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Video Games Market by Distribution Channel (Digital, Physical Retail), End User (Casual, Hardcore), Business Model, Demographic, Platform, Genre - Global Forecast 2025-2030

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    Report

  • 181 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 5666367
UP TO OFF until Dec 31st 2025
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The Video Games Market grew from USD 216.03 billion in 2024 to USD 246.64 billion in 2025. It is expected to continue growing at a CAGR of 13.65%, reaching USD 465.55 billion by 2030.

Unveiling the Complex Interplay of Consumer Demand Technological Innovation and Market Dynamics That Define the Modern Video Game Industry Landscape

The global video game industry has evolved into a vibrant ecosystem driven by rapid technological progress, shifting consumer preferences, and an interconnected supply chain that spans digital storefronts and brick-and-mortar outlets. Advancements in graphics processing, cloud computing, and network infrastructure have transformed the way audiences engage with interactive entertainment, unlocking new avenues for immersive storytelling and multiplayer experiences. As developers and publishers embrace cross-platform frameworks and live-service models, the traditional boundaries between console, PC, and mobile environments continue to blur, fostering a seamless transition across devices and play styles.

Against this backdrop, this executive summary distills the most salient trends and strategic considerations shaping the marketplace. It examines the impact of emerging regulatory and economic factors, such as tariffs and trade policies, while offering a nuanced view of customer segmentation by distribution channel, end-user persona, revenue model, demographic profile, preferred platform, and genre affinity. By weaving together regional performance drivers and competitive intelligence, it provides actionable recommendations for leadership teams aiming to capitalize on growth opportunities and navigate operational challenges. This introduction sets the stage for a comprehensive exploration, ensuring that decision-makers are equipped with the insights required to drive sustainable innovation and profitability in a discipline where adaptation is paramount.

Examining the Pivotal Transformative Shifts in Distribution Technology Business Models and Consumer Engagement That Are Reshaping Video Gaming

In recent years, distribution mechanisms have undergone a profound transformation as digital delivery platforms eclipse traditional retail channels. Console storefronts, mobile shops, and PC marketplaces have become primary conduits for content, enabling developers to deploy updates and live events instantaneously. Simultaneously, content creation tools and middleware solutions have matured, lowering barriers to entry and empowering independent studios to introduce niche experiences that resonate with specialized communities. This democratization of development and distribution underscores a broader move toward agile production and decentralized publishing, challenging established incumbents to adopt more flexible pathways to market.

Equally significant are shifts in consumer engagement and revenue modeling that drive long-term monetization strategies. The rise of free-to-play frameworks-whether supported by advertising or freemium content-has transformed expectations around access and retention, with premium licensing models coexisting alongside subscription services designed to deliver curated content libraries. This diversification has emboldened companies to experiment with hybrid approaches that balance immediate purchase revenues against recurring streams. Furthermore, the proliferation of social gaming features, cross-border esports tournaments, and in-game economies highlights an evolving relationship between producers and players, where community feedback loops and data analytics inform development roadmaps and optimize lifetime value per user.

Understanding the Cumulative Economic and Supply Chain Impacts of the 2025 United States Tariffs on Video Game Production Distribution and Consumer Pricing

The introduction of new tariff regimes in 2025 has reverberated across manufacturing hubs and logistics networks that underpin video game hardware and peripheral production. Increased duties on console components, printed circuit boards, and specialized semiconductors have compelled original equipment manufacturers to reassess sourcing strategies, with many seeking alternative suppliers in Southeast Asia and Latin America to mitigate cost pressures. At the same time, transport and warehousing expenses have risen as distribution partners adjust to shifting trade corridors, introducing added complexity for publishers coordinating global product launches.

These cost headwinds inevitably impact end users, as higher landed prices translate into elevated retail tariffs and digital storefront fees. Although some firms have absorbed marginal increases to preserve market share, others have passed a portion of expenses onto consumers, resulting in a reassessment of pricing tiers and promotional calendars. Moreover, the ripple effects extend to mid-tier hardware aficionados and accessory producers, where economies of scale are less pronounced and margin erosion can threaten viability. In response, stakeholders are exploring strategic alliances to consolidate shipping volumes, leveraging bonded warehousing and just-in-time inventory models to streamline throughput. Looking ahead, adaptability will hinge on balancing tariff compliance with operational efficiency, ensuring that the industry can sustain innovation cycles without compromising competitive pricing or supply resilience under evolving trade conditions.

