Holdings Co. Ltd.
- Supercell Oy
- Take Two Interactive Software Inc.
- Tencent Holdings Ltd.
- The Walt Disney Co.
- Vivendi SE
- Warner Bros Discovery Inc.

