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Military Simulation and Training Market Report 2026

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    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 5783036
The military simulation and training market size has grown strongly in recent years. It will grow from $14.06 billion in 2025 to $15.12 billion in 2026 at a compound annual growth rate (CAGR) of 7.5%. The growth in the historic period can be attributed to increasing adoption of virtual and constructive training environments by armed forces, rising need to reduce operational costs associated with live training exercises, advancement of simulation hardware and software enabling higher-fidelity military training, growth in procurement of complex military platforms requiring advanced simulation systems, early integration of simulation in pilot and vehicle crew training programs.

The military simulation and training market size is expected to see strong growth in the next few years. It will grow to $19.58 billion in 2030 at a compound annual growth rate (CAGR) of 6.7%. The growth in the forecast period can be attributed to expansion of defense modernization programs driving demand for next-generation simulation solutions, increasing use of artificial intelligence and data analytics to enhance simulation realism and readiness assessment, rising focus on interoperability and joint-force training environments, growing adoption of cloud-based and distributed simulation architectures, increasing demand for immersive technologies such as augmented and virtual reality for mission rehearsal and operational training. Major trends in the forecast period include increased adoption of virtual battlefields for real-time training, integration of simulation technology in ab-initio training, focus on mission rehearsal and scenario-based training, demand for multi-domain training platforms (land, air, maritime), shift towards cost and labor efficient training solutions.

The anticipated growth of the military simulation and training market is expected to be driven by the increase in defense expenditure. Defense expenditure refers to the financial resources allocated by a government for military purposes. This spending is rising due to escalating security challenges, including violent extremism and separatist insurgencies, which necessitate effective military training through various means, including synthetic or virtual training. For example, in April 2024, the Stockholm International Peace Research Institute, a Sweden-based international organization, reported that global military spending in 2023 rose by 6.8% in real terms to $2.44 trillion compared to 2022. Consequently, the increase in defense expenditure is projected to significantly contribute to the growth of the military simulation and training market.

Major companies operating in the military simulation and training market are developing innovative products such as Virtual Battle Space (VBS) solutions to reach larger customer bases, increase sales, and boost revenue. Virtual Battle Space (VBS) products comprise a suite of military simulation and training software. For instance, in June 2023, Bohemia Interactive Simulations (BISim), a US-based training and simulation software company, launched VBS4 and VBS Blue IG. VBS4 serves as an accessible and comprehensive virtual and constructive simulation platform, providing seamless support for a wide range of military-specific training and mission rehearsal applications worldwide. In contrast, VBS Blue IG is a high-performance, CIGI-compliant, 3D whole-earth image generator designed to support diverse use cases across land, sea, air, and space domains. The latest versions, VBS4 and VBS Blue IG 23.1, feature numerous enhancements, including improved user-friendliness and performance upgrades, all available for download via the customer portal. Key additions in VBS4 version 23.1 include customizable radio antennas, damage charring, a redesigned mission briefing interface, a new weather panel, and several other improvements.

In February 2024, Indra Sistemas S.A., a Spain-based provider of consulting and technology services for the aerospace, defense, transport, and mobility sectors, acquired Global Training Aviation S.L. (GTA) for an undisclosed amount. Through this acquisition, Indra aimed to expand its offerings across the full value chain of simulation and training, from manufacturing advanced simulators to providing pilot and cabin-crew training services, thereby accelerating its growth in the civil and military aviation training markets. Global Training Aviation S.L. is a Spain-based provider of pilot and cabin-crew training services.

Major companies operating in the military simulation and training market are BAE Systems PLC, Cubic Corporation, FAAC Incorporated, Israel Aerospace Industries Ltd., L-3 Communications Holdings Inc., Lockheed Martin Corporation, Meggitt PLC, Northrop Grumman Corporation, Raytheon Technologies, Rheinmetall AG, Rockwell Collins Inc., SAAB AB, Textron Inc., Thales Group, Aechelon Technology Inc., Antycip Simulation, Barco NV, Bohemia Interactive Simulations, CAE Inc., DiSTI Corporation, Elbit Systems Ltd., Epic Games Inc., General Dynamics Corporation, Intelligent Decisions Inc., Presagis Canada Inc., Quantum3D Inc., Scalable Display Technologies, SimCentric Technologies Pty Ltd., Unity Technologies, Virtual Heroes Inc., MAK Technologies.

North America was the largest region in the military simulation and training market in 2025. The regions covered in the military simulation and training market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Tariffs have impacted the military simulation and training market by increasing the cost of imported simulation hardware, software, and advanced training equipment, particularly affecting segments such as virtual simulators and autonomous system training platforms. Regions heavily reliant on international imports, including North America, Europe, and Asia-Pacific manufacturing hubs, are most affected. While tariffs raise production and deployment costs, they may encourage local production and innovation in domestic simulation technologies, fostering greater self-reliance within national defense sectors.

