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Gaming Hardware Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2022 to 2030

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    Report

  • 119 Pages
  • August 2022
  • Region: Global
  • Acute Market Reports
  • ID: 5717654

The Increasing Gaming Population is Driving the Growth of Gaming Hardware Market

Globally, the gaming hardware market is expected to grow with a CAGR of 7.2% during the forecast period from 2022 to 2030. The market is propelled by the increasing number of gamers across the globe. Over the past decade, the number of gamers, including serious gamers, enthusiast gamers and casual gamers, has increased significantly. The total number of the gamer was estimated to be around 2.2 billion in 2020 i.e. approximately 30% of the world population. The number is further estimated to cross 2.6 billion by the end of 2020. The growth is mainly driven by the advancement in the gaming hardware and integration of new technologies to provide immersive gaming experience.

The development of new multiplayer games with the advance technologies such as augmented reality and virtual reality is also acting as a major driver for the growth of the market. Furthermore, the rising computation requirement for AAA games is also accelerating the adoption of the gaming hardware market. However, the growing demand for mobile gaming and cloud gaming is restricting the growth of the gaming hardware market.

The gaming hardware market is bifurcated based on the product type into gaming console, joystick console, head-mounted devices and GPUs. Gaming consoles accounted for more than 45% share in the overall gaming hardware market. The growth of the market is credited to large scale adoption of the gaming consoles. On the other hand, head mounted displays are estimated to grow significantly during the forecast period. The market is driven by the growing demand for the 3D gaming solutions.

North America is Leading the Gaming Hardware Market

North America accounted for more than 35% share in the gaming hardware market in 2021. The market is driven by the increasing gaming population across the region. North America has high purchasing power and lower barriers to entry for gaming systems, it dominates the gaming hardware market. Furthermore, the increasing disposable income of the population in the emerging economies along with the willingness to pay for gaming consoles.

Major players in the gaming hardware market are Apple Inc, Activision Blizzard Inc, Google Inc, Sony Corporation, Linden Research Inc, HTC Corporation, Microsoft Corporation, NVIDIA Corporation, Nintendo, Logitech International, Sega Games Co Ltd, Oculus VR LLC, and Venom UK Ltd.

Historical & Forecast Period

This study report represents analysis of each segment from 2020 to 2030 considering 2021 as the base year. Compounded Annual Growth Rate (CAGR) for each of the respective segments estimated for the forecast period of 2022 to 2030.

The current report comprises of quantitative market estimations for each micro market for every geographical region and qualitative market analysis such as micro and macro environment analysis, market trends, competitive intelligence, segment analysis, porters five force model, top winning strategies, top investment markets, emerging trends and technological analysis, case studies, strategic conclusions and recommendations and other key market insights.

Research Methodology

The complete research study was conducted in three phases, namely: secondary research, primary research, and expert panel review. key data point that enables the estimation of Gaming Hardware market are as follows:
  • Research and development budgets of manufacturers and government spending
  • Revenues of key companies in the market segment
  • Number of end users and consumption volume, price and value.
  • Geographical revenues generate by countries considered in the report
  • Micro and macro environment factors that are currently influencing the Gaming Hardware market and their expected impact during the forecast period.
Market forecast was performed through proprietary software that analyzes various qualitative and quantitative factors. Growth rate and CAGR were estimated through intensive secondary and primary research. Data triangulation across various data points provides accuracy across various analyzed market segments in the report. Application of both top down and bottom-up approach for validation of market estimation assures logical, methodical and mathematical consistency of the quantitative data.

Market Segmentation

Gaming Platform

  • PC
  • Smartphone/Tablet Gaming
  • TV

Product

  • Consoles
  • Standard Consoles
  • Handheld Consoles

  • Accessories
  • Headsets
  • Cameras
  • Gamepads
  • Steering Wheel
  • Joysticks

End-user

  • Residential Gaming Hardware
  • Commercial Gaming Hardware

Key questions answered in this report

  • What are the key micro and macro environmental factors that are impacting the growth of Gaming Hardware market?
  • What are the key investment pockets with respect to product segments and geographies currently and during the forecast period?
  • Estimated forecast and market projections up to 2030.
  • Which segment accounts for the fastest CAGR during the forecast period?
  • Which market segment holds a larger market share and why?
  • Are low and middle-income economies investing in the Gaming Hardware market?
  • Which is the largest regional market for Gaming Hardware market?
  • What are the market trends and dynamics in emerging markets such as Asia Pacific, Latin America, and Middle East & Africa?
  • Which are the key trends driving Gaming Hardware market growth?
  • Who are the key competitors and what are their key strategies to enhance their market presence in the Gaming Hardware market worldwide?


