Key Highlights
- The leisure attractions sector encompasses the revenue generated by recreational establishments such as amusement parks, arcades, museums, and historical sites. The amusement parks and arcades segment includes amusement parks, water parks, and arcades. Museums & historical sites cover natural history museums, art museums, archaeology museums, historic house museums, and various historical sites.
- The Japanese Leisure Attractions sector recorded revenues of $3.7 billion in 2024, representing a negative compound annual growth rate (CAGR) of 32.5% between 2019 and 2024.
- The amusement parks & arcades segment accounted for the sector's largest proportion in 2024, with total revenues of $3.6 billion, equivalent to 96.3% of the sector's overall value.
- In 2024, Japan accounted for a 6.4% share of the global leisure attractions sector.
Report Scope
- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the leisure attractions market in Japan
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the leisure attractions market in Japan
- Leading company profiles reveal details of key leisure attractions market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Japan leisure attractions market with five year forecasts
Reasons to Buy
- What was the size of the Japan leisure attractions market by value in 2024?
- What will be the size of the Japan leisure attractions market in 2029?
- What factors are affecting the strength of competition in the Japan leisure attractions market?
- How has the market performed over the last five years?
- What are the main segments that make up Japan's leisure attractions market?
Table of Contents
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- The Walt Disney Co
- Seibu Holdings Inc
- Comcast Corp

