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AI in Video Games Market By Component, By Technology, By Genre: Global Opportunity Analysis and Industry Forecast, 2023-2032

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    Report

  • 409 Pages
  • September 2023
  • Region: Global
  • Allied Market Research
  • ID: 5916238
Artificial Intelligence (AI) in video games refers to the use of computer algorithms and systems to perform intelligent and responsive actions to non-player characters (NPCs) and entities in the game and can interact with them. It involves mimicking human-like behavior, emotions, and decision-making. In addition, AI is responsible for determining the best path for NPCs to navigate through the game world. Pathfinding algorithms calculate the most efficient route from one point to another, accounting for obstacles and terrain. This ensures that NPCs move realistically and can follow the game's level design.

The key factors that drive the growth of the AI in video games market include emergence of high bandwidth network connectivity and increased processing power. The proliferation of smartphones has vastly expanded the user base for mobile games. This increased audience presents a lucrative market for game developers to implement AI-driven features, as they can reach a more diverse and substantial player demographic. Smartphones are powerful tools for collecting user data, including gameplay preferences, habits, and behaviors. Furthermore, the continuous improvement in processing capabilities especially graphics processing units (GPUs) and central processing units (CPUs) is considered an important driver for the growth of AI in the video game market. However, increase in complexity and lack of expertise will hinder the growth of the market. AI in video games requires complex algorithms and models. These algorithms must take into account a wide range of variables including player behavior, environmental interaction, and non-player character (NPC) behavior. Complexity increases with sophisticated AI behaviors such as decision-making, strategy, and adaptability. Contrarily, the continuous demand for 3D games is expected to contribute to the growth of the AI in video games market during the forecast period. 3D games aim to provide lifelike graphics and environments. AI-powered graphics rendering techniques, such as ray tracing and image upscaling, can enhance the visual fidelity of 3D games. This results in more immersive and visually appealing gaming experiences.

The AI in video games market is segmented on the basis of component, technology, genre, and region. On the basis of component, the market is categorized into hardware, software, and service. On the basis of technology, the market is divided into machine learning, natural language processing, computer vision, gesture control, and others. On the basis of genre, it is divided into action, adventure, puzzle, simulation, role playing, and others. Region-wise, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The report analyzes the profiles of key players operating in the AI in video games market such as Ubisoft, Google DeepMind, Inworld AI, NVIDIA Corporation, Unity Technologies, Latitude.io, Electronic Arts Inc., PrometheanAI Inc., Rockstar Games, and SideFX. These players have adopted various strategies to increase their market penetration and strengthen their position in the AI in video games market.

Key Benefits For Stakeholders

  • The study provides in-depth analysis of the global AI in video games market along with the current & future trends to illustrate the imminent investment pockets.
  • Information about key drivers, restrains, & opportunities and their impact analysis on the global AI in video games market size is provided in the report.
  • Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the industry.
  • The quantitative analysis of the global AI in video games market from 2022 to 2032 is provided to determine the market potential.

Additional benefits you will get with this purchase are:

  • Quarterly Update and* (only available with a corporate license, on listed price)
  • 5 additional Company Profile of client Choice pre- or Post-purchase, as a free update.
  • Free Upcoming Version on the Purchase of Five and Enterprise User License.
  • 16 analyst hours of support* (post-purchase, if you find additional data requirements upon review of the report, you may receive support amounting to 16 analyst hours to solve questions, and post-sale queries)
  • 15% Free Customization* (in case the scope or segment of the report does not match your requirements, 15% is equivalent to 3 working days of free work, applicable once)
  • Free data Pack on the Five and Enterprise User License. (Excel version of the report)
  • Free Updated report if the report is 6-12 months old or older.
  • 24-hour priority response*
  • Free Industry updates and white papers.

