The electronic (e) tourism market size has grown rapidly in recent years. It will grow from $1.19 trillion in 2024 to $1.33 trillion in 2025 at a compound annual growth rate (CAGR) of 11.3%. The growth in the historic period can be attributed to increased Internet accessibility, the rise of mobile technology, the growth of social media platforms, the expansion of online booking platforms, consumer preference for convenience, increased airline and hotel partnerships, the development of travel review sites, competitive pricing strategies, and the growth of the global tourism industry.
The electronic (e) tourism market size is expected to see rapid growth in the next few years. It will grow to $2.06 trillion in 2029 at a compound annual growth rate (CAGR) of 11.6%. The growth in the forecast period can be attributed to the expansion of personalized travel experiences, growth of mobile app bookings, rising adoption of blockchain technology, focus on sustainable tourism, growth in digital marketing strategies and rise in virtual tourism experiences. Major trends in the forecast period include contactless payments, eco-friendly travel options, use of AI chatbots for customer service, personalization of travel offers using big data, smart tourism technologies, blockchain for secure transactions, remote work travel packages, and enhanced customer experience through AI-driven insights.
The forecast of 11.6% growth over the next five years reflects a slight reduction of 0.2% from the previous projection. This reduction is primarily due to the impact of tariffs between the US and other countries. Rising costs of imported digital booking tools, interactive kiosks, and translation devices may affect the user experience of electronic tourism solutions. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.
The increasing interest in heritage travel is anticipated to drive growth in the electronic (E) tourism market. Heritage travel involves visiting historical and cultural sites to explore and appreciate a region's history, traditions, and architectural legacy. This rising interest is fueled by a desire for authentic experiences that connect travelers with historical and cultural contexts. E-tourism enhances heritage travel by offering online access to information, virtual tours, booking services, and reviews of historical and cultural sites. For example, a survey conducted in November 2023 by the Department for Digital, Culture, Media, and Sport, a UK-based government agency, found that 67% of adults had visited a heritage site in person in the past year, an increase from 63% in 2021/2022. Additionally, digital engagement with heritage sites grew by 2%, reaching 18% compared to 16% in the previous period. Thus, the growing interest in heritage travel is contributing to the expansion of the electronic (E) tourism market.
Key players in the electronic (E) tourism market are increasingly focusing on personalized recommendation solutions, such as artificial intelligence (AI)-based trip planners, to boost customer engagement and increase bookings. AI-based trip planners use artificial intelligence to create customized travel itineraries, enhancing user satisfaction and boosting booking rates. For instance, in June 2023, Booking.com, a Netherlands-based online travel agency, introduced its AI Trip Planner. This new feature, integrated into the app, utilizes AI and large language model technology to offer a conversational and personalized travel planning experience. Users can receive tailored travel recommendations, explore destinations, and book accommodations seamlessly through an interactive chat interface.
In March 2022, Despegar.com Corporation, an Argentina-based online travel company, acquired TVLX Viagens e Turismo S.A. (Viajanet) for approximately $15 million. This acquisition enables Despegar to utilize Viajanet's customer base to promote higher-margin travel products, such as accommodations. The integration is expected to improve Viajanet's conversion rates and marketing capabilities through Despegar's technology platform. TVLX Viagens e Turismo S.A. (Viajanet) is a Brazil-based online travel agency offering e-tourism services.
Major companies operating in the electronic (E) tourism market are Booking Holdings Inc., Expedia Group, Airbnb Inc., Amadeus IT Group, Trip.com Group, Vacation Rentals by Owner (Vrbo), Agoda Company Pte. Ltd., TripAdvisor Inc., Orbitz Worldwide Inc., Trivago N.V., MakeMyTrip Limited, Viator Inc., Lastminute.com Group, Hotels.com L.P., MakeMyTrip Limited, Skyscanner Limited, Hopper Inc., Travelocity.com Inc., GetYourGuide GmbH, Klook Travel Technology Limited, Hotwire Inc., Sygic a.s., Travel Leaders Group LLC, Yatra Online Inc, Musement.