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Table of Contents

1. Preface
1.1. Report Description
1.1.1. Purpose of the Report
1.1.2. Target Audience
1.1.3. Key Offerings
1.2. Market Segmentation
1.3. Research Methodology
1.3.1. Phase I - Secondary Research
1.3.2. Phase II - Primary Research
1.3.3. Phase III - Expert Panel Review
1.3.4. Assumptions
1.3.5. Approach Adopted

2. Executive Summary
2.1. Market Snapshot: Global Gaming Hardware Market
2.2. Global Gaming Hardware Market, By Gaming Platform, 2021 (US$ Million)
2.3. Global Gaming Hardware Market, By Product, 2021 (US$ Million)
2.4. Global Gaming Hardware Market, By End-user, 2021 (US$ Million)
2.5. Global Gaming Hardware Market, By Geography, 2021 (US$ Million)
2.6. Attractive Investment Proposition by Geography, 2021

3. Gaming Hardware Market: Competitive Analysis
3.1. Market Positioning of Key Gaming Hardware Market Vendors
3.2. Strategies Adopted by Gaming Hardware Market Vendors
3.3. Key Industry Strategies
3.4. Tier Analysis 2021 Versus 2030

4. Gaming Hardware Market: Macro Analysis & Market Dynamics
4.1. Introduction
4.2. Global Gaming Hardware Market Value, 2020 - 2030, (US$ Million)
4.3. Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Key Challenges
4.3.4. Key Opportunities
4.4. Impact Analysis of Drivers and Restraints
4.5. See-Saw Analysis

5. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
5.1. Market Overview
5.2. Growth & Revenue Analysis: 2021 Versus 2030
5.3. Market Segmentation
5.3.1. PC
5.3.2. Smartphone/Tablet Gaming
5.3.3. TV

6. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
6.1. Market Overview
6.2. Growth & Revenue Analysis: 2021 Versus 2030
6.3. Market Segmentation
6.3.1. Consoles
6.3.1.1. Standard Consoles
6.3.1.2. Handheld Consoles
6.3.2. Accessories
6.3.2.1. Headsets
6.3.2.2. Cameras
6.3.2.3. Gamepads
6.3.2.4. Steering Wheel
6.3.2.5. Joysticks

7. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
7.1. Market Overview
7.2. Growth & Revenue Analysis: 2021 Versus 2030
7.3. Market Segmentation
7.3.1. Residential Gaming Hardware
7.3.2. Commercial Gaming Hardware

8. North America Gaming Hardware Market, 2020-2030, USD (Million)
8.1. Market Overview
8.2. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
8.3. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
8.4. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
8.5.Gaming Hardware Market: By Region, 2020-2030, USD (Million)
8.5.1.North America
8.5.1.1. U.S.
8.5.1.1.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
8.5.1.1.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
8.5.1.1.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
8.5.1.2. Canada
8.5.1.2.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
8.5.1.2.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
8.5.1.2.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
8.5.1.3. Rest of North America
8.5.1.3.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
8.5.1.3.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
8.5.1.3.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)

9. UK and European Union Gaming Hardware Market, 2020-2030, USD (Million)
9.1. Market Overview
9.2. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
9.3. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
9.4. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
9.5.Gaming Hardware Market: By Region, 2020-2030, USD (Million)
9.5.1.UK and European Union
9.5.1.1. UK
9.5.1.1.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
9.5.1.1.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
9.5.1.1.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
9.5.1.2. Germany
9.5.1.2.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
9.5.1.2.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
9.5.1.2.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
9.5.1.3. Spain
9.5.1.3.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
9.5.1.3.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
9.5.1.3.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
9.5.1.4. Italy
9.5.1.4.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
9.5.1.4.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
9.5.1.4.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
9.5.1.5. France
9.5.1.5.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
9.5.1.5.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
9.5.1.5.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
9.5.1.6. Rest of Europe
9.5.1.6.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
9.5.1.6.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
9.5.1.6.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)

10. Asia Pacific Gaming Hardware Market, 2020-2030, USD (Million)
10.1. Market Overview
10.2. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
10.3. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
10.4. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
10.5.Gaming Hardware Market: By Region, 2020-2030, USD (Million)
10.5.1.Asia Pacific
10.5.1.1. China
10.5.1.1.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
10.5.1.1.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
10.5.1.1.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
10.5.1.2. Japan
10.5.1.2.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
10.5.1.2.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
10.5.1.2.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
10.5.1.3. India
10.5.1.3.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
10.5.1.3.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
10.5.1.3.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
10.5.1.4. Australia
10.5.1.4.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
10.5.1.4.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
10.5.1.4.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
10.5.1.5. South Korea
10.5.1.5.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
10.5.1.5.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
10.5.1.5.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
10.5.1.6. Rest of Asia Pacific
10.5.1.6.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
10.5.1.6.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
10.5.1.6.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)

