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3D Telepresence Global Market Report 2024

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    Report

  • 175 Pages
  • April 2024
  • Region: Global
  • The Business Research Company
  • ID: 5951974
The 3D telepresence market size has grown rapidly in recent years. It will grow from $2.43 billion in 2023 to $2.88 billion in 2024 at a compound annual growth rate (CAGR) of 18.9%. The expansion witnessed in the historical period can be ascribed to heightened internet penetration, widespread corporate adoption, a surging demand for remote work solutions, the forces of globalization, and the burgeoning entertainment and gaming industry.

The 3D telepresence market size is expected to see rapid growth in the next few years. It will grow to $5.72 billion in 2028 at a compound annual growth rate (CAGR) of 18.7%. The anticipated growth in the forecast period is primarily linked to advancements in Artificial Intelligence (AI) and machine learning, a rising demand for hybrid work solutions, the implementation of 5G technology, expanding applications in healthcare, and integration with Internet of Things (IoT) devices. Noteworthy trends expected in the forecast period encompass the integration of augmented reality (AR), collaboration with cloud services, incorporation of enhanced security features, and the facilitation of remote collaboration in design and engineering, driven by continuous technological advancements.

The anticipated surge in the adoption of remote work methodologies is poised to drive the expansion of the 3D telepresence market in the foreseeable future. Remote work practices encompass the strategies, methodologies, and guidelines implemented by both organizations and individuals to effectively conduct work outside the traditional office setting. Within remote work practices, 3D telepresence plays a crucial role, facilitating immersive collaborative experiences, virtual workplaces, enhanced accessibility for remote workers, and overcoming the limitations of conventional video conferencing. As of July 2022, a survey conducted by Owl Labs, a US-based provider of video conferencing devices, revealed a 24% increase in the number of US workers opting for remote work compared to 2021. Moreover, interest in hybrid work rose by 16%, with 62% of workers reporting increased productivity when working remotely. Consequently, the growing adoption of remote work practices stands as a driving force behind the expansion of the 3D telepresence market.

Prominent players in the 3D telepresence market are directing their efforts toward innovative technological advancements in communication, particularly in the realm of lifelike 3D video communication solutions, aiming to boost demand for realistic and immersive communication experiences. A lifelike 3D video communication solution denotes technology that enables individuals to engage in video communication, closely simulating a real-life, three-dimensional experience. For example, in October 2022, Rec Room Inc., a US-based provider of cinematic 3D video conferencing solutions, introduced RealityOS, its proprietary social 3D communications engine. This groundbreaking technology facilitates interaction in a virtual environment closely mirroring real-world interactions and includes features such as shared workspaces, persistent rooms, in-meeting video, audio, and chat, secure cloud browsers, and seamless integration with various apps and calendars. The capabilities offered by lifelike 3D video communication solutions hold the potential to revolutionize communication and collaboration, particularly in the context of remote work and virtual meetings.

In August 2023, Square Yards Consulting Private Limited, an Indian prop-tech platform, finalized the acquisition of PropVR for an undisclosed sum. This strategic move is anticipated to bolster Square Yards' mission of revolutionizing the digital real estate journey for its clientele, including customers, agents, and property developers. Moreover, it aligns with Square Yards' ambitious goal of digitalizing and cataloging the physical built environment by generating digital replicas of each property. PropVR, an India-based innovator in 3D telepresence technology, was identified as an ideal asset to support this vision.

Major companies operating in the 3D telepresence market report are Microsoft Corporation, Huawei Technologies Co. Ltd., Sony Corporation, Siemens AG, Raytheon Technologies Corporation, Panasonic Corporation, Cisco Systems Inc., Qualcomm Incorporated, NTT Ltd., ZTE Corporation, Logitech International S.A., Polycom Inc., Unity Technologies, Barco NV, Dimension Data, OBS Solutions, Avaya Inc., ON24 Inc., Videxio, Eon Reality Inc., Vuzix Corporation, Interaxon Inc., ObEN Inc., Voxon Photonics, TelePresence Tech.

North America was the largest region in the 3D telepresence market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the 3d telepresence market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the 3d telepresence market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

3D telepresence denotes an advanced form of telecommunication technology facilitating users to engage with remote individuals or environments within a three-dimensional (3D) virtual space in real-time. Its purpose is to establish a sense of presence and immersion, replicating the depth and spatial perception inherent in face-to-face interactions.

The primary product categories encompass software and hardware. Software, functioning as a set of instructions governing a computer's actions and enabling specific tasks based on user commands, encompasses diverse technologies. These include 3D display technology, 3D camera technology, as well as sensors and tracking technology. These technologies find application across various sectors such as education, advertising, conferencing, customer service, healthcare, entertainment, and retail. End-users span a spectrum from small and medium enterprises (SMEs) to large enterprises.

The 3D telepresence market research report is one of a series of new reports that provides 3D telepresence market statistics, including 3D telepresence industry global market size, regional shares, competitors with a 3D telepresence market share, detailed 3D telepresence market segments, market trends and opportunities, and any further data you may need to thrive in the 3D telepresence industry. This 3D telepresence market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The 3D telepresence market includes revenues earned by entities by providing services such as virtual meetings and conferences, avatar customization, spatial audio, real-time communication, and security and privacy features. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The 3D telepresence market consists of sales of integration with hardware devices, telepresence robots, virtual reality (VR) headsets, and gesture recognition systems. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.


