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Mobile Trading Card Game Market by Game Mechanics, Age Group, Module, Platform Type, Audience, Revenue Model - Global Forecast to 2030

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    Report

  • 187 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 6055607
UP TO OFF until Dec 31st 2025
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The Mobile Trading Card Game Market grew from USD 31.80 billion in 2024 to USD 35.58 billion in 2025. It is expected to continue growing at a CAGR of 12.16%, reaching USD 63.33 billion by 2030.

Setting the Stage for the Mobile Trading Card Game Revolution

The mobile trading card game segment has emerged as a dynamic and influential pillar within the broader digital entertainment landscape. Fueled by the proliferation of powerful handheld devices and the maturation of real-time connectivity, this category has captivated audiences across diverse demographics. Players are drawn to the blend of strategic depth, collectible intrigue, and social competition that these games deliver, transforming casual downloads into sustained engagement.

As smartphone and tablet ownership continues to climb, developers are leveraging advanced graphics engines and seamless live operations to deliver increasingly immersive experiences. Gamers now expect robust event calendars, cross-platform matchmaking, and deep progression systems that reward both skill and ongoing investment. This confluence of technological progress and evolving player expectations has spurred a surge of innovation across gameplay models and monetization frameworks.

This executive summary distills the most critical findings from a comprehensive market study, guiding decision-makers through the forces reshaping the industry. It examines transformative shifts in gameplay and technology, the impact of new trade regulations on supply chains and user economics, detailed segmentation trends, regional market dynamics, competitive positioning, and strategic imperatives for leaders. Rigorous methodological design underpins every insight, culminating in actionable recommendations poised to inform high-level strategy and drive sustainable growth.

Unveiling Major Shifts Redefining Mobile Card Gaming

Recent years have witnessed seismic transformations in the way mobile trading card games are designed, distributed, and consumed. The integration of real-time battle engines has replaced traditional turn-based mechanics in many flagship titles, enabling a fresh level of immediacy and social engagement. At the same time, blockchain-backed ownership models are emerging to authenticate rare digital assets, granting players true asset portability and secondary market liquidity.

Augmented reality applications have started to blur the line between physical and digital collections, while AI-driven matchmaking optimizes competitive balance and retention. Cross-platform ecosystems now allow seamless progress synchronization across smartphones, tablets, and even desktop portals, creating unified player communities bound by shared leaderboards and event calendars. These shifts are underpinned by a robust live-ops infrastructure that supports localized content drops, time-limited events, and dynamic pricing experiments.

In parallel, partnerships with popular entertainment franchises have injected fresh intellectual property into card rosters, expanding appeal beyond traditional gamer circles. Collaboration with prominent influencers and esports tournaments has turned niche community events into mainstream spectacles, further expanding market reach. These collaborative marketing efforts have also spurred cross-promotion across social networks, generating organic visibility and accelerating viral adoption curves.

Looking ahead, the competitive landscape will be defined by studios that can harness these technological levers to craft deeply personalized experiences. Those that invest in modular architectures will be poised to deliver rapid feature rollouts, while data-driven pipelines will drive more sophisticated retention strategies. As consumer expectations continue to evolve, industry leaders must remain agile, leveraging emerging tools to sustain engagement and monetize innovatively in a saturated market.

Assessing the Ripple Effects of 2025 US Tariff Adjustments

As geopolitical tensions reshaped global trade, the introduction of targeted tariffs on electronic components and consumer devices in 2025 introduced new cost dynamics for mobile gaming stakeholders. Higher import duties on chipset assemblies and display modules have incrementally elevated device prices in key markets, straining acquisition funnels and dampening price-sensitive segments. This immediate uptick in hardware expenses has prompted both players and developers to reassess unit economics.

Developers reliant on high-end graphical performance have encountered increased production costs as they source optimized parts from alternative suppliers. In turn, these supply chain adjustments have narrowed hardware consistency, compelling studios to optimize minimum device requirements and reallocate performance budgets. Consumer-facing platforms have responded by dynamically adjusting in-game pricing to compensate for elevated device retail values, thereby preserving average revenue per user while mitigating churn risks.

Despite these headwinds, the market has demonstrated resilience. Adaptive pricing strategies, combined with tiered revenue models, have softened the impact on end users. Moreover, diversification into firmware-agnostic monetization avenues, such as subscription tiers and advertisement-supported access, has allowed companies to bypass hardware-related barriers. Looking forward, proactive supply chain partnerships and strategic regional sourcing will be essential to sustain margin stability and protect growth trajectories.

