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Serious Games Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

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    Report

  • 144 Pages
  • May 2023
  • Region: Global
  • IMARC Group
  • ID: 5820626
The global serious games market size reached US$ 9.1 Billion in 2022. Looking forward, the publisher expects the market to reach US$ 31.8 Billion by 2028, exhibiting a growth rate (CAGR) of 21.6% during 2023-2028. The growing integration of virtual reality (VR) in improving the gaming experience, increasing focus of companies on maintaining a healthy work environment, and rising investment by governing agencies and private companies in various sectors represent some of the key factors driving the market.

Serious games refer to a wide variety of activities enabling individuals to engage in meaningful ventures that allow them to practice different skills and attain goals rather than enjoying a leisure activity. They are interesting, engaging, and immersive and assist in bringing behavioral changes in individuals. They also help rehabilitation centers translate exercises into games, consultancy agencies teach aspects of teamwork, and businesses develop social and logistic dynamics. They enable individuals to understand their strengths and weaknesses and boost self-confidence through rigorous practice and continuous testing. They make information memorable and learning efficient, thereby increasing knowledge retention in individuals. They also offer a safe virtual environment, improved learning experience, exciting rewards, and story progression or other feedback systems. They encourage better brain activity in entertaining and engaging contexts and increase the motivation in individuals to experiment with new concepts without fear.

Serious Games Market Trends:

At present, the increasing demand for serious games to facilitate user engagement in various enterprises across the globe represents one of the primary factors influencing the market positively. Besides this, the rising integration of virtual reality (VR) in improving the gaming experience and creating realistic features for the training and development of trainees and employees in organizations is propelling the growth of the market. In addition, the growing focus of companies on maintaining a healthy work environment and providing a holistic training experience to their employees is offering a favorable market outlook. Apart from this, there is an increase in the incorporation of serious games in the teaching curriculum of schools as effective learning tools. This, coupled with the rising utilization of serious games by teachers to eliminate didactic approaches and encourage students to experiment and learn, is supporting the growth of the market. Additionally, increasing investments by governing agencies and private companies in the healthcare, defense, and education sectors is contributing to the growth of the market. Moreover, various benefits offered by effective serious games, such as better decision-making, self-monitoring, negotiation, and enhanced problem recognition, are strengthening the growth of the market. Furthermore, the increasing positive refurbishments and a favorable return on investment (ROI) of serious games are bolstering the market growth.

Key Market Segmentation:

The publisher provides an analysis of the key trends in each sub-segment of the global serious games market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on gaming platform, application and industry vertical.

Gaming Platform Insights:

  • Smartphone
  • Console
  • PC
  • Others
The report has provided a detailed breakup and analysis of the serious games market based on the gaming platform. This includes smartphone, console, PC, and others. According to the report, smartphone represented the largest segment.

Application Insights:

  • Simulation and Training
  • Research and Planning
  • Advertising and Marketing
  • Human Resources
  • Others
A detailed breakup and analysis of the serious games market based on the application has also been provided in the report. This includes simulation and training, research and planning, advertising and marketing, human resources, and others. According to the report, simulation and training accounted for the largest market share.

Industry Vertical Insights:

  • Education
  • Healthcare
  • Aerospace and Defense
  • Government
  • Retail
  • Media and Entertainment
  • Others
A detailed breakup and analysis of the serious games market based on the industry vertical has also been provided in the report. This includes education, healthcare, aerospace and defense, government, retail, media and entertainment, and others. According to the report, education accounted for the largest market share.

Regional Insights:

North America

  • United States
  • Canada

Asia-Pacific

  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Others

Europe

  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain
  • Russia
  • Others

Latin America

  • Brazil
  • Mexico
  • Others

Middle East and AfricaThe report has also provided a comprehensive analysis of all the major regional markets, which North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (the United Kingdom, Germany, France, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific was the largest market for serious games. Some of the factors driving the Asia Pacific serious games market included the growing investment in the educational sector, technological advancements, rising demand for better user engagement platforms across organizations, etc.