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Table of Contents

1. Executive Summary2. 3D Telepresence Market Characteristics3. 3D Telepresence Market Trends And Strategies
4. 3D Telepresence Market - Macro Economic Scenario
4.1. Impact Of High Inflation On The Market
4.2. Ukraine-Russia War Impact On The Market
4.3. COVID-19 Impact On The Market
5. Global 3D Telepresence Market Size and Growth
5.1. Global 3D Telepresence Market Drivers and Restraints
5.1.1. Drivers Of The Market
5.1.2. Restraints Of The Market
5.2. Global 3D Telepresence Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
5.3. Global 3D Telepresence Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)
6. 3D Telepresence Market Segmentation
6.1. Global 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Software
  • Hardware
6.2. Global 3D Telepresence Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 3D Display Technology
  • 3D Camera Technology
  • Sensors And Tracking Technology
6.3. Global 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Education
  • Advertising
  • Conferencing
  • Customer Service
  • Healthcare
  • Entertainment
  • Retail
  • Other Applications
6.4. Global 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Small And Medium Enterprises (SMEs)
  • Large Enterprise
7. 3D Telepresence Market Regional And Country Analysis
7.1. Global 3D Telepresence Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global 3D Telepresence Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific 3D Telepresence Market
8.1. Asia-Pacific 3D Telepresence Market Overview
(Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies)
8.2. Asia-Pacific 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China 3D Telepresence Market
9.1. China 3D Telepresence Market Overview
9.2. China 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India 3D Telepresence Market
10.1. India 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan 3D Telepresence Market
11.1. Japan 3D Telepresence Market Overview
11.2. Japan 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia 3D Telepresence Market
12.1. Australia 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia 3D Telepresence Market
13.1. Indonesia 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea 3D Telepresence Market
14.1. South Korea 3D Telepresence Market Overview
14.2. South Korea 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe 3D Telepresence Market
15.1. Western Europe 3D Telepresence Market Overview
15.2. Western Europe 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK 3D Telepresence Market
16.1. UK 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany 3D Telepresence Market
17.1. Germany 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France 3D Telepresence Market
18.1. France 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy 3D Telepresence Market
19.1. Italy 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain 3D Telepresence Market
20.1. Spain 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe 3D Telepresence Market
21.1. Eastern Europe 3D Telepresence Market Overview
21.2. Eastern Europe 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia 3D Telepresence Market
22.1. Russia 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America 3D Telepresence Market
23.1. North America 3D Telepresence Market Overview
23.2. North America 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA 3D Telepresence Market
24.1. USA 3D Telepresence Market Overview
24.2. USA 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada 3D Telepresence Market
25.1. Canada 3D Telepresence Market Overview
25.2. Canada 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America 3D Telepresence Market
26.1. South America 3D Telepresence Market Overview
26.2. South America 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil 3D Telepresence Market
27.1. Brazil 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East 3D Telepresence Market
28.1. Middle East 3D Telepresence Market Overview
28.2. Middle East 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa 3D Telepresence Market
29.1. Africa 3D Telepresence Market Overview
29.2. Africa 3D Telepresence Market, Segmentation By Product, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa 3D Telepresence Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa 3D Telepresence Market, Segmentation By End-User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. 3D Telepresence Market Competitive Landscape And Company Profiles
30.1. 3D Telepresence Market Competitive Landscape
30.2. 3D Telepresence Market Company Profiles
30.2.1. Microsoft Corporation
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Huawei Technologies Co. Ltd.
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Sony Corporation
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Siemens AG
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Raytheon Technologies Corporation
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. 3D Telepresence Market Other Major And Innovative Companies
31.1. Panasonic Corporation
31.2. Cisco Systems Inc.
31.3. Qualcomm Incorporated
31.4. NTT Ltd.
31.5. ZTE Corporation
31.6. Logitech International S.A.
31.7. Polycom Inc.
31.8. Unity Technologies
31.9. Barco NV
31.10. Dimension Data
31.11. OBS Solutions
31.12. Avaya Inc.
31.13. ON24 Inc.
31.14. Videxio
31.15. Eon Reality Inc.
32. Global 3D Telepresence Market Competitive Benchmarking33. Global 3D Telepresence Market Competitive Dashboard34. Key Mergers And Acquisitions In The 3D Telepresence Market
35. 3D Telepresence Market Future Outlook and Potential Analysis
35.1 3D Telepresence Market In 2028 - Countries Offering Most New Opportunities
35.2 3D Telepresence Market In 2028 - Segments Offering Most New Opportunities
35.3 3D Telepresence Market In 2028 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright And Disclaimer

Executive Summary

3D Telepresence Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on 3D telepresence market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for 3D telepresence? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The 3D telepresence market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Product: Software; Hardware
2) By Technology: 3D Display Technology; 3D Camera Technology; Sensors And Tracking Technology
3) By Application: Education; Advertising; Conferencing; Customer Service; Healthcare; Entertainment; Retail; Other Applications.
4) By End-User: Small And Medium Enterprises (SMEs); Large Enterprise

Key Companies Mentioned: Microsoft Corporation; Huawei Technologies Co. Ltd.; Sony Corporation; Siemens AG; Raytheon Technologies Corporation

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Microsoft Corporation
  • Huawei Technologies Co. Ltd.
  • Sony Corporation
  • Siemens AG
  • Raytheon Technologies Corporation
  • Panasonic Corporation
  • Cisco Systems Inc.
  • Qualcomm Incorporated
  • NTT Ltd.
  • ZTE Corporation
  • Logitech International S.A.
  • Polycom Inc.
  • Unity Technologies
  • Barco NV
  • Dimension Data
  • OBS Solutions
  • Avaya Inc.
  • ON24 Inc.
  • Videxio
  • Eon Reality Inc.
  • Vuzix Corporation
  • Interaxon Inc.
  • ObEN Inc.
  • Voxon Photonics
  • TelePresence Tech

Methodology

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