Possible Customization with this report (with additional cost and timeline, please talk to the sales executive to know more)

  • Investment Opportunities
  • Market share analysis of players by products/segments
  • New Product Development/ Product Matrix of Key Players
  • Regulatory Guidelines
  • Additional company profiles with specific to client's interest
  • Additional country or region analysis- market size and forecast
  • Key player details (including location, contact details, supplier/vendor network etc. in excel format)
  • Market share analysis of players at global/region/country level
  • SWOT Analysis

Key Market Segments

By Component

  • Hardware
  • Software
  • Service

By Technology

  • Machine Learning
  • Natural Language Processing
  • Computer Vision
  • Gesture Control
  • Others

By Genre

  • Action
  • Adventure
  • Puzzle
  • Simulation
  • Role playing
  • Others

By Region

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Italy
  • Spain
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • Australia
  • South Korea
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa
  • Key Market Players
  • Google DeepMind
  • Ubisoft
  • NVIDIA Corporation
  • Unity Technologies
  • Electronic Arts Inc.
  • SideFX
  • PrometheanAI Inc.
  • Rockstar Games
  • Latitude.io
  • Inworld AI Solutions Inc.

Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research methodology
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO Perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.3. Porter’s five forces analysis
3.4. Market dynamics
CHAPTER 4: AI IN VIDEO GAMES MARKET, BY COMPONENT
4.1. Overview
4.2. Hardware
4.3. Software
4.4. Service
CHAPTER 5: AI IN VIDEO GAMES MARKET, BY TECHNOLOGY
5.1. Overview
5.2. Machine Learning
5.3. Natural Language Processing
5.4. Computer Vision
5.5. Gesture Control
5.6. Others
CHAPTER 6: AI IN VIDEO GAMES MARKET, BY GENRE
6.1. Overview
6.2. Action
6.3. Adventure
6.4. Puzzle
6.5. Simulation
6.6. Role playing
6.7. Others
CHAPTER 7: AI IN VIDEO GAMES MARKET, BY REGION
7.1. Overview
7.2. North America
7.3. Europe
7.4. Asia-Pacific
7.5. LAMEA
CHAPTER 8: COMPETITIVE LANDSCAPE
8.1. Introduction
8.2. Top winning strategies
8.3. Product mapping of top 10 player
8.4. Competitive dashboard
8.5. Competitive heatmap
8.6. Top player positioning, 2022
CHAPTER 9: COMPANY PROFILES
9.1. Ubisoft
9.2. Google DeepMind
9.3. Inworld AI Solutions Inc.
9.4. NVIDIA Corporation
9.5. Unity Technologies
9.6. Latitude.io
9.7. Electronic Arts Inc.
9.8. PrometheanAI Inc.
9.9. Rockstar Games
9.10. SideFX
List of Tables
Table 01. Global Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 02. Ai in Video Games Market for Hardware, by Region, 2022-2032 ($ Million)
Table 03. Ai in Video Games Market for Software, by Region, 2022-2032 ($ Million)
Table 04. Ai in Video Games Market for Service, by Region, 2022-2032 ($ Million)
Table 05. Global Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 06. Ai in Video Games Market for Machine Learning, by Region, 2022-2032 ($ Million)
Table 07. Ai in Video Games Market for Natural Language Processing, by Region, 2022-2032 ($ Million)
Table 08. Ai in Video Games Market for Computer Vision, by Region, 2022-2032 ($ Million)
Table 09. Ai in Video Games Market for Gesture Control, by Region, 2022-2032 ($ Million)
Table 10. Ai in Video Games Market for Others, by Region, 2022-2032 ($ Million)
Table 11. Global Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 12. Ai in Video Games Market for Action, by Region, 2022-2032 ($ Million)
Table 13. Ai in Video Games Market for Adventure, by Region, 2022-2032 ($ Million)
Table 14. Ai in Video Games Market for Puzzle, by Region, 2022-2032 ($ Million)
Table 15. Ai in Video Games Market for Simulation, by Region, 2022-2032 ($ Million)
Table 16. Ai in Video Games Market for Role Playing, by Region, 2022-2032 ($ Million)
Table 17. Ai in Video Games Market for Others, by Region, 2022-2032 ($ Million)