Competitive Landscape:

The report has also provided a comprehensive analysis of the competitive landscape in the global serious games market. Competitive analysis such as market structure, market share by key players, player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided. Some of the companies covered include Applied Research Associate Inc., BreakAway Games, Cisco Systems Inc., Designing Digitally Inc., Diginext SRL (CS Communication & Systèmes), Grendel Games, LIB Businessgames B.V., MPS Interactive Systems Limited (MPS Ltd.), Serious Games Interactive, Totem Learning, YES!Delft, etc. Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.

Key Questions Answered in This Report:

  • How has the global serious games market performed so far, and how will it perform in the coming years?
  • What are the drivers, restraints, and opportunities in the global serious games market?
  • What is the impact of each driver, restraint, and opportunity on the global serious games market?
  • What are the key regional markets?
  • Which countries represent the most attractive serious games market?
  • What is the breakup of the market based on the gaming platform?
  • Which is the most attractive gaming platform in the serious games market?
  • What is the breakup of the market based on the application?
  • Which is the most attractive application in the serious games market?
  • What is the breakup of the market based on the industry vertical?
  • Which is the most attractive industry vertical in the serious games market?
  • What is the competitive structure of the global serious games market?
  • Who are the key players/companies in the global serious games market?

Table of Contents

1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Serious Games Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Gaming Platform
6.1 Smartphone
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Console
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 PC
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Others
6.4.1 Market Trends
6.4.2 Market Forecast
7 Market Breakup by Application
7.1 Simulation and Training
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Research and Planning
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Advertising and Marketing
7.3.1 Market Trends
7.3.2 Market Forecast
7.4 Human Resources
7.4.1 Market Trends
7.4.2 Market Forecast
7.5 Others
7.5.1 Market Trends
7.5.2 Market Forecast
8 Market Breakup by Industry Vertical
8.1 Education
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Healthcare
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 Aerospace and Defense
8.3.1 Market Trends
8.3.2 Market Forecast
8.4 Government
8.4.1 Market Trends
8.4.2 Market Forecast
8.5 Retail
8.5.1 Market Trends
8.5.2 Market Forecast
8.6 Media and Entertainment
8.6.1 Market Trends
8.6.2 Market Forecast
8.7 Others
8.7.1 Market Trends
8.7.2 Market Forecast
9 Market Breakup by Region
9.1 North America
9.1.1 United States
9.1.1.1 Market Trends
9.1.1.2 Market Forecast
9.1.2 Canada
9.1.2.1 Market Trends
9.1.2.2 Market Forecast
9.2 Asia-Pacific
9.2.1 China
9.2.1.1 Market Trends
9.2.1.2 Market Forecast
9.2.2 Japan
9.2.2.1 Market Trends
9.2.2.2 Market Forecast
9.2.3 India
9.2.3.1 Market Trends
9.2.3.2 Market Forecast
9.2.4 South Korea
9.2.4.1 Market Trends
9.2.4.2 Market Forecast
9.2.5 Australia
9.2.5.1 Market Trends
9.2.5.2 Market Forecast
9.2.6 Indonesia
9.2.6.1 Market Trends
9.2.6.2 Market Forecast
9.2.7 Others
9.2.7.1 Market Trends
9.2.7.2 Market Forecast
9.3 Europe
9.3.1 Germany
9.3.1.1 Market Trends
9.3.1.2 Market Forecast
9.3.2 France
9.3.2.1 Market Trends
9.3.2.2 Market Forecast
9.3.3 United Kingdom
9.3.3.1 Market Trends
9.3.3.2 Market Forecast
9.3.4 Italy
9.3.4.1 Market Trends
9.3.4.2 Market Forecast
9.3.5 Spain
9.3.5.1 Market Trends
9.3.5.2 Market Forecast
9.3.6 Russia
9.3.6.1 Market Trends
9.3.6.2 Market Forecast
9.3.7 Others
9.3.7.1 Market Trends
9.3.7.2 Market Forecast
9.4 Latin America
9.4.1 Brazil
9.4.1.1 Market Trends
9.4.1.2 Market Forecast
9.4.2 Mexico
9.4.2.1 Market Trends
9.4.2.2 Market Forecast
9.4.3 Others
9.4.3.1 Market Trends
9.4.3.2 Market Forecast
9.5 Middle East and Africa
9.5.1 Market Trends
9.5.2 Market Breakup by Country
9.5.3 Market Forecast
10 SWOT Analysis
10.1 Overview
10.2 Strengths
10.3 Weaknesses
10.4 Opportunities
10.5 Threats
11 Value Chain Analysis
12 Porters Five Forces Analysis
12.1 Overview
12.2 Bargaining Power of Buyers
12.3 Bargaining Power of Suppliers
12.4 Degree of Competition
12.5 Threat of New Entrants
12.6 Threat of Substitutes
13 Price Analysis
14 Competitive Landscape
14.1 Market Structure
14.2 Key Players