The military simulation and training market research report is one of a series of new reports that provides military simulation and training market statistics, including military simulation and training industry global market size, regional shares, competitors with a military simulation and training market share, detailed military simulation and training market segments, market trends and opportunities, and any further data you may need to thrive in the military simulation and training industry. This military simulation and training market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

Military simulation and training involve the utilization of simulation technology to handle military equipment and weapons. This approach offers significant time and labor savings while potentially reducing wear on technical equipment. It's a widely adopted method across various military equipment training modules due to its effectiveness.

The primary categories within military simulation and training encompass life, virtual, and constructive simulations. Live simulations involve real individuals using genuine systems, demanding substantial logistical efforts and expenses. On the other hand, simulations provide a safer, cost-effective alternative but lack the exact experiential match for participants. These simulations occur through synthetic and gaming environments, leveraging technologies like IoT, 5G, big data analytics, AI, cloud computing, AR, VR, digital twin, and robotic process automation. They cater to diverse platforms such as land, maritime, and airborne operations, serving applications within the army, aviation, and naval sectors.

The countries covered in the military simulation and training market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The military simulation and training market consists of revenues earned by entities by providing training-related products and services such as virtual battlefield in real-time, enabling ab-initio training, mission rehearsal, and flight operations. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

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Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Military Simulation and Training Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Military Simulation and Training Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation (Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation)
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Military Simulation and Training Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global Military Simulation and Training Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Artificial Intelligence & Autonomous Intelligence
4.1.2 Autonomous Systems, Robotics & Smart Mobility
4.1.3 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences
4.1.4 Digitalization, Cloud, Big Data & Cybersecurity
4.1.5 Internet of Things (Iot), Smart Infrastructure & Connected Ecosystems
4.2. Major Trends
4.2.1 Increased Adoption of Virtual Battlefields for Real-Time Training
4.2.2 Integration of Simulation Technology in Ab-Initio Training
4.2.3 Focus on Mission Rehearsal and Scenario-Based Training
4.2.4 Demand for Multi-Domain Training Platforms (Land, Air, Maritime)
4.2.5 Shift Towards Cost and Labor Efficient Training Solutions
5. Military Simulation and Training Market Analysis of End Use Industries
5.1 Army
5.2 Air Force
5.3 Navy
5.4 Defense Training Institutions
5.5 Government and Defense Contractors
6. Military Simulation and Training Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global Military Simulation and Training Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global Military Simulation and Training PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Military Simulation and Training Market Size, Comparisons and Growth Rate Analysis
7.3. Global Military Simulation and Training Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)
7.4. Global Military Simulation and Training Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)
8. Global Military Simulation and Training Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Military Simulation and Training Market Segmentation
9.1. Global Military Simulation and Training Market, Segmentation by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Live, Virtual, Constructive
9.2. Global Military Simulation and Training Market, Segmentation by Environment, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Synthetic, Gaming
9.3. Global Military Simulation and Training Market, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • IoT (Internet of Things), 5G (5th Generation Mobile Network), Big Data Analytics, Artificial Intelligence, Cloud Computing and Master Data Management, AR (Augmented Reality) and VR (Virtual Reality), Digital Twin, Robotic Process Automation
9.4. Global Military Simulation and Training Market, Segmentation by Platform, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Land, Maritime, Airborne
9.5. Global Military Simulation and Training Market, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Army, Aviation, Naval
9.6. Global Military Simulation and Training Market, Sub-Segmentation of Live, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Field Training Exercises, Joint Exercises, Combat Training Centers
9.7. Global Military Simulation and Training Market, Sub-Segmentation of Virtual, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Desktop-Based Training, Full Mission Simulators, Virtual Environments and Serious Games
9.8. Global Military Simulation and Training Market, Sub-Segmentation of Constructive, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Command and Staff Training, Tactical Decision-Making Exercises, War Games and Operational Planning Simulations
10. Military Simulation and Training Market Regional and Country Analysis
10.1. Global Military Simulation and Training Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Military Simulation and Training Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Military Simulation and Training Market
11.1. Asia-Pacific Military Simulation and Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Military Simulation and Training Market
12.1. China Military Simulation and Training Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Military Simulation and Training Market
13.1. India Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Military Simulation and Training Market
14.1. Japan Military Simulation and Training Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Military Simulation and Training Market
15.1. Australia Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Military Simulation and Training Market
16.1. Indonesia Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Military Simulation and Training Market
17.1. South Korea Military Simulation and Training Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan Military Simulation and Training Market
18.1. Taiwan Military Simulation and Training Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia Military Simulation and Training Market
19.1. South East Asia Military Simulation and Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe Military Simulation and Training Market
20.1. Western Europe Military Simulation and Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK Military Simulation and Training Market
21.1. UK Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany Military Simulation and Training Market
22.1. Germany Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France Military Simulation and Training Market
23.1. France Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy Military Simulation and Training Market
24.1. Italy Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain Military Simulation and Training Market
25.1. Spain Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe Military Simulation and Training Market
26.1. Eastern Europe Military Simulation and Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia Military Simulation and Training Market
27.1. Russia Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America Military Simulation and Training Market
28.1. North America Military Simulation and Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA Military Simulation and Training Market
29.1. USA Military Simulation and Training Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada Military Simulation and Training Market
30.1. Canada Military Simulation and Training Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America Military Simulation and Training Market
31.1. South America Military Simulation and Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil Military Simulation and Training Market
32.1. Brazil Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East Military Simulation and Training Market
33.1. Middle East Military Simulation and Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa Military Simulation and Training Market
34.1. Africa Military Simulation and Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa Military Simulation and Training Market, Segmentation by Type, Segmentation by Environment, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Military Simulation and Training Market Regulatory and Investment Landscape
36. Military Simulation and Training Market Competitive Landscape and Company Profiles
36.1. Military Simulation and Training Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. Military Simulation and Training Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. Military Simulation and Training Market Company Profiles
36.3.1. BAE Systems PLC Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Cubic Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.3. FAAC Incorporated Overview, Products and Services, Strategy and Financial Analysis
36.3.4. Israel Aerospace Industries Ltd. Overview, Products and Services, Strategy and Financial Analysis
36.3.5. L-3 Communications Holdings Inc. Overview, Products and Services, Strategy and Financial Analysis
37. Military Simulation and Training Market Other Major and Innovative Companies
  • Lockheed Martin Corporation, Meggitt PLC, Northrop Grumman Corporation, Raytheon Technologies, Rheinmetall AG, Rockwell Collins Inc., SAAB AB, Textron Inc., Thales Group, Aechelon Technology Inc., Antycip Simulation, Barco NV, Bohemia Interactive Simulations, CAE Inc., DiSTI Corporation
38. Global Military Simulation and Training Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the Military Simulation and Training Market
40. Military Simulation and Training Market High Potential Countries, Segments and Strategies
40.1 Military Simulation and Training Market in 2030 - Countries Offering Most New Opportunities
40.2 Military Simulation and Training Market in 2030 - Segments Offering Most New Opportunities
40.3 Military Simulation and Training Market in 2030 - Growth Strategies
40.3.1 Market Trend-Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

