+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
Sale

Global Video Games (Mobile, Console and PC) Market: Insights & Forecast with Potential Impact of COVID- 19 (2022-2026)

  • PDF Icon

    Report

  • 122 Pages
  • August 2022
  • Region: Global
  • Koncept Analytics
  • ID: 5641174
UP TO OFF until Dec 31st 2022
10% Free customization
10% Free customization

This report comes with 10% free customization, enabling you to add data that meets your specific business needs.

The global video game market is forecasted to reach US$294.35 billion in 2026, experiencing growth at a CAGR of 8.53% during the period spanning from 2022 to 2026. Growth in the video game market is supported by factors such as rising number of gamers, surge in gen Z population, inclining smartphone penetration, increasing disposable income and rising internet penetration. However, the market growth is expected to be restrained by piracy protection issues, cyber security issues and health issues.

The global video game market by device can be segmented as follows: mobile, console and personal computer (PC). In 2021, the dominant share of global video game was being held by mobile, followed by console. The global video game market by mode can be segmented as follows: offline and online. In 2021, the dominant share of global video game was being held by online, mode. Technological innovations in gaming is estimated to support the global video game market.

The global video game market by region can be segmented as follows: Asia Pacific, North America, Europe, Latin America and Middle East & Africa. The larger share of the market was being held by Asia Pacific. Factors such as cloud gaming, shift to new models of monetization and 5G internet connectivity are expected to boost the market growth.

The outbreak of coronavirus has boosted the demand for video games, owing to lockdowns and restrictions on the movement of people. However, several companies also had to confront delays and interruptions in their product launches in the wake of the outbreak of the pandemic.

Scope of the report

  • The report provides a comprehensive analysis of the global video game market with impact of COVID-19.
  • The major regional mar markets (Asia Pacific, North America, Europe, Latin America and Middle East & Africa) have been analyzed.
  • The market dynamics such as growth drivers, market trends and challenges are analyzed in-depth.
  • The competitive landscape of the market, along with the company profiles of leading players (Apple Inc., Microsoft Corporation, Tencent Holdings Ltd , Sony Group Corporation, Nintendo Co., Ltd. and Electronic Art Inc.) are also presented in detail.

Key Target Audience

  • Electronics Manufacturing Companies
  • Video Game Developers
  • Gaming Software Companies
  • Consumers
  • Consulting and Advisory Firms
  • Investment Banks
  • Government Bodies & Regulating Authorities
Frequently Asked Questions about the Global Video Games Market

What is the estimated value of the Global Video Games Market?

The Global Video Games Market was estimated to be valued at $212.16 Billion in 2022.

What is the growth rate of the Global Video Games Market?

The growth rate of the Global Video Games Market is 8.5%, with an estimated value of $294.35 Billion by 2026.

What is the forecasted size of the Global Video Games Market?

The Global Video Games Market is estimated to be worth $294.35 Billion by 2026.

Who are the key companies in the Global Video Games Market?

Key companies in the Global Video Games Market include Apple Inc., Electronic Art Inc., Microsoft Corporation, Nintendo Co., Ltd. and Tencent Holdings Ltd.

