The global blockchain in gaming market size is expected to reach USD 301.53 billion by 2030, growing at a CAGR of 68.3% from 2023 to 2030. The market's growth can be attributed to the growing shift from traditional games to blockchain-based games, driven by the demand for actual ownership and control of in-game assets, transparency, and new monetization opportunities.
In traditional games, players do not truly own their in-game assets and are subject to the rules and decisions of the game developer. However, with blockchain in the gaming industry, in-game assets are stored on a decentralized blockchain, providing players with full ownership and control over their assets. Additionally, blockchain technology provides a transparent and secure platform for gaming, reducing the risk of fraud.
Gaming metaverses are virtual worlds built on blockchain technology, providing a fully immersive and decentralized gaming experience. These virtual worlds are expected to be a significant trend in the blockchain gaming market in the coming years, providing new opportunities for gaming, socializing, and commerce. In a gaming metaverse, players can explore, interact, and participate in various activities within the virtual world.
Blockchain-based game providers are integrating Decentralized Finance (DeFi) protocols. By integrating DeFi protocols into blockchain games, game developers can provide new opportunities for monetization and investment in the gaming market. Players can earn cryptocurrency rewards by participating in the game, which can be used to purchase other in-game assets or traded on decentralized exchanges for other cryptocurrencies. This allows players to monetize their time, and skills and can create a more engaging and rewarding gaming experience.
The COVID-19 pandemic had a positive impact on the blockchain in the gaming industry. The pandemic has increased demand for online gaming and virtual experiences, which has created new opportunities for blockchain-based games. With people staying at home and spending more time online, there has been a surge in demand for online gaming and virtual experiences.
In traditional games, players do not truly own their in-game assets and are subject to the rules and decisions of the game developer. However, with blockchain in the gaming industry, in-game assets are stored on a decentralized blockchain, providing players with full ownership and control over their assets. Additionally, blockchain technology provides a transparent and secure platform for gaming, reducing the risk of fraud.
Gaming metaverses are virtual worlds built on blockchain technology, providing a fully immersive and decentralized gaming experience. These virtual worlds are expected to be a significant trend in the blockchain gaming market in the coming years, providing new opportunities for gaming, socializing, and commerce. In a gaming metaverse, players can explore, interact, and participate in various activities within the virtual world.
Blockchain-based game providers are integrating Decentralized Finance (DeFi) protocols. By integrating DeFi protocols into blockchain games, game developers can provide new opportunities for monetization and investment in the gaming market. Players can earn cryptocurrency rewards by participating in the game, which can be used to purchase other in-game assets or traded on decentralized exchanges for other cryptocurrencies. This allows players to monetize their time, and skills and can create a more engaging and rewarding gaming experience.
The COVID-19 pandemic had a positive impact on the blockchain in the gaming industry. The pandemic has increased demand for online gaming and virtual experiences, which has created new opportunities for blockchain-based games. With people staying at home and spending more time online, there has been a surge in demand for online gaming and virtual experiences.
Blockchain In Gaming Market Report Highlights
- The collectible games segment is expected to witness the fastest growth over the forecast period. Blockchain-based collectible games allow for interoperability between different platforms and games. This means that players can use their assets across multiple games and platforms, increasing the utility and value of their assets
- The ETH segment dominated the market in 2022. Ethereum has a large and active developer community focused on creating decentralized applications and games. This has led to the creation of a wide range of games and gaming platforms on the Ethereum blockchain, which has helped to drive innovation in the space
- The web segment dominated the market in 2022. Web-based games can be played on any device with a web browser, including desktops, laptops, tablets, and smartphones. This makes it easier for players to access and play blockchain games from anywhere, at any time
- Asia Pacific region dominated the market in 2022. Asia Pacific region is home to various innovative gaming and blockchain companies that are exploring the potential of blockchain technology in gaming. These companies are developing new blockchain gaming platforms and services that offer exclusive features such as in-game assets, which can be traded on decentralized exchanges