Revealing Core Player Segments That Drive Growth

Insights into core player segments reveal diverse motivations and consumption patterns across differentiated gameplay mechanics. The competitive architecture of card battling remains the primary driver of engagement, with players gravitating towards both real-time duels and traditional turn-based encounters depending on session length and complexity. Complementing this are card collecting features that tap into completionist instincts, while deck building modules foster strategic depth and emergent gameplay narratives.

Demographic analysis uncovers distinct behaviors across age cohorts. Adults aged twenty-five to forty consistently purchase premium content at higher rates and prioritize structured multiplayer modes. Younger adults between eighteen and twenty-four demonstrate accelerated adoption of evolving event calendars and live tournaments, fueling moment-to-moment excitement. The youth segment, spanning thirteen to seventeen years, contributes significantly to virality through social sharing and community-driven challenges, amplifying organic growth.

Examination of platform preferences and revenue approaches highlights critical optimization levers. Smartphone users dominate overall session volumes, whereas tablet enthusiasts register longer playtime per session. Gender segmentation indicates rising female participation approaching parity, driven by intuitive design and thematic diversity. On the monetization front, in-app purchases constitute the most lucrative stream, yet advertisement-supported models have proven effective at lowering entry barriers. Subscription-based offerings promise predictable recurring revenue and reduced churn, forming a stabilizing complement to transactional dynamics.

Mapping Regional Dynamics Shaping Market Trajectories

The Americas region retains its position as a foundational pillar for mobile trading card games, boasting high average revenue per user and a sophisticated infrastructure for live events. Mature market dynamics and robust digital payment frameworks have enabled studios to execute aggressive promotional strategies and top-tier esports integrations. North America leads in engagement metrics, while Latin America offers a burgeoning growth front fueled by expanding broadband penetration and cultural affinity for competitive gaming.

In Europe, Middle East, and Africa, regulatory complexity and diverse consumer preferences require nuanced localization strategies. Western European markets demonstrate strong demand for premium content and seasonal event syndication, whereas emerging economies in Eastern Europe and the broader Middle East present opportunities for lower-priced entry tiers and advertisement-supported models. Africa remains in the nascent stage of adoption but displays promising signals in key urban centers where mobile connectivity outpaces traditional computing infrastructure.

Asia-Pacific continues to set the pace for global expansion, driven by mobile-first economies and a culturally ingrained appetite for collectible gaming experiences. Rapid innovation cycles, advanced payment ecosystems, and localized content partnerships have propelled user engagement to record levels. Strategic alliances with regional publishers and integration of popular cultural IP have further entrenched market dominance, making this region the primary battleground for both established franchises and innovative newcomers.

Spotlighting Leading Players Shaping Industry Momentum

Leading companies in the mobile trading card game domain have capitalized on proprietary intellectual property and sophisticated live-ops engines to deepen player retention and maximize lifetime value. Incumbent studios leverage extensive card libraries and regular content drops, supporting thematic expansions and crossover events that tap into popular media franchises. These strategies have fostered dedicated player communities and high-profile competitive circuits, reinforcing brand loyalty and premium purchase cycles.

At the same time, emerging developers are disrupting the status quo by exploring niche themes and avant-garde monetization frameworks. Experimentation with blockchain protocols for true digital ownership has attracted a segment of the market seeking verifiable scarcity and secondary trading platforms. Small to mid-sized studios often adopt agile development methodologies to iterate rapidly on player feedback, refining progression loops and balancing mechanisms with minimal overhead.

Industry momentum is further accelerated by mergers, acquisitions, and strategic partnerships. High-profile alliances between technology providers and game publishers facilitate seamless integration of analytics, cloud services, and live-streaming capabilities. These collaborations enhance operational efficiency and unlock cross-promotional synergies across adjacent entertainment verticals. Global publishers are also investing heavily in cross-disciplinary expertise, recruiting talent from esports, data science, and mobile UX design to refine engagement mechanics. This deliberate aggregation of skill sets underscores a strategic emphasis on end-to-end experiences that transcend traditional gameplay boundaries.

Strategic Imperatives for Market Leadership

Industry leaders must prioritize investment in real-time battle engines capable of delivering frictionless matchmaking and low-latency interactions. Optimizing server architectures and embracing edge computing will ensure consistent performance across geographies and device types. In parallel, continuous feature updates should be supported by modular codebases that allow rapid experimentation without compromising stability.