Table 18. Ai in Video Games Market, by Region, 2022-2032 ($ Million)
Table 19. North America Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 20. North America Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 21. North America Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 22. North America Ai in Video Games Market, by Country, 2022-2032 ($ Million)
Table 23. U.S. Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 24. U.S. Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 25. U.S. Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 26. Canada Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 27. Canada Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 28. Canada Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 29. Europe Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 30. Europe Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 31. Europe Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 32. Europe Ai in Video Games Market, by Country, 2022-2032 ($ Million)
Table 33. UK Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 34. UK Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 35. UK Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 36. Germany Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 37. Germany Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 38. Germany Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 39. France Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 40. France Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 41. France Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 42. Italy Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 43. Italy Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 44. Italy Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 45. Spain Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 46. Spain Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 47. Spain Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 48. Rest of Europe Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 49. Rest of Europe Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 50. Rest of Europe Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 51. Asia-Pacific Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 52. Asia-Pacific Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 53. Asia-Pacific Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 54. Asia-Pacific Ai in Video Games Market, by Country, 2022-2032 ($ Million)
Table 55. China Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 56. China Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 57. China Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 58. Japan Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 59. Japan Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 60. Japan Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 61. India Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 62. India Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 63. India Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 64. Australia Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 65. Australia Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 66. Australia Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 67. South Korea Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 68. South Korea Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 69. South Korea Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 70. Rest of Asia-Pacific Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 71. Rest of Asia-Pacific Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 72. Rest of Asia-Pacific Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 73. LAMEA Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 74. LAMEA Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 75. LAMEA Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 76. LAMEA Ai in Video Games Market, by Country, 2022-2032 ($ Million)