11. Latin America Gaming Hardware Market, 2020-2030, USD (Million)
11.1. Market Overview
11.2. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
11.3. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
11.4. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
11.5.Gaming Hardware Market: By Region, 2020-2030, USD (Million)
11.5.1.Latin America
11.5.1.1. Brazil
11.5.1.1.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
11.5.1.1.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
11.5.1.1.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
11.5.1.2. Mexico
11.5.1.2.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
11.5.1.2.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
11.5.1.2.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
11.5.1.3. Rest of Latin America
11.5.1.3.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
11.5.1.3.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
11.5.1.3.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)

12. Middle East and Africa Gaming Hardware Market, 2020-2030, USD (Million)
12.1. Market Overview
12.2. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
12.3. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
12.4. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
12.5.Gaming Hardware Market: By Region, 2020-2030, USD (Million)
12.5.1.Middle East and Africa
12.5.1.1. GCC
12.5.1.1.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
12.5.1.1.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
12.5.1.1.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
12.5.1.2. Africa
12.5.1.2.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
12.5.1.2.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
12.5.1.2.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)
12.5.1.3. Rest of Middle East and Africa
12.5.1.3.1. Gaming Hardware Market: By Gaming Platform, 2020-2030, USD (Million)
12.5.1.3.1. Gaming Hardware Market: By Product, 2020-2030, USD (Million)
12.5.1.3.1. Gaming Hardware Market: By End-user, 2020-2030, USD (Million)

13. Company Profile
13.1. Sony Corporation
13.1.1. Company Overview
13.1.2. Financial Performance
13.1.3. Product Portfolio
13.1.4. Strategic Initiatives
13.2. Microsoft Corporation
13.2.1. Company Overview
13.2.2. Financial Performance
13.2.3. Product Portfolio
13.2.4. Strategic Initiatives
13.3. Apple Inc.
13.3.1. Company Overview
13.3.2. Financial Performance
13.3.3. Product Portfolio
13.3.4. Strategic Initiatives
13.4. Google
13.4.1. Company Overview
13.4.2. Financial Performance
13.4.3. Product Portfolio
13.4.4. Strategic Initiatives
13.5. HTC Corporation
13.5.1. Company Overview
13.5.2. Financial Performance
13.5.3. Product Portfolio
13.5.4. Strategic Initiatives
13.6. Nintendo
13.6.1. Company Overview
13.6.2. Financial Performance
13.6.3. Product Portfolio
13.6.4. Strategic Initiatives
13.7. Linden Research, Inc.
13.7.1. Company Overview
13.7.2. Financial Performance
13.7.3. Product Portfolio
13.7.4. Strategic Initiatives
13.8. Activision Blizzard, Inc.
13.8.1. Company Overview
13.8.2. Financial Performance
13.8.3. Product Portfolio
13.8.4. Strategic Initiatives
13.9. Sega Games Co., Ltd.
13.9.1. Company Overview
13.9.2. Financial Performance
13.9.3. Product Portfolio
13.9.4. Strategic Initiatives
13.10. Oculus VR, LLC
13.10.1. Company Overview
13.10.2. Financial Performance
13.10.3. Product Portfolio
13.10.4. Strategic Initiatives
13.11. GAMDIAS
13.11.1. Company Overview
13.11.2. Financial Performance
13.11.3. Product Portfolio
13.11.4. Strategic Initiatives
13.12. Anker Innovations Technology
13.12.1. Company Overview
13.12.2. Financial Performance
13.12.3. Product Portfolio
13.12.4. Strategic Initiatives
13.13. Anker Innovations Technology
13.13.1. Company Overview
13.13.2. Financial Performance
13.13.3. Product Portfolio
13.13.4. Strategic Initiatives
13.14. Redragon
13.14.1. Company Overview
13.14.2. Financial Performance
13.14.3. Product Portfolio
13.14.4. Strategic Initiatives
13.15. Others
13.15.1. Company Overview
13.15.2. Financial Performance
13.15.3. Product Portfolio
13.15.4. Strategic Initiatives