North America was the largest region in the electronic (E) tourism market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the electronic (E) tourism market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the electronic (E) tourism market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The electronic (E) tourism market consists of revenues earned by entities by providing services such as personalized recommendations, loyalty programs, virtual and augmented reality experiences, virtual tours, AR navigation, and itinerary management. The market value includes the value of related goods sold by the service provider or included within the service offering. The electronic (E) tourism market also includes sales of flight booking platforms, travel packages, customized travel packages, tour packages. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The sudden escalation of U.S. tariffs and the resulting trade tensions in spring 2025 are significantly affecting the recreation sector, especially in the supply of imported sports gear, outdoor equipment, and leisure products. Manufacturers and retailers are grappling with increased costs for goods like bicycles, camping supplies, fitness equipment, and gaming consoles - many of which rely heavily on international supply chains with few domestic alternatives. Small recreational retailers are particularly vulnerable, with some cutting back on stock or raising prices to manage shrinking profit margins. Event organizers and recreational venues are also experiencing rising costs for imported materials and equipment. In response, the industry is shifting toward suppliers in non-tariff regions, boosting local procurement efforts, and advocating for tariff exemptions on widely used recreational goods.
Electronic (E) tourism refers to the use of digital technologies and the internet to enhance and streamline the travel and tourism experience. E-tourism facilitates the travel planning process, offering travelers more information and options to make informed decisions.
The main types of systems in electronic tourism include computer reservation systems, property management systems, social networks, and global distribution systems. Computer reservation systems are software platforms used by travel agents and service providers to manage and book travel services such as flights, hotels, and car rentals. Booking behaviors encompass spontaneous travelers, meticulous planners, and tech-reliant travelers, while travel styles include adventure seekers, luxury travelers, cultural enthusiasts, and business travelers. Applications of e-tourism span across the hospitality industry, aerospace, and medical industries.
The electronic (E) tourism market research report is one of a series of new reports that provides electronic (E) tourism market statistics, including electronic (E) tourism industry global market size, regional shares, competitors with an electronic (E) tourism market share, detailed electronic (E) tourism market segments, market trends and opportunities, and any further data you may need to thrive in the electronic (E) tourism industry. This electronic (E) tourism market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 1-3 business days.
The electronic (e) tourism market size is expected to see rapid growth in the next few years. It will grow to $2.06 trillion in 2029 at a compound annual growth rate (CAGR) of 11.6%. The growth in the forecast period can be attributed to the expansion of personalized travel experiences, growth of mobile app bookings, rising adoption of blockchain technology, focus on sustainable tourism, growth in digital marketing strategies and rise in virtual tourism experiences. Major trends in the forecast period include contactless payments, eco-friendly travel options, use of AI chatbots for customer service, personalization of travel offers using big data, smart tourism technologies, blockchain for secure transactions, remote work travel packages, and enhanced customer experience through AI-driven insights.
The forecast of 11.6% growth over the next five years reflects a slight reduction of 0.2% from the previous projection. This reduction is primarily due to the impact of tariffs between the US and other countries. Rising costs of imported digital booking tools, interactive kiosks, and translation devices may affect the user experience of electronic tourism solutions. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.
The increasing interest in heritage travel is anticipated to drive growth in the electronic (E) tourism market. Heritage travel involves visiting historical and cultural sites to explore and appreciate a region's history, traditions, and architectural legacy. This rising interest is fueled by a desire for authentic experiences that connect travelers with historical and cultural contexts. E-tourism enhances heritage travel by offering online access to information, virtual tours, booking services, and reviews of historical and cultural sites. For example, a survey conducted in November 2023 by the Department for Digital, Culture, Media, and Sport, a UK-based government agency, found that 67% of adults had visited a heritage site in person in the past year, an increase from 63% in 2021/2022. Additionally, digital engagement with heritage sites grew by 2%, reaching 18% compared to 16% in the previous period. Thus, the growing interest in heritage travel is contributing to the expansion of the electronic (E) tourism market.
Key players in the electronic (E) tourism market are increasingly focusing on personalized recommendation solutions, such as artificial intelligence (AI)-based trip planners, to boost customer engagement and increase bookings. AI-based trip planners use artificial intelligence to create customized travel itineraries, enhancing user satisfaction and boosting booking rates. For instance, in June 2023, Booking.com, a Netherlands-based online travel agency, introduced its AI Trip Planner. This new feature, integrated into the app, utilizes AI and large language model technology to offer a conversational and personalized travel planning experience. Users can receive tailored travel recommendations, explore destinations, and book accommodations seamlessly through an interactive chat interface.
