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Australia Media And Entertainment Market Report and Forecast 2025-2034

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    Report

  • 138 Pages
  • March 2025
  • Region: Australia
  • Expert Market Research
  • ID: 6067493
According to this report, the Australia media and entertainment market size reached a value of nearly USD 37.9 billion in 2024. Aided by the rapid growth of digital content consumption and increased spending on entertainment experiences, the market is projected to grow at a CAGR of 4.6% between 2025 and 2034 to reach a value of around USD 59.6 billion by 2034.

The Australia media and entertainment market encompasses a diverse range of industries, including film and television production, digital media, music, gaming, and live events. The rise of streaming platforms, the growing popularity of interactive content, and the increasing demand for immersive entertainment experiences are transforming the landscape of the industry.

As consumers increasingly demand content that caters to their preferences and convenience, companies are adapting to new delivery methods, including on-demand streaming, virtual reality (VR), and augmented reality (AR). Additionally, the industry is witnessing a surge in local content production, driven by both national and global demand for authentic Australian stories.

The Australia media and entertainment market expansion is primarily driven by the increasing shift towards digital content consumption. The rising penetration of smartphones, tablets, and smart TVs has paved the way for a digital-first approach to entertainment. Australians are consuming more content on-demand than ever before, driven by the success of streaming platforms such as Netflix, Amazon Prime Video, and Disney+. The growing adoption of these services, coupled with competitive pricing and a wide variety of content offerings, has transformed how Australians access television, movies, and documentaries.

Moreover, the rise of subscription-based models in the digital media sector is helping to diversify revenue streams, benefiting both large global players and local Australian media companies. With an increasing appetite for content, both global and regional media companies are investing heavily in original content production to cater to local tastes while also appealing to international audiences.

Technological innovations are significantly influencing the Australia media and entertainment market dynamics. The integration of advanced technologies such as artificial intelligence (AI), virtual reality (VR), and augmented reality (AR) is enhancing user experiences and providing new opportunities for content creators and distributors. The adoption of immersive technologies is particularly evident in the gaming and entertainment sectors, where VR and AR offer interactive and engaging experiences for consumers.

The use of AI in content recommendation systems, automated video editing, and audience analytics is also transforming the way content is produced, distributed, and consumed. AI-driven recommendations have become an essential tool for streaming platforms, ensuring that content is curated to suit individual preferences and viewing habits, thereby enhancing user engagement.

While digital entertainment continues to thrive, live events and experiential entertainment are still a significant part of the Australia media and entertainment market landscape. Concerts, theatre performances, sports events, and festivals are integral to the country's cultural fabric, with Australians actively participating in and attending live experiences.

The demand for unique and immersive experiences is also driving the popularity of pop-up events, interactive theatre, and e-sports tournaments. As consumer preferences evolve, the shift towards experiential entertainment is expected to remain a key factor aiding the market growth.

The convergence of television, film, and digital media platforms is one of the most prominent Australia media and entertainment market trends. The lines between traditional media and new digital media are increasingly blurring, as more consumers access media content across multiple platforms, such as streaming services, social media, and gaming consoles. This shift has led to the creation of multi-platform content, where media companies are creating content designed to be consumed across different devices.

The gaming industry is one of the fastest-growing segments of the Australia media and entertainment market. With the rise of mobile gaming, cloud gaming, and the popularity of eSports, gaming has become a mainstream form of entertainment for Australians of all ages. As the gaming landscape evolves, companies are looking to integrate virtual reality (VR), augmented reality (AR), and cross-platform play to enhance gaming experiences.

The growing shift toward subscription-based models is transforming the way media content is monetised in Australia. Streaming platforms, including Netflix, Stan, Disney+, and Amazon Prime Video, continue to dominate the landscape, with consumers increasingly opting for subscription services that offer access to vast libraries of on-demand content.

