The global market for Tabletop Games was estimated at US$5.8 Billion in 2024 and is projected to reach US$8.7 Billion by 2030, growing at a CAGR of 6.9% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Tabletop Games market.
The future of board gaming is being shaped by a blend of technology, independent innovation, and a commitment to sustainability. These elements are fostering a new era of board games that are not only fun but are also immersive, inclusive, and environmentally conscious. From tech enhancements to a surge in indie projects and a growing emphasis on sustainable production, the board gaming landscape is evolving rapidly, offering both new challenges and opportunities. The rise of independent game creators and the proliferation of crowdfunding platforms have dramatically altered the board game industry`s landscape. Sites such as Kickstarter have democratized the production process, allowing independent developers to bypass traditional barriers and bring creative and diverse game ideas directly to the market. This shift has led to a surge in creativity and innovation within the board game space, with indie developers exploring unique themes and complex game mechanics. The sustained popularity of crowdfunding indicates a future where the board game ecosystem will be more diverse and vibrant than ever before, driven by a direct connection between creators and the community.
One of the most significant trends in the tabletop gaming industry is the increasing complexity and depth of games being developed. Games are becoming more thematic and immersive, often incorporating elaborate narratives and deep strategic elements that appeal to both hardcore gamers and those looking for more engaging gameplay. Another trend is the integration of technology with traditional game mechanics. Apps and digital platforms are increasingly being used to enhance gameplay, manage complex game setups, or even integrate hybrid gaming experiences that blend physical and digital play elements. The market is also witnessing a trend towards inclusivity and diversity, both in game design and in the community of players. New games are frequently designed with accessibility in mind, featuring rules and components that are easier for people of all abilities to enjoy.
Tabletop Games - Key Trends and Drivers
Tabletop games include a variety of game types such as board games, card games, dice games, and role-playing games (RPGs) that are typically played on a flat surface or table. These games range from classic family games such as Monopoly and Chess to more complex games. They often require physical game pieces and are designed to be played in groups, making them social activities that can accommodate a wide range of age groups and skill levels. In an increasingly digital world, tabletop games provide a tangible way for individuals to connect with each other face-to-face. The return to physical gaming has been further boosted by the global trend of staying indoors due to health concerns, which has led many to seek out engaging activities that can be enjoyed at home.The future of board gaming is being shaped by a blend of technology, independent innovation, and a commitment to sustainability. These elements are fostering a new era of board games that are not only fun but are also immersive, inclusive, and environmentally conscious. From tech enhancements to a surge in indie projects and a growing emphasis on sustainable production, the board gaming landscape is evolving rapidly, offering both new challenges and opportunities. The rise of independent game creators and the proliferation of crowdfunding platforms have dramatically altered the board game industry`s landscape. Sites such as Kickstarter have democratized the production process, allowing independent developers to bypass traditional barriers and bring creative and diverse game ideas directly to the market. This shift has led to a surge in creativity and innovation within the board game space, with indie developers exploring unique themes and complex game mechanics. The sustained popularity of crowdfunding indicates a future where the board game ecosystem will be more diverse and vibrant than ever before, driven by a direct connection between creators and the community.
One of the most significant trends in the tabletop gaming industry is the increasing complexity and depth of games being developed. Games are becoming more thematic and immersive, often incorporating elaborate narratives and deep strategic elements that appeal to both hardcore gamers and those looking for more engaging gameplay. Another trend is the integration of technology with traditional game mechanics. Apps and digital platforms are increasingly being used to enhance gameplay, manage complex game setups, or even integrate hybrid gaming experiences that blend physical and digital play elements. The market is also witnessing a trend towards inclusivity and diversity, both in game design and in the community of players. New games are frequently designed with accessibility in mind, featuring rules and components that are easier for people of all abilities to enjoy.
SCOPE OF STUDY:
The report analyzes the Tabletop Games market in terms of units by the following Segments, and Geographic Regions/Countries:- Segments: Type (Monopoly, Scrabble, Chess, Ludo, Other Types); Distribution Channel (Offline Distribution Channel, Online Distribution Channel)
- Geographic Regions/Countries: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.
