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Toys Market - Global Forecast 2025-2032

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    Report

  • 187 Pages
  • October 2025
  • Region: Global
  • 360iResearch™
  • ID: 6082333
UP TO OFF until Jan 01st 2026
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The toys market is undergoing significant transformation, with senior decision-makers facing shifting consumer preferences, rapid digital integration, and evolving operational requirements. Competitive intensity is high, requiring agile strategies to maintain growth and stakeholder relevance.

Market Snapshot: Toys Market Size, Growth, and Strategic Context

The global toys market expanded from USD 300.36 billion in 2024 to USD 315.92 billion in 2025 and is projected to reach USD 456.82 billion by 2032, reflecting a CAGR of 5.38%. Core drivers fueling this growth include expanding customer engagement, innovation through new play formats, and the convergence between entertainment properties and toy products. Companies are refining channel management, leveraging intellectual property strategies, and prioritizing supply chain resilience to respond to increasingly complex consumer journeys and operational pressures.

Scope & Segmentation

  • Product Types: Action figures, arts and crafts, building and construction sets, dolls and plush, educational and STEM-oriented products, electronic and remote-controlled toys, games and puzzles, and outdoor or sports toys. Each segment addresses developmental, creative, or recreational needs for diverse user groups.
  • Materials: Fabric and foam, metal, plastic, and wood are key material types. Selections are influenced by durability, safety requirements, and rising demand for sustainability in sourcing and manufacturing.
  • Age Groups: Product lines span adults and collectors, infants and toddlers (0-2 years), preschoolers (3-5 years), school-age children (6-12 years), and teens (13-18 years). Notably, adult and collector demand is prompting long-term shifts in product strategies and branding priorities.
  • Sales Channels: Department stores, specialty outlets, company-owned e-commerce, and major online platforms enable manufacturers and retailers to maintain wide reach and support omni-channel strategies, maximizing both customer acquisition and data-driven retail initiatives.
  • Regions & Sub-Regions: The market spans the Americas (including the United States, Canada, Mexico, Brazil, Argentina, Chile, Colombia, Peru), Europe, Middle East, and Africa (prominent markets such as UK, Germany, France, Russia, Italy, Spain, Netherlands, Sweden, Poland, Switzerland, UAE, Saudi Arabia, Qatar, Turkey, Israel, South Africa, Nigeria, Egypt, Kenya), and Asia-Pacific (notably China, India, Japan, Australia, South Korea, Indonesia, Thailand, Malaysia, Singapore, Taiwan). Distinct regulatory standards and buying behaviors shape go-to-market strategies by region.
  • Representative Companies: Leading participants include LEGO Group, Bandai Namco Holdings, Hasbro, Mattel, Spin Master, FUNKO, MGA Zapf Creation, Ravensburger, Simba Dickie Group, TOMY, VTech Holdings, alongside numerous regional manufacturers. Their varied approaches contribute to market competitiveness and innovation.

Key Takeaways for Senior Decision-Makers

  • An increased emphasis on educational, digital-integrated, and branded products is driving the continual evolution of product portfolios, compelling manufacturers to differentiate offerings and refresh their innovation pipelines.
  • Manufacturers are investing in sustainable materials, such as recycled plastics and bioplastics, due to regulatory changes and supply chain scrutiny; these choices shape supplier networks and influence production economics.
  • Omnichannel retail strategies emphasize the use of physical stores as high-engagement showrooms, while digital commerce leverages personalization tactics and live-stream selling to enhance consumer connection.
  • Demand from adult collectors and multi-generational play is transforming product development and merchandising, expanding the market beyond traditional child demographics.
  • Technology-driven entrants and companies with licensed digital content are changing competitive dynamics, resulting in the intersection of play, learning, and entertainment within the evolving market ecosystem.
  • The need for region-specific compliance, agile inventory management, and targeted local marketing is intensifying as companies pursue growth across diverse regulatory environments and logistical landscapes.

Tariff Impact on Sourcing, Costs, and Supply Chains

Recent tariff policies have added complexity to global sourcing and production for the toys market. Organizations are now diversifying their supplier bases, evaluating nearshoring and offshoring options, and increasing their reliance on scenario planning and modular product design. These measures are intended to stabilize costs and buffer supply fluctuations. Additionally, digital procurement platforms and detailed landed-cost analysis support efforts to control costs and enhance supply continuity.

Methodology & Data Sources

This toys market research integrates insights from senior executive interviews, direct buyer feedback, and product designer expertise. The findings are anchored by rigorous secondary research, encompassing regulatory trends, material innovations, and retail channel developments. Scenario modeling and triangulation approaches underpin the report’s strategic clarity and reliability.

Why This Report Matters

  • Enables leadership to align product development and sourcing with current consumer and policy shifts, reducing risk and improving speed to market.
  • Offers visibility into emerging trends, empowering commercial teams to prioritize innovation, intellectual property management, and technology adoption for enduring value.
  • Delivers actionable segmentation analysis and regional insights, supporting customized go-to-market planning and resource optimization.