Military Simulation and Training Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses military simulation and training market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for military simulation and training? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The military simulation and training market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Report Scope

Markets Covered:

1) By Type: Live; Virtual; Constructive
2) By Environment: Synthetic; Gaming
3) By Technology: IoT (Internet Of Things); 5G (5th Generation Mobile Network); Big Data Analytics; Artificial Intelligence; Cloud Computing and Master Data Management; AR (Augmented Reality) and VR (Virtual Reality); Digital Twin; Robotic Process Automation
4) By Platform: Land; Maritime; Airborne
5) By Application: Army; Aviation; Naval

Subsegments:

1) By Live: Field Training Exercises; Joint Exercises; Combat Training Centers
2) By Virtual: Desktop-Based Training; Full Mission Simulators; Virtual Environments and Serious Games
3) By Constructive: Command and Staff Training; Tactical Decision-Making Exercises; War Games and Operational Planning Simulations

Companies Mentioned: BAE Systems PLC; Cubic Corporation; FAAC Incorporated; Israel Aerospace Industries Ltd.; L-3 Communications Holdings Inc.; Lockheed Martin Corporation; Meggitt PLC; Northrop Grumman Corporation; Raytheon Technologies; Rheinmetall AG; Rockwell Collins Inc.; SAAB AB; Textron Inc.; Thales Group; Aechelon Technology Inc.; Antycip Simulation; Barco NV; Bohemia Interactive Simulations; CAE Inc.; DiSTI Corporation; Elbit Systems Ltd.; Epic Games Inc.; General Dynamics Corporation; Intelligent Decisions Inc.; Presagis Canada Inc.; Quantum3D Inc.; Scalable Display Technologies; SimCentric Technologies Pty Ltd.; Unity Technologies; Virtual Heroes Inc.; MAK Technologies

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support
Added Benefits available all on all list-price licence purchases, to be claimed at time of purchase. Customisations within report scope and limited to 20% of content and consultant support time limited to 8 hours.

Companies Mentioned

The companies featured in this Military Simulation and Training market report include:
  • BAE Systems PLC
  • Cubic Corporation
  • FAAC Incorporated
  • Israel Aerospace Industries Ltd.
  • L-3 Communications Holdings Inc.
  • Lockheed Martin Corporation
  • Meggitt PLC
  • Northrop Grumman Corporation
  • Raytheon Technologies
  • Rheinmetall AG
  • Rockwell Collins Inc.
  • SAAB AB
  • Textron Inc.
  • Thales Group
  • Aechelon Technology Inc.
  • Antycip Simulation
  • Barco NV
  • Bohemia Interactive Simulations
  • CAE Inc.
  • DiSTI Corporation
  • Elbit Systems Ltd.
  • Epic Games Inc.
  • General Dynamics Corporation
  • Intelligent Decisions Inc.
  • Presagis Canada Inc.
  • Quantum3D Inc.
  • Scalable Display Technologies
  • SimCentric Technologies Pty Ltd.
  • Unity Technologies
  • Virtual Heroes Inc.
  • MAK Technologies

Table Information