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Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market Size, Share & Industry Trends Analysis Report by Technology, Device Type, Component, Application, Country and Growth Forecast, 2022-2028

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    Report

  • 101 Pages
  • September 2022
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5673748
The Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market would witness market growth of 28.6% CAGR during the forecast period (2022-2028).

Establishing augmented reality is typically more difficult than developing virtual reality since an AR system requires a technique for identifying the location of real-world objects in order to accurately overlay virtual ones. As the computer game business has indeed addressed a number of these issues, several AR developers servicing the manufacturing industry have borrowed game industry technologies.

Manufacturing is comprised of a complex network of procedures, operations, and mechanisms that need the utmost care and precision to guarantee adherence with the standard operating procedures. A dearth of proper training may lead to errors in the assembly procedure. It may result in a possibly greater degree of damage, hence raising cost implications, not to mention the manufacturer's increased risk.

However, AR can aid improve training efficacy. This could assist manufacturers teach new personnel on the procedure of assembly. The utilization of AR-powered training materials may assist them see and comprehend every stage of the process done on the shop floor, without exposing them to safety hazards or requiring them to attend the shop floor. Using the augmented reality movie, trainees may observe and learn each step.

China's manufacturing sector has achieved significant progress over the past couple of decades, with its contribution to world manufacturing production reaching over 30 percent last year. This demonstrates the vital role China has played in protecting world industrial and supply networks. The present definition of manufacturing employees in China eliminates informal production by individuals and small groups, as it only covers employees of established manufacturing businesses.

The China market dominated the Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market by Country in 2021; thereby, achieving a market value of $2.2 billion by 2028. The Japan market is poised to grow at a CAGR of 27.8% during (2022-2028). Additionally, The India market would experience a CAGR of 29.4% during (2022-2028).

Based on Technology, the market is segmented into Augmented Reality and Virtual Reality. Based on Device Type, the market is segmented into Head-mounted Display, Head-up Display and Handheld Devices. Based on Component, the market is segmented into Hardware, Software and Services. Based on Application, the market is segmented into Product Design & Development, Safety & Training and Maintenance & Repair. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Samsung Electronics Co., Ltd. (Samsung Group), Google LLC, Microsoft Corporation, Vuzix Corporation, WorldViz, Inc., EON Reality, Inc., ESI Group, SkillReal Ltd., Kaon Interactive, Inc. and Solulab, Inc.

Scope of the Study

Market Segments Covered in the Report:

By Technology

  • Augmented Reality
  • Virtual Reality

By Device Type

  • Head-mounted Display
  • Head-up Display
  • Handheld Devices

By Component

  • Hardware
  • Software
  • Services

By Application

  • Product Design & Development
  • Safety & Training
  • Maintenance & Repair

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Google LLC
  • Microsoft Corporation
  • Vuzix Corporation
  • WorldViz, Inc.
  • EON Reality, Inc.
  • ESI Group
  • SkillReal Ltd.
  • Kaon Interactive, Inc.
  • Solulab, Inc.

Unique Offerings from the Publisher

  • Exhaustive coverage
  • The highest number of market tables and figures
  • Subscription-based model available
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  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market, by Technology
1.4.2 Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market, by Device Type
1.4.3 Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market, by Component
1.4.4 Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market, by Application
1.4.5 Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Strategies Deployed in Augmented Reality & Virtual Reality In Manufacturing Market
Chapter 4. Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market by Technology
4.1 Asia Pacific Augmented Reality Market by Country
4.2 Asia Pacific Virtual Reality Market by Country
Chapter 5. Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
5.1 Asia Pacific Head-mounted Display Market by Country
5.2 Asia Pacific Head-up Display Market by Country
5.3 Asia Pacific Handheld Devices Market by Country
Chapter 6. Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market by Component
6.1 Asia Pacific Hardware Market by Country
6.2 Asia Pacific Software Market by Country
6.3 Asia Pacific Services Market by Country
Chapter 7. Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market by Application
7.1 Asia Pacific Product Design & Development Market by Country
7.2 Asia Pacific Safety & Training Market by Country
7.3 Asia Pacific Maintenance & Repair Market by Country
Chapter 8. Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market by Country
8.1 China Augmented Reality & Virtual Reality In Manufacturing Market
8.1.1 China Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.1.2 China Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.1.3 China Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.1.4 China Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.2 Japan Augmented Reality & Virtual Reality In Manufacturing Market
8.2.1 Japan Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.2.2 Japan Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.2.3 Japan Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.2.4 Japan Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.3 India Augmented Reality & Virtual Reality In Manufacturing Market
8.3.1 India Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.3.2 India Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.3.3 India Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.3.4 India Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.4 South Korea Augmented Reality & Virtual Reality In Manufacturing Market
8.4.1 South Korea Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.4.2 South Korea Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.4.3 South Korea Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.4.4 South Korea Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.5 Singapore Augmented Reality & Virtual Reality In Manufacturing Market
8.5.1 Singapore Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.5.2 Singapore Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.5.3 Singapore Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.5.4 Singapore Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.6 Malaysia Augmented Reality & Virtual Reality In Manufacturing Market
8.6.1 Malaysia Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.6.2 Malaysia Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.6.3 Malaysia Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.6.4 Malaysia Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.7 Rest of Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market
8.7.1 Rest of Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.7.2 Rest of Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.7.3 Rest of Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.7.4 Rest of Asia Pacific Augmented Reality & Virtual Reality In Manufacturing Market by Application
Chapter 9. Company Profiles
9.1 Samsung Electronics Co., Ltd. (Samsung Group)
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent strategies and developments:
9.1.5.1 Acquisition and Mergers:
9.1.6 SWOT Analysis
9.2 Google LLC
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expense
9.2.5 Recent strategies and developments:
9.2.5.1 Partnerships, Collaborations, and Agreements:
9.2.5.2 Acquisition and Mergers:
9.2.6 SWOT Analysis
9.3 Microsoft Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.5.2 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 Vuzix Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 Recent strategies and developments:
9.4.5.1 Partnerships, Collaborations, and Agreements:
9.4.5.2 Product Launches and Product Expansions:
9.5 WorldViz, Inc.
9.5.1 Company Overview
9.5.2 Recent strategies and developments:
9.5.2.1 Product Launches and Product Expansions:
9.6 EON Reality, Inc.
9.6.1 Company Overview
9.6.2 Recent strategies and developments:
9.6.2.1 Product Launches and Product Expansions:
9.7 ESI Group
9.7.1 Company Overview
9.7.2 Recent strategies and developments:
9.7.2.1 Partnerships, Collaborations, and Agreements:
9.8 SkillReal Ltd.
9.8.1 Company Overview
9.9 Kaon Interactive, Inc.
9.9.1 Company Overview
9.10. Solulab, Inc.
9.10.1 Company Overview

Companies Mentioned

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Google LLC
  • Microsoft Corporation
  • Vuzix Corporation
  • WorldViz, Inc.
  • EON Reality, Inc.
  • ESI Group
  • SkillReal Ltd.
  • Kaon Interactive, Inc.
  • Solulab, Inc.

Methodology

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