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Augmented Reality Gaming Market by Device Type, Game Type, Revenue Model, End User - Global Forecast to 2030

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    Report

  • 198 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 6013942
UP TO OFF until Dec 31st 2025
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The Augmented Reality Gaming Market grew from USD 12.73 billion in 2024 to USD 15.52 billion in 2025. It is expected to continue growing at a CAGR of 21.58%, reaching USD 41.12 billion by 2030.

The Emergence of Augmented Reality Gaming as an Industry Game-Changer

Augmented reality gaming has emerged from novelty to a transformative frontier reshaping how users interact with digital content and their physical surroundings. Proprietary advances in hardware and software capabilities are driving ever-more immersive experiences, while consumer appetite for interactive entertainment has intensified across demographics. This introduction establishes the critical importance of understanding current market dynamics as well as the strategic imperatives that industry participants face in leveraging AR gaming to deliver differentiated value and sustainable growth.

The convergence of high-resolution displays, advanced computer vision algorithms, and ubiquitous mobile connectivity constitutes the technological backbone of the AR gaming ecosystem. At the same time, developers and publishers are responding to evolving consumption patterns by innovating gameplay mechanics that blend narrative depth with social engagement. As a result, stakeholders from established console manufacturers to emerging startup studios are navigating a complex and competitive landscape that demands clarity on emerging opportunities and potential headwinds.

In this context, a comprehensive examination of transformative shifts, policy impacts, segmentation nuances, regional dynamics, and competitive positioning provides the foundation for informed decision-making. The following sections synthesize the most relevant findings and offer actionable insights to guide leaders in charting a course toward market leadership within augmented reality gaming.

Evolving Technologies Redefining the Augmented Reality Gaming Landscape

Over the past year, the augmented reality gaming arena has experienced unprecedented transformation as innovations in spatial computing and artificial intelligence have converged to redefine player expectations. The proliferation of standalone AR headsets delivering untethered experiences has catalyzed a shift away from reliance on external devices, while improvements in smartphone-based AR frameworks have broadened market accessibility. Concurrently, developers are exploring projection-based and superimposition-based techniques to create environments where virtual assets seamlessly interact with real-world surfaces and objects.

Moreover, marker-based mechanics leveraging image recognition and QR codes have evolved, enabling dynamic content overlays that respond to physical triggers. Location-based experiences utilizing GPS and Wi-Fi triangulation have matured into city-wide narratives, fostering community-driven engagement and new monetization pathways. These developments underscore a pivotal transition: the market is evolving from isolated novelty applications to persistent, platform-driven ecosystems that reward continuous user engagement.

As a result, value chains are being reconfigured. Hardware suppliers are prioritizing lightweight form factors and extended battery life, while software platforms are integrating subscription-based models and real-time analytics to drive user retention. The outcome is a landscape in which agility, interoperability, and a relentless focus on user-centric design have become indispensable.

Analyzing the Ripple Effects of United States Tariffs on AR Gaming

In 2025, the imposition of updated United States tariffs on key electronic components and sensors has generated notable adjustments across the AR gaming value chain. Tariffs targeting microdisplays, depth sensors, and specialized semiconductors have elevated input costs for headsets, wearables, and embedded modules, prompting hardware manufacturers to explore cost-management strategies and alternative supply sources. These regulatory measures have also influenced the strategic calculus of smartphone-based AR development, as device OEMs reassess partnerships and pricing structures to maintain margins.

The cumulative impact extends beyond hardware procurement, as incremental cost increases cascade into software licensing and content development. Game publishers and application studios are recalibrating monetization models to preserve consumer price sensitivity, favoring in-app purchase frameworks over premium download fees. Subscription plans are also undergoing realignment, with providers offering tiered monthly and yearly packages focused on exclusive content and early access privileges to offset the effect of higher entry costs.

Nonetheless, this environment has stimulated innovation in modular design and supply chain diversification. Manufacturers are intensifying collaboration with foundries outside the tariff jurisdiction, and design for manufacturability has emerged as a core competency. These adaptive responses underscore the sector’s resilience and its commitment to sustaining momentum amid shifting trade policies.

Decoding Market Segmentation to Uncover Growth Drivers in AR Gaming

The analysis of market segmentation illuminates critical growth drivers shaped by how consumers engage with augmented reality gaming. Considering device type, headsets have bifurcated into standalone and tethered offerings, each optimizing experiences for portability or high-fidelity rendering, while smartphones on Android and iOS platforms continue to leverage existing ecosystems for rapid adoption. Tablets replicating similar operating system distinctions have carved out a niche for family-oriented and casual play, and wearables encompassing smart glasses and smart watches are fostering micro-interactions that complement primary gaming sessions.