Key Insights:
- Market Growth: Understand the significant growth trajectory of the Monopoly segment, which is expected to reach US$3.9 Billion by 2030 with a CAGR of a 7.9%. The Scrabble segment is also set to grow at 5.8% CAGR over the analysis period.
- Regional Analysis: Gain insights into the U.S. market, valued at $1.6 Billion in 2024, and China, forecasted to grow at an impressive 11.2% CAGR to reach $1.9 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.
Why You Should Buy This Report:
- Detailed Market Analysis: Access a thorough analysis of the Global Tabletop Games Market, covering all major geographic regions and market segments.
- Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
- Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Tabletop Games Market.
- Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.
Key Questions Answered:
- How is the Global Tabletop Games Market expected to evolve by 2030?
- What are the main drivers and restraints affecting the market?
- Which market segments will grow the most over the forecast period?
- How will market shares for different regions and segments change by 2030?
- Who are the leading players in the market, and what are their prospects?
Report Features:
- Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
- In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
- Company Profiles: Coverage of players such as Asmodee, Bezier Games, Inc., Buffalo Games, LLC, Games Workshop Group Plc, Gibsons Games and more.
- Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.
Some of the 39 companies featured in this Tabletop Games market report include:
- Asmodee
- Bezier Games, Inc.
- Buffalo Games, LLC
- Games Workshop Group Plc
- Gibsons Games
- Goliath B.V.
- Grand Prix International
- Hasbro Inc.
- Iello Games
- Indie Boards and Cards
- Korea Boardgames, Co., Ltd
- Lifestyle Boardgames Ltd.
- Mattel, Inc.
- Ravensburger AG
- The Grey Fox Games
This edition integrates the latest global trade and economic shifts as of June 2025 into comprehensive market analysis. Key updates include:
- Tariff and Trade Impact: Insights into global tariff negotiations across 180+ countries, with analysis of supply chain turbulence, sourcing disruptions, and geographic realignment. Special focus on 2025 as a pivotal year for trade tensions, including updated perspectives on the Trump-era tariffs.
- Adjusted Forecasts and Analytics: Revised global and regional market forecasts through 2030, incorporating tariff effects, economic uncertainty, and structural changes in globalization. Includes segmentation by product, technology, type, material, distribution channel, application, and end-use, with historical analysis since 2015.
- Strategic Market Dynamics: Evaluation of revised market prospects, regional outlooks, and key economic indicators such as population and urbanization trends.
- Innovation & Technology Trends: Latest developments in product and process innovation, emerging technologies, and key industry drivers shaping the competitive landscape.
- Competitive Intelligence: Updated global market share estimates for 2025, competitive positioning of major players (Strong/Active/Niche/Trivial), and refined focus on leading global brands and core players.
- Expert Insight & Commentary: Strategic analysis from economists, trade experts, and domain specialists to contextualize market shifts and identify emerging opportunities.
- Complimentary Update: Buyers receive a free July 2025 update with finalized tariff impacts, new trade agreement effects, revised projections, and expanded country-level coverage.
Table of Contents
I. METHODOLOGYII. EXECUTIVE SUMMARY2. FOCUS ON SELECT PLAYERSIV. COMPETITION
1. MARKET OVERVIEW
3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
III. MARKET ANALYSIS
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Asmodee
- Bezier Games, Inc.
- Buffalo Games, LLC
- Games Workshop Group Plc
- Gibsons Games
- Goliath B.V.
- Grand Prix International
- Hasbro Inc.
- Iello Games
- Indie Boards and Cards
- Korea Boardgames, Co., Ltd
- Lifestyle Boardgames Ltd.
- Mattel, Inc.
- Ravensburger AG
- The Grey Fox Games
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 279 |
Published | July 2025 |
Forecast Period | 2024 - 2030 |
Estimated Market Value ( USD | $ 5.8 Billion |
Forecasted Market Value ( USD | $ 8.7 Billion |
Compound Annual Growth Rate | 6.9% |
Regions Covered | Global |