Delving into the Multifaceted Segmentation Landscape from Distribution Channels to Demographics Platforms and Genre Preferences Across Gaming Markets

Comprehensive analysis of the video game market reveals a rich tapestry of customer segments informed by how content is delivered, consumed, and monetized. Distribution channels split between physical retail points and digital environments, with online storefronts servicing console, mobile, and PC players who expect seamless access to titles and updates. In turn, the end-user base bifurcates into casual participants seeking pick-up-and-play experiences and hardcore enthusiasts driven by competitive play and deep narrative engagement. This duality underscores the importance of tailoring product roadmaps to distinct engagement patterns.

Monetization strategies further differentiate segments, from ad-supported free-to-play games to freemium variants that entice users with base content before monetizing post-launch expansions. Pay-to-play offerings anchored by premium licensing coexist alongside subscription-based models that curate expansive back catalogs for dedicated subscribers. Demographic profiling enriches this picture, as age cohorts ranging from those under eighteen to adults over thirty-five display varying preferences alongside female and male gamer communities. Platform loyalty introduces another layer of granularity, with console aficionados valuing hardware-specific titles, mobile users prioritizing on-the-go convenience, and PC gamers leveraging modifiable ecosystems. Finally, genre selection spans action, adventure, role playing with subgenres like action role playing, Japanese role playing, and massively multiplayer environments, shooter experiences in first-person and third-person formats, sports simulations including racing and team sports, and strategy titles available in both real-time and turn-based arrangements, each attracting unique audiences and engagement rhythms.

Highlighting Distinct Regional Performance Drivers and Consumer Behaviors Shaping Video Game Growth Trajectories Across Global Markets

Regional analysis illuminates how varying consumer tastes, infrastructure maturity, and regulatory environments influence the adoption and profitability of video game offerings. In the Americas, robust internet penetration and strong digital payment ecosystems support expansive live-service titles, while legacy console franchises maintain significant cultural resonance. North American engagement patterns continue to prioritize competitive multiplayer and narrative-driven blockbusters, with ancillary markets in Latin America embracing mobile gaming as the primary interaction point.

Across Europe, Middle East & Africa, diverse regulatory regimes and uneven broadband availability create a mosaic of opportunity and challenge. Western European nations exhibit sophisticated markets for premium subscription services and in-game cosmetic economies, whereas emerging economies in Central and Eastern Europe pursue cost-sensitive free-to-play models. In the Middle East, localized content and mobile-first strategies gain traction alongside nascent esports initiatives, while African regions leverage community centers and internet cafes to bridge connectivity gaps. Meanwhile, Asia-Pacific remains the most dynamic region, driven by hypercompetitive mobile ecosystems, high-impact console launches in East Asia, and a surge of domestic studios in Southeast Asia focusing on culturally resonant genres. Together, these regional narratives underscore the need for strategic differentiation, acknowledging that success hinges on adapting game design, distribution, and engagement tactics to the unique characteristics of each territory.

Analyzing Strategic Initiatives Competitive Positioning and Innovation Pipelines of Leading Video Game Industry Players and Emerging Contenders

Leading industry participants have doubled down on vertical integration, platform exclusivity, and ecosystem expansion to fortify their market positions. Console manufacturers continue to invest in proprietary hardware and supporting cloud services, fostering stickiness through exclusive franchises and community features. Meanwhile, software publishers have embraced live-service roadmaps, leveraging data analytics to optimize content release schedules and personalize in-game events that bolster retention. Emerging studios, in contrast, focus on nimble development cycles and innovative gameplay mechanics, leveraging modular engines to rapidly experiment while establishing niche audiences.

Consolidation activity has also intensified as strategic acquisitions bring complementary studios under unified banners, enabling established players to diversify genre portfolios and accelerate entry into growth segments such as mobile and esports. Notably, some corporations have pursued deep partnerships with streaming providers and telecommunications firms to integrate gaming into broader entertainment ecosystems. Investment in advanced technologies, including real-time ray tracing, artificial intelligence-driven character behaviors, and cross-platform cloud play, has become a core differentiator, reflecting a commitment to next-generation immersion. Collectively, these competitive moves illustrate a marketplace where scale, strategic alliances, and technological leadership converge to shape the evolution of interactive entertainment, while promising developers and publishers alike must navigate shifting preferences and heightened innovation expectations.

