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Gamification In Education Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2022 to 2030

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    Report

  • 117 Pages
  • August 2022
  • Region: Global
  • Acute Market Reports
  • ID: 5717655

Enhanced Learning Experience to Ensure High Demand for Gamification in Educational Sector

The gamification in education market worldwide is expected to grow with a double digit CAGR during the forecast period from 2022 to 2030, Gamification is one of the most prominent educational approaches designed to increase engagement and motivation of learners. Gamification uses gaming mechanics including badges, levels and points/leaderboards. This simplifies key concepts and helps improving learner’s motivation. In addition, gamified design reduces fear to failure, thereby encouraging learners to face various challenges and goals. Considering the overall growing adoption of gamification across different applications, educational gamification market is set to register high growth in the following years. Consumer-driven education gamification segment is expected to register the most promising growth over the forecast period.

North America to Continue Dominance throughout the Forecast Period

In 2021, the gamification in education market was led by North America accounting for over 40% of the total market revenue generated worldwide. The market here is governed by strong adoption of gamification across various sectors. Numerous educational institutes have turned towards gamified education in order to ensure effective learning experience and engagement. Additionally, the region has robust penetration of consumer-driven gamified education, further supporting the market growth. In the following years, Asia Pacific is expected to demonstrate the fastest growth in the market. This can be attributed to growing digitization (such as internet, laptops, tablets etc.) in the education sector.

Continual Enhancement in Gamification Platforms to Remain the Key Strategy

Educational gamification market is highly competitive in nature due to constant need for innovative designs. Due to diverse nature of learning across different institutions, gamification vendors emphasize on creating personalized gamification apps. Some of the prominent players operating in the gamification in education market include Microsoft Corporation, Salesforce.com, Inc., Bunchball, Inc., GamEffective, Tata Interactive Systems, Institute of Play and Smart Game Systems among others.

Historical & Forecast Period

This study report represents analysis of each segment from 2020 to 2030 considering 2021 as the base year. Compounded Annual Growth Rate (CAGR) for each of the respective segments estimated for the forecast period of 2022 to 2030.

The current report comprises of quantitative market estimations for each micro market for every geographical region and qualitative market analysis such as micro and macro environment analysis, market trends, competitive intelligence, segment analysis, porters five force model, top winning strategies, top investment markets, emerging trends and technological analysis, case studies, strategic conclusions and recommendations and other key market insights.

Research Methodology

The complete research study was conducted in three phases, namely: secondary research, primary research, and expert panel review. key data point that enables the estimation of Gamification In Education market are as follows:
  • Research and development budgets of manufacturers and government spending
  • Revenues of key companies in the market segment
  • Number of end users and consumption volume, price and value.
  • Geographical revenues generate by countries considered in the report
  • Micro and macro environment factors that are currently influencing the Gamification In Education market and their expected impact during the forecast period.
Market forecast was performed through proprietary software that analyzes various qualitative and quantitative factors. Growth rate and CAGR were estimated through intensive secondary and primary research. Data triangulation across various data points provides accuracy across various analyzed market segments in the report. Application of both top down and bottom-up approach for validation of market estimation assures logical, methodical and mathematical consistency of the quantitative data.

Market Segmentation

Solution

  • Consumer-driven Gamification
  • Enterprise-driven Gamification

Deployment Model

  • Cloud-based Gamification
  • On-premise Gamification

Key questions answered in this report

  • What are the key micro and macro environmental factors that are impacting the growth of Gamification In Education market?
  • What are the key investment pockets with respect to product segments and geographies currently and during the forecast period?
  • Estimated forecast and market projections up to 2030.
  • Which segment accounts for the fastest CAGR during the forecast period?
  • Which market segment holds a larger market share and why?
  • Are low and middle-income economies investing in the Gamification In Education market?
  • Which is the largest regional market for Gamification In Education market?
  • What are the market trends and dynamics in emerging markets such as Asia Pacific, Latin America, and Middle East & Africa?
  • Which are the key trends driving Gamification In Education market growth?
  • Who are the key competitors and what are their key strategies to enhance their market presence in the Gamification In Education market worldwide?


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Table of Contents

1. Preface
1.1. Report Description
1.1.1. Purpose of the Report
1.1.2. Target Audience
1.1.3. Key Offerings
1.2. Market Segmentation
1.3. Research Methodology
1.3.1. Phase I - Secondary Research
1.3.2. Phase II - Primary Research
1.3.3. Phase III - Expert Panel Review
1.3.4. Assumptions
1.3.5. Approach Adopted

2. Executive Summary
2.1. Market Snapshot: Global Gamification In Education Market
2.2. Global Gamification In Education Market, By Solution, 2021 (US$ Million)
2.3. Global Gamification In Education Market, By Deployment Model, 2021 (US$ Million)
2.4. Global Gamification In Education Market, By Geography, 2021 (US$ Million)
2.5. Attractive Investment Proposition by Geography, 2021

