1. Preface
1.1. Report Description
1.1.1. Purpose of the Report
1.1.2. Target Audience
1.1.3. Key Offerings
1.2. Market Segmentation
1.3. Research Methodology
1.3.1. Phase I - Secondary Research
1.3.2. Phase II - Primary Research
1.3.3. Phase III - Expert Panel Review
1.3.4. Assumptions
1.3.5. Approach Adopted
2. Executive Summary
2.1. Market Snapshot: Global Virtual Production Market
2.2. Global Virtual Production Market, By Component, 2022 (US$ Million)
2.3. Global Virtual Production Market, By Type, 2022 (US$ Million)
2.4. Global Virtual Production Market, By End-User, 2022 (US$ Million)
2.5. Global Virtual Production Market, By Geography, 2022 (US$ Million)
2.6. Attractive Investment Proposition by Geography, 2022
3. Virtual Production Market: Competitive Analysis
3.1. Market Positioning of Key Virtual Production Market Vendors
3.2. Strategies Adopted by Virtual Production Market Vendors
3.3. Key Industry Strategies
3.4. Tier Analysis 2022 Versus 2031
4. Virtual Production Market: Macro Analysis & Market Dynamics
4.1. Introduction
4.2. Global Virtual Production Market Value, 2021 - 2031, (US$ Million)
4.3. Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Key Challenges
4.3.4. Key Opportunities
4.4. Impact Analysis of Drivers and Restraints
4.5. See-Saw Analysis
4.6. Porter’s Five Force Model
4.6.1. Supplier Power
4.6.2. Buyer Power
4.6.3. Threat Of Substitutes
4.6.4. Threat Of New Entrants
4.6.5. Competitive Rivalry
4.7. PESTEL Analysis
4.7.1. Political Landscape
4.7.2. Economic Landscape
4.7.3. Technology Landscape
4.7.4. Legal Landscape
4.7.5. Social Landscape
5. Virtual Production Market: By Component, 2021-2031, USD (Million)
5.1. Market Overview
5.2. Growth & Revenue Analysis: 2022 Versus 2031
5.3. Market Segmentation
5.3.1. Hardware
5.3.2. Software
5.3.3. Services
6. Virtual Production Market: By Type, 2021-2031, USD (Million)
6.1. Market Overview
6.2. Growth & Revenue Analysis: 2022 Versus 2031
6.3. Market Segmentation
6.3.1. Pre-production
6.3.2. Production
6.3.3. Post-production
7. Virtual Production Market: By End-User, 2021-2031, USD (Million)
7.1. Market Overview
7.2. Growth & Revenue Analysis: 2022 Versus 2031
7.3. Market Segmentation
7.3.1. Movies
7.3.2. TV Series
7.3.3. Commercial Ads
7.3.4. Online Videos
7.3.5. Others
8. North America Virtual Production Market, 2021-2031, USD (Million)
8.1. Market Overview
8.2. Virtual Production Market: By Component, 2021-2031, USD (Million)
8.3. Virtual Production Market: By Type, 2021-2031, USD (Million)
8.4. Virtual Production Market: By End-User, 2021-2031, USD (Million)
8.5. Virtual Production Market: By Region, 2021-2031, USD (Million)
8.5.1. North America
8.5.1.1. U.S.
8.5.1.1.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
8.5.1.1.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
8.5.1.1.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
8.5.1.2. Canada
8.5.1.2.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
8.5.1.2.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
8.5.1.2.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
8.5.1.3. Rest of North America
8.5.1.3.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
8.5.1.3.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
8.5.1.3.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
9. UK and European Union Virtual Production Market, 2021-2031, USD (Million)
9.1. Market Overview
9.2. Virtual Production Market: By Component, 2021-2031, USD (Million)
9.3. Virtual Production Market: By Type, 2021-2031, USD (Million)
9.4. Virtual Production Market: By End-User, 2021-2031, USD (Million)
9.5. Virtual Production Market: By Region, 2021-2031, USD (Million)
9.5.1. UK and European Union
9.5.1.1. UK
9.5.1.1.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
9.5.1.1.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
9.5.1.1.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
9.5.1.2. Germany
9.5.1.2.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
9.5.1.2.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