14.3 Profiles of Key Players
14.3.1 Applied Research Associate Inc.
14.3.1.1 Company Overview
14.3.1.2 Product Portfolio
14.3.2 BreakAway Games
14.3.2.1 Company Overview
14.3.2.2 Product Portfolio
14.3.3 Cisco Systems Inc.
14.3.3.1 Company Overview
14.3.3.2 Product Portfolio
14.3.3.3 Financials
14.3.3.4 SWOT Analysis
14.3.4 Designing Digitally Inc.
14.3.4.1 Company Overview
14.3.4.2 Product Portfolio
14.3.5 Diginext SRL (CS Communication & Systèmes)
14.3.5.1 Company Overview
14.3.5.2 Product Portfolio
14.3.6 Grendel Games
14.3.6.1 Company Overview
14.3.6.2 Product Portfolio
14.3.7 LIB Businessgames B.V.
14.3.7.1 Company Overview
14.3.7.2 Product Portfolio
14.3.8 MPS Interactive Systems Limited (MPS Ltd.)
14.3.8.1 Company Overview
14.3.8.2 Product Portfolio
14.3.9 Serious Games Interactive
14.3.9.1 Company Overview
14.3.9.2 Product Portfolio
14.3.10 Totem Learning
14.3.10.1 Company Overview
14.3.10.2 Product Portfolio
14.3.11 YES!Delft
14.3.11.1 Company Overview
14.3.11.2 Product Portfolio
List of Figures
Figure 1: Global: Serious Games Market: Major Drivers and Challenges
Figure 2: Global: Serious Games Market: Sales Value (in Billion US$), 2017-2022
Figure 3: Global: Serious Games Market Forecast: Sales Value (in Billion US$), 2023-2028
Figure 4: Global: Serious Games Market: Breakup by Gaming Platform (in %), 2022
Figure 5: Global: Serious Games Market: Breakup by Application (in %), 2022
Figure 6: Global: Serious Games Market: Breakup by Industry Vertical (in %), 2022
Figure 7: Global: Serious Games Market: Breakup by Region (in %), 2022
Figure 8: Global: Serious Games (Smartphone) Market: Sales Value (in Million US$), 2017 & 2022
Figure 9: Global: Serious Games (Smartphone) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 10: Global: Serious Games (Console) Market: Sales Value (in Million US$), 2017 & 2022
Figure 11: Global: Serious Games (Console) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 12: Global: Serious Games (PC) Market: Sales Value (in Million US$), 2017 & 2022
Figure 13: Global: Serious Games (PC) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 14: Global: Serious Games (Other Gaming Platforms) Market: Sales Value (in Million US$), 2017 & 2022
Figure 15: Global: Serious Games (Other Gaming Platforms) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 16: Global: Serious Games (Simulation and Training) Market: Sales Value (in Million US$), 2017 & 2022
Figure 17: Global: Serious Games (Simulation and Training) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 18: Global: Serious Games (Research and Planning) Market: Sales Value (in Million US$), 2017 & 2022
Figure 19: Global: Serious Games (Research and Planning) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 20: Global: Serious Games (Advertising and Marketing) Market: Sales Value (in Million US$), 2017 & 2022
Figure 21: Global: Serious Games (Advertising and Marketing) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 22: Global: Serious Games (Human Resources) Market: Sales Value (in Million US$), 2017 & 2022
Figure 23: Global: Serious Games (Human Resources) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 24: Global: Serious Games (Other Applications) Market: Sales Value (in Million US$), 2017 & 2022
Figure 25: Global: Serious Games (Other Applications) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 26: Global: Serious Games (Education) Market: Sales Value (in Million US$), 2017 & 2022
Figure 27: Global: Serious Games (Education) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 28: Global: Serious Games (Healthcare) Market: Sales Value (in Million US$), 2017 & 2022
Figure 29: Global: Serious Games (Healthcare) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 30: Global: Serious Games (Aerospace and Defense) Market: Sales Value (in Million US$), 2017 & 2022
Figure 31: Global: Serious Games (Aerospace and Defense) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 32: Global: Serious Games (Government) Market: Sales Value (in Million US$), 2017 & 2022
Figure 33: Global: Serious Games (Government) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 34: Global: Serious Games (Retail) Market: Sales Value (in Million US$), 2017 & 2022
Figure 35: Global: Serious Games (Retail) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 36: Global: Serious Games (Media and Entertainment) Market: Sales Value (in Million US$), 2017 & 2022
Figure 37: Global: Serious Games (Media and Entertainment) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 38: Global: Serious Games (Other Industry Verticals) Market: Sales Value (in Million US$), 2017 & 2022