Table of Contents
Chapter 1 Methodology and Scope1.1. Market Segmentation & Scope
1.2. Market Definitions
1.3. Research Methodology
1.4. Research Assumptions
1.5. List of Data Sources
1.5.1. Secondary Sources
1.5.2. Primary Sources
Chapter 2 Executive Summary
2.1. Market Snapshot
2.2. Segment Snapshot
2.3. Competitive Landscape Snapshot
Chapter 3 Market Variables, Trends & Scope
3.1. Market Lineage Outlook
3.2. Blockchain in Gaming Market Value Chain Analysis
3.3. Blockchain in Gaming Market Market Dynamics
3.3.1. Market Driver Analysis
3.3.1.1. The need for individuals and small businesses to access capital
3.3.1.2. Proliferation of online lending platform
3.3.2. Market Restraint/Challenge Analysis
3.3.2.1. Lack of awareness
3.4. Blockchain in Gaming Market - Porter’s Five Forces Analysis
3.5. Blockchain in Gaming Market - PESTEL Analysis
3.6. Impact of COVID-19 on the Blockchain in Gaming Market
Chapter 4 Blockchain in Gaming Game Type Outlook
4.1. Blockchain in Gaming Market Share By Game Type, 2022
4.2. Role Playing Games
4.2.1. Blockchain in gaming market by role playing games, 2017 - 2030
4.3. Open World Games
4.3.1. Blockchain in gaming market by open world games, 2017 - 2030
4.4. Collectible Games
4.4.1. Blockchain in gaming market by collectible games, 2017 - 2030
Chapter 5 Blockchain in Gaming Platform Outlook
5.1. Blockchain in gaming Market Share By Platform, 2022
5.2. ETH
5.2.1. Blockchain in gaming market by ETH, 2017 - 2030
5.3. BNB Chain
5.3.1. Blockchain in gaming market by BNB chain, 2017 - 2030
5.4. Polygon
5.4.1. Blockchain in gaming market by polygon, 2017 - 2030
5.5. Others
5.5.1. Blockchain in gaming market by others, 2017 - 2030
Chapter 6 Blockchain in Gaming Device Outlook
6.1. Blockchain in gaming Market Share By Device, 2022
6.2. Android
6.2.1. Blockchain in gaming market by android, 2017 - 2030
6.3. Web
6.3.1. Blockchain in gaming market by web, 2017 - 2030
6.4. IOS
6.4.1. Blockchain in gaming market by ios, 2017 - 2030
6.5. Others
6.5.1. Blockchain in gaming market by others, 2017 - 2030
Chapter 7 Blockchain in gaming Regional Outlook
7.1. Blockchain in Gaming Market Share By Region, 2022
7.2. North America
7.2.1. North America blockchain in gaming market, 2017 - 2030
7.2.2. North America blockchain in gaming market, by game type, 2017 - 2030
7.2.3. North America blockchain in gaming market, by platform, 2017 - 2030
7.2.4. North America blockchain in gaming market, by device, 2017 - 2030
7.2.5. U.S.
7.2.5.1. U.S. blockchain in gaming market, 2017 - 2030
7.2.5.2. U.S. blockchain in gaming market, by game type, 2017 - 2030
7.2.5.3. U.S. blockchain in gaming market, by platform, 2017 - 2030
7.2.5.4. U.S. blockchain in gaming market, by device, 2017 - 2030
7.2.6. Canada
7.2.6.1. Canada blockchain in gaming market, 2017 - 2030
7.2.6.2. Canada blockchain in gaming market, by game type, 2017 - 2030
7.2.6.3. Canada blockchain in gaming market, by platform, 2017 - 2030
7.2.6.4. Canada blockchain in gaming market, by device, 2017 - 2030
7.3. Europe
7.3.1. Europe blockchain in gaming market, 2017 - 2030
7.3.2. Europe blockchain in gaming market, by game type, 2017 - 2030
7.3.3. Europe blockchain in gaming market, by platform, 2017 - 2030
7.3.4. Europe blockchain in gaming market, by device, 2017 - 2030
7.3.5. U.K.
7.3.5.1. U.K. blockchain in gaming market, 2017 - 2030
7.3.5.2. U.K. blockchain in gaming market, by game type, 2017 - 2030
7.3.5.3. U.K. blockchain in gaming market, by platform, 2017 - 2030
7.3.5.4. U.K. blockchain in gaming market, by device, 2017 - 2030
7.3.6. Germany
7.3.6.1. Germany blockchain in gaming market, 2017 - 2030
7.3.6.2. Germany blockchain in gaming market, by game type, 2017 - 2030
7.3.6.3. Germany blockchain in gaming market, by platform, 2017 - 2030
7.3.6.4. Germany blockchain in gaming market, by device, 2017 - 2030
7.3.7. France
7.3.7.1. France blockchain in gaming market, 2017 - 2030
7.3.7.2. France blockchain in gaming market, by game type, 2017 - 2030
7.3.7.3. France blockchain in gaming market, by platform, 2017 - 2030
7.3.7.4. France blockchain in gaming market, by device, 2017 - 2030
7.4. Asia Pacific
7.4.1. Asia Pacific blockchain in gaming market, 2017 - 2030
7.4.2. Asia Pacific blockchain in gaming market, by game type, 2017 - 2030
7.4.3. Asia Pacific blockchain in gaming market, by platform, 2017 - 2030
7.4.4. Asia Pacific blockchain in gaming market, by device, 2017 - 2030
7.4.5. China