3. Gamification In Education Market: Competitive Analysis
3.1. Market Positioning of Key Gamification In Education Market Vendors
3.2. Strategies Adopted by Gamification In Education Market Vendors
3.3. Key Industry Strategies
3.4. Tier Analysis 2021 Versus 2030

4. Gamification In Education Market: Macro Analysis & Market Dynamics
4.1. Introduction
4.2. Global Gamification In Education Market Value, 2020 - 2030, (US$ Million)
4.3. Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Key Challenges
4.3.4. Key Opportunities
4.4. Impact Analysis of Drivers and Restraints
4.5. See-Saw Analysis

5. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
5.1. Market Overview
5.2. Growth & Revenue Analysis: 2021 Versus 2030
5.3. Market Segmentation
5.3.1. Consumer-driven Gamification
5.3.2. Enterprise-driven Gamification

6. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
6.1. Market Overview
6.2. Growth & Revenue Analysis: 2021 Versus 2030
6.3. Market Segmentation
6.3.1. Cloud-based Gamification
6.3.2. On-premise Gamification

7. North America Gamification In Education Market, 2020-2030, USD (Million)
7.1. Market Overview
7.2. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
7.3. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
7.4.Gamification In Education Market: By Region, 2020-2030, USD (Million)
7.4.1.North America
7.4.1.1. U.S.
7.4.1.1.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
7.4.1.1.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
7.4.1.2. Canada
7.4.1.2.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
7.4.1.2.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
7.4.1.3. Rest of North America
7.4.1.3.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
7.4.1.3.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)

8. UK and European Union Gamification In Education Market, 2020-2030, USD (Million)
8.1. Market Overview
8.2. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
8.3. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
8.4.Gamification In Education Market: By Region, 2020-2030, USD (Million)
8.4.1.UK and European Union
8.4.1.1. UK
8.4.1.1.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
8.4.1.1.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
8.4.1.2. Germany
8.4.1.2.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
8.4.1.2.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
8.4.1.3. Spain
8.4.1.3.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
8.4.1.3.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
8.4.1.4. Italy
8.4.1.4.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
8.4.1.4.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
8.4.1.5. France
8.4.1.5.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
8.4.1.5.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
8.4.1.6. Rest of Europe
8.4.1.6.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
8.4.1.6.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)

9. Asia Pacific Gamification In Education Market, 2020-2030, USD (Million)
9.1. Market Overview
9.2. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
9.3. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
9.4.Gamification In Education Market: By Region, 2020-2030, USD (Million)
9.4.1.Asia Pacific
9.4.1.1. China
9.4.1.1.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
9.4.1.1.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
9.4.1.2. Japan
9.4.1.2.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
9.4.1.2.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
9.4.1.3. India
9.4.1.3.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
9.4.1.3.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
9.4.1.4. Australia
9.4.1.4.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
9.4.1.4.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
9.4.1.5. South Korea
9.4.1.5.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
9.4.1.5.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
9.4.1.6. Rest of Asia Pacific
9.4.1.6.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
9.4.1.6.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)

10. Latin America Gamification In Education Market, 2020-2030, USD (Million)
10.1. Market Overview
10.2. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
10.3. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
10.4.Gamification In Education Market: By Region, 2020-2030, USD (Million)
10.4.1.Latin America
10.4.1.1. Brazil
10.4.1.1.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
10.4.1.1.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
10.4.1.2. Mexico
10.4.1.2.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
10.4.1.2.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
10.4.1.3. Rest of Latin America
10.4.1.3.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
10.4.1.3.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)

11. Middle East and Africa Gamification In Education Market, 2020-2030, USD (Million)
11.1. Market Overview
11.2. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
11.3. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
11.4.Gamification In Education Market: By Region, 2020-2030, USD (Million)
11.4.1.Middle East and Africa
11.4.1.1. GCC
11.4.1.1.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
11.4.1.1.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
11.4.1.2. Africa
11.4.1.2.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
11.4.1.2.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)
11.4.1.3. Rest of Middle East and Africa
11.4.1.3.1. Gamification In Education Market: By Solution, 2020-2030, USD (Million)
11.4.1.3.1. Gamification In Education Market: By Deployment Model, 2020-2030, USD (Million)

12. Company Profile
12.1. Microsoft Corporation
12.1.1. Company Overview
12.1.2. Financial Performance
12.1.3. Product Portfolio
12.1.4. Strategic Initiatives
12.2. Salesforce.com, Inc.
12.2.1. Company Overview
12.2.2. Financial Performance
12.2.3. Product Portfolio
12.2.4. Strategic Initiatives
12.3. Bunchball, Inc.
12.3.1. Company Overview
12.3.2. Financial Performance
12.3.3. Product Portfolio
12.3.4. Strategic Initiatives
12.4. GamEffective
12.4.1. Company Overview
12.4.2. Financial Performance
12.4.3. Product Portfolio
12.4.4. Strategic Initiatives
12.5. Tata Interactive Systems
12.5.1. Company Overview
12.5.2. Financial Performance
12.5.3. Product Portfolio
12.5.4. Strategic Initiatives
12.6. Institute of Play
12.6.1. Company Overview
12.6.2. Financial Performance
12.6.3. Product Portfolio
12.6.4. Strategic Initiatives
12.7. Smart Game Systems
12.7.1. Company Overview
12.7.2. Financial Performance
12.7.3. Product Portfolio
12.7.4. Strategic Initiatives