Table 77. Latin America Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 78. Latin America Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 79. Latin America Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 80. Middle East Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 81. Middle East Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 82. Middle East Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 83. Africa Ai in Video Games Market, by Component, 2022-2032 ($ Million)
Table 84. Africa Ai in Video Games Market, by Technology, 2022-2032 ($ Million)
Table 85. Africa Ai in Video Games Market, by Genre, 2022-2032 ($ Million)
Table 86. Ubisoft: Key Executives
Table 87. Ubisoft: Company Snapshot
Table 88. Ubisoft: Service Segments
Table 89. Ubisoft: Product Portfolio
Table 90. Ubisoft: Key Stratergies
Table 91. Google Deepmind: Key Executives
Table 92. Google Deepmind: Company Snapshot
Table 93. Google Deepmind: Service Segments
Table 94. Google Deepmind: Product Portfolio
Table 95. Google Deepmind: Key Stratergies
Table 96. Inworld Ai Solutions Inc.: Key Executives
Table 97. Inworld Ai Solutions Inc.: Company Snapshot
Table 98. Inworld Ai Solutions Inc.: Service Segments
Table 99. Inworld Ai Solutions Inc.: Product Portfolio
Table 100. Nvidia Corporation: Key Executives
Table 101. Nvidia Corporation: Company Snapshot
Table 102. Nvidia Corporation: Product Segments
Table 103. Nvidia Corporation: Product Portfolio
Table 104. Nvidia Corporation: Key Stratergies
Table 105. Unity Technologies: Key Executives
Table 106. Unity Technologies: Company Snapshot
Table 107. Unity Technologies: Service Segments
Table 108. Unity Technologies: Product Portfolio
Table 109. Latitude.Io: Key Executives
Table 110. Latitude.Io: Company Snapshot
Table 111. Latitude.Io: Service Segments
Table 112. Latitude.Io: Product Portfolio
Table 113. Latitude.Io: Key Stratergies
Table 114. Electronic Arts Inc.: Key Executives
Table 115. Electronic Arts Inc.: Company Snapshot
Table 116. Electronic Arts Inc.: Service Segments
Table 117. Electronic Arts Inc.: Product Portfolio
Table 118. Electronic Arts Inc.: Key Stratergies
Table 119. Prometheanai Inc.: Key Executives
Table 120. Prometheanai Inc.: Company Snapshot
Table 121. Prometheanai Inc.: Service Segments
Table 122. Prometheanai Inc.: Product Portfolio
Table 123. Rockstar Games: Key Executives
Table 124. Rockstar Games: Company Snapshot
Table 125. Rockstar Games: Product Segments
Table 126. Rockstar Games: Product Portfolio
Table 127. Rockstar Games: Key Stratergies
Table 128. Sidefx: Key Executives
Table 129. Sidefx: Company Snapshot
Table 130. Sidefx: Product Segments
Table 131. Sidefx: Product Portfolio
Table 132. Sidefx: Key Stratergies
List of Figures
Figure 01. Ai in Video Games Market, 2022-2032
Figure 02. Segmentation of Ai in Video Games Market, 2022-2032
Figure 03. Top Impacting Factors in Ai in Video Games Market (2022 to 2032)
Figure 04. Top Investment Pockets in Ai in Video Games Market (2023-2032)
Figure 05. Low Bargaining Power of Suppliers
Figure 06. Low Threat of New Entrants
Figure 07. Low Threat of Substitutes
Figure 08. Low Intensity of Rivalry
Figure 09. Low Bargaining Power of Buyers
Figure 10. Global Ai in Video Games Market: Drivers, Restraints and Opportunities
Figure 11. Ai in Video Games Market, by Component, 2022 and 2032 (%)
Figure 12. Comparative Share Analysis of Ai in Video Games Market for Hardware, by Country 2022 and 2032 (%)
Figure 13. Comparative Share Analysis of Ai in Video Games Market for Software, by Country 2022 and 2032 (%)
Figure 14. Comparative Share Analysis of Ai in Video Games Market for Service, by Country 2022 and 2032 (%)
Figure 15. Ai in Video Games Market, by Technology, 2022 and 2032 (%)
Figure 16. Comparative Share Analysis of Ai in Video Games Market for Machine Learning, by Country 2022 and 2032 (%)
Figure 17. Comparative Share Analysis of Ai in Video Games Market for Natural Language Processing, by Country 2022 and 2032 (%)