Table of Contents

1. Market Overview
1.1 Video Games
1.1.1 Video Game - Introduction
1.2 Type of Video Games
1.3 Type of Gaming Platform
1.4 Value Chain Analysis
2. Impact of COVID-19
2.1 Impact of COVID-19 on Global Video Game Market
2.2 Increased Number of Video Game Players
2.3 Delayed Release
2.4 Disrupted Supply Chain
2.5 Challenges Faced by Developers
2.6 Post-COVID Scenario
3. Market Analysis
3.1 Global Video Game Market by Value
3.2 Global Video Game Market Forecast by Value
3.3 Global Video Game Market by Device
3.3.1 Global Mobile Video Game Market by Value
3.3.2 Global Mobile Video Game Market Forecast by Value
3.3.3 Global Console Video Game Market by Value
3.3.4 Global Console Video Game Market Forecast by Value
3.3.5 Global Personal Computer (PC) Video Game Market by Value
3.3.6 Global Personal Computer (PC) Video Game Market Forecast by Value
3.4 Global Mobile Video Game Market by Segment
3.4.1 Global Smartphone Video Game Market by Value
3.4.2 Global Smartphone Video Game Market Forecast by Value
3.4.3 Global Tablet Video Game Market by Value
3.4.4 Global Tablet Video Game Market Forecast by Value
3.5 Global PC Video Game Market by Segment
3.5.1 Global Boxed/ Downloaded PC Video Game Market by Value
3.5.2 Global Boxed/ Downloaded PC Video Game Market Forecast by Value
3.5.3 Global Browser PC Video Game Market by Value
3.5.4 Global Browser PC Video Game Market Forecast by Value
3.6 Global Video Game Market by Mode
3.6.1 Global Offline Video Game Market by Value
3.6.2 Global Offline Video Game Market Forecast by Value
3.6.3 Global Online Video Game Market by Value
3.6.4 Global Online Video Game Market Forecast by Value
4. Regional Market Analysis
4.1 Asia Pacific
4.1.1 Asia Pacific Video Game Market by Value
4.1.2 Asia Pacific Video Game Market Forecast by Value
4.1.3 Asia Pacific Video Game Market by Region
4.1.4 China Video Game Market Forecast by Value
4.1.5 Japan Video Game Market Forecast by Value
4.1.6 South Korea Video Game Market Forecast by Value
4.1.7 Rest of Asia Pacific Video Game Market Forecast by Value
4.2 North America
4.2.1 North America Video Game Market by Value
4.2.2 North America Video Game Market Forecast by Value
4.2.3 North America Video Game Market by Region
4.2.4 The US Video Game Market Forecast by Value
4.2.5 Canada Video Game Market Forecast by Value
4.3 Europe
4.3.1 Europe Video Game Market by Value
4.3.2 Europe Video Game Market Forecast by Value
4.3.3 Europe Video Game Market by Region
4.3.4 United Kingdom Video Game Market Forecast by Value
4.3.5 Germany Video Game Market Forecast by Value
4.3.6 France Video Game Market Forecast by Value
4.3.7 Rest of Europe Video Game Market Forecast by Value
4.4 Middle East & Africa
4.4.1 Middle East & Africa Video Game Market by Value
4.4.2 Middle East & Africa Video Game Market Forecast by Value
4.5 Latin America
4.5.1 Latin America Video Game Market by Value
4.5.2 Latin America Video Game Market Forecast by Value
5. Market Dynamics
5.1 Growth Drivers
5.1.1 Rising Number of Gamers
5.1.2 Surge in GenZ Population
5.1.3 Inclining Smartphone Penetration
5.1.4 Increasing Disposable Income
5.1.5 Rising Internet Penetration
5.2 Key Trends & Developments
5.2.1 5G Internet Connectivity
5.2.2 Cloud Gaming
5.2.3 Shift To New Models Of Monetization
5.2.4 Industry Consolidation
5.2.5 Mobile Gaming and Platform ‘Agnosticism’
5.2.6 Metaverse
5.2.7 Technological Advancements
5.3 Challenges
5.3.1 Piracy Protection Issues
5.3.2 Cyber Security Issues
5.3.3 Health Issues
6. Competitive Landscape
6.1 Global Market
6.1.1 Revenue Comparison- Key Players
6.1.2 Market Capitalization Comparison- Key Players
6.1.3 Research & Development Expenses Comparison- Key Players
7. Company Profiles
7.1 Electronic Art Inc.
7.1.1 Business Overview
7.1.2 Financial Overview
7.1.3 Business Strategies
7.2 Microsoft Corporation
7.2.1 Business Overview
7.2.2 Financial Overview
7.2.3 Business Strategies
7.3 Nintendo Co., Ltd.
7.3.1 Business Overview
7.3.2 Financial Overview
7.4 Tencent Holdings Ltd
7.4.1 Business Overview
7.4.2 Financial Overview
7.5 Apple Inc.
7.5.1 Business Overview
7.5.2 Financial Overview
7.5.3 Business Strategies
7.6 Sony Group Corporation
7.6.1 Business Overview
7.6.2 Financial Overview
7.6.3 Business Strategies
List of Figures
  • Advantages of Video Games
  • Type of Gaming Platform
  • Value Chain Analysis
  • Percentage Increase in Number of Video Game Players (2020)
  • Global Video Game Market by Value (2017-2021)
  • Global Video Game Market Forecast by Value (2022-2026)