Providing Targeted Actionable Recommendations to Enable Industry Leaders to Capitalize on Emerging Trends and Address Operational Challenges with Precision

To harness the full potential of evolving consumer patterns, companies should prioritize investment in cross-platform interoperability that ensures seamless progression between console, PC, and mobile sessions. By refining cloud-based distribution frameworks and optimizing launch protocols, organizations can reduce latency, improve update delivery pipelines, and increase subscription uptake. Concurrently, experimenting with hybrid monetization structures-blending ad-supported free-to-play experiences with freemium content tiers-will enable publishers to capture both broad and dedicated audiences while minimizing churn.

Operational resilience will depend on proactive supply chain strategies designed to offset tariff-induced cost inflation. Stakeholders are encouraged to diversify component sourcing, negotiate volume commitments with alternative manufacturing partners, and leverage strategic alliances to consolidate shipping flows. Additionally, harnessing demographic and genre insights can guide content localization efforts, ensuring that titles resonate authentically within target age groups, gender segments, and cultural contexts across regions. Finally, embedding robust telemetry and user feedback mechanisms into development cycles will inform iterative design improvements, allowing leadership teams to refine features, balance in-game economies, and deliver personalized experiences that drive retention and lifetime value.

Outlining the Comprehensive Research Methodology Employed to Ensure Data Integrity Robust Analysis and Actionable Insights in the Video Games Industry Study

This study integrates both primary and secondary research streams to construct a well-rounded perspective on market dynamics. In-depth interviews with senior executives across development studios, publishing houses, hardware suppliers, and distribution partners have yielded qualitative insights into strategic priorities and operational constraints. These discussions are complemented by exhaustive reviews of publicly available financial statements, regulatory filings, and technical whitepapers, which ground interpretations in factual context and industry benchmarks.

Quantitative data has been collated from reputable global and regional sources, then reconciled through triangulation methods to validate consistency and accuracy. Econometric techniques and scenario planning models have been applied to assess the ripple effects of trade policy changes and emerging technological frameworks. To ensure robust analysis, key findings have undergone peer validation by subject matter experts in software engineering, supply chain logistics, and consumer behavior research. The resulting synthesis presents a multi-dimensional view that spans segmentation, regional differentiation, and competitive intelligence, equipping stakeholders with the depth of understanding required to drive informed decision making and maintain a competitive edge in an increasingly complex market environment.

Concluding Reflections on Video Game Market Dynamics Highlighting Strategic Imperatives Technological Inflection Points and Growth Pathways for Stakeholders

The evolution of interactive entertainment demonstrates that agility and innovation remain paramount for sustained success. Emerging technologies such as cloud gaming, real-time ray tracing, and artificial intelligence-driven design are redefining player expectations, prompting companies to revisit traditional development and distribution paradigms. Meanwhile, regulatory shifts and trade policies underscore the importance of strategic supply chain management and cost mitigation strategies to preserve margins and maintain competitive pricing.

Looking ahead, industry leaders must balance innovation investments with nuanced understanding of regional and demographic preferences. The interplay between free-to-play ecosystems and premium licensing models will continue to drive revenue diversification, while live-service frameworks and subscription bundles offer recurring engagement opportunities. As competitive intensity escalates, cultivating strategic partnerships-whether through studio alliances or cross-industry collaborations-will be critical to accessing new markets and sharing development risk. Ultimately, the path to growth will require harmonizing technological leadership with customer-centric approaches, ensuring that every title, feature update, and community initiative aligns with evolving player needs and market realities.