9.5.1.2.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
9.5.1.3. Spain
9.5.1.3.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
9.5.1.3.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
9.5.1.3.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
9.5.1.4. Italy
9.5.1.4.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
9.5.1.4.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
9.5.1.4.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
9.5.1.5. France
9.5.1.5.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
9.5.1.5.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
9.5.1.5.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
9.5.1.6. Rest of Europe
9.5.1.6.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
9.5.1.6.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
9.5.1.6.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
10. Asia Pacific Virtual Production Market, 2021-2031, USD (Million)
10.1. Market Overview
10.2. Virtual Production Market: By Component, 2021-2031, USD (Million)
10.3. Virtual Production Market: By Type, 2021-2031, USD (Million)
10.4. Virtual Production Market: By End-User, 2021-2031, USD (Million)
10.5. Virtual Production Market: By Region, 2021-2031, USD (Million)
10.5.1. Asia Pacific
10.5.1.1. China
10.5.1.1.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
10.5.1.1.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
10.5.1.1.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
10.5.1.2. Japan
10.5.1.2.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
10.5.1.2.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
10.5.1.2.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
10.5.1.3. India
10.5.1.3.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
10.5.1.3.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
10.5.1.3.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
10.5.1.4. Australia
10.5.1.4.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
10.5.1.4.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
10.5.1.4.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
10.5.1.5. South Korea
10.5.1.5.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
10.5.1.5.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
10.5.1.5.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
10.5.1.6. Rest of Asia Pacific
10.5.1.6.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
10.5.1.6.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
10.5.1.6.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
11. Latin America Virtual Production Market, 2021-2031, USD (Million)
11.1. Market Overview
11.2. Virtual Production Market: By Component, 2021-2031, USD (Million)
11.3. Virtual Production Market: By Type, 2021-2031, USD (Million)
11.4. Virtual Production Market: By End-User, 2021-2031, USD (Million)
11.5. Virtual Production Market: By Region, 2021-2031, USD (Million)
11.5.1. Latin America
11.5.1.1. Brazil
11.5.1.1.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
11.5.1.1.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
11.5.1.1.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
11.5.1.2. Mexico
11.5.1.2.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
11.5.1.2.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
11.5.1.2.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
11.5.1.3. Rest of Latin America
11.5.1.3.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
11.5.1.3.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
11.5.1.3.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
12. Middle East and Africa Virtual Production Market, 2021-2031, USD (Million)
12.1. Market Overview
12.2. Virtual Production Market: By Component, 2021-2031, USD (Million)
12.3. Virtual Production Market: By Type, 2021-2031, USD (Million)
12.4. Virtual Production Market: By End-User, 2021-2031, USD (Million)
12.5. Virtual Production Market: By Region, 2021-2031, USD (Million)
12.5.1. Middle East and Africa
12.5.1.1. GCC
12.5.1.1.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