List of Figures
Figure 1 Global Gamification In Education Market: Market Coverage
Figure 2 Research Methodology and Data Sources
Figure 3 Market Size Estimation - Top Down & Bottom-Up Approach
Figure 4 Global Gamification In Education Market: Quality Assurance
Figure 5 Global Gamification In Education Market, By Solution, 2021
Figure 6 Global Gamification In Education Market, By Deployment Model, 2021
Figure 7 Global Gamification In Education Market, By Geography, 2021
Figure 8 Market Geographical Opportunity Matrix - Global Gamification In Education Market, 2021
Figure 9 Market Positioning of Key Gamification In Education Market Players, 2021
Figure 10 Global Gamification In Education Market - Tier Analysis - Percentage of Revenues by Tier Level, 2021 Versus 2030
Figure 11 Global Gamification In Education Market, By Solution, 2021 Vs 2030, %
Figure 12 Global Gamification In Education Market, By Deployment Model, 2021 Vs 2030, %
Figure 13 U.S. Gamification In Education Market (US$ Million), 2020 - 2030
Figure 14 Canada Gamification In Education Market (US$ Million), 2020 - 2030
Figure 15 Rest of North America Gamification In Education Market (US$ Million), 2020 - 2030
Figure 16 UK Gamification In Education Market (US$ Million), 2020 - 2030
Figure 17 Germany Gamification In Education Market (US$ Million), 2020 - 2030
Figure 18 Spain Gamification In Education Market (US$ Million), 2020 - 2030
Figure 19 Italy Gamification In Education Market (US$ Million), 2020 - 2030
Figure 20 France Gamification In Education Market (US$ Million), 2020 - 2030
Figure 21 Rest of Europe Gamification In Education Market (US$ Million), 2020 - 2030
Figure 22 China Gamification In Education Market (US$ Million), 2020 - 2030
Figure 23 Japan Gamification In Education Market (US$ Million), 2020 - 2030
Figure 24 India Gamification In Education Market (US$ Million), 2020 - 2030
Figure 25 Australia Gamification In Education Market (US$ Million), 2020 - 2030
Figure 26 South Korea Gamification In Education Market (US$ Million), 2020 - 2030
Figure 27 Rest of Asia Gamification In Education Market (US$ Million), 2020 - 2030
Figure 28 Brazil Gamification In Education Market (US$ Million), 2020 - 2030
Figure 29 Mexico Gamification In Education Market (US$ Million), 2020 - 2030
Figure 30 Rest of Latin America Gamification In Education Market (US$ Million), 2020 - 2030
Figure 31 GCC Gamification In Education Market (US$ Million), 2020 - 2030
Figure 32 Africa Gamification In Education Market (US$ Million), 2020 - 2030
Figure 33 Rest of Middle East and Africa Gamification In Education Market (US$ Million), 2020 - 2030

List of Tables
Table 1 Global Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 2 Global Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 3 North America Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 4 North America Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 5 U.S. Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 6 U.S. Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 7 Canada Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 8 Canada Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 9 Rest of North America Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 10 Rest of North America Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 11 UK and European Union Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 12 UK and European Union Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 13 UK Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 14 UK Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 15 Germany Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 16 Germany Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 17 Spain Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 18 Spain Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 19 Italy Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 20 Italy Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 21 France Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 22 France Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 23 Rest of Europe Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 24 Rest of Europe Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 25 Asia Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 26 Asia Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 27 China Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 28 China Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 29 Japan Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 30 Japan Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 31 India Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 32 India Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 33 Australia Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 34 Australia Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 35 South Korea Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 36 South Korea Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 37 Latin America Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 38 Latin America Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 39 Brazil Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 40 Brazil Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 41 Mexico Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 42 Mexico Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 43 Rest of Latin America Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 44 Rest of Latin America Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 45 Middle East and Africa Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 46 Middle East and Africa Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 47 GCC Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 48 GCC Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 49 Africa Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 50 Africa Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)
Table 51 Rest of Middle East and Africa Gamification In Education Market By Solution, 2020-2030, USD (Million)
Table 52 Rest of Middle East and Africa Gamification In Education Market By Deployment Model, 2020-2030, USD (Million)

Companies Mentioned

  • Microsoft Corporation
  • Salesforce.com Inc.
  • Bunchball Inc.
  • GamEffective
  • Tata Interactive Systems
  • Institute of Play
  • Smart Game Systems .