In this context, robust data analytics and continuous feedback loops will be indispensable for iterating on gameplay and monetization mechanics. By capturing real-time usage patterns and sentiment signals, teams can proactively address pain points and refine feature sets for maximal adoption. In sum, a holistic strategy that aligns product innovation, market adaptation, and strategic foresight will chart the course for long-term success in an ecosystem characterized by perpetual change.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Distribution Channel
    • Digital
      • Console Store
      • Mobile Store
      • PC Store
    • Physical Retail
  • End User
    • Casual
    • Hardcore
  • Business Model
    • Free To Play
      • Ad Supported
      • Freemium
    • Pay To Play
      • Premium License
    • Subscription
  • Demographic
    • Age Group
      • 18 To 35
      • Over 35
      • Under 18
    • Gender
      • Female
      • Male
  • Platform
    • Console
    • Mobile
    • PC
  • Genre
    • Action
    • Adventure
    • Role Playing
      • Action Role Playing
      • Japanese Role Playing
      • Massively Multiplayer
    • Shooter
      • First Person Shooter
      • Third Person Shooter
    • Sports
      • Racing
      • Team Sports
    • Strategy
      • Real Time
      • Turn Based
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Tencent Holdings Limited
  • Sony Group Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Take-Two Interactive Software, Inc.
  • Ubisoft Entertainment SA
  • Bandai Namco Holdings Inc.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Emergence of AI-driven dynamic storytelling engines adapting gameplay based on player behavior
5.2. Integration of blockchain-based digital asset ownership and NFT marketplaces in live service games
5.3. Expansion of cross-platform play ecosystems with unified progression and shared voice chat features
5.4. Investment in VR fitness titles combining immersive gameplay with biometric tracking for health outputs
5.5. Adoption of cloud-native multiplayer infrastructures reducing latency and scaling during peak concurrent usage
5.6. Surge in episodic game content updates delivered through live events and in-game narrative expansions
5.7. Growth of user-generated content platforms enabling mod communities to monetize custom game assets directly
5.8. Implementation of machine learning-powered anti-toxicity moderation tools in online multiplayer environments
5.9. Emergence of subscription bundling for AAA, indie, and retro titles under unified gaming service libraries
5.10. Rise of hyperlocalized in-game advertising strategies leveraging real-time geospatial player data analytics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Video Games Market, by Distribution Channel
8.1. Introduction
8.2. Digital
8.2.1. Console Store
8.2.2. Mobile Store
8.2.3. PC Store
8.3. Physical Retail
9. Video Games Market, by End User
9.1. Introduction
9.2. Casual
9.3. Hardcore
10. Video Games Market, by Business Model
10.1. Introduction
10.2. Free To Play
10.2.1. Ad Supported
10.2.2. Freemium
10.3. Pay To Play
10.3.1. Premium License
10.4. Subscription
11. Video Games Market, by Demographic
11.1. Introduction
11.2. Age Group
11.2.1. 18 To 35
11.2.2. Over 35
11.2.3. Under 18
11.3. Gender
11.3.1. Female
11.3.2. Male
12. Video Games Market, by Platform
12.1. Introduction
12.2. Console
12.3. Mobile
12.4. PC
13. Video Games Market, by Genre
13.1. Introduction
13.2. Action
13.3. Adventure
13.4. Role Playing
13.4.1. Action Role Playing
13.4.2. Japanese Role Playing
13.4.3. Massively Multiplayer
13.5. Shooter
13.5.1. First Person Shooter
13.5.2. Third Person Shooter
13.6. Sports
13.6.1. Racing
13.6.2. Team Sports
13.7. Strategy
13.7.1. Real Time
13.7.2. Turn Based
14. Americas Video Games Market
14.1. Introduction
14.2. United States
14.3. Canada
14.4. Mexico
14.5. Brazil
14.6. Argentina
15. Europe, Middle East & Africa Video Games Market
15.1. Introduction
15.2. United Kingdom
15.3. Germany
15.4. France
15.5. Russia
15.6. Italy
15.7. Spain
15.8. United Arab Emirates
15.9. Saudi Arabia
15.10. South Africa
15.11. Denmark
15.12. Netherlands
15.13. Qatar
15.14. Finland
15.15. Sweden
15.16. Nigeria
15.17. Egypt
15.18. Turkey
15.19. Israel
15.20. Norway
15.21. Poland
15.22. Switzerland
16. Asia-Pacific Video Games Market
16.1. Introduction
16.2. China
16.3. India
16.4. Japan
16.5. Australia
16.6. South Korea
16.7. Indonesia
16.8. Thailand
16.9. Philippines
16.10. Malaysia
16.11. Singapore
16.12. Vietnam
16.13. Taiwan
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Tencent Holdings Limited
17.3.2. Sony Group Corporation
17.3.3. Microsoft Corporation
17.3.4. Nintendo Co., Ltd.
17.3.5. NetEase, Inc.
17.3.6. Activision Blizzard, Inc.
17.3.7. Electronic Arts Inc.
17.3.8. Take-Two Interactive Software, Inc.
17.3.9. Ubisoft Entertainment SA
17.3.10. Bandai Namco Holdings Inc.
18. ResearchAI
19. ResearchStatistics
20. ResearchContacts
21. ResearchArticles
22. Appendix
List of Figures
FIGURE 1. VIDEO GAMES MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL VIDEO GAMES MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 6. GLOBAL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL VIDEO GAMES MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 8. GLOBAL VIDEO GAMES MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2030 (%)
FIGURE 10. GLOBAL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2024 VS 2030 (%)
FIGURE 12. GLOBAL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2024 VS 2030 (%)
FIGURE 14. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 20. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. VIDEO GAMES MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 26. VIDEO GAMES MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 27. VIDEO GAMES MARKET: RESEARCHAI
FIGURE 28. VIDEO GAMES MARKET: RESEARCHSTATISTICS
FIGURE 29. VIDEO GAMES MARKET: RESEARCHCONTACTS
FIGURE 30. VIDEO GAMES MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. VIDEO GAMES MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL VIDEO GAMES MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL VIDEO GAMES MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL VIDEO GAMES MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE STORE, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE STORE, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE STORE, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE STORE, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL VIDEO GAMES MARKET SIZE, BY PC STORE, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL VIDEO GAMES MARKET SIZE, BY PC STORE, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL VIDEO GAMES MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDCORE, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDCORE, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL VIDEO GAMES MARKET SIZE, BY AD SUPPORTED, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL VIDEO GAMES MARKET SIZE, BY AD SUPPORTED, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL VIDEO GAMES MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL VIDEO GAMES MARKET SIZE, BY FREEMIUM, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL VIDEO GAMES MARKET SIZE, BY PREMIUM LICENSE, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL VIDEO GAMES MARKET SIZE, BY PREMIUM LICENSE, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL VIDEO GAMES MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL VIDEO GAMES MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL VIDEO GAMES MARKET SIZE, BY 18 TO 35, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL VIDEO GAMES MARKET SIZE, BY 18 TO 35, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL VIDEO GAMES MARKET SIZE, BY OVER 35, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL VIDEO GAMES MARKET SIZE, BY OVER 35, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL VIDEO GAMES MARKET SIZE, BY UNDER 18, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL VIDEO GAMES MARKET SIZE, BY UNDER 18, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL VIDEO GAMES MARKET SIZE, BY FEMALE, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL VIDEO GAMES MARKET SIZE, BY FEMALE, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL VIDEO GAMES MARKET SIZE, BY MALE, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL VIDEO GAMES MARKET SIZE, BY MALE, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL VIDEO GAMES MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL VIDEO GAMES MARKET SIZE, BY PC, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL VIDEO GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL VIDEO GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL VIDEO GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL VIDEO GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL VIDEO GAMES MARKET SIZE, BY FIRST PERSON SHOOTER, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL VIDEO GAMES MARKET SIZE, BY FIRST PERSON SHOOTER, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL VIDEO GAMES MARKET SIZE, BY THIRD PERSON SHOOTER, BY REGION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL VIDEO GAMES MARKET SIZE, BY THIRD PERSON SHOOTER, BY REGION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL VIDEO GAMES MARKET SIZE, BY TEAM SPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL VIDEO GAMES MARKET SIZE, BY TEAM SPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL VIDEO GAMES MARKET SIZE, BY REAL TIME, BY REGION, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL VIDEO GAMES MARKET SIZE, BY REAL TIME, BY REGION, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL VIDEO GAMES MARKET SIZE, BY TURN BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL VIDEO GAMES MARKET SIZE, BY TURN BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 113. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 114. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 115. AMERICAS VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 116. AMERICAS VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 117. AMERICAS VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
TABLE 118. AMERICAS VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2030 (USD MILLION)
TABLE 119. AMERICAS VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 120. AMERICAS VIDEO GAMES MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 121. AMERICAS VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 122. AMERICAS VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 123. AMERICAS VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 124. AMERICAS VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 125. AMERICAS VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
TABLE 126. AMERICAS VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2030 (USD MILLION)
TABLE 127. AMERICAS VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
TABLE 128. AMERICAS VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
TABLE 129. AMERICAS VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 130. AMERICAS VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 131. AMERICAS VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
TABLE 132. AMERICAS VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2030 (USD MILLION)
TABLE 133. AMERICAS VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 134. AMERICAS VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 135. AMERICAS VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
TABLE 136. AMERICAS VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
TABLE 137. AMERICAS VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 138. AMERICAS VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 139. AMERICAS VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
TABLE 140. AMERICAS VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2030 (USD MILLION)
TABLE 141. AMERICAS VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 142. AMERICAS VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 143. AMERICAS VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 144. AMERICAS VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 145. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 146. AMERICAS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 147. UNITED STATES VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 148. UNITED STATES VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 149. UNITED STATES VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
TABLE 150. UNITED STATES VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2030 (USD MILLION)
TABLE 151. UNITED STATES VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 152. UNITED STATES VIDEO GAMES MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 153. UNITED STATES VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 154. UNITED STATES VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 155. UNITED STATES VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 156. UNITED STATES VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 157. UNITED STATES VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
TABLE 158. UNITED STATES VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2030 (USD MILLION)
TABLE 159. UNITED STATES VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
TABLE 160. UNITED STATES VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
TABLE 161. UNITED STATES VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 162. UNITED STATES VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 163. UNITED STATES VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
TABLE 164. UNITED STATES VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2030 (USD MILLION)
TABLE 165. UNITED STATES VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 166. UNITED STATES VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 167. UNITED STATES VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
TABLE 168. UNITED STATES VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
TABLE 169. UNITED STATES VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 170. UNITED STATES VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 171. UNITED STATES VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
TABLE 172. UNITED STATES VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2030 (USD MILLION)
