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LAMEA Augmented Reality & Virtual Reality In Manufacturing Market Size, Share & Industry Trends Analysis Report by Technology, Device Type, Component, Application, Country and Growth Forecast, 2022-2028

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    Report

  • 99 Pages
  • September 2022
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5673709
The Latin America, Middle East and Africa Augmented Reality & Virtual Reality In Manufacturing Market would witness market growth of 30.5% CAGR during the forecast period (2022-2028).

Advancedmanufacturers are increasingly utilizing VR to enhance their approach to predictive analytics. While identifying design defects in a product might require weeks of data analysis, digital interaction with the product enables corporations to identify design issues in few minutes. The identical procedure may be used to an entire production line. By analyzing the production process in a virtual setting, producers may identify bottlenecks and improvement opportunities. VR also eliminates the need to construct actual full-scale models, which is highly advantageous in industries like aerospace production where prototyping may be prohibitively expensive.

Another field where VR may be successfully employed is safety. By digitally modelling industrial processes, it is possible to anticipate potentially hazardous behaviours. Ford, for instance, has already cut employee injuries by 70 percent owing to virtual reality. By modelling the actual conditions under which a product would be utilized, the same method may be used to increase customer safety. For instance, automakers may simulate different weather and traffic situations to maximize the safety features of automobiles.

The objective of the Dubai Industrial Strategy is to establish Dubai as a worldwide platform and destination of choice for multinational businesses seeking development and sustainability. The focus is on developing the Aerospace, Maritime, Food & Beverage, Pharmaceuticals & Medical Equipment, Aluminum & Fabricated Metals, and Machinery & Equipment sectors in order to entice international corporations to engage in the Emirate.

The Brazil market dominated the LAMEA Augmented Reality & Virtual Reality In Manufacturing Market by Country in 2021; thereby, achieving a market value of $447 million by 2028. The Argentina market is anticipated to grow at a CAGR of 31.2% during (2022-2028). Additionally, The UAE market would exhibit a CAGR of 30.2% during (2022-2028).

Based on Technology, the market is segmented into Augmented Reality and Virtual Reality. Based on Device Type, the market is segmented into Head-mounted Display, Head-up Display and Handheld Devices. Based on Component, the market is segmented into Hardware, Software and Services. Based on Application, the market is segmented into Product Design & Development, Safety & Training and Maintenance & Repair. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Samsung Electronics Co., Ltd. (Samsung Group), Google LLC, Microsoft Corporation, Vuzix Corporation, WorldViz, Inc., EON Reality, Inc., ESI Group, SkillReal Ltd., Kaon Interactive, Inc. and Solulab, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Technology

  • Augmented Reality
  • Virtual Reality

By Device Type

  • Head-mounted Display
  • Head-up Display
  • Handheld Devices

By Component

  • Hardware
  • Software
  • Services

By Application

  • Product Design & Development
  • Safety & Training
  • Maintenance & Repair

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Google LLC
  • Microsoft Corporation
  • Vuzix Corporation
  • WorldViz, Inc.
  • EON Reality, Inc.
  • ESI Group
  • SkillReal Ltd.
  • Kaon Interactive, Inc.
  • Solulab, Inc.