7.4.5.1. China blockchain in gaming market, 2017 - 2030
7.4.5.2. China blockchain in gaming market, by game type, 2017 - 2030
7.4.5.3. China blockchain in gaming market, by platform, 2017 - 2030
7.4.5.4. China blockchain in gaming market, by device, 2017 - 2030
7.4.6. India
7.4.6.1. India blockchain in gaming market, 2017 - 2030
7.4.6.2. India blockchain in gaming market, by game type, 2017 - 2030
7.4.6.3. India blockchain in gaming market, by platform, 2017 - 2030
7.4.6.4. India blockchain in gaming market, by device, 2017 - 2030
7.4.7. Japan
7.4.7.1. Japan blockchain in gaming market, 2017 - 2030
7.4.7.2. Japan blockchain in gaming market, by game type, 2017 - 2030
7.4.7.3. Japan blockchain in gaming market, by platform, 2017 - 2030
7.4.7.4. Japan blockchain in gaming market, by device, 2017 - 2030
7.4.8. South Korea
7.4.8.1. South Korea blockchain in gaming market, 2017 - 2030
7.4.8.2. South Korea blockchain in gaming market, by game type, 2017 - 2030
7.4.8.3. South Korea blockchain in gaming market, by platform, 2017 - 2030
7.4.8.4. South Korea blockchain in gaming market, by device, 2017 - 2030
7.4.9. Australia
7.4.9.1. Australia blockchain in gaming market, 2017 - 2030
7.4.9.2. Australia blockchain in gaming market, by game type, 2017 - 2030
7.4.9.3. Australia blockchain in gaming market, by platform, 2017 - 2030
7.4.9.4. Australia blockchain in gaming market, by device, 2017 - 2030
7.5. Latin America
7.5.1. Latin America blockchain in gaming market, 2017 - 2030
7.5.2. Latin America blockchain in gaming market, by game type, 2017 - 2030
7.5.3. Latin America blockchain in gaming market, by platform, 2017 - 2030
7.5.4. Latin America blockchain in gaming market, by device, 2017 - 2030
7.5.5. Brazil
7.5.5.1. Brazil blockchain in gaming market, 2017 - 2030
7.5.5.2. Brazil blockchain in gaming market, by game type, 2017 - 2030
7.5.5.3. Brazil blockchain in gaming market, by platform, 2017 - 2030
7.5.5.4. Brazil blockchain in gaming market, by device, 2017 - 2030
7.5.6. Mexico
7.5.6.1. Mexico blockchain in gaming market, 2017 - 2030
7.5.6.2. Mexico blockchain in gaming market, by game type, 2017 - 2030
7.5.6.3. Mexico blockchain in gaming market, by platform, 2017 - 2030
7.5.6.4. Mexico blockchain in gaming market, by device, 2017 - 2030
7.6. MEA
7.6.1. MEA blockchain in gaming market, 2017 - 2030
7.6.2. MEA blockchain in gaming market, by game type, 2017 - 2030
7.6.3. MEA blockchain in gaming market, by platform, 2017 - 2030
7.6.4. MEA blockchain in gaming market, by device, 2017 - 2030
7.6.5. Kingdom of Saudi Arabia (KSA)
7.6.5.1. Kingdom of Saudi Arabia (KSA) blockchain in gaming market, 2017 - 2030
7.6.5.2. Kingdom of Saudi Arabia (KSA) blockchain in gaming market, by game type, 2017 - 2030
7.6.5.3. Kingdom of Saudi Arabia (KSA) blockchain in gaming market, by platform, 2017 - 2030
7.6.5.4. Kingdom of Saudi Arabia (KSA) blockchain in gaming market, by device, 2017 - 2030
7.6.6. UAE
7.6.6.1. UAE blockchain in gaming market, 2017 - 2030
7.6.6.2. UAE blockchain in gaming market, by game type, 2017 - 2030
7.6.6.3. UAE blockchain in gaming market, by platform, 2017 - 2030
7.6.6.4. UAE blockchain in gaming market, by device, 2017 - 2030
7.6.7. South Africa
7.6.7.1. South Africa blockchain in gaming market, 2017 - 2030
7.6.7.2. South Africa blockchain in gaming market, by game type, 2017 - 2030
7.6.7.3. South Africa blockchain in gaming market, by platform, 2017 - 2030
7.6.7.4. South Africa blockchain in gaming market, by device, 2017 - 2030
Chapter 8 Competitive Landscape
8.1. Key Market Participants
8.1.1. Dapper Labs, Inc.
8.1.2. Sky Mavis
8.1.3. Splinterlands
8.1.4. Animoca Brands Corporation Limited
8.1.5. Immutable
8.1.6. Uplandme, Inc.
8.1.7. Illuvium
8.1.8. Mythical Inc.
8.1.9. ROKO GAME STUDIOS
8.1.10. Autonomous Worlds Ltd.
8.2. Key Company Market Share Analysis, 2022
8.3. Company Categorization/Position Analysis, 2022
8.4. Strategic Mapping
8.4.1. Expansion
8.4.2. Acquisition
8.4.3. Collaborations
8.4.4. Product/service launch
8.4.5. Partnerships
8.4.6. Others
List of Tables
Table 1. Blockchain in gaming market - Industry snapshot & key buying criteria, 2017 - 2030
Table 2. Global blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 3. Blockchain in gaming market by role playing games, 2017 - 2030 (USD Million)
Table 4. Blockchain in gaming market by role playing games, by region, 2017 - 2030 (USD Million)
Table 5. Blockchain in gaming market by open world games, 2017 - 2030 (USD Million)