Figure 18. Comparative Share Analysis of Ai in Video Games Market for Computer Vision, by Country 2022 and 2032 (%)
Figure 19. Comparative Share Analysis of Ai in Video Games Market for Gesture Control, by Country 2022 and 2032 (%)
Figure 20. Comparative Share Analysis of Ai in Video Games Market for Others, by Country 2022 and 2032 (%)
Figure 21. Ai in Video Games Market, by Genre, 2022 and 2032 (%)
Figure 22. Comparative Share Analysis of Ai in Video Games Market for Action, by Country 2022 and 2032 (%)
Figure 23. Comparative Share Analysis of Ai in Video Games Market for Adventure, by Country 2022 and 2032 (%)
Figure 24. Comparative Share Analysis of Ai in Video Games Market for Puzzle, by Country 2022 and 2032 (%)
Figure 25. Comparative Share Analysis of Ai in Video Games Market for Simulation, by Country 2022 and 2032 (%)
Figure 26. Comparative Share Analysis of Ai in Video Games Market for Role Playing, by Country 2022 and 2032 (%)
Figure 27. Comparative Share Analysis of Ai in Video Games Market for Others, by Country 2022 and 2032 (%)
Figure 28. Ai in Video Games Market by Region, 2022 and 2032 (%)
Figure 29. U.S. Ai in Video Games Market, 2022-2032 ($ Million)
Figure 30. Canada Ai in Video Games Market, 2022-2032 ($ Million)
Figure 31. UK Ai in Video Games Market, 2022-2032 ($ Million)
Figure 32. Germany Ai in Video Games Market, 2022-2032 ($ Million)
Figure 33. France Ai in Video Games Market, 2022-2032 ($ Million)
Figure 34. Italy Ai in Video Games Market, 2022-2032 ($ Million)
Figure 35. Spain Ai in Video Games Market, 2022-2032 ($ Million)
Figure 36. Rest of Europe Ai in Video Games Market, 2022-2032 ($ Million)
Figure 37. China Ai in Video Games Market, 2022-2032 ($ Million)
Figure 38. Japan Ai in Video Games Market, 2022-2032 ($ Million)
Figure 39. India Ai in Video Games Market, 2022-2032 ($ Million)
Figure 40. Australia Ai in Video Games Market, 2022-2032 ($ Million)
Figure 41. South Korea Ai in Video Games Market, 2022-2032 ($ Million)
Figure 42. Rest of Asia-Pacific Ai in Video Games Market, 2022-2032 ($ Million)
Figure 43. Latin America Ai in Video Games Market, 2022-2032 ($ Million)
Figure 44. Middle East Ai in Video Games Market, 2022-2032 ($ Million)
Figure 45. Africa Ai in Video Games Market, 2022-2032 ($ Million)
Figure 46. Top Winning Strategies, by Year (2022-2023)
Figure 47. Top Winning Strategies, by Development (2022-2023)
Figure 48. Top Winning Strategies, by Company (2022-2023)
Figure 49. Product Mapping of Top 10 Players
Figure 50. Competitive Dashboard
Figure 51. Competitive Heatmap: Ai in Video Games Market
Figure 52. Top Player Positioning, 2022
Figure 53. Google Deepmind: Net Revenue, 2020-2022 ($ Million)
Figure 54. Google Deepmind: Research & Development Expenditure, 2020-2022 ($ Million)
Figure 55. Google Deepmind: Revenue Share by Region, 2022 (%)
Figure 56. Google Deepmind: Revenue Share by Segment, 2022 (%)
Figure 57. Nvidia Corporation: Research & Development Expenditure, 2020-2022 ($ Million)
Figure 58. Nvidia Corporation: Net Revenue, 2020-2022 ($ Million)
Figure 59. Nvidia Corporation: Revenue Share by Segment, 2022 (%)
Figure 60. Nvidia Corporation: Revenue Share by Region, 2021 (%)
Figure 61. Unity Technologies: Net Revenue, 2020-2022 ($ Million)
Figure 62. Unity Technologies: Research & Development Expenditure, 2020-2022 ($ Million)
Figure 63. Unity Technologies: Revenue Share by Segment, 2021 (%)
Figure 64. Unity Technologies: Revenue Share by Region, 2022 (%)
Figure 65. Electronic Arts Inc.: Net Revenue, 2020-2022 ($ Million)
Figure 66. Electronic Arts Inc.: Research & Development Expenditure, 2020-2022 ($ Million)
Figure 67. Electronic Arts Inc.: Revenue Share by Region, 2022 (%)
Figure 68. Rockstar Games: Net Revenue, 2020-2022 ($ Million)
Figure 69. Rockstar Games: Research & Development Expenditure, 2020-2022 ($ Million)
Figure 70. Rockstar Games: Revenue Share by Region, 2022 (%)