12.5.1.1.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
12.5.1.1.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
12.5.1.2. Africa
12.5.1.2.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
12.5.1.2.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
12.5.1.2.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
12.5.1.3. Rest of Middle East and Africa
12.5.1.3.1. Virtual Production Market: By Component, 2021-2031, USD (Million)
12.5.1.3.2. Virtual Production Market: By Type, 2021-2031, USD (Million)
12.5.1.3.3. Virtual Production Market: By End-User, 2021-2031, USD (Million)
13. Company Profile
13.1. Epic Games, Inc.
13.1.1. Company Overview
13.1.2. Financial Performance
13.1.3. Product Portfolio
13.1.4. Strategic Initiatives
13.2. Unity Technologies
13.2.1. Company Overview
13.2.2. Financial Performance
13.2.3. Product Portfolio
13.2.4. Strategic Initiatives
13.3. NVIDIA Corporation
13.3.1. Company Overview
13.3.2. Financial Performance
13.3.3. Product Portfolio
13.3.4. Strategic Initiatives
13.4. Autodesk, Inc.
13.4.1. Company Overview
13.4.2. Financial Performance
13.4.3. Product Portfolio
13.4.4. Strategic Initiatives
13.5. Maxon Computer GmbH
13.5.1. Company Overview
13.5.2. Financial Performance
13.5.3. Product Portfolio
13.5.4. Strategic Initiatives
13.6. Zero Density
13.6.1. Company Overview
13.6.2. Financial Performance
13.6.3. Product Portfolio
13.6.4. Strategic Initiatives
13.7. Foundry
13.7.1. Company Overview
13.7.2. Financial Performance
13.7.3. Product Portfolio
13.7.4. Strategic Initiatives
13.8. Mo-Sys Engineering
13.8.1. Company Overview
13.8.2. Financial Performance
13.8.3. Product Portfolio
13.8.4. Strategic Initiatives
13.9. Disguise
13.9.1. Company Overview
13.9.2. Financial Performance
13.9.3. Product Portfolio
13.9.4. Strategic Initiatives
13.10. Panasonic Corporation
13.10.1. Company Overview
13.10.2. Financial Performance
13.10.3. Product Portfolio
13.10.4. Strategic Initiatives
13.11. 360Rize
13.11.1. Company Overview
13.11.2. Financial Performance
13.11.3. Product Portfolio
13.11.4. Strategic Initiatives
13.12. Adobe
13.12.1. Company Overview
13.12.2. Financial Performance
13.12.3. Product Portfolio
13.12.4. Strategic Initiatives
13.13. rashi Vision Inc. (Insta 360)
13.13.1. Company Overview
13.13.2. Financial Performance
13.13.3. Product Portfolio
13.13.4. Strategic Initiatives
13.14. BORIS FX, INC
13.14.1. Company Overview
13.14.2. Financial Performance
13.14.3. Product Portfolio
13.14.4. Strategic Initiatives
13.15. HTC Corporation (VivePort)
13.15.1. Company Overview
13.15.2. Financial Performance
13.15.3. Product Portfolio
13.15.4. Strategic Initiatives
13.16. HumanEyes Technologies
13.16.1. Company Overview
13.16.2. Financial Performance
13.16.3. Product Portfolio
13.16.4. Strategic Initiatives
13.17. Panocam3d.com
13.17.1. Company Overview
13.17.2. Financial Performance
13.17.3. Product Portfolio
13.17.4. Strategic Initiatives
13.18. Pixar (The Walt Disney Company)
13.18.1. Company Overview
13.18.2. Financial Performance
13.18.3. Product Portfolio
13.18.4. Strategic Initiatives
13.19. Side Effects Software Inc (SideFX)
13.19.1. Company Overview
13.19.2. Financial Performance
13.19.3. Product Portfolio
13.19.4. Strategic Initiatives
13.20. Technicolor
13.20.1. Company Overview
13.20.2. Financial Performance
13.20.3. Product Portfolio
13.20.4. Strategic Initiatives
13.21. Vicon Motion Systems Ltd
13.21.1. Company Overview
13.21.2. Financial Performance
13.21.3. Product Portfolio
13.21.4. Strategic Initiatives
13.22. Other Notable Players
13.22.1. Company Overview
13.22.2. Financial Performance
13.22.3. Product Portfolio
13.22.4. Strategic Initiatives
List of Figures
Fig. 1 Global Virtual Production Market: Market Coverage
Fig. 2 Research Methodology and Data Sources
Fig. 3 Market Size Estimation-Top Down & Bottom-Up Approach
Fig. 4 Global Virtual Production Market: Quality Assurance
Fig. 5 Global Virtual Production Market, By Component, 2022
Fig. 6 Global Virtual Production Market, By Type, 2022
Fig. 7 Global Virtual Production Market, By End-User, 2022