Table 6. Blockchain in gaming market by open world games, by region, 2017 - 2030 (USD Million)
Table 7. Blockchain in gaming market by collectible games, 2017 - 2030 (USD Million)
Table 8. Blockchain in gaming market by collectible games, by region, 2017 - 2030 (USD Million)
Table 9. Global blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 10. Blockchain in gaming market by ETH, 2017 - 2030 (USD Million)
Table 11. Blockchain in gaming market by ETH, by region, 2017 - 2030 (USD Million)
Table 12. Blockchain in gaming market by BNB chain, 2017 - 2030 (USD Million)
Table 13. Blockchain in gaming market by BNB chain, by region, 2017 - 2030 (USD Million)
Table 14. Blockchain in gaming market by polygon, 2017 - 2030 (USD Million)
Table 15. Blockchain in gaming market by polygon, by region, 2017 - 2030 (USD Million)
Table 16. Blockchain in gaming market by others, 2017 - 2030 (USD Million)
Table 17. Blockchain in gaming market by others, by region, 2017 - 2030 (USD Million)
Table 18. Global blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 19. Blockchain in gaming market by android, 2017 - 2030 (USD Million)
Table 20. Blockchain in gaming market by android, by region, 2017 - 2030 (USD Million)
Table 21. Blockchain in gaming market by web, 2017 - 2030 (USD Million)
Table 22. Blockchain in gaming market by web, by region, 2017 - 2030 (USD Million)
Table 23. Blockchain in gaming market by IOS, 2017 - 2030 (USD Million)
Table 24. Blockchain in gaming market by IOS, by region, 2017 - 2030 (USD Million)
Table 25. Blockchain in gaming market by others, 2017 - 2030 (USD Million)
Table 26. Blockchain in gaming market by others, by region, 2017 - 2030 (USD Million)
Table 27. North America blockchain in gaming market, 2017 - 2030 (USD Million)
Table 28. North America blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 29. North America blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 30. North America blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 31. U.S. blockchain in gaming market, 2017 - 2030 (USD Million)
Table 32. U.S. blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 33. U.S. blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 34. U.S. blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 35. Canada blockchain in gaming market, 2017 - 2030 (USD Million)
Table 36. Canada blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 37. Canada blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 38. Canada blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 39. Europe blockchain in gaming market, 2017 - 2030 (USD Million)
Table 40. Europe blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 41. Europe blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 42. Europe blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 43. U.K. blockchain in gaming market, 2017 - 2030 (USD Million)
Table 44. U.K. blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 45. U.K. blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 46. U.K. blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 47. Germany blockchain in gaming market, 2017 - 2030 (USD Million)
Table 48. Germany blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 49. Germany blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 50. Germany blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 51. France blockchain in gaming market, 2017 - 2030 (USD Million)
Table 52. France blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 53. France blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 54. France blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 55. Asia Pacific blockchain in gaming market, 2017 - 2030 (USD Million)
Table 56. Asia Pacific blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 57. Asia Pacific blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 58. Asia Pacific blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 59. China blockchain in gaming market, 2017 - 2030 (USD Million)
Table 60. China blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 61. China blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 62. China blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 63. India blockchain in gaming market, 2017 - 2030 (USD Million)
Table 64. India blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 65. India blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 66. India blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 67. Japan blockchain in gaming market, 2017 - 2030 (USD Million)