TABLE 173. UNITED STATES VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 174. UNITED STATES VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 175. UNITED STATES VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 176. UNITED STATES VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 177. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 178. UNITED STATES VIDEO GAMES MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 179. CANADA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 180. CANADA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 181. CANADA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
TABLE 182. CANADA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2030 (USD MILLION)
TABLE 183. CANADA VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 184. CANADA VIDEO GAMES MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 185. CANADA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 186. CANADA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 187. CANADA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 188. CANADA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 189. CANADA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
TABLE 190. CANADA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2030 (USD MILLION)
TABLE 191. CANADA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
TABLE 192. CANADA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
TABLE 193. CANADA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 194. CANADA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 195. CANADA VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
TABLE 196. CANADA VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2030 (USD MILLION)
TABLE 197. CANADA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 198. CANADA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 199. CANADA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
TABLE 200. CANADA VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
TABLE 201. CANADA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 202. CANADA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 203. CANADA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
TABLE 204. CANADA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2030 (USD MILLION)
TABLE 205. CANADA VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 206. CANADA VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 207. CANADA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 208. CANADA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 209. MEXICO VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 210. MEXICO VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 211. MEXICO VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
TABLE 212. MEXICO VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2030 (USD MILLION)
TABLE 213. MEXICO VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 214. MEXICO VIDEO GAMES MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 215. MEXICO VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 216. MEXICO VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 217. MEXICO VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 218. MEXICO VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 219. MEXICO VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
TABLE 220. MEXICO VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2030 (USD MILLION)
TABLE 221. MEXICO VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
TABLE 222. MEXICO VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
TABLE 223. MEXICO VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 224. MEXICO VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 225. MEXICO VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
TABLE 226. MEXICO VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2030 (USD MILLION)
TABLE 227. MEXICO VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 228. MEXICO VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 229. MEXICO VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
TABLE 230. MEXICO VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
TABLE 231. MEXICO VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 232. MEXICO VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 233. MEXICO VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
TABLE 234. MEXICO VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2030 (USD MILLION)
TABLE 235. MEXICO VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 236. MEXICO VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 237. MEXICO VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 238. MEXICO VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 239. BRAZIL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 240. BRAZIL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 241. BRAZIL VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
TABLE 242. BRAZIL VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2030 (USD MILLION)
TABLE 243. BRAZIL VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 244. BRAZIL VIDEO GAMES MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 245. BRAZIL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 246. BRAZIL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 247. BRAZIL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 248. BRAZIL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 249. BRAZIL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
TABLE 250. BRAZIL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2030 (USD MILLION)
TABLE 251. BRAZIL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
TABLE 252. BRAZIL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
TABLE 253. BRAZIL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 254. BRAZIL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 255. BRAZIL VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
TABLE 256. BRAZIL VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2030 (USD MILLION)
TABLE 257. BRAZIL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 258. BRAZIL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 259. BRAZIL VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
TABLE 260. BRAZIL VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
TABLE 261. BRAZIL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 262. BRAZIL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 263. BRAZIL VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
TABLE 264. BRAZIL VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2030 (USD MILLION)
TABLE 265. BRAZIL VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 266. BRAZIL VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 267. BRAZIL VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 268. BRAZIL VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 269. ARGENTINA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 270. ARGENTINA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 271. ARGENTINA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
TABLE 272. ARGENTINA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2030 (USD MILLION)