Conclusion

This report equips senior decision-makers with a practical structure to optimize innovation, enhance execution, and respond swiftly to signals in the evolving toys market landscape. These insights position companies to secure resilient growth and sustained margin improvement.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Increasing integration of augmented reality features in educational toys for interactive learning experiences
5.2. Surge in sustainable and biodegradable toy materials driven by eco-conscious consumer
5.3. Proliferation of STEM-focused construction kits tailored for girls to bridge gender gap in engineering
5.4. Adoption of subscription-based toy rental services to reduce waste and offer variety for families
5.5. Popularity of collectibles tied to viral social media franchises boosting limited edition releases
5.6. Rise of AI-enabled smart plush toys offering personalized storytelling and emotional interaction
5.7. Expansion of multilingual interactive literacy toys supporting early language development globally
5.8. Integration of blockchain-based authenticity verification to combat counterfeit high-end collectables
5.9. Collaboration between entertainment brands and toy makers for immersive movie tie-in merchandise
5.10. Emergence of sensory play toys designed for children with autism and special needs support
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Toys Market, by Product Type
8.1. Action Figures
8.2. Arts & Crafts Toys
8.3. Building & Construction Toys
8.4. Dolls & Plush Toys
8.5. Educational & STEM Toys
8.6. Electronic & Remote-Controlled Toys
8.7. Games & Puzzles
8.8. Outdoor & Sports Toys
9. Toys Market, by Material
9.1. Fabric & Foam
9.2. Metal
9.3. Plastic
9.4. Wood
10. Toys Market, by Age Group
10.1. Adults & Collectors
10.2. Infants & Toddlers (0-2 years)
10.3. Preschool (3-5 years)
10.4. School-age (6-12 years)
10.5. Teenagers (13-18 years)
11. Toys Market, by Sales Channel
11.1. Offline Retail
11.1.1. Departmental Stores
11.1.2. Specialty Stores
11.2. Online Retail
11.2.1. Brand Websites
11.2.2. E-commerce Platforms
12. Toys Market, by Region
12.1. Americas
12.1.1. North America
12.1.2. Latin America
12.2. Europe, Middle East & Africa
12.2.1. Europe
12.2.2. Middle East
12.2.3. Africa
12.3. Asia-Pacific
13. Toys Market, by Group
13.1. ASEAN
13.2. GCC
13.3. European Union
13.4. BRICS
13.5. G7
13.6. NATO
14. Toys Market, by Country
14.1. United States
14.2. Canada
14.3. Mexico
14.4. Brazil
14.5. United Kingdom
14.6. Germany
14.7. France
14.8. Russia
14.9. Italy
14.10. Spain
14.11. China
14.12. India
14.13. Japan
14.14. Australia
14.15. South Korea
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Analysis
15.3.1. LEGO Group
15.3.2. Bandai Namco Holdings Inc.
15.3.3. AOSHIMA BUNKA KYOZAI Co,.Ltd
15.3.4. Backyard Products LLC (KidKraft Products, Inc)
15.3.5. Buffalo Games, LLC
15.3.6. Build-A-Bear Workshop, Inc.
15.3.7. Candytoy Corporate Pvt. Ltd.
15.3.8. Cartamundi Group
15.3.9. Clementoni S.p.A
15.3.10. CubicFun Toys Industrial Co., Ltd.
15.3.11. Dream International Limited
15.3.12. Educa Borras by Team Toys SA
15.3.13. FUNKO, INC.
15.3.14. Funtastic International, Inc.
15.3.15. Gibsons Games Ltd.
15.3.16. Goliath Group
15.3.17. Hape International AG
15.3.18. HASBRO, INC
15.3.19. Horst Brandstätter Group
15.3.20. JAKKS Pacific, Inc
15.3.21. Konami Group Corporation
15.3.22. Koninklijke Jumbo B.V.
15.3.23. Lansay
15.3.24. MasterPieces Puzzle Company
15.3.25. Matrix Holdings Limited
15.3.26. Mattel Inc.
15.3.27. MGA Zapf Creation GmbH
15.3.28. Moose Enterprise Pty Ltd
15.3.29. Playmates Toys Limited
15.3.30. Radio Flyer, Inc.
15.3.31. Ravensburger AG
15.3.32. SANRIO CO., LTD
15.3.33. Schmidt Spiele GmbH
15.3.34. Simba Dickie Group
15.3.35. Spin Master Corp.
15.3.36. TOMY COMPANY, LTD
15.3.37. Trefl S.A.
15.3.38. VTech Holdings Limited

Companies Mentioned

The companies profiled in this Toys market report include:
  • LEGO Group
  • Bandai Namco Holdings Inc.
  • AOSHIMA BUNKA KYOZAI Co,.Ltd
  • Backyard Products LLC (KidKraft Products, Inc)
  • Buffalo Games, LLC
  • Build-A-Bear Workshop, Inc.
  • Candytoy Corporate Pvt. Ltd.
  • Cartamundi Group
  • Clementoni S.p.A
  • CubicFun Toys Industrial Co., Ltd.
  • Dream International Limited
  • Educa Borras by Team Toys SA
  • FUNKO, INC.
  • Funtastic International, Inc.
  • Gibsons Games Ltd.
  • Goliath Group
  • Hape International AG
  • HASBRO, INC
  • Horst Brandstätter Group
  • JAKKS Pacific, Inc
  • Konami Group Corporation
  • Koninklijke Jumbo B.V.
  • Lansay
  • MasterPieces Puzzle Company
  • Matrix Holdings Limited
  • Mattel Inc.
  • MGA Zapf Creation GmbH
  • Moose Enterprise Pty Ltd
  • Playmates Toys Limited
  • Radio Flyer, Inc.
  • Ravensburger AG
  • SANRIO CO., LTD
  • Schmidt Spiele GmbH
  • Simba Dickie Group
  • Spin Master Corp.
  • TOMY COMPANY, LTD
  • Trefl S.A.
  • VTech Holdings Limited

Table Information