Table 68. Japan blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 69. Japan blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 70. Japan blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 71. South Korea blockchain in gaming market, 2017 - 2030 (USD Million)
Table 72. South Korea blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 73. South Korea blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 74. South Korea blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 75. Australia blockchain in gaming market, 2017 - 2030 (USD Million)
Table 76. Australia blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 77. Australia blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 78. Australia blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 79. Latin America blockchain in gaming market, 2017 - 2030 (USD Million)
Table 80. Latin America blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 81. Latin America blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 82. Latin America blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 83. Brazil blockchain in gaming market, 2017 - 2030 (USD Million)
Table 84. Brazil blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 85. Brazil blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 86. Brazil blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 87. Mexico blockchain in gaming market, 2017 - 2030 (USD Million)
Table 88. Mexico blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 89. Mexico blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 90. Mexico blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 91. Middle East & Africa blockchain in gaming market, 2017 - 2030 (USD Million)
Table 92. Middle East & Africa blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 93. Middle East & Africa blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 94. Middle East & Africa blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 95. Kingdom of Saudi Arabia (KSA) blockchain in gaming market, 2017 - 2030 (USD Million)
Table 96. Kingdom of Saudi Arabia (KSA) blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 97. Kingdom of Saudi Arabia (KSA) blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 98. Kingdom of Saudi Arabia (KSA) blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 99. UAE blockchain in gaming market, 2017 - 2030 (USD Million)
Table 100. UAE blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 101. UAE blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 102. UAE blockchain in gaming market, by device, 2017 - 2030 (USD Million)
Table 103. South Africa blockchain in gaming market, 2017 - 2030 (USD Million)
Table 104. South Africa blockchain in gaming market, by game type, 2017 - 2030 (USD Million)
Table 105. South Africa blockchain in gaming market, by platform, 2017 - 2030 (USD Million)
Table 106. South Africa blockchain in gaming market, by device, 2017 - 2030 (USD Million)
List of Figures
Fig 1. Market segmentation and scope
FIG 2. Global blockchain in gaming market, 2017 - 2030 (USD Million)
FIG 3. Blockchain in gaming market - Value chain analysis
FIG 4. Blockchain in gaming market - Market dynamics
FIG 5. Blockchain in gaming market - Key market driver impact
FIG 6. Blockchain in gaming market - Key market challenge impact
FIG 7. Blockchain in gaming market - Porter’s five forces analysis
FIG 8. Blockchain in gaming market - Company market share analysis, 2022
FIG 9. Blockchain in gaming market - PESTEL analysis
FIG 10. Blockchain in gaming market, by game type, 2022
FIG 11. Blockchain in gaming market, by platform, 2022
FIG 12. Blockchain in gaming market, by device, 2022
FIG 13. Blockchain in gaming market, by region, 2022
FIG 14. Blockchain in gaming market - Regional takeaways
FIG 15. North America blockchain in gaming market - Key takeaways
FIG 16. Europe blockchain in gaming market - Key takeaways
FIG 17. Asia Pacific blockchain in gaming market - Key takeaways
FIG 18. Latin America blockchain in gaming market - Key takeaways
FIG 19. Middle East & Africa blockchain in gaming market - Key takeaways
Companies Mentioned
- Dapper Labs, Inc.
- Sky Mavis
- Splinterlands
- Animoca Brands Corporation Limited
- Immutable
- Uplandme, Inc.
- Illuvium
- Mythical Inc.
- ROKO GAME STUDIOS
- Autonomous Worlds Ltd.
Methodology
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