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Game-Based Learning Market Research Report by Game Type (AI-Based Games, AR & VR Games, and Assessment & Evaluation Games), Deployment Mode, End-User, Region - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - Global Forecast 2023-2030

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    Report

  • 222 Pages
  • January 2023
  • Region: Global
  • 360iResearch™
  • ID: 5674180
UP TO OFF until Mar 31st 2023
The Global Game-Based Learning Market is projected to grow with a significant CAGR in the forecast period. Economic development and substantial infrastructure development have constituted regional revenue generation. Further, the patterns associated with domestic production, import and export, and consumption have helped market participants to analyze and capitalize on potential opportunities. Besides, the qualitative and quantitative parameters provided in the report with detailed analysis highlights the driving and restraining factors of the Global Game-Based Learning Market.

Cumulative Impact of COVID-19:

COVID-19 is an unprecedented global public health emergency that affected almost every industry, and the long-term impacts are projected to reflect on the growth of various end-use industries during the forecast period. This ongoing research amplifies the research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19, considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The dedicated section in the report uncovers a detailed analysis of the impact of COVID-19 and its subsequent variant outbreaks on demand, supply, price, and vendor uptake and provides recommendations for sustainable outcomes. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the Global Game-Based Learning Market.

Cumulative Impact of Russia-Ukraine Conflict:

The publisher continuously monitors and update reports considering unceasing political and economic uncertainty due to the Russia-Ukraine Conflict. Negative impacts are globally foreseen, especially across Eastern Europe, European Union, Eastern & Central Asia, and the United States. This contention has severely affected people’s lives and livelihoods and represents far-reaching disruptions in trade dynamics. The potential effects of ongoing war and uncertainty in Eastern Europe are expected to have an adverse impact on Ukraine and reverberate harsh long-term effects on Russia. The report uncovers the implications for demand-supply balances, pressure on pricing variants, impact on import/export and trading, and short-term recommendations to the Global Game-Based Learning Market considering the current update on the conflict and its global responses.

Cumulative Impact of High Inflation:

The high inflation in developed economies globally has resulted in an overall price surge over the past two years. The cumulatively eroding overall purchasing power is expected to impact developing economies significantly and is considered helpful in numerous ways. The report uncovers the effect of high inflation on the long-term performance of the global economy and provides details on fiscal policies measuring and reducing its short-term impacts on demand/supply, cash flow, and currency exchange. The Global Game-Based Learning Market report delivers the high inflation expectation considering the related impact from cost-push and demand-pull inflation.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make better decisions. In this report, the years 2018 and 2021 are considered as historical years, 2022 as the base year, 2023 as the estimated year, and years from 2024 to 2030 are considered as the forecast period.

Market Segmentation & Coverage:

The report on the Global Game-Based Learning Market identifies key attributes about the customer to define the potential market and identify different needs across the industry. Understanding the potential customer group's economies and geographies can help gain business acumen for better strategic decision-making. The market coverage across different industry verticals reveals the hidden truth about the players' strategies in different verticals and helps the organization decide target audience. This report gives you the composite view of sub-markets coupled with comprehensive industry coverage and provides you with the right way of accounting factors such as norms & regulations, culture, to make right coverage strategy for the market plan. This research report categorizes the Global Game-Based Learning Market in order to forecast the revenues and analyze the trends in each of the following sub-markets:
  • Based on Game Type, the market is studied across AI-Based Games, AR & VR Games, Assessment & Evaluation Games, Language Learning Games, Location-Based Games, and Training, Knowledge & Skill-Based Games.
  • Based on Deployment Mode, the market is studied across Cloud and On-Premise.
  • Based on End-User, the market is studied across Consumer, Education, Enterprises, and Government. The Enterprises is is further studied across BFSI, Consumer Goods & Retail, Healthcare & Lifesciences, and Manufacturing.
  • Based on Region, the market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

FPNV Positioning Matrix:

The FPNV Positioning Matrix evaluates and categorizes vendors in the Global Game-Based Learning Market. based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) and placed into four quadrants (F: Forefront, P: Pathfinder, N: Niche, and V: Vital). The Global Game-Based Learning Market FPNV Positioning Matrix representation/visualization further aids businesses in better decision-making and understanding the competitive landscape.