When viewed through the lens of game type, location-based experiences underpinned by GPS-based city explorations and Wi-Fi-enabled indoor adventures have deepened user immersion. Marker-based games employing image recognition and QR code triggers facilitate context-aware storytelling, whereas outline-based mechanics enable players to draw virtual assets onto real surfaces. Projection-based modalities extend gameplay onto physical architecture, and superimposition-based techniques layer intricate digital objects into everyday environments, broadening creative possibilities for studios.

Revenue model segmentation further highlights how subscription offerings, whether structured as monthly engagements for casual users or yearly commitments for enthusiasts, are increasingly foundational to sustainable monetization. Advertising integrations and in-app purchases complement traditional paid download approaches, enabling developers to tailor offerings that align with audience expectations. Finally, end-user classification reveals that adults spanning early career to retirement age engage in diverse AR experiences, teens and older children explore social and educational gaming, and younger kids access parent-approved interactive content, all of which underscores the need for precise audience targeting.

Regional Nuances Shaping the Global Augmented Reality Gaming Market

A regional analysis underscores how geographic factors and local ecosystems influence the trajectory of augmented reality gaming expansion. In the Americas, established infrastructure and high smartphone penetration have accelerated the uptake of Android and iOS-based AR titles, while metropolitan areas serve as laboratories for location-based narratives that drive tourism and retail engagement. The retail sector’s collaborations with developers in North America have yielded branded experiences, boosting consumer awareness and footfall.

Meanwhile, Europe, Middle East & Africa presents a mosaic of regulatory regimes and technology adoption levels. Northwestern European markets with robust digital frameworks are pioneering projection-based art installations and superimposition-rich cultural experiences, whereas emerging economies in the region are leveraging marker-based educational applications to augment classroom learning. Across the Middle East, government-led smart city initiatives are fostering public-private partnerships in AR gaming spectacles that blend history and entertainment.

In Asia-Pacific, rapid digital transformation and a culture of mobile-first innovation have positioned the region at the forefront of outline-based and projection-based game development. Tech-savvy populations in East Asia are embracing smart glasses and standalone headsets for competitive esports formats, while Southeast Asian markets are charting growth in subscription-based social gaming, supported by regional payment infrastructures and community-driven content creation.

Competitive Dynamics Among Leading Innovators in AR Gaming

The competitive landscape of augmented reality gaming features both established technology conglomerates and agile start-ups vying for market share through differentiated strategies. Major players renowned for consumer electronics have leveraged their hardware prowess to develop next-generation AR headsets, integrating proprietary optics and sensor arrays to achieve competitive performance metrics. These initiatives have been complemented by strategic alliances with leading game studios and software platform providers, enabling ecosystem lock-in and recurrent revenue streams.

Simultaneously, specialized firms focusing on spatial computing have introduced lightweight, developer-friendly headsets designed for rapid prototyping and enterprise use cases, thereby expanding the market beyond purely consumer entertainment. Mobile platform proprietors have advanced integrated AR toolkits, enabling a proliferation of marker-based and outline-based titles across their app stores. Publishers emphasizing narrative depth and user-generated content have thrived by fostering online communities and incentivizing social sharing, strengthening network effects.

In this environment, mergers and acquisitions have accelerated the consolidation of complementary capabilities, as hardware manufacturers absorb sensor innovators and software studios secure distribution channels. The result is a dynamic ecosystem in which technical innovation, content differentiation, and channel partnerships remain the primary levers for establishing leadership in the AR gaming space.

Strategic Pathways for Industry Leaders to Capitalize on AR Trends

Industry leaders must adopt strategic imperatives that align with technological advancements and evolving consumer behaviors to capitalize on emergent opportunities in augmented reality gaming. First, prioritizing platform interoperability across headsets, smartphones, tablets, and wearables will enable seamless cross-device experiences, enhancing user retention and encouraging ecosystem loyalty. Integrating real-time analytics and AI-driven personalization within gameplay and content delivery can further elevate engagement by adapting experiences to individual preferences.