A hybrid monetization approach will unlock maximum revenue potential. Companies should fine-tune in-app purchase offerings through dynamic pricing algorithms, introduce subscription tiers to stabilize recurring income, and maintain opt-in advertisement channels that respect user experience. Balancing these models will address varying spending capacities and retention drivers across player segments.

Cultivating vibrant communities through regular events, tournaments, and social integrations is essential for organic growth. Incorporating influencer-led initiatives and strategic brand partnerships will amplify reach and foster authentic engagement. Robust analytics frameworks should track key performance metrics to inform live adjustments and anticipate shifting player preferences.

Finally, risk management strategies must account for evolving regulatory and trade environments. Establishing diversified supply chains and negotiating favorable licensing agreements will mitigate tariff-related pressures. Forward-looking compliance protocols and geo-specific content localization will secure access to high-growth markets and protect long-term profitability.

Rigorous Framework Underpinning Research Findings

This analysis is grounded in a hybrid research framework combining both primary and secondary data sources. Primary research comprised structured interviews with studio executives, platform operators, and independent developers, alongside online surveys capturing player behavior and preferences. These qualitative and quantitative inputs were weighted to ensure balanced representation across stakeholder groups.

Secondary research involved a detailed review of industry publications, regulatory filings, financial reports, and technology white papers. Market nomenclature and terminology were standardized to facilitate cross-comparison, while historical trend analysis provided context for emerging patterns. Methodological rigor was upheld through adherence to established research protocols and peer validation.

Data triangulation techniques were deployed to cross-reference findings, enhancing accuracy and reducing bias. Statistical sampling methods ensured the reliability of survey results, and thematic coding of interview transcripts yielded depth in qualitative insights. All conclusions were subjected to expert review by veteran market analysts, guaranteeing that each recommendation is underpinned by robust empirical evidence and strategic relevance.

The research timeline spanned multiple quarters to capture seasonality effects and account for the impact of major game launches and trade policy shifts. Continuous engagement with industry forums and academic partners enriched the analysis, enabling real-time calibration of assumptions as new data emerged.

Key Takeaways Anchoring Future Strategies

Mobile trading card games are at a pivotal juncture, with technological advancements and strategic partnerships driving unprecedented player engagement. Transformative shifts such as blockchain integration and augmented reality overlays are redefining gameplay possibilities, while evolving trade policies necessitate agile supply chain strategies. Detailed segmentation and regional analysis have clarified the most lucrative demographics and geographic markets, empowering companies to tailor offerings and optimize monetization.

The path forward demands an integrated approach that blends innovation, data-driven decision-making, and community cultivation. Leaders who align robust research methodologies with nimble execution will harness the full potential of this dynamic sector. By embracing the recommendations outlined herein, organizations can secure competitive advantage and chart a sustainable growth trajectory in the rapidly expanding mobile trading card game universe.