TABLE 273. ARGENTINA VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 274. ARGENTINA VIDEO GAMES MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 275. ARGENTINA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 276. ARGENTINA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 277. ARGENTINA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 278. ARGENTINA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 279. ARGENTINA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
TABLE 280. ARGENTINA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2030 (USD MILLION)
TABLE 281. ARGENTINA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
TABLE 282. ARGENTINA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
TABLE 283. ARGENTINA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 284. ARGENTINA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 285. ARGENTINA VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
TABLE 286. ARGENTINA VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2030 (USD MILLION)
TABLE 287. ARGENTINA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 288. ARGENTINA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 289. ARGENTINA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
TABLE 290. ARGENTINA VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
TABLE 291. ARGENTINA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 292. ARGENTINA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 293. ARGENTINA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
TABLE 294. ARGENTINA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2030 (USD MILLION)
TABLE 295. ARGENTINA VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 296. ARGENTINA VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 297. ARGENTINA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 298. ARGENTINA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 299. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 300. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 301. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
TABLE 302. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2030 (USD MILLION)
TABLE 303. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 304. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 305. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 306. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 307. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 308. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 309. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
TABLE 310. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2030 (USD MILLION)
TABLE 311. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
TABLE 312. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
TABLE 313. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 314. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 315. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
TABLE 316. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2030 (USD MILLION)
TABLE 317. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 318. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 319. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
TABLE 320. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
TABLE 321. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 322. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 323. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
TABLE 324. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2030 (USD MILLION)
TABLE 325. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 326. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 327. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 328. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 329. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 330. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 331. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 332. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 333. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
TABLE 334. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2030 (USD MILLION)
TABLE 335. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 336. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 337. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 338. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 339. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 340. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 341. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
TABLE 342. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2030 (USD MILLION)
TABLE 343. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
TABLE 344. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
TABLE 345. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 346. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 347. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
TABLE 348. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2030 (USD MILLION)
TABLE 349. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 350. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 351. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
TABLE 352. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
TABLE 353. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 354. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 355. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
TABLE 356. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2030 (USD MILLION)
TABLE 357. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 358. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 359. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 360. UNITED KINGDOM VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 361. GERMANY VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 362. GERMANY VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 363. GERMANY VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
TABLE 364. GERMANY VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2030 (USD MILLION)
TABLE 365. GERMANY VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 366. GERMANY VIDEO GAMES MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 367. GERMANY VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 368. GERMANY VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 369. GERMANY VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 370. GERMANY VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 371. GERMANY VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
TABLE 372. GERMANY VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2030 (USD MILLION)
TABLE 373. GERMANY VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
TABLE 374. GERMANY VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2030 (USD MILLION)
TABLE 375. GERMANY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 376. GERMANY VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 377. GERMANY VIDEO GAMES MARKET SIZE, BY GENDER, 2

Samples

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Companies Mentioned

The companies profiled in this Video Games market report include:
  • Tencent Holdings Limited
  • Sony Group Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Take-Two Interactive Software, Inc.
  • Ubisoft Entertainment SA
  • Bandai Namco Holdings Inc.

Table Information