As per the Australia media and entertainment market analysis, the demand for interactive and immersive experiences is growing in Australia, particularly in the fields of gaming, virtual reality, and augmented reality. Interactive content, which allows users to engage with the media, make choices, and influence the storyline, is becoming a popular form of entertainment.

Virtual reality (VR) and augmented reality (AR) are also gaining traction in both gaming and film. Companies in the Australia media and entertainment market are investing in developing VR experiences that allow users to become part of the action, whether it’s participating in a virtual concert or exploring a fully immersive digital world.

While the Australia media and entertainment market is expanding, there are several challenges that need to be addressed. The growth of streaming services has been accompanied by an increase in piracy and unauthorised content distribution, which continues to affect the industry. Besides, the competition among key players is intensifying, especially as global streaming giants enter the market. Local providers must find innovative ways to compete by offering exclusive Australian content and improving the consumer experience.

However, there is a growing adoption of new technologies, combined with the demand for local content and immersive entertainment experiences. The Australia media and entertainment market is undergoing a period of rapid transformation, driven by advancements in technology, changing consumer behaviours, and a growing appetite for digital content. The increasing popularity of streaming platforms, gaming, and interactive media is reshaping the landscape, offering new opportunities for growth.

Market Segmentation

The market can be divided based on type and region.

Market Breakup by Type

  • Print Media
  • Newspaper
  • Magazines
  • Banner, Leaflets and Flyers
  • Others
  • Digital Media
  • Television
  • Music and Radio
  • Electronic Signage
  • Mobile Advertising
  • Podcasts
  • Others
  • Streaming Media
  • OTT Streaming
  • Live Streaming

Market Breakup by Region

  • New South Wales
  • Victoria
  • Queensland
  • Australian Capital Territory
  • Western Australia
  • Others

Competitive Landscape

The report looks into the market shares, plant turnarounds, capacities, investments, and mergers and acquisitions, among other major developments, of the leading companies operating in the Australia media and entertainment market. Some of the major players explored in the report are as follows:
  • News Pty Limited
  • Warner Bros. Entertainment Inc.
  • The Walt Disney Company
  • FetchTV Pty Ltd.
  • Nine Entertainment Co. Pty Limited
  • Australian Broadcasting Corporation
  • Seven West Media Limited
  • Others