In March 2022, Despegar.com Corporation, an Argentina-based online travel company, acquired TVLX Viagens e Turismo S.A. (Viajanet) for approximately $15 million. This acquisition enables Despegar to utilize Viajanet's customer base to promote higher-margin travel products, such as accommodations. The integration is expected to improve Viajanet's conversion rates and marketing capabilities through Despegar's technology platform. TVLX Viagens e Turismo S.A. (Viajanet) is a Brazil-based online travel agency offering e-tourism services.
Major companies operating in the electronic (E) tourism market are Booking Holdings Inc., Expedia Group, Airbnb Inc., Amadeus IT Group, Trip.com Group, Vacation Rentals by Owner (Vrbo), Agoda Company Pte. Ltd., TripAdvisor Inc., Orbitz Worldwide Inc., Trivago N.V., MakeMyTrip Limited, Viator Inc., Lastminute.com Group, Hotels.com L.P., MakeMyTrip Limited, Skyscanner Limited, Hopper Inc., Travelocity.com Inc., GetYourGuide GmbH, Klook Travel Technology Limited, Hotwire Inc., Sygic a.s., Travel Leaders Group LLC, Yatra Online Inc, Musement.
North America was the largest region in the electronic (E) tourism market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the electronic (E) tourism market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the electronic (E) tourism market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The electronic (E) tourism market consists of revenues earned by entities by providing services such as personalized recommendations, loyalty programs, virtual and augmented reality experiences, virtual tours, AR navigation, and itinerary management. The market value includes the value of related goods sold by the service provider or included within the service offering. The electronic (E) tourism market also includes sales of flight booking platforms, travel packages, customized travel packages, tour packages. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The sudden escalation of U.S. tariffs and the resulting trade tensions in spring 2025 are significantly affecting the recreation sector, especially in the supply of imported sports gear, outdoor equipment, and leisure products. Manufacturers and retailers are grappling with increased costs for goods like bicycles, camping supplies, fitness equipment, and gaming consoles - many of which rely heavily on international supply chains with few domestic alternatives. Small recreational retailers are particularly vulnerable, with some cutting back on stock or raising prices to manage shrinking profit margins. Event organizers and recreational venues are also experiencing rising costs for imported materials and equipment. In response, the industry is shifting toward suppliers in non-tariff regions, boosting local procurement efforts, and advocating for tariff exemptions on widely used recreational goods.
Electronic (E) tourism refers to the use of digital technologies and the internet to enhance and streamline the travel and tourism experience. E-tourism facilitates the travel planning process, offering travelers more information and options to make informed decisions.
The main types of systems in electronic tourism include computer reservation systems, property management systems, social networks, and global distribution systems. Computer reservation systems are software platforms used by travel agents and service providers to manage and book travel services such as flights, hotels, and car rentals. Booking behaviors encompass spontaneous travelers, meticulous planners, and tech-reliant travelers, while travel styles include adventure seekers, luxury travelers, cultural enthusiasts, and business travelers. Applications of e-tourism span across the hospitality industry, aerospace, and medical industries.
The electronic (E) tourism market research report is one of a series of new reports that provides electronic (E) tourism market statistics, including electronic (E) tourism industry global market size, regional shares, competitors with an electronic (E) tourism market share, detailed electronic (E) tourism market segments, market trends and opportunities, and any further data you may need to thrive in the electronic (E) tourism industry. This electronic (E) tourism market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 1-3 business days.