List of Figures
Figure 1 Global Gaming Hardware Market: Market Coverage
Figure 2 Research Methodology and Data Sources
Figure 3 Market Size Estimation - Top Down & Bottom-Up Approach
Figure 4 Global Gaming Hardware Market: Quality Assurance
Figure 5 Global Gaming Hardware Market, By Gaming Platform, 2021
Figure 6 Global Gaming Hardware Market, By Product, 2021
Figure 7 Global Gaming Hardware Market, By End-user, 2021
Figure 8 Global Gaming Hardware Market, By Geography, 2021
Figure 9 Market Geographical Opportunity Matrix - Global Gaming Hardware Market, 2021
Figure 10 Market Positioning of Key Gaming Hardware Market Players, 2021
Figure 11 Global Gaming Hardware Market - Tier Analysis - Percentage of Revenues by Tier Level, 2021 Versus 2030
Figure 12 Global Gaming Hardware Market, By Gaming Platform, 2021 Vs 2030, %
Figure 13 Global Gaming Hardware Market, By Product, 2021 Vs 2030, %
Figure 14 Global Gaming Hardware Market, By End-user, 2021 Vs 2030, %
Figure 15 U.S. Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 16 Canada Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 17 Rest of North America Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 18 UK Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 19 Germany Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 20 Spain Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 21 Italy Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 22 France Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 23 Rest of Europe Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 24 China Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 25 Japan Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 26 India Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 27 Australia Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 28 South Korea Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 29 Rest of Asia Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 30 Brazil Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 31 Mexico Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 32 Rest of Latin America Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 33 GCC Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 34 Africa Gaming Hardware Market (US$ Million), 2020 - 2030
Figure 35 Rest of Middle East and Africa Gaming Hardware Market (US$ Million), 2020 - 2030

List of Tables
Table 1 Global Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 2 Global Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 3 Global Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 4 Global Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 5 Global Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 6 North America Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 7 North America Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 8 North America Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 9 North America Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 10 North America Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 11 U.S. Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 12 U.S. Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 13 U.S. Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 14 U.S. Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 15 U.S. Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 16 Canada Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 17 Canada Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 18 Canada Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 19 Canada Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 20 Canada Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 21 Rest of North America Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 22 Rest of North America Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 23 Rest of North America Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 24 Rest of North America Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 25 Rest of North America Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 26 UK and European Union Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 27 UK and European Union Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 28 UK and European Union Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 29 UK and European Union Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 30 UK and European Union Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 31 UK Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 32 UK Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 33 UK Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 34 UK Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 35 UK Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 36 Germany Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 37 Germany Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 38 Germany Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 39 Germany Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 40 Germany Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 41 Spain Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 42 Spain Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 43 Spain Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 44 Spain Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 45 Spain Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 46 Italy Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 47 Italy Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 48 Italy Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 49 Italy Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 50 Italy Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 51 France Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 52 France Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 53 France Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 54 France Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 55 France Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 56 Rest of Europe Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 57 Rest of Europe Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 58 Rest of Europe Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 59 Rest of Europe Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 60 Rest of Europe Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 61 Asia Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 62 Asia Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 63 Asia Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 64 Asia Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 65 Asia Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 66 China Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 67 China Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 68 China Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 69 China Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 70 China Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 71 Japan Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 72 Japan Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 73 Japan Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 74 Japan Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 75 Japan Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 76 India Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 77 India Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 78 India Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 79 India Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 80 India Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 81 Australia Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 82 Australia Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 83 Australia Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 84 Australia Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 85 Australia Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 86 South Korea Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 87 South Korea Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 88 South Korea Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 89 South Korea Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 90 South Korea Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 91 Latin America Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 92 Latin America Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 93 Latin America Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 94 Latin America Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 95 Latin America Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 96 Brazil Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 97 Brazil Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 98 Brazil Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 99 Brazil Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 100 Brazil Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 101 Mexico Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 102 Mexico Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 103 Mexico Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 104 Mexico Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 105 Mexico Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 106 Rest of Latin America Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 107 Rest of Latin America Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 108 Rest of Latin America Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 109 Rest of Latin America Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 110 Rest of Latin America Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 111 Middle East and Africa Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 112 Middle East and Africa Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 113 Middle East and Africa Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 114 Middle East and Africa Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 115 Middle East and Africa Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 116 GCC Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 117 GCC Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 118 GCC Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 119 GCC Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 120 GCC Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 121 Africa Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 122 Africa Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 123 Africa Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 124 Africa Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 125 Africa Gaming Hardware Market By End-user, 2020-2030, USD (Million)
Table 126 Rest of Middle East and Africa Gaming Hardware Market By Gaming Platform, 2020-2030, USD (Million)
Table 127 Rest of Middle East and Africa Gaming Hardware Market By Product, 2020-2030, USD (Million)
Table 128 Rest of Middle East and Africa Gaming Hardware Market By Consoles, 2020-2030, USD (Million)
Table 129 Rest of Middle East and Africa Gaming Hardware Market By Accessories, 2020-2030, USD (Million)
Table 130 Rest of Middle East and Africa Gaming Hardware Market By End-user, 2020-2030, USD (Million)

Companies Mentioned

  • Apple Inc
  • Activision Blizzard Inc
  • Google Inc
  • Sony Corporation
  • Linden Research Inc
  • HTC Corporation
  • Microsoft Corporation
  • NVIDIA Corporation
  • Nintendo
  • Logitech International
  • Sega Games Co Ltd
  • Oculus VR LLC
  • Venom UK Ltd.