Table of Contents

1 Executive Summary
1.1 Market Size 2024-2025
1.2 Market Growth 2025(F)-2034(F)
1.3 Key Demand Drivers
1.4 Key Players and Competitive Structure
1.5 Industry Best Practices
1.6 Recent Trends and Developments
1.7 Industry Outlook
2 Market Overview and Stakeholder Insights
2.1 Market Trends
2.2 Key Verticals
2.3 Key Regions
2.4 Supplier Power
2.5 Buyer Power
2.6 Key Market Opportunities and Risks
2.7 Key Initiatives by Stakeholders
3 Economic Summary
3.1 GDP Outlook
3.2 GDP Per Capita Growth
3.3 Inflation Trends
3.4 Democracy Index
3.5 Gross Public Debt Ratios
3.6 Balance of Payment (BoP) Position
3.7 Population Outlook
3.8 Urbanisation Trends
4 Country Risk Profiles
4.1 Country Risk
4.2 Business Climate
5 Asia Pacific Media and Entertainment Market Overview
5.1 Key Industry Highlights
5.2 Asia Pacific Media and Entertainment Historical Market (2018-2024)
5.3 Asia Pacific Media and Entertainment Market Forecast (2025-2034)
6 Australia Media and Entertainment Market Overview
6.1 Key Industry Highlights
6.2 Australia Media and Entertainment Historical Market (2018-2024)
6.3 Australia Media and Entertainment Market Forecast (2025-2034)
7 Australia Media and Entertainment Market by Type
7.1 Print Media
7.1.1 Historical Trend (2018-2024)
7.1.2 Forecast Trend (2025-2034)
7.1.3 Breakup by Type
7.1.3.1 Newspaper
7.1.3.2 Magazines
7.1.3.3 Banner, Leaflets and Flyers
7.1.3.4 Others
7.2 Digital Media
7.2.1 Historical Trend (2018-2024)
7.2.2 Forecast Trend (2025-2034)
7.2.3 Breakup by Type
7.2.3.1 Television
7.2.3.2 Music and Radio
7.2.3.3 Electronic Signage
7.2.3.4 Mobile Advertising
7.2.3.5 Podcasts
7.2.3.6 Others
7.3 Streaming Media
7.3.1 Historical Trend (2018-2024)
7.3.2 Forecast Trend (2025-2034)
7.3.3 Breakup by Type
7.3.3.1 OTT Streaming
7.3.3.2 Live Streaming
8 Australia Media and Entertainment Market by Region
8.1 New South Wales
8.1.1 Historical Trend (2018-2024)
8.1.2 Forecast Trend (2025-2034)
8.2 Victoria
8.2.1 Historical Trend (2018-2024)
8.2.2 Forecast Trend (2025-2034)
8.3 Queensland
8.3.1 Historical Trend (2018-2024)
8.3.2 Forecast Trend (2025-2034)
8.4 Australian Capital Territory
8.4.1 Historical Trend (2018-2024)
8.4.2 Forecast Trend (2025-2034)
8.5 Western Australia
8.5.1 Historical Trend (2018-2024)
8.5.2 Forecast Trend (2025-2034)
8.6 Others
9 Market Dynamics
9.1 SWOT Analysis
9.1.1 Strengths
9.1.2 Weaknesses
9.1.3 Opportunities
9.1.4 Threats
9.2 Porter’s Five Forces Analysis
9.2.1 Supplier’s Power
9.2.2 Buyer’s Power
9.2.3 Threat of New Entrants
9.2.4 Degree of Rivalry
9.2.5 Threat of Substitutes
9.3 Key Indicators for Demand
9.4 Key Indicators for Price
10 Competitive Landscape
10.1 Supplier Selection
10.2 Key Global Players
10.3 Key Regional Players
10.4 Key Player Strategies
10.5 Company Profiles
10.5.1 News Pty Limited
10.5.1.1 Company Overview
10.5.1.2 Product Portfolio
10.5.1.3 Demographic Reach and Achievements
10.5.1.4 Certifications
10.5.2 Warner Bros. Entertainment Inc.
10.5.2.1 Company Overview
10.5.2.2 Product Portfolio
10.5.2.3 Demographic Reach and Achievements
10.5.2.4 Certifications
10.5.3 The Walt Disney Company
10.5.3.1 Company Overview
10.5.3.2 Product Portfolio
10.5.3.3 Demographic Reach and Achievements
10.5.3.4 Certifications
10.5.4 FetchTV Pty Ltd.
10.5.4.1 Company Overview
10.5.4.2 Product Portfolio
10.5.4.3 Demographic Reach and Achievements
10.5.4.4 Certifications
10.5.5 Nine Entertainment Co. Pty Limited
10.5.5.1 Company Overview
10.5.5.2 Product Portfolio
10.5.5.3 Demographic Reach and Achievements
10.5.5.4 Certifications
10.5.6 Australian Broadcasting Corporation
10.5.6.1 Company Overview
10.5.6.2 Product Portfolio
10.5.6.3 Demographic Reach and Achievements
10.5.6.4 Certifications
10.5.7 Seven West Media Limited
10.5.7.1 Company Overview
10.5.7.2 Product Portfolio
10.5.7.3 Demographic Reach and Achievements
10.5.7.4 Certifications
10.5.8 Others

Companies Mentioned

  • News Pty Limited
  • Warner Bros. Entertainment Inc.
  • The Walt Disney Company
  • FetchTV Pty Ltd.
  • Nine Entertainment Co. Pty Limited
  • Australian Broadcasting Corporation
  • Seven West Media Limited

Methodology

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Table Information