Second, forging partnerships with telecommunications operators and smart city planners will expand the reach of location-based initiatives, allowing developers to craft narrative-driven experiences anchored in physical environments. Collaborative models that involve retailers, tourism boards, and cultural institutions will unlock new monetization avenues and generate meaningful brand engagements. Simultaneously, embedding flexible revenue models-balancing advertising placements with in-app purchases, paid downloads, and tiered subscription structures-will allow providers to tailor offerings to distinct audience segments, from casual mobile users to hardcore headset enthusiasts.

Finally, investing in sustainable manufacturing practices and diversified supply chains will mitigate exposure to tariff fluctuations and component shortages. By incorporating modular hardware design principles and sourcing from multiple regional suppliers, organizations can safeguard cost structures while maintaining performance standards. Together, these strategic pathways will equip industry leaders to navigate complexity and drive meaningful growth in the AR gaming domain.

Rigorous Methodology Underpinning the AR Gaming Market Research

This report is founded on a rigorous, multi-stage research framework designed to ensure comprehensive coverage and analytical depth. The process began with an extensive review of primary sources, including interviews with hardware manufacturers, game developers, platform providers, and regulatory experts to capture firsthand perspectives on technology adoption, monetization strategies, and policy impacts. These insights were complemented by secondary data drawn from industry publications, patent filings, academic research, and public trade disclosures to validate market narratives and identify emerging trends.

Quantitative analysis was conducted by aggregating data on device shipments, application downloads, revenue streams, and user engagement metrics, which was then cross-referenced with trade and tariff schedules to assess the impact of recent policy changes. Segmentation modeling employed a bottom-up approach, integrating device type categorizations with game mechanics classifications, revenue models, and demographic profiles to reveal nuanced growth drivers. Regional analyses were informed by a combination of macroeconomic indicators and localized case studies, ensuring actionable insights across the Americas, Europe, Middle East & Africa, and Asia-Pacific.

Throughout the research, methodological rigor was maintained through regular validation workshops with subject-matter experts and iterative review cycles to refine assumptions and ensure accuracy. This robust methodology underpins the strategic recommendations and forward-looking observations presented herein.

Synthesizing Insights to Chart the Future of Augmented Reality Gaming

The convergence of technological innovation, consumer sophistication, and policy shifts positions augmented reality gaming at a critical inflection point. This assessment has highlighted how standalone headsets and smartphone-based platforms are democratizing immersive experiences, while software architectures and revenue models continue to evolve in response to regulatory landscapes. The analysis of segmentation dynamics has underscored the importance of tailored offerings that reflect device preferences, gameplay mechanics, monetization strategies, and end-user demographics, ensuring that product roadmaps align with distinct audience needs.

Regional insights reveal that growth trajectories will vary according to infrastructure maturity, regulatory environments, and cultural affinities, emphasizing the need for localized go-to-market approaches. The competitive overview illustrates how the interplay between hardware innovation and content differentiation is shaping market leadership, with strategic partnerships and M&A activity serving as accelerants for capability integration.