Market Share Analysis:

The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market, providing the idea of revenue generation into the overall market compared to other vendors in the space. This provides insights on vendors performance in terms of revenue generation and customer base compared to others. The Global Game-Based Learning Market Share Analysis offers an idea of the size and competitiveness of the vendors for the base year. The outcome reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:

The Competitive Scenario provides an outlook analysis of the various strategies for business growth adopted by the vendors. The news in this section covers valuable insights at various stages while keeping up with the business and engaging stakeholders in the economic debate. The Global Game-Based Learning Market Competitive Scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected helps vendors understand the gaps in the marketplace and competitor’s strengths and weaknesses, providing insights to enhance products and services.

Company Usability Profiles:

The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Game-Based Learning Market, including BreakAway Games, Cognitive ToyBox, Inc., Gamelearn S.L., Gametize, Hornbill FX Pvt. Ltd., Kahoot!, Kuato Studios, Layup by Creative eLearning Pvt. Ltd., PlayGen Limited, QuoDeck Technologies PLC, Raptivity, Schell Games, SimuLearn, Smart Lumies, Inc., Spin Master Ltd., Stratbeans Consulting Private Limited, Sweetrush Inc., and ThreatGEN.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Market Trends: Provides comprehensive understanding of the Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and the High Inflation
5. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
6. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Game-Based Learning Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Game-Based Learning Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Game-Based Learning Market?
4. What is the competitive strategic window for opportunities in the Global Game-Based Learning Market?
5. What are the technology trends and regulatory frameworks in the Global Game-Based Learning Market?
6. What is the market share of the leading vendors in the Global Game-Based Learning Market?
7. What modes and strategic moves are considered suitable for entering the Global Game-Based Learning Market?

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rising demand for quality education with a modern and interactive approach
5.1.1.2. Penetration of smartphones among all age groups and the rising number of internet users across the globe
5.1.1.3. Growing usage of game-based learning to develop skills and build an emotional connection to learning and subject matter
5.1.2. Restraints
5.1.2.1. Potential barriers to the implementation of digital game-based learning in the classroom
5.1.3. Opportunities
5.1.3.1. Growing integration of AR, VR, and AI in educational gamification
5.1.3.2. Rising demand for training, presentation, and meetings among corporates & education institutes
5.1.4. Challenges
5.1.4.1. Availability of IT infrastructure in schools and colleges, problems in accessing the internet, and lack of financial support
5.2. Cumulative Impact of COVID-19
5.3. Cumulative Impact of Russia-Ukraine Conflict
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Threat of Substitutes
5.5.4. Threat of Substitutes
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
5.8. Client Customization

6. Game-Based Learning Market, by Game Type
6.1. Introduction
6.2. AI-Based Games
6.3. AR & VR Games
6.4. Assessment & Evaluation Games
6.5. Language Learning Games
6.6. Location-Based Games
6.7. Training, Knowledge & Skill-Based Games

7. Game-Based Learning Market, by Deployment Mode
7.1. Introduction
7.2. Cloud
7.3. On-Premise

8. Game-Based Learning Market, by End-User
8.1. Introduction
8.2. Consumer
8.3. Education
8.4. Enterprises
8.5.1. BFSI
8.5.2. Consumer Goods & Retail
8.5.3. Healthcare & Lifesciences
8.5.4. Manufacturing
8.5. Government

9. Americas Game-Based Learning Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States

10. Asia-Pacific Game-Based Learning Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam

11. Europe, Middle East & Africa Game-Based Learning Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom

12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.1.1. Quadrants
12.1.2. Business Strategy
12.1.3. Product Satisfaction
12.2. Market Ranking Analysis, By Key Player
12.3. Market Share Analysis, By Key Player
12.4. Product Portfolio Analysis, By Key Player
12.5. Competitive Scenario
12.5.1. Merger & Acquisition
12.5.2. Agreement, Collaboration, & Partnership
12.5.3. New Product Launch & Enhancement
12.5.4. Investment & Funding
12.5.5. Award, Recognition, & Expansion

