+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

Toys and Games in Sweden

  • PDF Icon

    Report

  • 29 Pages
  • June 2025
  • Region: Sweden
  • Euromonitor International
  • ID: 586328
In 2024, toys and games in Sweden saw growth, driven by video games. Sustainability and inclusivity emerged as key trends, influencing product development. The rise of kidults and e-commerce significantly shaped purchasing habits, with digital distribution gaining traction. Companies are focusing on strong online platforms and eco-friendly materials to cater to consumer preferences.

The Toys and Games in Sweden report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

EXECUTIVE SUMMARY
  • Rise of kidults and strength of video games drive overall sales
KEY DATA INSIGHTS
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Video games leads growth in toys and games
  • Sustainability drive and inclusivity trend influence players’ strategies
  • CHART 2 Dataspelsbranschen Focused on Reducing its Climate Footprint
  • Hasbro Nordic targets kidults with Marvel Legends range
  • Game Science and Hasbro embrace digital distribution and e-commerce growth
  • CHART 3 Black Myth: Wukong Among Best-Selling Games on Steam
  • WHAT’S NEXT?
  • Video games to retain dominance of toys and games in Sweden
  • Consumer behaviour shaped by digital purchases, eco awareness, and nostalgia
  • Adapting traditional toys and games with digital options for broader gaming audience
COMPETITIVE LANDSCAPE
  • Sony gains share in concentrated competitive landscape
  • Embracer Group investments drive growth through decentralised, innovative approach
  • MGA and Zapf Creation merger to increase share
  • CHART 4 Analyst Insight
  • Nintendo confirms new console launch with controller upgrades
CHANNELS
  • Retail e-commerce dominates toys and games distribution due to convenience
  • Retail offline remains important for traditional toys and games
  • DreamHack events boost game exposure and merchandise sales
ECONOMIC CONTEXT
  • CHART 5 Real GDP Growth and Inflation 2019-2029
  • CHART 6 PEST Analysis in Sweden 2024
CONSUMER CONTEXT
  • CHART 7 Key Insights on Consumers in Sweden 2024
  • CHART 8 Consumer Landscape in Sweden 2024
COUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources
TRADITIONAL TOYS AND GAMES IN SWEDENKEY DATA INSIGHTS
2024 DEVELOPMENTS
  • Kidult trend, collectibles and sustainability influence category performance
  • CHART 9 Key Trends 2024
INDUSTRY PERFORMANCE
  • Lego Star Wars helps drive sales of construction in local market
  • Hasbro and Squishmallows target adult consumers with mythology-themed products
  • CHART 10 Squishmallows Special Nordic Release
  • Simba Dickie Group awarded for sustainability efforts with recycled material
  • Disney Lorcana and Sylvanian Families leverage collectibles trend through communities
  • CHART 11 Disney Lorcana Trading Card Game
  • WHAT’S NEXT?
  • Construction to drive sales, while parents are set to increasingly search for STEM-based toys and games
  • LEGO Group's sustainability efforts and innovation resonate with consumers
  • CHART 12 Analyst Insight
  • Kidult trend set to persist, driving demand for collectibles
COMPETITIVE LANDSCAPE
  • Hasbro's Star Wars struggles; Ravensburger's Lorcana success driven by expansion
  • Silverlit benefits from new products and international sales expansion
  • MGA Entertainment merger to leverage doll expertise and expand presence
  • Mattel launches Minecraft action figures ahead of film premiere
CHANNELS
  • Retail e-commerce overtakes physical stores as leading distribution channel
  • Paddington Bear partnership will enhance museum appeal and brand heritage
VIDEO GAMES IN SWEDENKEY DATA INSIGHTS
2024 DEVELOPMENTS
  • Digital content continues to drive growth of video games in Sweden
  • CHART 13 Key Trends 2024
INDUSTRY PERFORMANCE
  • Video games software buoyed by major titles and subscription services
  • CHART 14 Elden Ring Shadow of the Erdtree Video Game
  • Activision Blizzard uses subscriptions to drive World of Warcraft engagement
  • CHART 15 Microsoft Corp offers 12-month World of Warcraft Subscription
  • Konami's Silent Hill 2 remake taps into the kidult segment
  • WHAT’S NEXT?
  • Video games software set to be most dynamic performer overall
  • AI personalisation and new releases to boost video games
  • Hazelight focuses on narrative, while Infinity Nikki uses cross-platform play
COMPETITIVE LANDSCAPE
  • Sony strengthens leadership of consolidated competitive landscape
  • Embracer Group’s autonomy model and investment drive growth
  • CHART 16 Analyst Insight
  • Nintendo plans new console with improved functionality in 2025
CHANNELS
  • Retail e-commerce remains dominant distribution channel for video games
  • DreamHack boosts video game engagement through esports and partnerships
  • Digital sales and collectors support online game sales