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Online Smartphone & Tablet Games Market - Global Forecast 2025-2032

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    Report

  • 197 Pages
  • October 2025
  • Region: Global
  • 360iResearch™
  • ID: 5716265
UP TO OFF until Jan 01st 2026
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The online smartphone and tablet games market is experiencing a profound transformation driven by technology advances, evolving consumer preferences, and strategic responses to global market forces. This environment offers substantial opportunities alongside complex challenges for senior leaders navigating interactive entertainment’s dynamic landscape.

Market Snapshot: Online Smartphone & Tablet Games Market

According to recent industry analysis, the global online smartphone and tablet games market increased from USD 54.98 billion in 2024 to USD 64.39 billion in 2025. This sector is expected to maintain momentum with a compound annual growth rate (CAGR) of 16.90%, forecasted to reach USD 191.78 billion by 2032.

Scope & Segmentation

  • Device Types: Smartphone; Tablet
  • Revenue Models: Freemium (Ad Supported, In-App Purchases); Premium (Paid Download); Subscription (Season Pass)
  • Operating Systems: Android; iOS
  • Distribution Channels: App Store; Google Play; Third Party Platforms
  • Gender Segmentation: Female; Male
  • Genres: Action (Fighting, Shooter); Casual (Hyper Casual, Time Management); Puzzle (Match Three, Word); Role Playing (Action RPG, MMORPG); Strategy (Real Time, Turn Based)
  • Regional Coverage: Americas (North America including United States, Canada, Mexico; Latin America including Brazil, Argentina, Chile, Colombia, Peru); Europe, Middle East & Africa (Europe including United Kingdom, Germany, France, Russia, Italy, Spain, Netherlands, Sweden, Poland, Switzerland; Middle East including United Arab Emirates, Saudi Arabia, Qatar, Turkey, Israel; Africa including South Africa, Nigeria, Egypt, Kenya); Asia-Pacific (China, India, Japan, Australia, South Korea, Indonesia, Thailand, Malaysia, Singapore, Taiwan)
  • Key Companies Analyzed: Tencent Holdings Limited, NetEase, Inc., Activision Blizzard, Inc., Playrix Holding Limited, Supercell Oy, Electronic Arts Inc., Playtika Holding Corp., Shanghai miHoYo Network Technology Co., Ltd., King.com Limited, Zynga Inc.

Key Takeaways: Smartphone & Tablet Games Market

  • Smartphones dominate session-based play, offering broad accessibility and supporting rapid content updates that extend user engagement metrics.
  • Tablets appeal in genres requiring more immersive interfaces, supporting deeper strategy and narrative-driven gaming experiences.
  • Freemium models prevail, leveraging both ad-based monetization and in-app purchases to attract diverse audiences and enhance monetization potential.
  • Developers focus on cross-platform integration and real-time social features, providing seamless transitions and continuous community-driven experiences across devices.
  • Regional market differences necessitate tailored localization strategies, including content adaptation, multilingual support, and differentiated pricing models to optimize user acquisition and retention.
  • Leading market players continue to invest in proprietary technologies, cloud-native infrastructures, and exclusive content partnerships to strengthen brand presence and competitive positioning.

Tariff Impact on Market Dynamics

Tariff measures in the United States have significantly influenced the cost structure for game developers and publishers. Higher duties on hardware components prompted a reassessment of supplier strategies, steering some stakeholders toward nearshoring partnerships and greater operational efficiency. These cost pressures led to creative asset optimization and cautious allocation in user acquisition spending, compelling the industry to innovate and renegotiate vendor contracts while maintaining gameplay quality.

Methodology & Data Sources

This report employs a rigorous combination of primary interviews with industry stakeholders and secondary analysis of financial disclosures, academic papers, and market databases. Triangulation and scenario planning ensure findings reflect both quantitative patterns and qualitative shifts within the smartphone and tablet gaming sector.

Why This Report Matters for Senior Leaders

  • Enables informed decision-making by elucidating key drivers behind gamer engagement, monetization strategies, and technological innovation.
  • Offers actionable insights on how global events, such as tariffs, and regional dynamics affect strategic planning and operational agility.
  • Equips executives with data-driven segmentation and benchmarking to support business expansion and sustained market competitive advantage.