Unique Offerings from the Publisher

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Augmented Reality & Virtual Reality In Manufacturing Market, by Technology
1.4.2 LAMEA Augmented Reality & Virtual Reality In Manufacturing Market, by Device Type
1.4.3 LAMEA Augmented Reality & Virtual Reality In Manufacturing Market, by Component
1.4.4 LAMEA Augmented Reality & Virtual Reality In Manufacturing Market, by Application
1.4.5 LAMEA Augmented Reality & Virtual Reality In Manufacturing Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Strategies Deployed in Augmented Reality & Virtual Reality In Manufacturing Market
Chapter 4. LAMEA Augmented Reality & Virtual Reality In Manufacturing Market by Technology
4.1 LAMEA Augmented Reality Market by Country
4.2 LAMEA Virtual Reality Market by Country
Chapter 5. LAMEA Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
5.1 LAMEA Head-mounted Display Market by Country
5.2 LAMEA Head-up Display Market by Country
5.3 LAMEA Handheld Devices Market by Country
Chapter 6. LAMEA Augmented Reality & Virtual Reality In Manufacturing Market by Component
6.1 LAMEA Hardware Market by Country
6.2 LAMEA Software Market by Country
6.3 LAMEA Services Market by Country
Chapter 7. LAMEA Augmented Reality & Virtual Reality In Manufacturing Market by Application
7.1 LAMEA Product Design & Development Market by Country
7.2 LAMEA Safety & Training Market by Country
7.3 LAMEA Maintenance & Repair Market by Country
Chapter 8. LAMEA Augmented Reality & Virtual Reality In Manufacturing Market by Country
8.1 Brazil Augmented Reality & Virtual Reality In Manufacturing Market
8.1.1 Brazil Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.1.2 Brazil Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.1.3 Brazil Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.1.4 Brazil Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.2 Argentina Augmented Reality & Virtual Reality In Manufacturing Market
8.2.1 Argentina Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.2.2 Argentina Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.2.3 Argentina Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.2.4 Argentina Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.3 UAE Augmented Reality & Virtual Reality In Manufacturing Market
8.3.1 UAE Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.3.2 UAE Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.3.3 UAE Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.3.4 UAE Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.4 Saudi Arabia Augmented Reality & Virtual Reality In Manufacturing Market
8.4.1 Saudi Arabia Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.4.2 Saudi Arabia Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.4.3 Saudi Arabia Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.4.4 Saudi Arabia Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.5 South Africa Augmented Reality & Virtual Reality In Manufacturing Market
8.5.1 South Africa Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.5.2 South Africa Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.5.3 South Africa Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.5.4 South Africa Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.6 Nigeria Augmented Reality & Virtual Reality In Manufacturing Market
8.6.1 Nigeria Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.6.2 Nigeria Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.6.3 Nigeria Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.6.4 Nigeria Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.7 Rest of LAMEA Augmented Reality & Virtual Reality In Manufacturing Market
8.7.1 Rest of LAMEA Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.7.2 Rest of LAMEA Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.7.3 Rest of LAMEA Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.7.4 Rest of LAMEA Augmented Reality & Virtual Reality In Manufacturing Market by Application
Chapter 9. Company Profiles
9.1 Samsung Electronics Co., Ltd. (Samsung Group)
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent strategies and developments:
9.1.5.1 Acquisition and Mergers:
9.1.6 SWOT Analysis
9.2 Google LLC
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expense
9.2.5 Recent strategies and developments:
9.2.5.1 Partnerships, Collaborations, and Agreements:
9.2.5.2 Acquisition and Mergers:
9.2.6 SWOT Analysis
9.3 Microsoft Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.5.2 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 Vuzix Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 Recent strategies and developments:
9.4.5.1 Partnerships, Collaborations, and Agreements:
9.4.5.2 Product Launches and Product Expansions:
9.5 WorldViz, Inc.
9.5.1 Company Overview
9.5.2 Recent strategies and developments:
9.5.2.1 Product Launches and Product Expansions:
9.6 EON Reality, Inc.
9.6.1 Company Overview
9.6.2 Recent strategies and developments:
9.6.2.1 Product Launches and Product Expansions:
9.7 ESI Group
9.7.1 Company Overview
9.7.2 Recent strategies and developments:
9.7.2.1 Partnerships, Collaborations, and Agreements:
9.8 SkillReal Ltd.
9.8.1 Company Overview
9.9 Kaon Interactive, Inc.
9.9.1 Company Overview
9.10. Solulab, Inc.
9.10.1 Company Overview

Companies Mentioned

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Google LLC
  • Microsoft Corporation
  • Vuzix Corporation
  • WorldViz, Inc.
  • EON Reality, Inc.
  • ESI Group
  • SkillReal Ltd.
  • Kaon Interactive, Inc.
  • Solulab, Inc.

Methodology

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