Executive Summary

According to the report, the ai in video games market was valued at $1.1 billion in 2022, and is estimated to reach $11.4 billion by 2032, growing at a CAGR of 26.8% from 2023 to 2032.

The AI in Video Games Market is likely to experience a significant growth rate of 26.8% from 2023-2032 owing to increasing market demand for machine learning technology

AI in video gaming refers to responsive and adaptive video game experiences. These AI-powered interactive experiences are usually generated via non-player characters, or NPCs, that act intelligently or creatively, as if controlled by a human game-player. AI in video games works to improve players’ gaming experience by making the virtual world more dynamic, complex and immersive. It plays a key role in various aspects of game development including human behavior, enemy design, world interaction, and system content generation.

The key factors that drive the growth of the AI in video games market include emergence of high bandwidth network connectivity and upsurge in the penetration of smartphones. The proliferation of smartphones has vastly expanded the user base for mobile games. This increased audience presents a lucrative market for game developers to implement AI-driven features, as they can reach a more diverse and substantial player demographic. Smartphones are powerful tools for collecting user data, including gameplay preferences, habits, and behaviors. Furthermore, the continuous improvement in processing capabilities such as graphics processing units (GPUs) and central processing units (CPUs) is considered an important driver for the growth of AI in the video games market. However, increase in complexity and lack of expertise will hinder the growth of the market. AI in video games requires complex algorithms and models. These algorithms must consider a wide range of variables including player behavior, environmental interaction, and non-player character (NPC) behavior. Complexity increases with sophisticated AI behaviors such as decision-making, strategy, and adaptability.

The market also offers growth opportunities to the key players in the market. The continuous demand for 3D games is expected to contribute to the growth of the AI in video games market during the forecast period. 3D games aim to provide lifelike graphics and environments. AI-powered graphics rendering techniques, such as ray tracing and image upscaling, can enhance the visual fidelity of 3D games. This results in more immersive and visually appealing gaming experiences. Therefore, these factors are expected to drive the growth of AI in video games market in upcoming years.

The AI in video games market is segmented on the basis of component, technology, genre, and region. On the basis of component, the market is categorized into hardware, software, and service. On the basis of technology, the market is divided into machine learning, natural language processing, computer vision, gesture control, and others. On the basis of genre, it is divided into action, adventure, puzzle, simulation, role playing, and others. Region wise, it is analyzed across North America (the U.S., and Canada), Europe (UK, Germany, France, Italy, Spain, and rest of Europe), Asia-Pacific (China, India, Japan, Australia, South Korea and rest of Asia-Pacific), and LAMEA (Latin America, Middle East, and Africa).

The key players profiled in the study are Ubisoft, Google DeepMind, Inworld AI, NVIDIA Corporation, Unity Technologies, Latitude.io, Electronic Arts Inc., PrometheanAI Inc., Rockstar Games, and SideFX. The players in the market have been actively engaged in the adoption various strategies such as collaboration, product launch, and partnership to remain competitive and gain advantage over the competitors in the market. For instance, in May 2023, Google launched PaLM 2, a next generation language model. A general-purpose AI model called PaLM 2 can be used to power chatbots in the ChatGPT manner, as well as to create code, translate across languages, analyze and react to photos. Combining those abilities would allow a user to ask a question about a restaurant in Bulgaria in English, and the system would be able to search the web for Bulgarian responses, find an answer, translate the answer into English, add a picture of the location, and then follow up with a code snippet to create a database entry for the place. Moreover, in March 2023, F5 Side FX collaborated with Apple Inc. and launched Houdini Apple Silicon to coincide with H19.5.534 production build. The Houdini Apple Silicon build is built natively for macOS arm64 so Mac users can take full advantage of the power of Apple silicon M1 and M2 chips. Such strategies foster AI in video games market growth.

Key Market Insights

By component, the hardware segment was the highest revenue contributor to the market, and is estimated to $4.93 billion by 2032, with a CAGR of 24.7%. However, the software segment is expected to be the fastest growing segment with the CAGR of 29.1% during the forecast period.

By technology, the machine learning segment dominated the global market, and is estimated to reach $2.88 billion by 2032, with a CAGR of 22.4%. However, the others segment is expected to be the fastest growing segment with the CAGR of 31.1% during the forecast period.

By genre, the action segment dominated the global market, and is estimated to reach $1.94 billion by 2032, with a CAGR of 20.9%. However, the role-playing segment is expected to be the fastest growing segment with the CAGR of 32.0% during the forecast period.

Based on region, North America was the highest revenue contributor, accounting for $407.51 million in 2022, and is estimated to reach $3.57 billion by 2032, with a CAGR of 24.5%.

Companies Mentioned

  • Google DeepMind
  • Ubisoft
  • NVIDIA Corporation
  • Unity Technologies
  • Electronic Arts Inc.
  • SideFX
  • PrometheanAI Inc.
  • Rockstar Games
  • Latitude.io
  • Inworld AI Solutions Inc.

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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