Figure 39: Global: Serious Games (Other Industry Verticals) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 40: North America: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 41: North America: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 42: United States: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 43: United States: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 44: Canada: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 45: Canada: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 46: Asia-Pacific: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 47: Asia-Pacific: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 48: China: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 49: China: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 50: Japan: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 51: Japan: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 52: India: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 53: India: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 54: South Korea: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 55: South Korea: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 56: Australia: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 57: Australia: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 58: Indonesia: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 59: Indonesia: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 60: Others: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 61: Others: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 62: Europe: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 63: Europe: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 64: Germany: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 65: Germany: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 66: France: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 67: France: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 68: United Kingdom: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 69: United Kingdom: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 70: Italy: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 71: Italy: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 72: Spain: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 73: Spain: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 74: Russia: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 75: Russia: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 76: Others: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 77: Others: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 78: Latin America: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 79: Latin America: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 80: Brazil: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 81: Brazil: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 82: Mexico: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 83: Mexico: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 84: Others: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 85: Others: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 86: Middle East and Africa: Serious Games Market: Sales Value (in Million US$), 2017 & 2022
Figure 87: Middle East and Africa: Serious Games Market: Breakup by Country (in %), 2022
Figure 88: Middle East and Africa: Serious Games Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 89: Global: Serious Games Industry: SWOT Analysis
Figure 90: Global: Serious Games Industry: Value Chain Analysis
Figure 91: Global: Serious Games Industry: Porter's Five Forces Analysis
List of Tables
Table 1: Global: Serious Games Market: Key Industry Highlights, 2022 and 2028
Table 2: Global: Serious Games Market Forecast: Breakup by Gaming Platform (in Million US$), 2023-2028
Table 3: Global: Serious Games Market Forecast: Breakup by Application (in Million US$), 2023-2028
Table 4: Global: Serious Games Market Forecast: Breakup by Industry Vertical (in Million US$), 2023-2028
Table 5: Global: Serious Games Market Forecast: Breakup by Region (in Million US$), 2023-2028
Table 6: Global: Serious Games Market: Competitive Structure
Table 7: Global: Serious Games Market: Key Players

Companies Mentioned

  • Applied Research Associate Inc.
  • BreakAway Games
  • Cisco Systems Inc.
  • Designing Digitally Inc.
  • Diginext SRL (CS Communication & Systèmes)
  • Grendel Games
  • LIB Businessgames B.V.
  • MPS Interactive Systems Limited (MPS Ltd.)
  • Serious Games Interactive
  • Totem Learning and YES!Delft.

Methodology

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Table Information