In sum, the future of augmented reality gaming will be defined by the ability to deliver seamless, context-aware experiences that bridge physical and digital realms. Organizations that harness robust data analytics, foster cross-industry collaborations, and maintain agile operational models will be best positioned to capture value and drive sustained engagement in this dynamic sector.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Device Type
    • Ar Headsets
      • Standalone
      • Tethered
    • Smartphones
      • Android
      • Ios
    • Tablets
      • Android
      • Ios
    • Wearables
      • Smart Glasses
      • Smart Watches
  • Game Type
    • Location Based
      • Gps Based
      • Wifi Based
    • Marker Based
      • Image Recognition
      • Qr Code
    • Outline Based
    • Projection Based
    • Superimposition Based
  • Revenue Model
    • Advertising
    • In App Purchase
    • Paid Download
    • Subscription
      • Monthly
      • Yearly
  • End User
    • Adults
      • Age 18-34
      • Age 35-50
      • Age 50+
    • Kids
      • Age 13-17
      • Age 5-12
    • Seniors
    • Teens
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • Niantic, Inc.
  • Jam City, Inc.
  • Scopely, Inc.
  • Next Games Oyj
  • Rovio Entertainment Oyj
  • Magic Leap, Inc.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Augmented Reality Gaming Market, by Device Type
8.1. Introduction
8.2. Ar Headsets
8.2.1. Standalone
8.2.2. Tethered
8.3. Smartphones
8.3.1. Android
8.3.2. Ios
8.4. Tablets
8.4.1. Android
8.4.2. Ios
8.5. Wearables
8.5.1. Smart Glasses
8.5.2. Smart Watches
9. Augmented Reality Gaming Market, by Game Type
9.1. Introduction
9.2. Location Based
9.2.1. Gps Based
9.2.2. Wifi Based
9.3. Marker Based
9.3.1. Image Recognition
9.3.2. Qr Code
9.4. Outline Based
9.5. Projection Based
9.6. Superimposition Based
10. Augmented Reality Gaming Market, by Revenue Model
10.1. Introduction
10.2. Advertising
10.3. in App Purchase
10.4. Paid Download
10.5. Subscription
10.5.1. Monthly
10.5.2. Yearly
11. Augmented Reality Gaming Market, by End User
11.1. Introduction
11.2. Adults
11.2.1. Age 18-34
11.2.2. Age 35-50
11.2.3. Age 50+
11.3. Kids
11.3.1. Age 13-17
11.3.2. Age 5-12
11.4. Seniors
11.5. Teens
12. Americas Augmented Reality Gaming Market
12.1. Introduction
12.2. United States
12.3. Canada
12.4. Mexico
12.5. Brazil
12.6. Argentina
13. Europe, Middle East & Africa Augmented Reality Gaming Market
13.1. Introduction
13.2. United Kingdom
13.3. Germany
13.4. France
13.5. Russia
13.6. Italy
13.7. Spain
13.8. United Arab Emirates
13.9. Saudi Arabia
13.10. South Africa
13.11. Denmark
13.12. Netherlands
13.13. Qatar
13.14. Finland
13.15. Sweden
13.16. Nigeria
13.17. Egypt
13.18. Turkey
13.19. Israel
13.20. Norway
13.21. Poland
13.22. Switzerland
14. Asia-Pacific Augmented Reality Gaming Market
14.1. Introduction
14.2. China
14.3. India
14.4. Japan
14.5. Australia
14.6. South Korea
14.7. Indonesia
14.8. Thailand
14.9. Philippines
14.10. Malaysia
14.11. Singapore
14.12. Vietnam
14.13. Taiwan
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Analysis
15.3.1. Niantic, Inc.
15.3.2. Jam City, Inc.
15.3.3. Scopely, Inc.
15.3.4. Next Games Oyj
15.3.5. Rovio Entertainment Oyj
15.3.6. Magic Leap, Inc.
16. ResearchAI
17. ResearchStatistics
18. ResearchContacts
19. ResearchArticles
20. Appendix
List of Figures
FIGURE 1. AUGMENTED REALITY GAMING MARKET MULTI-CURRENCY
FIGURE 2. AUGMENTED REALITY GAMING MARKET MULTI-LANGUAGE
FIGURE 3. AUGMENTED REALITY GAMING MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2024 VS 2030 (%)
FIGURE 12. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 14. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 16. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 18. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. AUGMENTED REALITY GAMING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 24. AUGMENTED REALITY GAMING MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. AUGMENTED REALITY GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY REGION, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY REGION, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY REGION, 2018-2030 (USD MILLION)
TABLE 55. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 56. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 57. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 58. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 59. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 60. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 61. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 62. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 63. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 64. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 65. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 66. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 67. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 68. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 69. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 70. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 71. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 72. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 73. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 74. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 75. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 76. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 77. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 78. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 79. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 80. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 81. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 82. UNITED STATES AUGMENTED REALITY GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 83. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 84. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 85. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 86. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 87. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 88. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 89. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 90. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 91. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 92. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 93. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 94. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 95. CANADA AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 96. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 97. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 98. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 99. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 100. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 101. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 102. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 103. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 104. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 105. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 106. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 107. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 108. MEXICO AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 109. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 110. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 111. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 112. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 113. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 114. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 115. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 116. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 117. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 118. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 119. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 120. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 121. BRAZIL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 122. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 123. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 124. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 125. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 126. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 127. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 128. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 129. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 130. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 131. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 132. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 133. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 134. ARGENTINA AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 135. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 136. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 137. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 138. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 139. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 140. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 141. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 142. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 143. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 144. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 145. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 146. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 147. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 148. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 149. UNITED KINGDOM AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 150. UNITED KINGDOM AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 151. UNITED KINGDOM AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 152. UNITED KINGDOM AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 153. UNITED KINGDOM AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 154. UNITED KINGDOM AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 155. UNITED KINGDOM AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 156. UNITED KINGDOM AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 157. UNITED KINGDOM AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 158. UNITED KINGDOM AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 159. UNITED KINGDOM AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 160. UNITED KINGDOM AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 161. UNITED KINGDOM AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 162. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 163. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 164. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 165. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 166. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 167. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 168. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 169. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 170. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 171. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 172. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 173. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 174. GERMANY AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 175. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 176. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 177. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 178. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 179. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 180. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 181. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 182. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 183. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 184. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 185. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 186. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 187. FRANCE AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 188. RUSSIA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 189. RUSSIA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 190. RUSSIA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 191. RUSSIA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 192. RUSSIA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 193. RUSSIA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 194. RUSSIA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 195. RUSSIA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 196. RUSSIA AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 197. RUSSIA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 198. RUSSIA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 199. RUSSIA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 200. RUSSIA AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 201. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 202. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 203. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 204. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 205. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 206. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 207. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 208. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 209. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 210. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 211. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 212. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 213. ITALY AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 214. SPAIN AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 215. SPAIN AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 216. SPAIN AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 217. SPAIN AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 218. SPAIN AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 219. SPAIN AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 220. SPAIN AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 221. SPAIN AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 222. SPAIN AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 223. SPAIN AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 224. SPAIN AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 225. SPAIN AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 226. SPAIN AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 227. UNITED ARAB EMIRATES AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 228. UNITED ARAB EMIRATES AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 229. UNITED ARAB EMIRATES AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 230. UNITED ARAB EMIRATES AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 231. UNITED ARAB EMIRATES AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 232. UNITED ARAB EMIRATES AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 233. UNITED ARAB EMIRATES AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 234. UNITED ARAB EMIRATES AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 235. UNITED ARAB EMIRATES AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 236. UNITED ARAB EMIRATES AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 237. UNITED ARAB EMIRATES AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 238. UNITED ARAB EMIRATES AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 239. UNITED ARAB EMIRATES AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 240. SAUDI ARABIA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 241. SAUDI ARABIA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 242. SAUDI ARABIA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 243. SAUDI ARABIA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 244. SAUDI ARABIA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 245. SAUDI ARABIA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 246. SAUDI ARABIA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 247. SAUDI ARABIA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 248. SAUDI ARABIA AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 249. SAUDI ARABIA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 250. SAUDI ARABIA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 251. SAUDI ARABIA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 252. SAUDI ARABIA AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 253. SOUTH AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 254. SOUTH AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 255. SOUTH AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 256. SOUTH AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 257. SOUTH AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 258. SOUTH AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 259. SOUTH AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 260. SOUTH AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 261. SOUTH AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 262. SOUTH AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 263. SOUTH AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 264. SOUTH AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 265. SOUTH AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 266. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 267. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 268. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 269. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 270. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 271. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 272. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 273. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 274. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 275. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 276. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 277. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 278. DENMARK AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 279. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 280. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 281. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 282. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 283. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 284. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 285. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 286. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 287. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 288. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 289. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 290. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 291. NETHERLANDS AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 292. QATAR AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 293. QATAR AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 294. QATAR AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 295. QATAR AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 296. QATAR AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 297. QATAR AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 298. QATAR AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 299. QATAR AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 300. QATAR AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 301. QATAR AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 302. QATAR AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 303. QATAR AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 304. QATAR AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 305. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 306. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 307. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 308. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 309. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 310. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 311. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 312. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 313. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 314. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 315. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 316. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 317. FINLAND AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 318. SWEDEN AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 319. SWEDEN AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 320. SWEDEN AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 321. SWEDEN AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2030 (USD MILLION)
TABLE 322. SWEDEN AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2030 (USD MILLION)
TABLE 323. SWEDEN AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 324. SWEDEN AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2030 (USD MILLION)
TABLE 325. SWEDEN AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2030 (USD MILLION)
TABLE 326. SWEDEN AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 327. SWEDEN AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 328. SWEDEN AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 329. SWEDEN AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 330. SWEDEN AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2030 (USD MILLION)
TABLE 331. NIGERIA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 332. NIGERIA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2030 (USD MILLION)
TABLE 333. NIGERIA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2030 (USD MILLION)
TABLE 334. NIGERIA AUGMENTED REA

Companies Mentioned

The companies profiled in this Augmented Reality Gaming market report include:
  • Niantic, Inc.
  • Jam City, Inc.
  • Scopely, Inc.
  • Next Games Oyj
  • Rovio Entertainment Oyj
  • Magic Leap, Inc.

Methodology

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Table Information