+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Europe Blockchain Gaming Market Size, Share & Industry Trends Analysis Report By Platform (ETH, BNB Chain, Polygon and Others), By Game Type (Role Playing, Open World and Collectible), By Country and Growth Forecast, 2022 - 2028

  • PDF Icon

    Report

  • 63 Pages
  • December 2022
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5723702
The Europe Blockchain Gaming Market should witness market growth of 67.4% CAGR during the forecast period (2022-2028).

NFTs may serve as a bridge between the real and virtual worlds. A desirable NFT card or jersey might result in the owner of the actual physical representation of the product when there are natural events to promote. We must wait and watch whether large gaming businesses will bite the bullet on NFTs since the gaming community is split over the best action for NFTs and NFTs. We must be patient and wait to see whether large gaming businesses decide to use NFTs since the gaming sector is divided about how to go with NFTs and NFTs.

However, NFT game creation services are essential for our gaming in the future. This is because they allow for the virtual ownership of game assets like collector cards, magical artifacts from the fantasy world, and specific characters' attire and gear. Furthermore, by enabling gamers to swiftly and securely lend or sell game assets on a Blockchain, NFTs will change how players engage with one another.

NFTs and the inclusion of cryptocurrencies, which are used for in-platform payments, are two features that set blockchain games apart. Since NFTs enable users to hold distinctive traits that can be traded with other players in the same game or transferred across platforms, they represent a breakthrough. You may make money via trades precisely as in real economies in blockchain games.

In January 2022, the European Parliament and the European Video Game Society initiated a pilot project titled 'Understanding the Value of a European Video Game Society, ' which will be run by ECORYS Europe. The European Commission will better understand the video gaming business and how it affects different government policies as a result of this research. Thus, the EU may create goals and procedures to help the gaming industry. Furthermore, a network of participants and specialists has been fostered to facilitate future interactions and encourage expansion in the gaming business in Europe.

The Germany market dominated the Europe Blockchain Gaming Market by Country in 2021; thereby, achieving a market value of $6.45 Billion by 2028. The UK market is poised to grow at a CAGR of 66.1% during (2022-2028). Additionally, The France market should witness a CAGR of 68.7% during (2022-2028).

Based on Platform, the market is segmented into ETH, BNB Chain, Polygon and Others. Based on Game Type, the market is segmented into Role Playing, Open World and Collectible. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sky Mavis Pte. Ltd., Splinterlands, Animoca Brands Corporation Ltd., Wemade Co., Ltd, Dacoco GmbH, Dapper Labs, Inc., Immutable Pty Ltd., Alwaysgeeky games, Mythical, Inc.

Scope of the Study

By Platform

  • ETH
  • BNB Chain
  • Polygon
  • Others

By Game Type

  • Role Playing
  • Open World
  • Collectible

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Sky Mavis Pte. Ltd.
  • Splinterlands
  • Animoca Brands Corporation Ltd.
  • Wemade Co., Ltd
  • Dacoco GmbH
  • Dapper Labs, Inc.
  • Immutable Pty Ltd.
  • Alwaysgeeky games
  • Mythical, Inc.

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Blockchain Gaming Market, by Platform
1.4.2 Europe Blockchain Gaming Market, by Game Type
1.4.3 Europe Blockchain Gaming Market, by Country
1.5 Methodology for the research

Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints

Chapter 3. Competition Analysis - Global
3.1 Recent Industry Wide Strategic Developments
3.1.1 Partnerships, Collaborations and Agreements
3.1.2 Product Launches and Product Expansions
3.1.3 Acquisition and Mergers
3.2 Top Winning Strategies
3.2.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.2.2 Key Strategic Move: (Partnerships, Collaborations and Agreements : 2021, Nov - 2022, Dec) Leading Players

Chapter 4. Europe Blockchain Gaming Market by Platform
4.1 Europe ETH Market by Country
4.2 Europe BNB Chain Market by Country
4.3 Europe Polygon Market by Country
4.4 Europe Others Market by Country

Chapter 5. Europe Blockchain Gaming Market by Game Type
5.1 Europe Role Playing Market by Country
5.2 Europe Open World Market by Country
5.3 Europe Collectible Market by Country

Chapter 6. Europe Blockchain Gaming Market by Country
6.1 Germany Blockchain Gaming Market
6.1.1 Germany Blockchain Gaming Market by Platform
6.1.2 Germany Blockchain Gaming Market by Game Type
6.2 UK Blockchain Gaming Market
6.2.1 UK Blockchain Gaming Market by Platform
6.2.2 UK Blockchain Gaming Market by Game Type
6.3 France Blockchain Gaming Market
6.3.1 France Blockchain Gaming Market by Platform
6.3.2 France Blockchain Gaming Market by Game Type
6.4 Russia Blockchain Gaming Market
6.4.1 Russia Blockchain Gaming Market by Platform
6.4.2 Russia Blockchain Gaming Market by Game Type
6.5 Spain Blockchain Gaming Market
6.5.1 Spain Blockchain Gaming Market by Platform
6.5.2 Spain Blockchain Gaming Market by Game Type
6.6 Italy Blockchain Gaming Market
6.6.1 Italy Blockchain Gaming Market by Platform
6.6.2 Italy Blockchain Gaming Market by Game Type
6.7 Rest of Europe Blockchain Gaming Market
6.7.1 Rest of Europe Blockchain Gaming Market by Platform
6.7.2 Rest of Europe Blockchain Gaming Market by Game Type

Chapter 7. Company Profiles
7.1 Wemade Co., Ltd
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Recent strategies and developments:
7.1.3.1 Partnerships, Collaborations, and Agreements:
7.2 Sky Mavis Pte. Ltd.
7.2.1 Company Overview
7.2.2 Recent strategies and developments:
7.2.2.1 Partnerships, Collaborations, and Agreements:
7.2.2.2 Product Launches and Product Expansions:
7.3 Splinterlands
7.3.1 Company Overview
7.3.2 Recent strategies and developments:
7.3.2.1 Partnerships, Collaborations, and Agreements:
7.4 Animoca Brands Corporation Ltd.
7.4.1 Company Overview
7.4.2 Recent strategies and developments:
7.4.2.1 Product Launches and Product Expansions:
7.4.2.2 Acquisition and Mergers:
7.5 Dacoco GmbH
7.5.1 Company Overview
7.6 Dapper Labs, Inc.
7.6.1 Company Overview
7.6.2 Recent strategies and developments:
7.6.2.1 Partnerships, Collaborations, and Agreements:
7.7 Immutable Pty Ltd.
7.7.1 Company Overview
7.7.2 Recent strategies and developments:
7.7.2.1 Partnerships, Collaborations, and Agreements:
7.8 AlwaysGeeky Games
7.8.1 Company Overview
7.8.2 Recent strategies and developments:
7.8.2.1 Product Launches and Product Expansions:
7.9 Mythical, Inc.
7.9.1 Company Overview
7.9.2 Recent strategies and developments:
7.9.2.1 Partnerships, Collaborations, and Agreements:
7.9.2.2 Product Launches and Product Expansions:
7.9.2.3 Acquisition and Mergers:

Companies Mentioned

  • Sky Mavis Pte. Ltd.
  • Splinterlands
  • Animoca Brands Corporation Ltd.
  • Wemade Co., Ltd
  • Dacoco GmbH
  • Dapper Labs, Inc.
  • Immutable Pty Ltd.
  • Alwaysgeeky games
  • Mythical, Inc.

Methodology

Loading
LOADING...