13. Company Usability Profiles
13.1. BreakAway Games
13.2. Cognitive ToyBox, Inc.
13.3. Gamelearn S.L.
13.4. Gametize
13.5. Hornbill FX Pvt. Ltd.
13.6. Kahoot!
13.7. Kuato Studios
13.8. Layup by Creative eLearning Pvt. Ltd.
13.9. PlayGen Limited
13.10. QuoDeck Technologies PLC
13.11. Raptivity
13.12. Schell Games
13.13. SimuLearn
13.14. Smart Lumies, Inc.
13.15. Spin Master Ltd.
13.16. Stratbeans Consulting Private Limited
13.17. Sweetrush Inc.
13.18. ThreatGEN

14. Appendix
14.1. Discussion Guide
14.2. License & Pricing


List of Figures
FIGURE 1. GLOBAL GAME-BASED LEARNING MARKET: RESEARCH PROCESS
FIGURE 2. GLOBAL GAME-BASED LEARNING MARKET SIZE, 2022 VS 2030
FIGURE 3. GLOBAL GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2022 VS 2030 (%)
FIGURE 5. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL GAME-BASED LEARNING MARKET COMPETITIVE STRATEGIC WINDOW, BY REGION, 2030
FIGURE 7. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 8. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL GAME-BASED LEARNING MARKET COMPETITIVE STRATEGIC WINDOW, BY COUNTRY, 2030
FIGURE 10. GLOBAL GAME-BASED LEARNING MARKET DYNAMICS
FIGURE 11. GLOBAL GAME-BASED LEARNING MARKET PORTER’S FIVE FORCES ANALYSIS
FIGURE 12. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2022 VS 2030 (%)
FIGURE 13. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 14. GLOBAL GAME-BASED LEARNING MARKET COMPETITIVE STRATEGIC WINDOW, BY GAME TYPE, 2030
FIGURE 15. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AI-BASED GAMES, 2018-2030 (USD MILLION)
FIGURE 16. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AR & VR GAMES, 2018-2030 (USD MILLION)
FIGURE 17. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT & EVALUATION GAMES, 2018-2030 (USD MILLION)
FIGURE 18. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LANGUAGE LEARNING GAMES, 2018-2030 (USD MILLION)
FIGURE 19. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LOCATION-BASED GAMES, 2018-2030 (USD MILLION)
FIGURE 20. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, KNOWLEDGE & SKILL-BASED GAMES, 2018-2030 (USD MILLION)
FIGURE 21. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2022 VS 2030 (%)
FIGURE 22. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 23. GLOBAL GAME-BASED LEARNING MARKET COMPETITIVE STRATEGIC WINDOW, BY DEPLOYMENT MODE, 2030
FIGURE 24. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
FIGURE 25. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
FIGURE 26. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2022 VS 2030 (%)
FIGURE 27. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 28. GLOBAL GAME-BASED LEARNING MARKET COMPETITIVE STRATEGIC WINDOW, BY END-USER, 2030
FIGURE 29. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
FIGURE 30. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
FIGURE 31. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
FIGURE 32. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY BFSI, 2018-2030 (USD MILLION)
FIGURE 33. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER GOODS & RETAIL, 2018-2030 (USD MILLION)
FIGURE 34. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HEALTHCARE & LIFESCIENCES, 2018-2030 (USD MILLION)
FIGURE 35. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MANUFACTURING, 2018-2030 (USD MILLION)
FIGURE 36. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GOVERNMENT, 2018-2030 (USD MILLION)
FIGURE 37. AMERICAS GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 38. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 39. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 40. AMERICAS GAME-BASED LEARNING MARKET COMPETITIVE STRATEGIC WINDOW, BY COUNTRY, 2030
FIGURE 41. ARGENTINA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 42. BRAZIL GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 43. CANADA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 44. MEXICO GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 45. UNITED STATES GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 46. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2022 VS 2030 (%)
FIGURE 47. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 48. UNITED STATES GAME-BASED LEARNING MARKET COMPETITIVE STRATEGIC WINDOW, BY STATE, 2030
FIGURE 49. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 50. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 51. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 52. ASIA-PACIFIC GAME-BASED LEARNING MARKET COMPETITIVE STRATEGIC WINDOW, BY COUNTRY, 2030
FIGURE 53. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 54. CHINA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 55. INDIA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 56. INDONESIA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 57. JAPAN GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 58. MALAYSIA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 59. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 60. SINGAPORE GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 61. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 62. TAIWAN GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 63. THAILAND GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 64. VIETNAM GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 65. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 66. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2022 VS 2030 (%)
FIGURE 67. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
FIGURE 68. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET COMPETITIVE STRATEGIC WINDOW, BY COUNTRY, 2030
FIGURE 69. DENMARK GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 70. EGYPT GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 71. FINLAND GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 72. FRANCE GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 73. GERMANY GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 74. ISRAEL GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 75. ITALY GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 76. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 77. NIGERIA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 78. NORWAY GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 79. POLAND GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 80. QATAR GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 81. RUSSIA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 82. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 83. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 84. SPAIN GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 85. SWEDEN GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 86. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 87. TURKEY GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 88. UNITED ARAB EMIRATES GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 89. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 90. GLOBAL GAME-BASED LEARNING MARKET: FPNV POSITIONING MATRIX, 2022
FIGURE 91. GLOBAL GAME-BASED LEARNING MARKET SHARE, BY KEY PLAYER, 2022
FIGURE 92. GLOBAL GAME-BASED LEARNING MARKET COMPETITIVE SCENARIO, BY KEY TYPE, 2022