  • Global Video Game Market by Device (2021)
  • Global Mobile Video Game Market by Value (2017-2021)
  • Global Mobile Video Game Market Forecast by Value (2022-2026)
  • Global Console Video Game Market by Value (2017-2021)
  • Global Console Video Game Market Forecast by Value (2022-2026)
  • Global Personal Computer (PC) Video Game Market by Value (2017-2021)
  • Global Personal Computer (PC) Video Game Market Forecast by Value (2022-2026)
  • Global Mobile Video Game Market by Segment (2021)
  • Global Smartphone Video Game Market by Value (2017-2021)
  • Global Smartphone Video Game Market Forecast by Value (2022-2026)
  • Global Tablet Video Game Market by Value (2017-2021)
  • Global Tablet Video Game Market Forecast by Value (2022-2026)
  • Global PC Video Game Market by Segment (2021)
  • Global Boxed/ Downloaded PC Video Game Market by Value (2017-2021)
  • Global Boxed/ Downloaded PC Video Game Market Forecast by Value (2022-2026)
  • Global Browser PC Video Game Market by Value (2017-2021)
  • Global Browser PC Video Game Market Forecast by Value (2022-2026)
  • Global Video Game Market by Mode (2021)
  • Global Offline Video Game Market by Value (2017-2021)
  • Global Offline Video Game Market Forecast by Value (2022-2026)
  • Global Online Video Game Market by Value (2017-2021)
  • Global Online Video Game Market Forecast by Value (2022-2026)
  • Asia Pacific Video Game Market by Value (2017-2021)
  • Asia Pacific Video Game Market Forecast by Value (2022-2026)
  • Asia Pacific Video Game Market by Region (2021)
  • China Video Game Market Forecast by Value (2021-2026)
  • Japan Video Game Market Forecast by Value (2021-2026)
  • South Korea Video Game Market Forecast by Value (2021-2026)
  • Rest of Asia Pacific Video Game Market Forecast by Value (2021-2026)
  • North America Video Game Market by Value (2017-2021)
  • North America Video Game Market Forecast by Value (2022-2026)
  • North America Video Game Market by Region (2021)
  • The US Video Game Market Forecast by Value (2021-2026)
  • Canada Video Game Market Forecast by Value (2021-2026)
  • Europe Video Game Market by Value (2017-2021)
  • Europe Video Game Market Forecast by Value (2022-2026)
  • Europe Video Game Market by Sub Region (2021)
  • United Kingdom Video Game Market Forecast by Value (2021-2026)
  • Germany Video Game Market Forecast by Value (2021-2026)
  • France Video Game Market Forecast by Value (2021-2026)
  • Rest of Europe Video Game Market Forecast by Value (2021-2026)
  • Middle East & Africa Video Game Market by Value (2017-2021)
  • Middle East & Africa Video Game Market Forecast by Value (2022-2026)
  • Latin America Video Game Market by Value (2017-2021)
  • Latin America Video Game Market Forecast by Value (2022-2026)
  • Global Active Video Gamers (2017-2023)
  • Global Millennial and GenZ Population (2017-2021)
  • Global Unique Mobile Users (Q4 2016- Q4 2021)
  • Advanced Economies and Emerging Market & Developing Economies GDP Per Capita (2016-2021)
  • Global Internet User As Percentage Of Population (2022)
  • Global 5G Connections (2019-2026)
  • Electronic Art Inc. Net Revenue and Net Income (2018-2022)
  • Electronic Art Inc. Net Revenue by Geography (2022)
  • Segments
  • Microsoft Corporation Total Revenue and Net Income (2017-2021)
  • Microsoft Corporation Total Revenue By Segment (2021)
  • Microsoft Corporation Total Revenue by Geography (2021)
  • Nintendo Co., Ltd. Net Sales and Operating Profit (2018-2022)
  • Nintendo Co., Ltd. Net Sales by Geography (2022)
  • Segments
  • Tencent Holdings Ltd Revenues and Profit (2016-2020)
  • Tencent Holdings Ltd Revenues by Segment (2020)
  • Tencent Holdings Ltd Revenues by Geography (2020)
  • Segments
  • Apple Inc. Total Net Sales & Net Income (2017-2021)
  • Apple Inc. Total Net Sales by Segment (2021)
  • Segments
  • Sony Group Corporation Total Sales & Financial Services Revenues & Net Income (2018-2022)
  • Sony Group Corporation Total Sales & Financial Services Revenues by Segment (2022)
  • Sony Group Corporation Total Sales & Financial Services Revenues by Geography (2022)
List of Tables
  • Type of Video Games
  • Delayed Video Game Releases
  • Key Players - Revenue Comparison (2022/2021/2020)
  • Key Players - Market Capitalization Comparison (2022)
  • Key Players - Research & Development Expenses Comparison (2022/2021/2020)

Companies Mentioned

  • Apple Inc. 
  • Electronic Art Inc. 
  • Microsoft Corporation 
  • Nintendo Co., Ltd. 
  • Sony Group Corporation 
  • Tencent Holdings Ltd