Fig. 8 Global Virtual Production Market, By Geography, 2022
Fig. 9 Market Geographical Opportunity Matrix-Global Virtual Production Market, 2022
Fig. 10 Market Positioning of Key Virtual Production Market Players, 2022
Fig. 11 Global Virtual Production Market-Tier Analysis-Percentage of Revenues by Tier Level, 2022 Versus 2031
Fig. 12 Global Virtual Production Market, By Component, 2022 Vs 2031, %
Fig. 13 Global Virtual Production Market, By Type, 2022 Vs 2031, %
Fig. 14 Global Virtual Production Market, By End-User, 2022 Vs 2031, %
Fig. 15 U.S. Virtual Production Market (US$ Million), 2021-2031
Fig. 16 Canada Virtual Production Market (US$ Million), 2021-2031
Fig. 17 Rest of North America Virtual Production Market (US$ Million), 2021-2031
Fig. 18 UK Virtual Production Market (US$ Million), 2021-2031
Fig. 19 Germany Virtual Production Market (US$ Million), 2021-2031
Fig. 20 Spain Virtual Production Market (US$ Million), 2021-2031
Fig. 21 Italy Virtual Production Market (US$ Million), 2021-2031
Fig. 22 France Virtual Production Market (US$ Million), 2021-2031
Fig. 23 Rest of Europe Virtual Production Market (US$ Million), 2021-2031
Fig. 24 China Virtual Production Market (US$ Million), 2021-2031
Fig. 25 Japan Virtual Production Market (US$ Million), 2021-2031
Fig. 26 India Virtual Production Market (US$ Million), 2021-2031
Fig. 27 Australia Virtual Production Market (US$ Million), 2021-2031
Fig. 28 South Korea Virtual Production Market (US$ Million), 2021-2031
Fig. 29 Rest of Asia Virtual Production Market (US$ Million), 2021-2031
Fig. 30 Brazil Virtual Production Market (US$ Million), 2021-2031
Fig. 31 Mexico Virtual Production Market (US$ Million), 2021-2031
Fig. 32 Rest of Latin America Virtual Production Market (US$ Million), 2021-2031
Fig. 33 GCC Virtual Production Market (US$ Million), 2021-2031
Fig. 34 Africa Virtual Production Market (US$ Million), 2021-2031
Fig. 35 Rest of Middle East and Africa Virtual Production Market (US$ Million), 2021-2031
List of Tables
Table 1 Global Virtual Production Market By Component, 2021-2031, USD (Million)
Table 2 Global Virtual Production Market By Type, 2021-2031, USD (Million)
Table 3 Global Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 4 North America Virtual Production Market By Component, 2021-2031, USD (Million)
Table 5 North America Virtual Production Market By Type, 2021-2031, USD (Million)
Table 6 North America Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 7 U.S. Virtual Production Market By Component, 2021-2031, USD (Million)
Table 8 U.S. Virtual Production Market By Type, 2021-2031, USD (Million)
Table 9 U.S. Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 10 Canada Virtual Production Market By Component, 2021-2031, USD (Million)
Table 11 Canada Virtual Production Market By Type, 2021-2031, USD (Million)
Table 12 Canada Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 13 Rest of North America Virtual Production Market By Component, 2021-2031, USD (Million)
Table 14 Rest of North America Virtual Production Market By Type, 2021-2031, USD (Million)
Table 15 Rest of North America Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 16 UK and European Union Virtual Production Market By Component, 2021-2031, USD (Million)
Table 17 UK and European Union Virtual Production Market By Type, 2021-2031, USD (Million)
Table 18 UK and European Union Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 19 UK Virtual Production Market By Component, 2021-2031, USD (Million)
Table 20 UK Virtual Production Market By Type, 2021-2031, USD (Million)
Table 21 UK Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 22 Germany Virtual Production Market By Component, 2021-2031, USD (Million)
Table 23 Germany Virtual Production Market By Type, 2021-2031, USD (Million)
Table 24 Germany Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 25 Spain Virtual Production Market By Component, 2021-2031, USD (Million)
Table 26 Spain Virtual Production Market By Type, 2021-2031, USD (Million)