Conclusion

The online smartphone and tablet games market presents a multifaceted growth trajectory shaped by emerging technologies, evolving monetization models, and regional market variations. Strategic adaptation and data-driven planning are pivotal for capturing the sector’s potential and sustaining long-term value in a rapidly shifting environment.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Mobile cloud gaming services are reshaping user expectations for instant play and high fidelity graphics
5.2. Augmented reality multiplayer features are driving social engagement in hypercasual smartphone games
5.3. AI-driven personalization engines are dynamically adjusting in-game content to boost long-term player retention
5.4. Subscription-based premium mobile game bundles are challenging traditional freemium monetization strategies
5.5. 5G network rollouts are enabling real-time, low-latency multiplayer gameplay experiences on tablets
5.6. Blockchain integration in mobile gaming is introducing tokenized assets and decentralized player economies
5.7. Influencer-led live game streaming and community events are becoming key acquisition channels for mobile titles
5.8. Cross-platform progression and cloud save features are unifying user experiences across mobile and PC
5.9. Mobile game developers are increasingly using real-time analytics to optimize in-app purchase conversion rates
5.10. Gamified health and fitness apps are leveraging game mechanics to increase user engagement and retention
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Online Smartphone & Tablet Games Market, by Device Type
8.1. Smartphone
8.2. Tablet
9. Online Smartphone & Tablet Games Market, by Revenue Model
9.1. Freemium
9.1.1. Ad Supported
9.1.2. In-App Purchases
9.2. Premium
9.2.1. Paid Download
9.3. Subscription
9.3.1. Season Pass
10. Online Smartphone & Tablet Games Market, by Operating System
10.1. Android
10.2. iOS
11. Online Smartphone & Tablet Games Market, by Distribution Channel
11.1. App Store
11.2. Google Play
11.3. Third Party
12. Online Smartphone & Tablet Games Market, by Gender
12.1. Female
12.2. Male
13. Online Smartphone & Tablet Games Market, by Genre
13.1. Action
13.1.1. Fighting
13.1.2. Shooter
13.2. Casual
13.2.1. Hyper Casual
13.2.2. Time Management
13.3. Puzzle
13.3.1. Match Three
13.3.2. Word
13.4. Role Playing
13.4.1. Action RPG
13.4.2. MMORPG
13.5. Strategy
13.5.1. Real Time
13.5.2. Turn Based
14. Online Smartphone & Tablet Games Market, by Region
14.1. Americas
14.1.1. North America
14.1.2. Latin America
14.2. Europe, Middle East & Africa
14.2.1. Europe
14.2.2. Middle East
14.2.3. Africa
14.3. Asia-Pacific
15. Online Smartphone & Tablet Games Market, by Group
15.1. ASEAN
15.2. GCC
15.3. European Union
15.4. BRICS
15.5. G7
15.6. NATO
16. Online Smartphone & Tablet Games Market, by Country
16.1. United States
16.2. Canada
16.3. Mexico
16.4. Brazil
16.5. United Kingdom
16.6. Germany
16.7. France
16.8. Russia
16.9. Italy
16.10. Spain
16.11. China
16.12. India
16.13. Japan
16.14. Australia
16.15. South Korea
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Tencent Holdings Limited
17.3.2. NetEase, Inc.
17.3.3. Activision Blizzard, Inc.
17.3.4. Playrix Holding Limited
17.3.5. Supercell Oy
17.3.6. Electronic Arts Inc.
17.3.7. Playtika Holding Corp.
17.3.8. Shanghai miHoYo Network Technology Co., Ltd.
17.3.9. King.com Limited
17.3.10. Zynga Inc.

Companies Mentioned

The companies profiled in this Online Smartphone & Tablet Games market report include:
  • Tencent Holdings Limited
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Playrix Holding Limited
  • Supercell Oy
  • Electronic Arts Inc.
  • Playtika Holding Corp.
  • Shanghai miHoYo Network Technology Co., Ltd.
  • King.com Limited
  • Zynga Inc.

Table Information