This summary should serve as a strategic compass, guiding stakeholders toward high-impact investments and enduring market relevance.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Game Mechanics
    • Card Battling
      • Real-Time
      • Turn-Based
    • Card Collecting
    • Deck Building
  • Age Group
    • Adults (25-40)
    • Young Adults (18-24)
    • Youth (13-17)
  • Module
    • Events & Tournaments
    • Multiplayer Modes
    • Single-player Campaigns
    • Training/Practice Modes
  • Platform Type
    • Smartphone
    • Tablet
  • Audience
    • Female
    • Male
  • Revenue Model
    • Advertisement Supported
    • In-App Purchases
    • Subscription-Based
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • Aniplex Inc.
  • Balatro
  • Bandai Namco Holdings Inc.
  • Blizzard Entertainment, Inc.
  • Bushiroad Inc.
  • CD PROJEKT RED
  • Com2uS Corporation
  • DeNA Co., Ltd.
  • Electronic Arts Inc.
  • Gameloft SE
  • GungHo Online Entertainment, Inc.
  • Kabam Games, Inc
  • Konami Digital Entertainment, B.V.
  • Machine Zone, Inc. by AppLovin
  • Mega Crit
  • NetEase, Inc.
  • Nexon Co., Ltd.
  • Niantic, Inc.
  • Pokémon Company International, Inc
  • Savvy Games Group
  • Square Enix Holdings Co., Ltd.
  • Tencent Holdings Limited
  • TOMY Company, Ltd.
  • Wizards of the Coast LLC
  • Zynga Inc.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Mobile Trading Card Game Market, by Game Mechanics
8.1. Introduction
8.2. Card Battling
8.2.1. Real-Time
8.2.2. Turn-Based
8.3. Card Collecting
8.4. Deck Building
9. Mobile Trading Card Game Market, by Age Group
9.1. Introduction
9.2. Adults (25-40)
9.3. Young Adults (18-24)
9.4. Youth (13-17)
10. Mobile Trading Card Game Market, by Module
10.1. Introduction
10.2. Events & Tournaments
10.3. Multiplayer Modes
10.4. Single-player Campaigns
10.5. Training/Practice Modes
11. Mobile Trading Card Game Market, by Platform Type
11.1. Introduction
11.2. Smartphone
11.3. Tablet
12. Mobile Trading Card Game Market, by Audience
12.1. Introduction
12.2. Female
12.3. Male
13. Mobile Trading Card Game Market, by Revenue Model
13.1. Introduction
13.2. Advertisement Supported
13.3. In-App Purchases
13.4. Subscription-Based
14. Americas Mobile Trading Card Game Market
14.1. Introduction
14.2. United States
14.3. Canada
14.4. Mexico
14.5. Brazil
14.6. Argentina
15. Europe, Middle East & Africa Mobile Trading Card Game Market
15.1. Introduction
15.2. United Kingdom
15.3. Germany
15.4. France
15.5. Russia
15.6. Italy
15.7. Spain
15.8. United Arab Emirates
15.9. Saudi Arabia
15.10. South Africa
15.11. Denmark
15.12. Netherlands
15.13. Qatar
15.14. Finland
15.15. Sweden
15.16. Nigeria
15.17. Egypt
15.18. Turkey
15.19. Israel
15.20. Norway
15.21. Poland
15.22. Switzerland
16. Asia-Pacific Mobile Trading Card Game Market
16.1. Introduction
16.2. China
16.3. India
16.4. Japan
16.5. Australia
16.6. South Korea
16.7. Indonesia
16.8. Thailand
16.9. Philippines
16.10. Malaysia
16.11. Singapore
16.12. Vietnam
16.13. Taiwan
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Aniplex Inc.
17.3.2. Balatro
17.3.3. Bandai Namco Holdings Inc.
17.3.4. Blizzard Entertainment, Inc.
17.3.5. Bushiroad Inc.
17.3.6. CD PROJEKT RED
17.3.7. Com2uS Corporation
17.3.8. DeNA Co., Ltd.
17.3.9. Electronic Arts Inc.
17.3.10. Gameloft SE
17.3.11. GungHo Online Entertainment, Inc.
17.3.12. Kabam Games, Inc
17.3.13. Konami Digital Entertainment, B.V.
17.3.14. Machine Zone, Inc. by AppLovin
17.3.15. Mega Crit
17.3.16. NetEase, Inc.
17.3.17. Nexon Co., Ltd.
17.3.18. Niantic, Inc.
17.3.19. Pokémon Company International, Inc
17.3.20. Savvy Games Group
17.3.21. Square Enix Holdings Co., Ltd.
17.3.22. Tencent Holdings Limited
17.3.23. TOMY Company, Ltd.
17.3.24. Wizards of the Coast LLC
17.3.25. Zynga Inc.
18. ResearchAI
19. ResearchStatistics
20. ResearchContacts
21. ResearchArticles
22. Appendix
List of Figures
FIGURE 1. MOBILE TRADING CARD GAME MARKET MULTI-CURRENCY
FIGURE 2. MOBILE TRADING CARD GAME MARKET MULTI-LANGUAGE
FIGURE 3. MOBILE TRADING CARD GAME MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2024 VS 2030 (%)
FIGURE 8. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2024 VS 2030 (%)
FIGURE 10. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2024 VS 2030 (%)
FIGURE 18. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. MOBILE TRADING CARD GAME MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. MOBILE TRADING CARD GAME MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. MOBILE TRADING CARD GAME MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REAL-TIME, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY TURN-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY CARD COLLECTING, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY DECK BUILDING, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY ADULTS (25-40), BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY YOUNG ADULTS (18-24), BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY YOUTH (13-17), BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY EVENTS & TOURNAMENTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY MULTIPLAYER MODES, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY SINGLE-PLAYER CAMPAIGNS, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY TRAINING/PRACTICE MODES, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY TABLET, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY FEMALE, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY MALE, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY ADVERTISEMENT SUPPORTED, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY SUBSCRIPTION-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 33. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 34. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 35. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 36. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 37. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 38. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 39. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 40. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 41. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 42. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 43. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 44. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 45. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 46. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 47. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 48. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 49. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 50. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 51. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 52. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 53. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 54. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 55. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 56. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 57. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 58. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 59. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 60. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 61. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 62. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 63. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 64. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 65. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 66. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 67. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 68. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 69. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 70. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 71. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 72. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 73. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 74. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 75. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 76. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 77. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 78. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 79. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 80. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 81. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 82. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 83. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 84. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 85. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 86. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 87. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 88. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 89. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 90. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 91. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 92. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 93. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 94. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 95. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 96. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 97. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 98. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 99. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 100. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 101. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 102. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 103. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 104. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 105. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 106. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 107. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 108. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 109. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 110. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 111. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 112. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 113. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 114. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 115. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 116. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 117. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 118. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 119. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 120. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 121. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 122. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 123. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 124. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 125. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 126. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 127. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 128. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 129. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 130. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 131. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 132. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 133. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 134. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 135. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 136. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 137. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 138. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 139. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 140. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 141. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 142. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 143. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 144. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 145. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 146. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 147. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 148. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 149. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 150. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 151. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 152. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 153. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 154. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 155. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 156. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 157. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 158. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 159. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 160. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 161. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 162. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 163. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 164. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 165. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 166. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 167. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 168. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 169. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 170. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 171. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 172. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 173. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 174. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 175. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 176. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 177. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 178. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 179. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 180. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 181. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 182. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 183. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 184. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 185. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 186. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 187. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 188. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 189. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 190. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 191. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 192. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 193. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 194. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 195. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 196. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 197. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 198. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 199. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 200. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 201. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 202. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 203. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 204. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 205. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 206. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 207. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 208. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 209. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 210. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 211. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 212. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 213. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 214. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 215. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 216. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 217. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 218. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 219. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 220. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 221. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 222. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 223. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 224. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 225. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 226. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 227. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 228. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 229. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 230. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 231. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 232. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 233. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 234. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 235. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 236. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 237. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 238. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 239. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 240. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 241. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 242. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 243. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 244. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 245. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 246. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 247. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 248. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 249. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 250. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 251. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 252. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 253. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 254. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 255. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 256. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 257. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 258. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 259. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 260. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 261. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 262. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 263. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 264. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 265. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 266. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 267. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 268. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 269. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 270. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 271. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 272. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 273. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 274. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 275. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 276. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 277. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 278. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 279. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 280. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 281. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 282. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 283. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 284. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 285. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 286. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 287. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 288. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 289. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 290. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 291. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 292. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 293. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 294. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 295. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 296. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 297. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 298. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 299. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 300. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 301. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 302. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 303. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 304. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 305. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 306. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 307. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 308. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 309. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 310. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 311. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 312. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 313. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 314. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 315. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 316. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
TABLE 317. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
TABLE 318. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 319. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
TABLE 320. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
TABLE 321. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
TABLE 322. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 323. MOBILE TRADING CARD GAME MARKET SHARE, BY KEY PLAYER, 2024
TABLE 324. MOBILE TRADING CARD GAME MARKET, FPNV POSITIONING MATRIX, 2024

Companies Mentioned

The companies profiled in this Mobile Trading Card Game market report include:
  • Aniplex Inc.
  • Balatro
  • Bandai Namco Holdings Inc.
  • Blizzard Entertainment, Inc.
  • Bushiroad Inc.
  • CD PROJEKT RED
  • Com2uS Corporation
  • DeNA Co., Ltd.
  • Electronic Arts Inc.
  • Gameloft SE
  • GungHo Online Entertainment, Inc.
  • Kabam Games, Inc
  • Konami Digital Entertainment, B.V.
  • Machine Zone, Inc. by AppLovin
  • Mega Crit
  • NetEase, Inc.
  • Nexon Co., Ltd.
  • Niantic, Inc.
  • Pokémon Company International, Inc
  • Savvy Games Group
  • Square Enix Holdings Co., Ltd.
  • Tencent Holdings Limited
  • TOMY Company, Ltd.
  • Wizards of the Coast LLC
  • Zynga Inc.

Methodology

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Table Information