List of Tables
TABLE 1. GLOBAL GAME-BASED LEARNING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
TABLE 3. GLOBAL GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AI-BASED GAMES, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AI-BASED GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AI-BASED GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AR & VR GAMES, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AR & VR GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY AR & VR GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT & EVALUATION GAMES, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT & EVALUATION GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ASSESSMENT & EVALUATION GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LANGUAGE LEARNING GAMES, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LANGUAGE LEARNING GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LANGUAGE LEARNING GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LOCATION-BASED GAMES, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LOCATION-BASED GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY LOCATION-BASED GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, KNOWLEDGE & SKILL-BASED GAMES, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, KNOWLEDGE & SKILL-BASED GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY TRAINING, KNOWLEDGE & SKILL-BASED GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CLOUD, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CLOUD, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-PREMISE, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ON-PREMISE, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY BFSI, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY BFSI, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY BFSI, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER GOODS & RETAIL, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HEALTHCARE & LIFESCIENCES, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HEALTHCARE & LIFESCIENCES, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY HEALTHCARE & LIFESCIENCES, BY REGION, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MANUFACTURING, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GOVERNMENT, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GOVERNMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL GAME-BASED LEARNING MARKET SIZE, BY GOVERNMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 57. AMERICAS GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 58. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 59. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 60. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 61. AMERICAS GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 62. ARGENTINA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 63. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 64. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 65. ARGENTINA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 66. BRAZIL GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 67. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 68. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 69. BRAZIL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 70. CANADA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 71. CANADA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 72. CANADA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 73. CANADA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 74. MEXICO GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 75. MEXICO GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 76. MEXICO GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 77. MEXICO GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 78. UNITED STATES GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 79. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 80. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 81. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 82. UNITED STATES GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 83. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 84. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 85. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 86. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 87. ASIA-PACIFIC GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 88. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 89. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 90. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 91. AUSTRALIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 92. CHINA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 93. CHINA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 94. CHINA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 95. CHINA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 96. INDIA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 97. INDIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 98. INDIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 99. INDIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 100. INDONESIA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 101. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 102. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 103. INDONESIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 104. JAPAN GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 105. JAPAN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 106. JAPAN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 107. JAPAN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 108. MALAYSIA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 109. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 110. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 111. MALAYSIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 112. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 113. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 114. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 115. PHILIPPINES GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 116. SINGAPORE GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 117. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 118. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 119. SINGAPORE GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 120. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 121. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 122. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 123. SOUTH KOREA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 124. TAIWAN GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 125. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 126. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 127. TAIWAN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 128. THAILAND GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 129. THAILAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 130. THAILAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 131. THAILAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 132. VIETNAM GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 133. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 134. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 135. VIETNAM GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 136. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 137. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 138. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 139. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 140. EUROPE, MIDDLE EAST & AFRICA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 141. DENMARK GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 142. DENMARK GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 143. DENMARK GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 144. DENMARK GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 145. EGYPT GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 146. EGYPT GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 147. EGYPT GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 148. EGYPT GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 149. FINLAND GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 150. FINLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 151. FINLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 152. FINLAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 153. FRANCE GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 154. FRANCE GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 155. FRANCE GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 156. FRANCE GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 157. GERMANY GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 158. GERMANY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 159. GERMANY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 160. GERMANY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 161. ISRAEL GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 162. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 163. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 164. ISRAEL GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 165. ITALY GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 166. ITALY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 167. ITALY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 168. ITALY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 169. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 170. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 171. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 172. NETHERLANDS GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 173. NIGERIA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 174. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 175. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 176. NIGERIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 177. NORWAY GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 178. NORWAY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 179. NORWAY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 180. NORWAY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 181. POLAND GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 182. POLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 183. POLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 184. POLAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 185. QATAR GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 186. QATAR GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 187. QATAR GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 188. QATAR GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 189. RUSSIA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 190. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 191. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 192. RUSSIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 193. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 194. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 195. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 196. SAUDI ARABIA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 197. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 198. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 199. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 200. SOUTH AFRICA GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 201. SPAIN GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 202. SPAIN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 203. SPAIN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 204. SPAIN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 205. SWEDEN GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 206. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 207. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 208. SWEDEN GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 209. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 210. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 211. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 212. SWITZERLAND GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 213. TURKEY GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 214. TURKEY GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 215. TURKEY GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 216. TURKEY GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 217. UNITED ARAB EMIRATES GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 218. UNITED ARAB EMIRATES GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 219. UNITED ARAB EMIRATES GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 220. UNITED ARAB EMIRATES GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 221. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 222. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 223. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 224. UNITED KINGDOM GAME-BASED LEARNING MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
TABLE 225. GLOBAL GAME-BASED LEARNING MARKET: FPNV POSITIONING MATRIX - SCORES, 2022
TABLE 226. GLOBAL GAME-BASED LEARNING MARKET: FPNV POSITIONING MATRIX - BUSINESS STRATEGY, 2022
TABLE 227. GLOBAL GAME-BASED LEARNING MARKET: FPNV POSITIONING MATRIX - PRODUCT SATISFACTION, 2022
TABLE 228. GLOBAL GAME-BASED LEARNING MARKET RANKING, BY KEY PLAYER, 2022
TABLE 229. GLOBAL GAME-BASED LEARNING MARKET SHARE, BY KEY PLAYER, 2022
TABLE 230. GLOBAL GAME-BASED LEARNING MARKET PRODUCT PORTFOLIO ANALYSIS, BY KEY PLAYER, 2022
TABLE 231. GLOBAL GAME-BASED LEARNING MARKET MERGER & ACQUISITION
TABLE 232. GLOBAL GAME-BASED LEARNING MARKET AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 233. GLOBAL GAME-BASED LEARNING MARKET NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 234. GLOBAL GAME-BASED LEARNING MARKET INVESTMENT & FUNDING
TABLE 235. GLOBAL GAME-BASED LEARNING MARKET AWARD, RECOGNITION, & EXPANSION
TABLE 236. GLOBAL GAME-BASED LEARNING MARKET: LICENSE & PRICING

Companies Mentioned

  • BreakAway Games
  • Cognitive ToyBox, Inc.
  • Gamelearn S.L.
  • Gametize
  • Hornbill FX Pvt. Ltd.
  • Kahoot!
  • Kuato Studios
  • Layup by Creative eLearning Pvt. Ltd.
  • PlayGen Limited
  • QuoDeck Technologies PLC
  • Raptivity
  • Schell Games
  • SimuLearn
  • Smart Lumies, Inc.
  • Spin Master Ltd.
  • Stratbeans Consulting Private Limited
  • Sweetrush Inc.
  • ThreatGEN

Methodology

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