Table of Contents
1. Executive Summary2. Electronic (E) Tourism Market Characteristics3. Electronic (E) Tourism Market Trends and Strategies32. Global Electronic (E) Tourism Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Electronic (E) Tourism Market34. Recent Developments in the Electronic (E) Tourism Market
4. Electronic (E) Tourism Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, and Covid and Recovery on the Market
5. Global Electronic (E) Tourism Growth Analysis and Strategic Analysis Framework
6. Electronic (E) Tourism Market Segmentation
7. Electronic (E) Tourism Market Regional and Country Analysis
8. Asia-Pacific Electronic (E) Tourism Market
9. China Electronic (E) Tourism Market
10. India Electronic (E) Tourism Market
11. Japan Electronic (E) Tourism Market
12. Australia Electronic (E) Tourism Market
13. Indonesia Electronic (E) Tourism Market
14. South Korea Electronic (E) Tourism Market
15. Western Europe Electronic (E) Tourism Market
16. UK Electronic (E) Tourism Market
17. Germany Electronic (E) Tourism Market
18. France Electronic (E) Tourism Market
19. Italy Electronic (E) Tourism Market
20. Spain Electronic (E) Tourism Market
21. Eastern Europe Electronic (E) Tourism Market
22. Russia Electronic (E) Tourism Market
23. North America Electronic (E) Tourism Market
24. USA Electronic (E) Tourism Market
25. Canada Electronic (E) Tourism Market
26. South America Electronic (E) Tourism Market
27. Brazil Electronic (E) Tourism Market
28. Middle East Electronic (E) Tourism Market
29. Africa Electronic (E) Tourism Market
30. Electronic (E) Tourism Market Competitive Landscape and Company Profiles
31. Electronic (E) Tourism Market Other Major and Innovative Companies
35. Electronic (E) Tourism Market High Potential Countries, Segments and Strategies
36. Appendix
Executive Summary
Electronic (E) Tourism Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on electronic (e) tourism market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase:
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for electronic (e) tourism? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The electronic (e) tourism market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include: technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) by Type of System: Computer Reservation Systems; Property Management Systems; Social Networks; Global Distribution Systems2) by Booking Behavior: Spontaneous Travelers; Meticulous Planners; Tech-reliant Travelers
3) by Travel Style: Adventure Seekers; Luxury Travelers; Cultural Enthusiasts; Business Travelers
4) by Application: Hospitality Industry; Aerospace and Medical Industry
Subsegments:
1) by Computer Reservation Systems (Crs): Airline Reservation Systems; Hotel Reservation Systems; Car Rental Reservation Systems; Tour and Package Booking Systems; Travel Agency Reservation Systems2) by Property Management Systems (Pms): Hotel Property Management Systems; Vacation Rental Management Systems; Resort Property Management Systems; Multi-property Pms Solutions; Cloud-based Property Management Systems
3) by Social Networks: Travel Social Media Platforms; User-Generated Content Platforms; Travel Influencer Platforms; Travel Planning and Sharing Communities; Social Networks for Trip Coordination
4) by Global Distribution Systems (Gds): Airline Gds; Hotel Gds; Car Rental Gds; Multi-Channel Travel Gds Platforms; Online Travel Agencies (Otas) Connected With Gds
Companies Mentioned: Booking Holdings Inc.; Expedia Group; Airbnb Inc.; Amadeus IT Group; Trip.com Group; Vacation Rentals by Owner (Vrbo); Agoda Company Pte. Ltd.; TripAdvisor Inc.; Orbitz Worldwide Inc.; Trivago N.V.; MakeMyTrip Limited; Viator Inc.; Lastminute.com Group; Hotels.com L.P.; MakeMyTrip Limited; Skyscanner Limited; Hopper Inc.; Travelocity.com Inc.; GetYourGuide GmbH; Klook Travel Technology Limited; Hotwire Inc.; Sygic bA.s.; Travel Leaders Group LLC; Yatra Online Inc; Musement
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
The companies featured in this Electronic (E) Tourism market report include:- Booking Holdings Inc.
- Expedia Group
- Airbnb Inc.
- Amadeus IT Group
- Trip.com Group
- Vacation Rentals by Owner (Vrbo)
- Agoda Company Pte. Ltd.
- TripAdvisor Inc.
- Orbitz Worldwide Inc.
- Trivago N.V.
- MakeMyTrip Limited
- Viator Inc.
- Lastminute.com Group
- Hotels.com L.P.
- MakeMyTrip Limited
- Skyscanner Limited
- Hopper Inc.
- Travelocity.com Inc.
- GetYourGuide GmbH
- Klook Travel Technology Limited
- Hotwire Inc.
- Sygic bA.s.
- Travel Leaders Group LLC
- Yatra Online Inc
- Musement
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 250 |
Published | September 2025 |
Forecast Period | 2025 - 2029 |
Estimated Market Value ( USD | $ 1.33 Trillion |
Forecasted Market Value ( USD | $ 2.06 Trillion |
Compound Annual Growth Rate | 11.6% |
Regions Covered | Global |
No. of Companies Mentioned | 26 |