Table 27 Spain Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 28 Italy Virtual Production Market By Component, 2021-2031, USD (Million)
Table 29 Italy Virtual Production Market By Type, 2021-2031, USD (Million)
Table 30 Italy Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 31 France Virtual Production Market By Component, 2021-2031, USD (Million)
Table 32 France Virtual Production Market By Type, 2021-2031, USD (Million)
Table 33 France Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 34 Rest of Europe Virtual Production Market By Component, 2021-2031, USD (Million)
Table 35 Rest of Europe Virtual Production Market By Type, 2021-2031, USD (Million)
Table 36 Rest of Europe Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 37 Asia Virtual Production Market By Component, 2021-2031, USD (Million)
Table 38 Asia Virtual Production Market By Type, 2021-2031, USD (Million)
Table 39 Asia Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 40 China Virtual Production Market By Component, 2021-2031, USD (Million)
Table 41 China Virtual Production Market By Type, 2021-2031, USD (Million)
Table 42 China Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 43 Japan Virtual Production Market By Component, 2021-2031, USD (Million)
Table 44 Japan Virtual Production Market By Type, 2021-2031, USD (Million)
Table 45 Japan Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 46 India Virtual Production Market By Component, 2021-2031, USD (Million)
Table 47 India Virtual Production Market By Type, 2021-2031, USD (Million)
Table 48 India Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 49 Australia Virtual Production Market By Component, 2021-2031, USD (Million)
Table 50 Australia Virtual Production Market By Type, 2021-2031, USD (Million)
Table 51 Australia Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 52 South Korea Virtual Production Market By Component, 2021-2031, USD (Million)
Table 53 South Korea Virtual Production Market By Type, 2021-2031, USD (Million)
Table 54 South Korea Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 55 Latin America Virtual Production Market By Component, 2021-2031, USD (Million)
Table 56 Latin America Virtual Production Market By Type, 2021-2031, USD (Million)
Table 57 Latin America Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 58 Brazil Virtual Production Market By Component, 2021-2031, USD (Million)
Table 59 Brazil Virtual Production Market By Type, 2021-2031, USD (Million)
Table 60 Brazil Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 61 Mexico Virtual Production Market By Component, 2021-2031, USD (Million)
Table 62 Mexico Virtual Production Market By Type, 2021-2031, USD (Million)
Table 63 Mexico Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 64 Rest of Latin America Virtual Production Market By Component, 2021-2031, USD (Million)
Table 65 Rest of Latin America Virtual Production Market By Type, 2021-2031, USD (Million)
Table 66 Rest of Latin America Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 67 Middle East and Africa Virtual Production Market By Component, 2021-2031, USD (Million)
Table 68 Middle East and Africa Virtual Production Market By Type, 2021-2031, USD (Million)
Table 69 Middle East and Africa Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 70 GCC Virtual Production Market By Component, 2021-2031, USD (Million)
Table 71 GCC Virtual Production Market By Type, 2021-2031, USD (Million)
Table 72 GCC Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 73 Africa Virtual Production Market By Component, 2021-2031, USD (Million)
Table 74 Africa Virtual Production Market By Type, 2021-2031, USD (Million)
Table 75 Africa Virtual Production Market By End-User, 2021-2031, USD (Million)
Table 76 Rest of Middle East and Africa Virtual Production Market By Component, 2021-2031, USD (Million)
Table 77 Rest of Middle East and Africa Virtual Production Market By Type, 2021-2031, USD (Million)
Table 78 Rest of Middle East and Africa Virtual Production Market By End-User, 2021-2031, USD (Million)